Shipwright/soh/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h
M4xw 39cc86c260 git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-03-22 02:51:23 +01:00

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C

#ifndef Z_OBJ_ICE_POLY_H
#define Z_OBJ_ICE_POLY_H
#include "ultra64.h"
#include "global.h"
struct ObjIcePoly;
typedef void (*ObjIcePolyActionFunc)(struct ObjIcePoly*, GlobalContext*);
typedef struct ObjIcePoly {
/* 0x0000 */ Actor actor;
/* 0x014C */ ObjIcePolyActionFunc actionFunc;
/* 0x0150 */ u8 alpha;
/* 0x0151 */ u8 unk_151; // Unused. Probably intended to be a switch flag.
/* 0x0152 */ s16 meltTimer;
/* 0x0154 */ ColliderCylinder colliderIce;
/* 0x01A0 */ ColliderCylinder colliderHard;
} ObjIcePoly; // size = 0x01EC
#endif