Shipwright/soh/src/overlays/actors/ovl_En_Owl/z_en_owl.c
briaguya c25089b98f
testing out item replacement (#416)
* skip learning song of storms

* don't set flag when getting goron tunic as child

* Initiates prelude check when master sword unloads.

Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.

* Stops Shadow Temple lore prompts from appearing in rando.

* Skips cutscene of royal tomb explosion in rando.

Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.

* Improves visual of exploding gravestone.

* Adds some comments explaining the rando differences

* Skip ruto text box in jabu blue warp

For rando

* skip intro cutscene in dodongo's cavern

* load spoiler files on boot, fix spoilerfile existing check when making new saves

* name entry dropped spoiler logic

* make sure to actually init the cvar

* no chime on load

* uncomment

* Skip ganondrof cutscene

Skip to scream part of the death animation, skipping the text boxes etc. For rando

* Update z_boss_ganondrof.c

* skip owl flight cutscenes in rando

* Fixes skipped text so it only applies to shadow temple.

Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.

* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.

* TEST: Text for item

* Adding ganon flavor text

* ADD: AMMO Count

* format ganon text/hint text

* Autoskip the tower cutscene if settings call for tower collapse.

* ganon hint text logic

* Improved prelude after time travel fix

* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.

* this is all i did

* not the cleanest code ever but it's working

* ADD: GS Count

* ADD: Wallter (crash for now)

* TWEAK: Wallet check

* FIX: Use DrawItem instread of DrawUpgrade... b-baka!

* Fixes some vanilla bugs introduced by rando code.

* Added cutscene skip for zelda escaping

Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger

* ADD: X Spacing + Placeholders for song

* ADD: default case for items

* TWEAK: Spacing

* FIX: Light Arrow

* ADD: Ammo Option

* use groups instead

* ADD: More spacing logic

* songs and names

* TWEAK: Color on wallet

* colors

* Added flags cutscene before nabooru fight

* ADD: ChromaKey text

* First attempt skip cs after nabooru defeat

* Better implementation for specific rando cutscene skips

* use pulseaudio defaults

* spaces/tabs

* move color push/pop to stop crash

* make the colors work again

* the real bottle fix

* pulseaudio values tuned for n64 audio at 44.1khz

* update tlength

* remove one hardcoded samplerate

* Cleaned up and fixed zelda escape skip

The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.

* Revert one line to match original

nothing functional

* another hint line that breaks autonewline logic

* don't autospawn epona if we don't have the song/ocarina

* Trying to use iron knuckle death effects

not working yet

* Streamlined OoT cutscene skip for future additions

Also cleaned up if statement in general

* Made if statement more readable

Also added clarity for what cutscene was skipped

* Fixed typo in comment

* Janky nabooru defeat cs skip

* altar text formatting (gonna need help shortening some of the french ones)

* more altar text formatting

* english altar text formatting complete

* make gtg blocking guard check for card not bridge

* FIX: Typo!

* FIX: Uppercases

* FIX: Typo

* TWEAK: Alter + some names

* TWEAK: More caps!

* ADD: Missing string

TWEAK more uppercases and namefixe
s

* Hide nabooru death by covering her in flames

* bandaid fix for death crash issue

* Twinrova defeat cs skip

Skips the animation and manually calls the function to show the "beam" around the sisters

* fix crash

* fix caps to match

* fix great fairy reward mashing/shielding issue

* TWEAK : Typo clé to Clé

* TWEAK: Some Altar hints

TWEAK: Some capitals

* TWEAK: Unmatching text + some cap again

* TWEAK: More tweaks

* fix build

* remove extra json.hpp, add hint

* Update randomizer_item_tracker.cpp

* TWEAK: Double Defense with RedParticles instead of white

* make sure we don't optimize out the check to ensure a spoilerfile exists

* vanilla ganon boss key hint formatting

* TWEAK: FR- better way of the hero text

* fix

* and again

* Initializes dungeonsDone items in gSaveContext to 0.

* Replaces sizeof calculation with a NUM_DUNGEONS constant.

* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.

* More airtight fix for Saria's Gift on the Bridge.

* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.

* Invalidate text box icon before drawing

* Fixes the case where Saria's gift is an Ice Trap.

We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.

* Initial commit

Might need changing when we change the settings in the future

* Fixes Door of Time opening cutscene after warping with prelude.

* Initial waterfall skip

Very rudimentary way of doing things but it seems to work so 🤷

* inital rework

* fixed default rotation for 2D sprites

* fix tab/space issues

* 3d drops rando merge fix again

* Allows Impa to appear in the Lullaby check post drawbridge escape.

* Changes Ganon's Trials Count setting to a checkbox

The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.

* Sets all Ganon's Trials to incomplete in new saves.

Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131

* fix castle guards when oot throw cutscene has already played in rando

* Properly removes the beams when trials are cleared.

* Removes Question Mark from Skip Ganon's Trials UI.

* Adds a todo comment about when to change back to slider.

* make deku seeds check for bullet bag

* Various tweaks

TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe

* upgrade ocarina on both child and adult equips

* FIX: Jabu Item

* update equipped hookshot/longshot when obtained as other age

* add hint

* don't give the bgs check without the claim check

* Skips Darunia Cutscene in Fire Temple

* Added a TODO note about not skipping the cutscene.

There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.

* remove todo

* restore fast ocarina option in imgui that was lost in merge

* Fixes grey screen issue + tooltip for 2 handed shield

* update to use dg instead of g for textures in item tracker

* TWEAK: Default color for cosmetic RAND button was not the corect one

* fix texture crash, remove unused item tracker code

* don't open mask shop until we get zelda's letter

* Update README.md

* Prevents "correct" chime under incorrect conditions.

* Fixes typo in conditional and adds "bonk" sound effect.

"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.

* remove modify dpad equips toggle, replace with checks for dpad menu

* remove extra check

* add ability to hold c-up to assign to dpad when dpad menuing is enabled

* disable d-pad navigation on item menu when holding c-up to equip

* dpad+c-up stuff for equipment menu

* ADD: Checbox for songs colors

* TWEAK: RandoColors for normal songs

* kind of quick and dirty but it works

* TWEAK: Clarity of the tooltip

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00

1452 lines
50 KiB
C

/*
* File: z_en_owl.c
* Overlay: ovl_En_Owl
* Description: Owl
*/
#include "z_en_owl.h"
#include "objects/object_owl/object_owl.h"
#include "scenes/overworld/spot06/spot06_scene.h"
#include "scenes/overworld/spot16/spot16_scene.h"
#include "vt.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
void EnOwl_Init(Actor* thisx, GlobalContext* globalCtx);
void EnOwl_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnOwl_Update(Actor* thisx, GlobalContext* globalCtx);
void EnOwl_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnOwl_ChangeMode(EnOwl* this, EnOwlActionFunc, OwlFunc, SkelAnime*, AnimationHeader*, f32);
void EnOwl_WaitDefault(EnOwl* this, GlobalContext* globalCtx);
void func_80ACC540(EnOwl* this);
void EnOwl_WaitOutsideKokiri(EnOwl* this, GlobalContext* globalCtx);
void EnOwl_WaitHyruleCastle(EnOwl* this, GlobalContext* globalCtx);
void EnOwl_WaitKakariko(EnOwl* this, GlobalContext* globalCtx);
void EnOwl_WaitGerudo(EnOwl* this, GlobalContext* globalCtx);
void EnOwl_WaitLakeHylia(EnOwl* this, GlobalContext* globalCtx);
void EnOwl_WaitZoraRiver(EnOwl* this, GlobalContext* globalCtx);
void EnOwl_WaitHyliaShortcut(EnOwl* this, GlobalContext* globalCtx);
void EnOwl_WaitDeathMountainShortcut(EnOwl* this, GlobalContext* globalCtx);
void func_80ACB3E0(EnOwl* this, GlobalContext* globalCtx);
void EnOwl_WaitLWPreSaria(EnOwl* this, GlobalContext* globalCtx);
void EnOwl_WaitLWPostSaria(EnOwl* this, GlobalContext* globalCtx);
void func_80ACD4D4(EnOwl* this, GlobalContext* globalCtx);
void func_80ACD130(EnOwl* this, GlobalContext* globalCtx, s32 arg2);
void func_80ACBAB8(EnOwl* this, GlobalContext* globalCtx);
void func_80ACD2CC(EnOwl* this, GlobalContext* globalCtx);
void func_80ACAA54(EnOwl* this, GlobalContext* globalCtx);
void func_80ACAC6C(EnOwl* this, GlobalContext* globalCtx);
void func_80ACADF0(EnOwl* this, GlobalContext* globalCtx);
void func_80ACAF74(EnOwl* this, GlobalContext* globalCtx);
void func_80ACC30C(EnOwl* this, GlobalContext* globalCtx);
void func_80ACB4FC(EnOwl* this, GlobalContext* globalCtx);
void func_80ACB680(EnOwl* this, GlobalContext* globalCtx);
void func_80ACC460(EnOwl* this);
void func_80ACBEA0(EnOwl*, GlobalContext*);
typedef enum {
/* 0x00 */ OWL_DEFAULT,
/* 0x01 */ OWL_OUTSIDE_KOKIRI,
/* 0x02 */ OWL_HYRULE_CASTLE,
/* 0x03 */ OWL_KAKARIKO,
/* 0x04 */ OWL_HYLIA_GERUDO,
/* 0x05 */ OWL_LAKE_HYLIA,
/* 0x06 */ OWL_ZORA_RIVER,
/* 0x07 */ OWL_HYLIA_SHORTCUT,
/* 0x08 */ OWL_DEATH_MOUNTAIN,
/* 0x09 */ OWL_DEATH_MOUNTAIN2,
/* 0x0A */ OWL_DESSERT_COLOSSUS,
/* 0x0B */ OWL_LOST_WOODS_PRESARIA,
/* 0x0C */ OWL_LOST_WOODS_POSTSARIA
} EnOwlType;
typedef enum {
/* 0x00 */ OWL_REPEAT,
/* 0x01 */ OWL_OK
} EnOwlMessageChoice;
const ActorInit En_Owl_InitVars = {
ACTOR_EN_OWL,
ACTORCAT_NPC,
FLAGS,
OBJECT_OWL,
sizeof(EnOwl),
(ActorFunc)EnOwl_Init,
(ActorFunc)EnOwl_Destroy,
(ActorFunc)EnOwl_Update,
(ActorFunc)EnOwl_Draw,
NULL,
};
static ColliderCylinderInit sOwlCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_ENEMY,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
OCELEM_ON,
},
{ 30, 40, 0, { 0, 0, 0 } },
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 25, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 1400, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 2000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 2400, ICHAIN_STOP),
};
void EnOwl_Init(Actor* thisx, GlobalContext* globalCtx) {
EnOwl* this = (EnOwl*)thisx;
ColliderCylinder* collider;
s32 owlType;
s32 switchFlag;
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0, ActorShadow_DrawCircle, 36.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gOwlFlyingSkel, &gOwlFlyAnim, this->jointTable, this->morphTable,
21);
SkelAnime_InitFlex(globalCtx, &this->skelAnime2, &gOwlPerchingSkel, &gOwlPerchAnim, this->jointTable2,
this->morphTable2, 16);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sOwlCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->actor.minVelocityY = -10.0f;
this->actor.targetArrowOffset = 500.0f;
EnOwl_ChangeMode(this, EnOwl_WaitDefault, func_80ACC540, &this->skelAnime2, &gOwlPerchAnim, 0.0f);
this->actionFlags = this->unk_406 = this->unk_409 = 0;
this->unk_405 = 4;
this->unk_404 = this->unk_407 = 0;
this->unk_408 = 4;
owlType = (this->actor.params & 0xFC0) >> 6;
switchFlag = (this->actor.params & 0x3F);
if (this->actor.params == 0xFFF) {
owlType = OWL_OUTSIDE_KOKIRI;
switchFlag = 0x20;
}
// "conversation owl %4x no = %d, sv = %d"
osSyncPrintf(VT_FGCOL(CYAN) " 会話フクロウ %4x no = %d, sv = %d\n" VT_RST, this->actor.params, owlType, switchFlag);
if (((owlType != OWL_DEFAULT) && (switchFlag < 0x20) && Flags_GetSwitch(globalCtx, switchFlag)) ||
// Owl shortcuts at SPOT06: Lake Hylia and SPOT16: Death Mountain Trail
(gSaveContext.n64ddFlag && !(globalCtx->sceneNum == SCENE_SPOT06 || globalCtx->sceneNum == SCENE_SPOT16))) {
osSyncPrintf("savebitでフクロウ退避\n"); // "Save owl with savebit"
Actor_Kill(&this->actor);
return;
}
this->unk_3EE = 0;
this->unk_400 = this->actor.world.rot.y;
switch (owlType) {
case OWL_DEFAULT:
this->actionFunc = EnOwl_WaitDefault;
this->actor.uncullZoneForward = 4000.0f;
this->unk_40A = 0;
break;
case OWL_OUTSIDE_KOKIRI:
this->actionFunc = EnOwl_WaitOutsideKokiri;
break;
case OWL_HYRULE_CASTLE:
this->actionFlags |= 2;
this->unk_3EE = 0x20;
this->actionFunc = EnOwl_WaitHyruleCastle;
break;
case OWL_KAKARIKO:
if (gSaveContext.eventChkInf[4] & 1) {
// has zelda's letter
osSyncPrintf("フクロウ退避\n"); // "Owl evacuation"
Actor_Kill(&this->actor);
return;
}
this->actionFunc = EnOwl_WaitKakariko;
break;
case OWL_HYLIA_GERUDO:
if (gSaveContext.eventChkInf[4] & 8) {
// has ocarina of time
osSyncPrintf("フクロウ退避\n"); // "Owl evacuation"
Actor_Kill(&this->actor);
return;
}
this->actionFunc = EnOwl_WaitGerudo;
break;
case OWL_LAKE_HYLIA:
this->actionFunc = EnOwl_WaitLakeHylia;
break;
case OWL_ZORA_RIVER:
if ((gSaveContext.eventChkInf[3] & 0x200) || !(gSaveContext.eventChkInf[4] & 1)) {
// opened zora's domain or has zelda's letter
osSyncPrintf("フクロウ退避\n"); // "Owl evacuation"
Actor_Kill(&this->actor);
return;
}
this->actionFunc = EnOwl_WaitZoraRiver;
break;
case OWL_HYLIA_SHORTCUT:
this->actionFunc = EnOwl_WaitHyliaShortcut;
Flags_UnsetSwitch(globalCtx, 0x23);
return;
case OWL_DEATH_MOUNTAIN:
this->actionFunc = EnOwl_WaitDeathMountainShortcut;
break;
case OWL_DEATH_MOUNTAIN2:
this->actionFunc = EnOwl_WaitDeathMountainShortcut;
break;
case OWL_DESSERT_COLOSSUS:
this->actionFunc = func_80ACB3E0;
break;
case OWL_LOST_WOODS_PRESARIA:
if (!CHECK_QUEST_ITEM(QUEST_SONG_LULLABY)) {
osSyncPrintf("フクロウ退避\n"); // "Owl evacuation"
Actor_Kill(&this->actor);
return;
}
this->actionFunc = EnOwl_WaitLWPreSaria;
break;
case OWL_LOST_WOODS_POSTSARIA:
if (!CHECK_QUEST_ITEM(QUEST_SONG_SARIA)) {
osSyncPrintf("フクロウ退避\n"); // "Owl evacuation"
Actor_Kill(&this->actor);
return;
}
this->actionFunc = EnOwl_WaitLWPostSaria;
break;
default:
// Outside kokiri forest
osSyncPrintf(VT_FGCOL(CYAN));
osSyncPrintf("no = %d \n", owlType);
// "Unfinished owl unfinished owl unfinished owl"
osSyncPrintf("未完成のフクロウ未完成のフクロウ未完成のフクロウ\n");
osSyncPrintf(VT_RST);
this->actionFlags |= 2;
this->unk_3EE = 0x20;
this->actionFunc = EnOwl_WaitOutsideKokiri;
break;
}
}
void EnOwl_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnOwl* this = (EnOwl*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
/**
* Rotates this to the player instance
*/
void EnOwl_LookAtLink(EnOwl* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
this->actor.shape.rot.y = this->actor.world.rot.y =
Math_Vec3f_Yaw(&this->actor.world.pos, &player->actor.world.pos);
}
/**
* Checks if link is within `targetDist` units, initalize the camera for the owl.
* returns 0 if the link is not within `targetDistance`, returns 1 once link is within
* the distance, and the camera has been initalized.
*/
s32 EnOwl_CheckInitTalk(EnOwl* this, GlobalContext* globalCtx, u16 textId, f32 targetDist, u16 flags) {
s32 timer;
f32 distCheck;
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
if (this->actor.params == 0xFFF) {
this->actionFlags |= 0x40;
timer = -100;
} else {
if (Rand_ZeroOne() < 0.5f) {
timer = (flags & 1) ? -97 : -99;
this->actionFlags |= 0x40;
} else {
timer = (flags & 1) ? -96 : -98;
this->actionFlags &= ~0x40;
}
}
this->cameraIdx = OnePointCutscene_Init(globalCtx, 8700, timer, &this->actor, MAIN_CAM);
return true;
} else {
this->actor.textId = textId;
distCheck = (flags & 2) ? 200.0f : 1000.0f;
if (this->actor.xzDistToPlayer < targetDist) {
this->actor.flags |= ACTOR_FLAG_16;
func_8002F1C4(&this->actor, globalCtx, targetDist, distCheck, 0);
}
return false;
}
}
s32 func_80ACA558(EnOwl* this, GlobalContext* globalCtx, u16 textId) {
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
return true;
} else {
this->actor.textId = textId;
if (this->actor.xzDistToPlayer < 120.0f) {
func_8002F1C4(&this->actor, globalCtx, 350.0f, 1000.0f, 0);
}
return false;
}
}
void func_80ACA5C8(EnOwl* this) {
EnOwl_ChangeMode(this, func_80ACBEA0, func_80ACC540, &this->skelAnime, &gOwlUnfoldWingsAnim, 0.0f);
this->eyeTexIndex = 0;
this->blinkTimer = Rand_S16Offset(60, 60);
}
void func_80ACA62C(EnOwl* this, GlobalContext* globalCtx) {
s32 switchFlag = this->actor.params & 0x3F;
if (switchFlag < 0x20) {
Flags_SetSwitch(globalCtx, switchFlag);
osSyncPrintf(VT_FGCOL(CYAN) " Actor_Environment_sw = %d\n" VT_RST, Flags_GetSwitch(globalCtx, switchFlag));
}
func_80ACA5C8(this);
}
void func_80ACA690(EnOwl* this, GlobalContext* globalCtx) {
if ((this->unk_3EE & 0x3F) == 0) {
func_80ACA62C(this, globalCtx);
}
}
void func_80ACA6C0(EnOwl* this) {
if (Rand_CenteredFloat(1.0f) < 0.0f) {
this->actionFlags |= 0x20;
} else {
this->actionFlags &= ~0x20;
}
}
void func_80ACA71C(EnOwl* this) {
func_80ACA6C0(this);
this->unk_3F2 = 0;
this->actionFlags |= 0x10;
this->unk_408 = 4;
this->unk_404 = 0;
this->unk_406 = 0;
this->unk_405 = 4;
this->unk_407 = this->unk_3F2;
}
void func_80ACA76C(EnOwl* this, GlobalContext* globalCtx) {
func_8002DF54(globalCtx, &this->actor, 8);
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_FANFARE << 24 | 0xFF);
func_80ACA62C(this, globalCtx);
this->actor.flags &= ~ACTOR_FLAG_16;
}
}
void func_80ACA7E0(EnOwl* this, GlobalContext* globalCtx) {
func_8002DF54(globalCtx, &this->actor, 8);
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_FANFARE << 24 | 0xFF);
if ((this->unk_3EE & 0x3F) == 0) {
func_80ACA62C(this, globalCtx);
} else {
this->actionFlags &= ~2;
func_80ACA71C(this);
this->actionFunc = func_80ACA690;
}
this->actor.flags &= ~ACTOR_FLAG_16;
}
}
void EnOwl_ConfirmKokiriMessage(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) {
// swap the order of the responses if better owl is enabled
uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex);
switch (index) {
case OWL_REPEAT:
Message_ContinueTextbox(globalCtx, 0x2065);
break;
case OWL_OK:
Message_ContinueTextbox(globalCtx, 0x2067);
this->actionFunc = func_80ACA76C;
break;
}
}
}
void EnOwl_WaitOutsideKokiri(EnOwl* this, GlobalContext* globalCtx) {
EnOwl_LookAtLink(this, globalCtx);
if (EnOwl_CheckInitTalk(this, globalCtx, 0x2064, 360.0f, 0)) {
// Sets BGM
Audio_PlayFanfare(NA_BGM_OWL);
this->actionFunc = EnOwl_ConfirmKokiriMessage;
// spoke to owl by lost woods
gSaveContext.eventChkInf[6] |= 0x8000;
}
}
void func_80ACA998(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) {
// swap the order of the responses if better owl is enabled
uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex);
switch (index) {
case OWL_REPEAT:
Message_ContinueTextbox(globalCtx, 0x2069);
this->actionFunc = func_80ACAA54;
break;
case OWL_OK:
Message_ContinueTextbox(globalCtx, 0x206B);
this->actionFunc = func_80ACA7E0;
break;
}
this->actionFlags &= ~2;
func_80ACA71C(this);
}
}
void func_80ACAA54(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT && Message_ShouldAdvance(globalCtx)) {
Message_ContinueTextbox(globalCtx, 0x206A);
this->actionFunc = func_80ACA998;
this->actionFlags |= 2;
func_80ACA71C(this);
}
}
void func_80ACAAC0(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT && Message_ShouldAdvance(globalCtx)) {
Message_ContinueTextbox(globalCtx, 0x2069);
this->actionFunc = func_80ACAA54;
this->actionFlags &= ~2;
func_80ACA71C(this);
}
}
void EnOwl_WaitHyruleCastle(EnOwl* this, GlobalContext* globalCtx) {
EnOwl_LookAtLink(this, globalCtx);
if (EnOwl_CheckInitTalk(this, globalCtx, 0x2068, 540.0f, 0)) {
Audio_PlayFanfare(NA_BGM_OWL);
this->actionFunc = func_80ACAAC0;
}
}
void func_80ACAB88(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) {
// swap the order of the responses if better owl is enabled
uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex);
switch (index) {
case OWL_REPEAT:
// obtained zelda's letter
if (gSaveContext.eventChkInf[4] & 1) {
Message_ContinueTextbox(globalCtx, 0x206D);
} else {
Message_ContinueTextbox(globalCtx, 0x206C);
}
this->actionFunc = func_80ACAC6C;
break;
case OWL_OK:
Message_ContinueTextbox(globalCtx, 0x206E);
this->actionFunc = func_80ACA7E0;
break;
}
this->actionFlags &= ~2;
func_80ACA71C(this);
}
}
void func_80ACAC6C(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT && Message_ShouldAdvance(globalCtx)) {
Message_ContinueTextbox(globalCtx, 0x206A);
this->actionFunc = func_80ACAB88;
this->actionFlags |= 2;
func_80ACA71C(this);
}
}
void EnOwl_WaitKakariko(EnOwl* this, GlobalContext* globalCtx) {
EnOwl_LookAtLink(this, globalCtx);
if (EnOwl_CheckInitTalk(this, globalCtx, 0x206C, 480.0f, 0)) {
Audio_PlayFanfare(NA_BGM_OWL);
this->actionFunc = func_80ACAC6C;
}
}
void func_80ACAD34(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) {
// swap the order of the responses if better owl is enabled
uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex);
switch (index) {
case OWL_REPEAT:
Message_ContinueTextbox(globalCtx, 0x206F);
this->actionFunc = func_80ACADF0;
break;
case OWL_OK:
Message_ContinueTextbox(globalCtx, 0x2070);
this->actionFunc = func_80ACA7E0;
break;
}
this->actionFlags &= ~2;
func_80ACA71C(this);
}
}
void func_80ACADF0(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT && Message_ShouldAdvance(globalCtx)) {
Message_ContinueTextbox(globalCtx, 0x206A);
this->actionFunc = func_80ACAD34;
this->actionFlags |= 2;
func_80ACA71C(this);
}
}
void EnOwl_WaitGerudo(EnOwl* this, GlobalContext* globalCtx) {
EnOwl_LookAtLink(this, globalCtx);
if (EnOwl_CheckInitTalk(this, globalCtx, 0x206F, 360.0f, 0)) {
Audio_PlayFanfare(NA_BGM_OWL);
this->actionFunc = func_80ACADF0;
}
}
void func_80ACAEB8(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) {
// swap the order of the responses if better owl is enabled
uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex);
switch (index) {
case OWL_REPEAT:
Message_ContinueTextbox(globalCtx, 0x2071);
this->actionFunc = func_80ACAF74;
break;
case OWL_OK:
Message_ContinueTextbox(globalCtx, 0x2072);
this->actionFunc = func_80ACA7E0;
break;
}
this->actionFlags &= ~2;
func_80ACA71C(this);
}
}
void func_80ACAF74(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT && Message_ShouldAdvance(globalCtx)) {
Message_ContinueTextbox(globalCtx, 0x206A);
this->actionFunc = func_80ACAEB8;
this->actionFlags |= 2;
func_80ACA71C(this);
}
}
void EnOwl_WaitLakeHylia(EnOwl* this, GlobalContext* globalCtx) {
EnOwl_LookAtLink(this, globalCtx);
if (EnOwl_CheckInitTalk(this, globalCtx, 0x2071, 360.0f, 0)) {
Audio_PlayFanfare(NA_BGM_OWL);
this->actionFunc = func_80ACAF74;
}
}
void func_80ACB03C(EnOwl* this, GlobalContext* globalCtx) {
func_8002DF54(globalCtx, &this->actor, 8);
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_FANFARE << 24 | 0xFF);
func_80ACA62C(this, globalCtx);
this->actor.flags &= ~ACTOR_FLAG_16;
}
}
void EnOwl_WaitZoraRiver(EnOwl* this, GlobalContext* globalCtx) {
u16 textId;
EnOwl_LookAtLink(this, globalCtx);
if (CHECK_QUEST_ITEM(QUEST_SONG_SARIA)) {
if (CHECK_QUEST_ITEM(QUEST_SONG_LULLABY)) {
textId = 0x4031;
} else {
textId = 0x4017;
}
} else {
textId = 0x4002;
}
if (EnOwl_CheckInitTalk(this, globalCtx, textId, 360.0f, 0)) {
Audio_PlayFanfare(NA_BGM_OWL);
this->actionFunc = func_80ACB03C;
}
}
void func_80ACB148(EnOwl* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_FANFARE << 24 | 0xFF);
func_80ACA5C8(this);
this->actionFunc = func_80ACC30C;
Flags_SetSwitch(globalCtx, 0x23);
}
}
void EnOwl_WaitHyliaShortcut(EnOwl* this, GlobalContext* globalCtx) {
u16 textId = (gSaveContext.infTable[25] & 0x20) ? 0x4004 : 0x4003;
// Spoke to Owl in Lake Hylia
EnOwl_LookAtLink(this, globalCtx);
if (func_80ACA558(this, globalCtx, textId)) {
gSaveContext.infTable[25] |= 0x20;
Audio_PlayFanfare(NA_BGM_OWL);
this->actionFunc = func_80ACB148;
}
}
void func_80ACB22C(EnOwl* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_FANFARE << 24 | 0xFF);
func_80ACA5C8(this);
this->actionFunc = func_80ACC30C;
}
}
void func_80ACB274(EnOwl* this, GlobalContext* globalCtx) {
if (Actor_TextboxIsClosing(&this->actor, globalCtx)) {
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_FANFARE << 24 | 0xFF);
this->actionFunc = EnOwl_WaitDeathMountainShortcut;
}
}
void EnOwl_WaitDeathMountainShortcut(EnOwl* this, GlobalContext* globalCtx) {
EnOwl_LookAtLink(this, globalCtx);
if (!gSaveContext.magicAcquired && !gSaveContext.n64ddFlag) {
if (func_80ACA558(this, globalCtx, 0x3062)) {
Audio_PlayFanfare(NA_BGM_OWL);
this->actionFunc = func_80ACB274;
return;
}
} else {
if (func_80ACA558(this, globalCtx, 0x3063)) {
Audio_PlayFanfare(NA_BGM_OWL);
this->actionFunc = func_80ACB22C;
}
}
}
void func_80ACB344(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) {
// swap the order of the responses if better owl is enabled
uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex);
switch (index) {
case OWL_REPEAT:
Message_ContinueTextbox(globalCtx, 0x607A);
break;
case OWL_OK:
Message_ContinueTextbox(globalCtx, 0x607C);
this->actionFunc = func_80ACA7E0;
break;
}
}
}
void func_80ACB3E0(EnOwl* this, GlobalContext* globalCtx) {
EnOwl_LookAtLink(this, globalCtx);
if (EnOwl_CheckInitTalk(this, globalCtx, 0x6079, 360.0f, 2)) {
Audio_PlayFanfare(NA_BGM_OWL);
this->actionFunc = func_80ACB344;
}
}
void func_80ACB440(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) {
// swap the order of the responses if better owl is enabled
uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex);
switch (index) {
case OWL_REPEAT:
Message_ContinueTextbox(globalCtx, 0x10C1);
this->actionFunc = func_80ACB4FC;
break;
case OWL_OK:
Message_ContinueTextbox(globalCtx, 0x10C3);
this->actionFunc = func_80ACA7E0;
}
this->actionFlags &= ~2;
func_80ACA71C(this);
}
}
void func_80ACB4FC(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT && Message_ShouldAdvance(globalCtx)) {
Message_ContinueTextbox(globalCtx, 0x10C2);
this->actionFunc = func_80ACB440;
this->actionFlags |= 2;
func_80ACA71C(this);
}
}
void EnOwl_WaitLWPreSaria(EnOwl* this, GlobalContext* globalCtx) {
EnOwl_LookAtLink(this, globalCtx);
if (EnOwl_CheckInitTalk(this, globalCtx, 0x10C0, 190.0f, 0)) {
Audio_PlayFanfare(NA_BGM_OWL);
this->actionFunc = func_80ACB4FC;
}
}
void func_80ACB5C4(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(globalCtx)) {
// swap the order of the responses if better owl is enabled
uint8_t index = CVar_GetS32("gBetterOwl", 0) == 0 ? globalCtx->msgCtx.choiceIndex : (1 - globalCtx->msgCtx.choiceIndex);
switch (index) {
case OWL_REPEAT:
Message_ContinueTextbox(globalCtx, 0x10C5);
this->actionFunc = func_80ACB680;
break;
case OWL_OK:
Message_ContinueTextbox(globalCtx, 0x10C7);
this->actionFunc = func_80ACA7E0;
break;
}
this->actionFlags &= ~2;
func_80ACA71C(this);
}
}
void func_80ACB680(EnOwl* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT && Message_ShouldAdvance(globalCtx)) {
Message_ContinueTextbox(globalCtx, 0x10C6);
this->actionFunc = func_80ACB5C4;
this->actionFlags |= 2;
func_80ACA71C(this);
}
}
void EnOwl_WaitLWPostSaria(EnOwl* this, GlobalContext* globalCtx) {
EnOwl_LookAtLink(this, globalCtx);
if (EnOwl_CheckInitTalk(this, globalCtx, 0x10C4, 360.0f, 0)) {
Audio_PlayFanfare(NA_BGM_OWL);
this->actionFunc = func_80ACB680;
}
}
void func_80ACB748(EnOwl* this, GlobalContext* globalCtx) {
static Vec3f D_80ACD62C = { 0.0f, 0.0f, 0.0f };
f32 dist;
f32 weight;
s32 owlType = (this->actor.params & 0xFC0) >> 6;
dist = Math3D_Vec3f_DistXYZ(&this->eye, &globalCtx->view.eye) / 45.0f;
this->eye.x = globalCtx->view.eye.x;
this->eye.y = globalCtx->view.eye.y;
this->eye.z = globalCtx->view.eye.z;
weight = dist;
if (weight > 1.0f) {
weight = 1.0f;
}
switch (owlType) {
case 7:
func_800F436C(&D_80ACD62C, NA_SE_EV_FLYING_AIR - SFX_FLAG, weight * 2.0f);
if ((globalCtx->csCtx.frames > 324) ||
((globalCtx->csCtx.frames >= 142 && (globalCtx->csCtx.frames <= 266)))) {
func_800F4414(&D_80ACD62C, NA_SE_EN_OWL_FLUTTER, weight * 2.0f);
}
if (globalCtx->csCtx.frames == 85) {
func_800F436C(&D_80ACD62C, NA_SE_EV_PASS_AIR, weight * 2.0f);
}
break;
case 8:
case 9:
func_800F436C(&D_80ACD62C, NA_SE_EV_FLYING_AIR - SFX_FLAG, weight * 2.0f);
if ((globalCtx->csCtx.frames >= 420) ||
((0xC1 < globalCtx->csCtx.frames && (globalCtx->csCtx.frames <= 280)))) {
func_800F4414(&D_80ACD62C, NA_SE_EN_OWL_FLUTTER, weight * 2.0f);
}
if (globalCtx->csCtx.frames == 217) {
func_800F436C(&D_80ACD62C, NA_SE_EV_PASS_AIR, weight * 2.0f);
}
break;
}
}
void func_80ACB904(EnOwl* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.state != CS_STATE_IDLE && (globalCtx->csCtx.npcActions[7] != NULL)) {
if (this->unk_40A != globalCtx->csCtx.npcActions[7]->action) {
func_80ACD130(this, globalCtx, 7);
func_80ACBAB8(this, globalCtx);
}
func_80ACD2CC(this, globalCtx);
}
if (this->actionFlags & 0x80) {
func_80ACB748(this, globalCtx);
}
}
void func_80ACB994(EnOwl* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.state != CS_STATE_IDLE && (globalCtx->csCtx.npcActions[7] != NULL)) {
if (this->unk_40A != globalCtx->csCtx.npcActions[7]->action) {
func_80ACD130(this, globalCtx, 7);
func_80ACBAB8(this, globalCtx);
}
func_80ACD4D4(this, globalCtx);
}
if (this->actionFlags & 0x80) {
func_80ACB748(this, globalCtx);
}
}
void EnOwl_WaitDefault(EnOwl* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.state != CS_STATE_IDLE && (globalCtx->csCtx.npcActions[7] != NULL)) {
if (this->unk_40A != globalCtx->csCtx.npcActions[7]->action) {
this->actionFlags |= 4;
func_80ACD130(this, globalCtx, 7);
func_80ACBAB8(this, globalCtx);
} else {
this->actor.world.rot.z = globalCtx->csCtx.npcActions[7]->urot.y;
}
}
if (this->actionFlags & 0x80) {
func_80ACB748(this, globalCtx);
}
}
void func_80ACBAB8(EnOwl* this, GlobalContext* globalCtx) {
switch (globalCtx->csCtx.npcActions[7]->action - 1) {
case 0:
EnOwl_ChangeMode(this, func_80ACB904, func_80ACC540, &this->skelAnime, &gOwlFlyAnim, 0.0f);
break;
case 1:
this->actor.draw = EnOwl_Draw;
EnOwl_ChangeMode(this, EnOwl_WaitDefault, func_80ACC540, &this->skelAnime, &gOwlPerchAnim, 0.0f);
break;
case 2:
this->actor.draw = EnOwl_Draw;
EnOwl_ChangeMode(this, func_80ACB994, func_80ACC540, &this->skelAnime, &gOwlFlyAnim, 0.0f);
break;
case 3:
this->actor.draw = NULL;
this->actionFunc = EnOwl_WaitDefault;
break;
case 4:
Actor_Kill(&this->actor);
break;
}
this->unk_40A = globalCtx->csCtx.npcActions[7]->action;
}
void func_80ACBC0C(EnOwl* this, GlobalContext* globalCtx) {
this->actor.flags |= ACTOR_FLAG_5;
if (this->actor.xzDistToPlayer > 6000.0f && !(this->actionFlags & 0x80)) {
Actor_Kill(&this->actor);
}
Math_SmoothStepToS(&this->actor.world.rot.y, this->unk_400, 2, 0x80, 0x40);
this->actor.shape.rot.y = this->actor.world.rot.y;
if (this->actor.speedXZ < 16.0f) {
this->actor.speedXZ += 0.5f;
}
if ((this->unk_3F8 + 1000.0f) < this->actor.world.pos.y) {
if (this->actor.velocity.y > 0.0f) {
this->actor.velocity.y -= 0.4f;
}
} else if (this->actor.velocity.y < 4.0f) {
this->actor.velocity.y += 0.2f;
}
this->actionFlags |= 8;
}
void func_80ACBD4C(EnOwl* this, GlobalContext* globalCtx) {
if (this->skelAnime.curFrame > 10.0f) {
Math_SmoothStepToS(&this->actor.world.rot.y, this->unk_400, 2, 0x400, 0x40);
this->actor.shape.rot.y = this->actor.world.rot.y;
}
if (this->skelAnime.curFrame > 45.0f) {
this->actor.velocity.y = 2.0f;
this->actor.gravity = 0.0f;
this->actor.speedXZ = 8.0f;
} else if (this->skelAnime.curFrame > 17.0f) {
this->actor.velocity.y = 6.0f;
this->actor.gravity = 0.0f;
this->actor.speedXZ = 4.0f;
}
if (this->actionFlags & 1) {
EnOwl_ChangeMode(this, func_80ACBC0C, func_80ACC460, &this->skelAnime, &gOwlFlyAnim, 0.0f);
this->unk_3FE = 6;
if (this->actionFlags & 0x40) {
this->unk_400 += 0x2000;
} else {
this->unk_400 -= 0x2000;
}
}
this->actionFlags |= 8;
}
void func_80ACBEA0(EnOwl* this, GlobalContext* GlobalContext) {
if (this->actionFlags & 1) {
this->unk_3FE = 3;
EnOwl_ChangeMode(this, func_80ACBD4C, func_80ACC540, &this->skelAnime, &gOwlTakeoffAnim, 0.0f);
this->unk_3F8 = this->actor.world.pos.y;
this->actor.velocity.y = 2.0f;
if (this->actionFlags & 0x40) {
this->unk_400 = this->actor.world.rot.y + 0x4000;
} else {
this->unk_400 = this->actor.world.rot.y - 0x4000;
}
}
this->actionFlags |= 8;
}
void func_80ACBF50(EnOwl* this, GlobalContext* globalCtx) {
Math_SmoothStepToS(&this->actor.world.rot.y, this->unk_400, 2, 0x384, 0x258);
this->actor.shape.rot.y = this->actor.world.rot.y;
if (this->actionFlags & 1) {
EnOwl_ChangeMode(this, func_80ACBC0C, func_80ACC460, &this->skelAnime, &gOwlFlyAnim, 0.0f);
this->unk_3FE = 6;
this->actor.velocity.y = 2.0f;
this->actor.gravity = 0.0f;
this->actor.speedXZ = 4.0f;
}
this->actionFlags |= 8;
}
void func_80ACC00C(EnOwl* this, GlobalContext* globalCtx) {
s32 owlType;
s32 temp_v0;
s32 temp_v0_2;
Math_SmoothStepToS(&this->actor.world.rot.y, this->unk_400, 2, 0x384, 0x258);
this->actor.shape.rot.y = this->actor.world.rot.y;
if (this->actor.xzDistToPlayer < 50.0f) {
if (!Gameplay_InCsMode(globalCtx)) {
owlType = (this->actor.params & 0xFC0) >> 6;
osSyncPrintf(VT_FGCOL(CYAN));
osSyncPrintf("%dのフクロウ\n", owlType); // "%d owl"
osSyncPrintf(VT_RST);
switch (owlType) {
case 7:
osSyncPrintf(VT_FGCOL(CYAN));
osSyncPrintf("SPOT 06 の デモがはしった\n"); // "Demo of SPOT 06 has been completed"
osSyncPrintf(VT_RST);
if (gSaveContext.n64ddFlag) {
globalCtx->nextEntranceIndex = 0x027E;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
}
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gLakeHyliaOwlCs);
this->actor.draw = NULL;
break;
case 8:
case 9:
if (gSaveContext.n64ddFlag) {
globalCtx->nextEntranceIndex = 0x0554;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeTransition = 2;
break;
}
globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gDMTOwlCs);
this->actor.draw = NULL;
break;
default:
ASSERT(0);
break;
}
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
gSaveContext.cutsceneTrigger = 1;
func_800F44EC(0x14, 0xA);
this->actionFunc = EnOwl_WaitDefault;
this->unk_40A = 0;
this->actionFlags |= 0x80;
gTimeIncrement = 0;
}
}
if (this->skelAnime.curFrame >= 37.0f) {
if (this->unk_3FE > 0) {
this->skelAnime.curFrame = 21.0f;
this->unk_3FE--;
} else {
this->actionFunc = func_80ACBF50;
}
}
this->actionFlags |= 8;
}
void func_80ACC23C(EnOwl* this, GlobalContext* globalCtx) {
if (this->skelAnime.curFrame < 20.0f) {
this->actor.speedXZ = 1.5f;
} else {
this->actor.speedXZ = 0.0f;
Math_SmoothStepToS(&this->actor.world.rot.y, this->unk_400, 2, 0x384, 0x258);
this->actor.shape.rot.y = this->actor.world.rot.y;
}
if (this->skelAnime.curFrame >= 37.0f) {
this->skelAnime.curFrame = 21.0f;
this->actionFunc = func_80ACC00C;
this->unk_3FE = 5;
this->actor.velocity.y = 0.0f;
this->actor.gravity = 0.0f;
this->actor.speedXZ = 0.0f;
}
this->actionFlags |= 8;
}
void func_80ACC30C(EnOwl* this, GlobalContext* globalCtx) {
if (this->actionFlags & 1) {
this->unk_3FE = 3;
EnOwl_ChangeMode(this, func_80ACC23C, func_80ACC540, &this->skelAnime, &gOwlTakeoffAnim, 0.0f);
this->unk_3F8 = this->actor.world.pos.y;
this->actor.velocity.y = 0.2f;
}
this->actionFlags |= 8;
}
void func_80ACC390(EnOwl* this) {
SkelAnime_Update(this->curSkelAnime);
if (this->unk_3FE > 0) {
this->unk_3FE--;
this->actor.shape.rot.z = Math_SinS(this->unk_3FE * 0x333) * 1000.0f;
} else {
this->unk_410 = func_80ACC460;
this->unk_3FE = 6;
Animation_Change(this->curSkelAnime, &gOwlFlyAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gOwlFlyAnim), 2, 5.0f);
}
}
void func_80ACC460(EnOwl* this) {
if (SkelAnime_Update(this->curSkelAnime)) {
if (this->unk_3FE > 0) {
this->unk_3FE--;
Animation_Change(this->curSkelAnime, this->curSkelAnime->animation, 1.0f, 0.0f,
Animation_GetLastFrame(this->curSkelAnime->animation), ANIMMODE_ONCE, 0.0f);
} else {
this->unk_3FE = 0xA0;
this->unk_410 = func_80ACC390;
Animation_Change(this->curSkelAnime, &gOwlGlideAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gOwlGlideAnim), 0,
5.0f);
}
}
}
void func_80ACC540(EnOwl* this) {
if (SkelAnime_Update(this->curSkelAnime)) {
Animation_Change(this->curSkelAnime, this->curSkelAnime->animation, 1.0f, 0.0f,
Animation_GetLastFrame(this->curSkelAnime->animation), ANIMMODE_ONCE, 0.0f);
this->actionFlags |= 1;
} else {
this->actionFlags &= ~1;
}
}
s32 func_80ACC5CC(EnOwl* this) {
s32 phi_v1 = (this->actionFlags & 2) ? 0x20 : 0;
if (phi_v1 == (this->unk_3EE & 0x3F)) {
return true;
} else {
if (this->actionFlags & 0x20) {
this->unk_3EE += 4;
} else {
this->unk_3EE -= 4;
}
return false;
}
}
s32 func_80ACC624(EnOwl* this, GlobalContext* globalCtx) {
s32 switchFlag = (this->actor.params & 0xFC0) >> 6;
if (globalCtx->sceneNum != SCENE_SPOT11) {
return true;
} else if (switchFlag == 0xA) {
return true;
} else if (globalCtx->csCtx.frames >= 300 && globalCtx->csCtx.frames <= 430) {
return true;
} else if (globalCtx->csCtx.frames >= 1080 && globalCtx->csCtx.frames <= 1170) {
return true;
} else {
return false;
}
}
void EnOwl_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnOwl* this = (EnOwl*)thisx;
s16 phi_a1;
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 10.0f, 5);
this->unk_410(this);
this->actionFlags &= ~8;
this->actionFunc(this, globalCtx);
if (this->actor.update == NULL) {
// "Owl disappears"
osSyncPrintf("フクロウ消滅!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
return;
}
if (!(this->actionFlags & 0x80) && func_80ACC624(this, globalCtx)) {
if ((this->skelAnime.animation == &gOwlTakeoffAnim &&
(this->skelAnime.curFrame == 2.0f || this->skelAnime.curFrame == 9.0f ||
this->skelAnime.curFrame == 23.0f || this->skelAnime.curFrame == 40.0f ||
this->skelAnime.curFrame == 58.0f)) ||
(this->skelAnime.animation == &gOwlFlyAnim && this->skelAnime.curFrame == 4.0f)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_OWL_FLUTTER);
}
}
if (this->actor.draw != NULL) {
Actor_MoveForward(&this->actor);
}
if (this->actionFlags & 2) {
this->eyeTexIndex = 2;
} else {
if (DECR(this->blinkTimer) == 0) {
this->blinkTimer = Rand_S16Offset(60, 60);
}
this->eyeTexIndex = this->blinkTimer;
if (this->eyeTexIndex >= 3) {
this->eyeTexIndex = 0;
}
}
if (!(this->actionFlags & 8)) {
phi_a1 = 0;
if (this->actionFlags & 0x10) {
switch (this->unk_404) {
case 0:
this->unk_404 = 1;
this->unk_405 = 6;
break;
case 1:
this->unk_405--;
if (this->unk_405 != 0) {
phi_a1 = Math_CosS(this->unk_405 * 8192) * 4096.0f;
} else {
if (this->actionFlags & 2) {
this->unk_3EE = 0;
} else {
this->unk_3EE = 0x20;
}
if (this->actionFlags & 0x20) {
this->unk_3EE -= 4;
} else {
this->unk_3EE += 4;
}
this->unk_404++;
}
if (this->actionFlags & 0x20) {
phi_a1 = -phi_a1;
}
break;
case 2:
if (func_80ACC5CC(this)) {
this->actionFlags &= ~0x10;
this->unk_406 = (s32)Rand_ZeroFloat(20.0f) + 0x3C;
this->unk_404 = 0;
func_80ACA6C0(this);
}
break;
default:
break;
}
} else {
if (this->unk_406 > 0) {
this->unk_406--;
} else {
if (this->unk_404 == 0) {
if (Rand_ZeroOne() < 0.3f) {
this->unk_404 = 4;
this->unk_405 = 0xC;
} else {
this->unk_404 = 1;
this->unk_405 = 4;
}
}
this->unk_405--;
switch (this->unk_404) {
case 1:
phi_a1 = Math_SinS((-this->unk_405 * 4096) + 0x4000) * 5000.0f;
if (this->unk_405 <= 0) {
this->unk_405 = (s32)(Rand_ZeroFloat(15.0f) + 5.0f);
this->unk_404 = 2;
}
break;
case 2:
phi_a1 = 0x1388;
if (this->unk_405 <= 0) {
this->unk_404 = 3;
this->unk_405 = 4;
}
break;
case 3:
phi_a1 = Math_SinS(this->unk_405 * 4096) * 5000.0f;
if (this->unk_405 <= 0) {
this->unk_406 = (s32)Rand_ZeroFloat(20.0f) + 0x3C;
this->unk_404 = 0;
func_80ACA6C0(this);
}
break;
case 4:
phi_a1 = Math_SinS(this->unk_405 * 8192) * 5000.0f;
if (this->unk_405 <= 0) {
this->unk_406 = (s32)Rand_ZeroFloat(20.0f) + 0x3C;
this->unk_404 = 0;
func_80ACA6C0(this);
}
break;
default:
break;
}
if (this->actionFlags & 0x20) {
phi_a1 = -phi_a1;
}
}
if (this->unk_409 > 0) {
this->unk_409--;
} else {
this->unk_408--;
switch (this->unk_407) {
case 0:
this->unk_3F2 = (-this->unk_408 * 0x5DC) + 0x1770;
if (this->unk_408 <= 0) {
this->unk_407 = 1;
this->unk_408 = (s32)(Rand_ZeroFloat(15.0f) + 5.0f);
}
break;
case 1:
this->unk_3F2 = 0x1770;
if (this->unk_408 <= 0) {
this->unk_407 = 2;
this->unk_408 = 4;
}
break;
case 2:
this->unk_3F2 = this->unk_408 * 0x5DC;
if (this->unk_408 <= 0) {
this->unk_407 = 0;
this->unk_408 = 4;
this->unk_409 = (s32)Rand_ZeroFloat(40.0f) + 0xA0;
}
break;
default:
break;
}
}
}
if (phi_a1) {}
this->unk_3F0 = (u16)((this->unk_3EE << 2) << 8) + phi_a1;
this->unk_3EC = ABS(this->unk_3F0) >> 3;
} else {
this->unk_3F2 = 0;
if (this->actionFlags & 2) {
this->unk_3F0 = -0x8000;
} else {
this->unk_3F0 = 0;
}
this->unk_3EC = ABS(this->unk_3F0) >> 3;
}
}
s32 EnOwl_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** gfx, Vec3f* pos, Vec3s* rot, void* thisx) {
EnOwl* this = (EnOwl*)thisx;
switch (limbIndex) {
case 3:
rot->x += this->unk_3F0;
rot->z += this->unk_3EC;
rot->z -= this->unk_3F2;
break;
case 2:
rot->z += this->unk_3F2;
break;
case 4:
if (!(this->actionFlags & 8)) {
rot->y -= (s16)(this->unk_3EC * 1.5f);
}
break;
case 5:
if (!(this->actionFlags & 8)) {
rot->y += (s16)(this->unk_3EC * 1.5f);
}
break;
default:
break;
}
return false;
}
void EnOwl_PostLimbUpdate(GlobalContext* globalCtx, s32 limbIndex, Gfx** gfx, Vec3s* rot, void* thisx) {
EnOwl* this = (EnOwl*)thisx;
Vec3f vec;
vec.z = 0.0f;
if (this->actionFlags & 2) {
vec.x = 700.0f;
vec.y = 400.0f;
} else {
vec.y = 0.0f;
vec.x = 1400.0f;
}
if (limbIndex == 3) {
Matrix_MultVec3f(&vec, &this->actor.focus.pos);
}
}
void EnOwl_Draw(Actor* thisx, GlobalContext* globalCtx) {
static void* eyeTextures[] = { gObjOwlEyeOpenTex, gObjOwlEyeHalfTex, gObjOwlEyeClosedTex };
EnOwl* this = (EnOwl*)thisx;
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_800943C8(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 8, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex]));
SkelAnime_DrawFlexOpa(globalCtx, this->curSkelAnime->skeleton, this->curSkelAnime->jointTable,
this->curSkelAnime->dListCount, EnOwl_OverrideLimbDraw, EnOwl_PostLimbUpdate, this);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnOwl_ChangeMode(EnOwl* this, EnOwlActionFunc actionFunc, OwlFunc arg2, SkelAnime* skelAnime,
AnimationHeader* animation, f32 morphFrames) {
this->curSkelAnime = skelAnime;
Animation_Change(this->curSkelAnime, animation, 1.0f, 0.0f, Animation_GetLastFrame(animation), ANIMMODE_ONCE,
morphFrames);
this->actionFunc = actionFunc;
this->unk_410 = arg2;
}
void func_80ACD130(EnOwl* this, GlobalContext* globalCtx, s32 idx) {
Vec3f startPos;
startPos.x = globalCtx->csCtx.npcActions[idx]->startPos.x;
startPos.y = globalCtx->csCtx.npcActions[idx]->startPos.y;
startPos.z = globalCtx->csCtx.npcActions[idx]->startPos.z;
this->actor.world.pos = startPos;
this->actor.world.rot.y = this->actor.shape.rot.y = globalCtx->csCtx.npcActions[idx]->rot.y;
this->actor.shape.rot.z = globalCtx->csCtx.npcActions[idx]->urot.z;
}
f32 func_80ACD1C4(GlobalContext* globalCtx, s32 idx) {
f32 ret = Environment_LerpWeight(globalCtx->csCtx.npcActions[idx]->endFrame,
globalCtx->csCtx.npcActions[idx]->startFrame, globalCtx->csCtx.frames);
ret = CLAMP_MAX(ret, 1.0f);
return ret;
}
void func_80ACD220(EnOwl* this, Vec3f* arg1, f32 arg2) {
Vec3f rpy;
rpy.x = (arg1->x - this->actor.world.pos.x) * arg2;
rpy.y = (arg1->y - this->actor.world.pos.y) * arg2;
rpy.z = (arg1->z - this->actor.world.pos.z) * arg2;
Math_StepToF(&this->actor.velocity.y, rpy.y, 1.0f);
this->actor.speedXZ = sqrtf(SQ(rpy.x) + SQ(rpy.z));
this->actor.world.rot.y = Math_Vec3f_Yaw(&this->actor.world.pos, arg1);
this->actor.shape.rot.y = this->actor.world.rot.y;
}
void func_80ACD2CC(EnOwl* this, GlobalContext* globalCtx) {
Vec3f pos;
s32 angle;
f32 t = func_80ACD1C4(globalCtx, 7);
pos.x = globalCtx->csCtx.npcActions[7]->startPos.x;
pos.y = globalCtx->csCtx.npcActions[7]->startPos.y;
pos.z = globalCtx->csCtx.npcActions[7]->startPos.z;
angle = (s16)globalCtx->csCtx.npcActions[7]->rot.y - this->actor.world.rot.z;
if (angle < 0) {
angle += 0x10000;
}
angle = (s16)((t * angle) + this->actor.world.rot.z);
angle = (u16)angle;
if (this->actionFlags & 4) {
f32 phi_f2 = globalCtx->csCtx.npcActions[7]->urot.x;
phi_f2 *= 10.0f * (360.0f / 0x10000);
if (phi_f2 < 0.0f) {
phi_f2 += 360.0f;
}
pos.x -= Math_SinS(angle) * phi_f2;
pos.z += Math_CosS(angle) * phi_f2;
this->unk_3F8 = phi_f2;
this->actor.world.pos = pos;
this->actor.draw = EnOwl_Draw;
this->actionFlags &= ~4;
this->actor.speedXZ = 0.0f;
} else {
pos.x -= Math_SinS(angle) * this->unk_3F8;
pos.z += Math_CosS(angle) * this->unk_3F8;
func_80ACD220(this, &pos, 1.0f);
}
}
void func_80ACD4D4(EnOwl* this, GlobalContext* globalCtx) {
Vec3f pos;
Vec3f endPosf;
f32 temp_ret = func_80ACD1C4(globalCtx, 7);
pos.x = globalCtx->csCtx.npcActions[7]->startPos.x;
pos.y = globalCtx->csCtx.npcActions[7]->startPos.y;
pos.z = globalCtx->csCtx.npcActions[7]->startPos.z;
endPosf.x = globalCtx->csCtx.npcActions[7]->endPos.x;
endPosf.y = globalCtx->csCtx.npcActions[7]->endPos.y;
endPosf.z = globalCtx->csCtx.npcActions[7]->endPos.z;
pos.x = (endPosf.x - pos.x) * temp_ret + pos.x;
pos.y = (endPosf.y - pos.y) * temp_ret + pos.y;
pos.z = (endPosf.z - pos.z) * temp_ret + pos.z;
func_80ACD220(this, &pos, 1.0f);
}