mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
d45968270a
* prefix randomizer methods with Randomizer_ * make filename a local var * remove unused file, update malon to use new names * move randomizertypes to randomizer directory * rename to Randomizer_GetSettingValue Co-authored-by: briaguya <briaguya@alice>
886 lines
28 KiB
C
886 lines
28 KiB
C
/*
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* File: z_en_md.c
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* Overlay: ovl_En_Md
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* Description: Mido
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*/
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#include "z_en_md.h"
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#include "objects/object_md/object_md.h"
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#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_25)
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void EnMd_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnMd_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnMd_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnMd_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80AAB874(EnMd* this, GlobalContext* globalCtx);
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void func_80AAB8F8(EnMd* this, GlobalContext* globalCtx);
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void func_80AAB948(EnMd* this, GlobalContext* globalCtx);
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void func_80AABC10(EnMd* this, GlobalContext* globalCtx);
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void func_80AABD0C(EnMd* this, GlobalContext* globalCtx);
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const ActorInit En_Md_InitVars = {
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ACTOR_EN_MD,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_MD,
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sizeof(EnMd),
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(ActorFunc)EnMd_Init,
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(ActorFunc)EnMd_Destroy,
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(ActorFunc)EnMd_Update,
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(ActorFunc)EnMd_Draw,
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NULL,
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};
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_NONE,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_2,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0x00000000, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 36, 46, 0, { 0, 0, 0 } },
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};
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static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
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typedef enum {
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/* 0 */ ENMD_ANIM_0,
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/* 1 */ ENMD_ANIM_1,
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/* 2 */ ENMD_ANIM_2,
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/* 3 */ ENMD_ANIM_3,
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/* 4 */ ENMD_ANIM_4,
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/* 5 */ ENMD_ANIM_5,
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/* 6 */ ENMD_ANIM_6,
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/* 7 */ ENMD_ANIM_7,
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/* 8 */ ENMD_ANIM_8,
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/* 9 */ ENMD_ANIM_9,
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/* 10 */ ENMD_ANIM_10,
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/* 11 */ ENMD_ANIM_11,
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/* 12 */ ENMD_ANIM_12,
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/* 13 */ ENMD_ANIM_13,
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} EnMdAnimation;
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static AnimationInfo sAnimationInfo[] = {
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{ &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
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{ &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
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{ &gMidoRaiseHand1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
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{ &gMidoHaltAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
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{ &gMidoPutHandDownAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
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{ &gMidoAnnoyedPointedHeadIdle1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
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{ &gMidoAnnoyedPointedHeadIdle2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
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{ &gMidoAnim_92B0, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
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{ &gMidoWalkingAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
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{ &gMidoHandsOnHipsTransitionAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
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{ &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f },
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{ &gMidoSlamAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
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{ &gMidoRaiseHand2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
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{ &gMidoAngryHeadTurnAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
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};
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void func_80AAA250(EnMd* this) {
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f32 startFrame;
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startFrame = this->skelAnime.startFrame;
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this->skelAnime.startFrame = this->skelAnime.endFrame;
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this->skelAnime.curFrame = this->skelAnime.endFrame;
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this->skelAnime.endFrame = startFrame;
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this->skelAnime.playSpeed = -1.0f;
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}
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void func_80AAA274(EnMd* this) {
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switch (this->unk_20A) {
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
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this->unk_20A++;
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case 1:
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_3);
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this->unk_20A++;
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}
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}
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}
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void func_80AAA308(EnMd* this) {
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switch (this->unk_20A) {
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_4);
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this->unk_20A++;
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case 1:
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_5);
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this->unk_20A++;
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}
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}
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}
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void func_80AAA39C(EnMd* this) {
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switch (this->unk_20A) {
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
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func_80AAA250(this);
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this->unk_20A++;
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case 1:
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7);
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this->unk_20A++;
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} else {
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break;
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}
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case 2:
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_8);
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this->unk_20A++;
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}
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}
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}
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void func_80AAA474(EnMd* this) {
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switch (this->unk_20A) {
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7);
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this->unk_20A++;
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case 1:
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
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this->unk_20A++;
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}
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}
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}
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void func_80AAA508(EnMd* this) {
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switch (this->unk_20A) {
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_2);
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func_80AAA250(this);
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this->unk_20A++;
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case 1:
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
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this->unk_20A++;
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}
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}
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}
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void func_80AAA5A4(EnMd* this) {
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switch (this->unk_20A) {
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_9);
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this->unk_20A++;
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case 1:
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_6);
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this->unk_20A++;
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}
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}
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}
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void func_80AAA638(EnMd* this) {
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switch (this->unk_20A) {
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_9);
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func_80AAA250(this);
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this->unk_20A++;
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case 1:
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
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this->unk_20A++;
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}
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}
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}
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void func_80AAA6D4(EnMd* this) {
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switch (this->unk_20A) {
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_11);
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this->unk_20A++;
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case 1:
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_6);
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this->unk_20A++;
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}
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}
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}
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void func_80AAA768(EnMd* this) {
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switch (this->unk_20A) {
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_12);
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this->unk_20A++;
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case 1:
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_3);
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this->unk_20A++;
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}
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}
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}
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void func_80AAA7FC(EnMd* this) {
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switch (this->unk_20A) {
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_13);
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this->unk_20A++;
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case 1:
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_6);
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this->unk_20A++;
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}
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}
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}
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void func_80AAA890(EnMd* this) {
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switch (this->unk_20A) {
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_7);
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func_80AAA250(this);
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this->unk_20A++;
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case 1:
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
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this->unk_20A++;
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}
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}
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}
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void func_80AAA92C(EnMd* this, u8 arg1) {
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this->unk_20B = arg1;
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this->unk_20A = 0;
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}
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void func_80AAA93C(EnMd* this) {
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switch (this->unk_20B) {
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case 1:
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func_80AAA274(this);
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break;
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case 2:
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func_80AAA308(this);
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break;
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case 3:
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func_80AAA39C(this);
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break;
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case 4:
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func_80AAA474(this);
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break;
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case 5:
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func_80AAA508(this);
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break;
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case 6:
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func_80AAA5A4(this);
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break;
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case 7:
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func_80AAA638(this);
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break;
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case 8:
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func_80AAA6D4(this);
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break;
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case 9:
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func_80AAA768(this);
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break;
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case 10:
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func_80AAA7FC(this);
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break;
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case 11:
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func_80AAA890(this);
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}
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}
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void func_80AAAA24(EnMd* this) {
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if (this->unk_1E0.unk_00 != 0) {
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switch (this->actor.textId) {
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case 0x102F:
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if ((this->unk_208 == 0) && (this->unk_20B != 1)) {
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func_80AAA92C(this, 1);
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}
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if ((this->unk_208 == 2) && (this->unk_20B != 2)) {
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func_80AAA92C(this, 2);
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}
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if ((this->unk_208 == 5) && (this->unk_20B != 8)) {
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func_80AAA92C(this, 8);
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}
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if ((this->unk_208 == 11) && (this->unk_20B != 9)) {
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func_80AAA92C(this, 9);
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}
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break;
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case 0x1033:
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if ((this->unk_208 == 0) && (this->unk_20B != 1)) {
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func_80AAA92C(this, 1);
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}
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if ((this->unk_208 == 1) && (this->unk_20B != 2)) {
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func_80AAA92C(this, 2);
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}
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if ((this->unk_208 == 5) && (this->unk_20B != 10)) {
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func_80AAA92C(this, 10);
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}
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if ((this->unk_208 == 7) && (this->unk_20B != 9)) {
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func_80AAA92C(this, 9);
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}
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break;
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case 0x1030:
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case 0x1034:
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case 0x1045:
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if ((this->unk_208 == 0) && (this->unk_20B != 1)) {
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func_80AAA92C(this, 1);
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}
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break;
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case 0x1046:
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if ((this->unk_208 == 0) && (this->unk_20B != 6)) {
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func_80AAA92C(this, 6);
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}
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break;
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}
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} else if (this->skelAnime.animation != &gMidoHandsOnHipsIdleAnim) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_10);
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func_80AAA92C(this, 0);
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}
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func_80AAA93C(this);
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}
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s16 func_80AAAC78(EnMd* this, GlobalContext* globalCtx) {
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s16 dialogState = Message_GetState(&globalCtx->msgCtx);
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if ((this->unk_209 == TEXT_STATE_AWAITING_NEXT) || (this->unk_209 == TEXT_STATE_EVENT) ||
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(this->unk_209 == TEXT_STATE_CLOSING) || (this->unk_209 == TEXT_STATE_DONE_HAS_NEXT)) {
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if (this->unk_209 != dialogState) {
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this->unk_208++;
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}
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}
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this->unk_209 = dialogState;
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return dialogState;
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}
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u16 EnMd_GetTextKokiriForest(GlobalContext* globalCtx, EnMd* this) {
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u16 reactionText = Text_GetFaceReaction(globalCtx, 0x11);
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if (reactionText != 0) {
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return reactionText;
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}
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this->unk_208 = 0;
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this->unk_209 = TEXT_STATE_NONE;
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if ((!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) ||
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(gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[1])) {
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return 0x1045;
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}
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if (gSaveContext.eventChkInf[0] & 0x10) {
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return 0x1034;
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}
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if ((CUR_EQUIP_VALUE(EQUIP_SHIELD) == 1) && (CUR_EQUIP_VALUE(EQUIP_SWORD) == 1)) {
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return 0x1033;
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}
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if (gSaveContext.infTable[0] & 0x1000) {
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return 0x1030;
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}
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return 0x102F;
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}
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u16 EnMd_GetTextKokiriHome(GlobalContext* globalCtx, EnMd* this) {
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this->unk_208 = 0;
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this->unk_209 = TEXT_STATE_NONE;
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if (gSaveContext.eventChkInf[4] & 1) {
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return 0x1028;
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}
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return 0x1046;
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}
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u16 EnMd_GetTextLostWoods(GlobalContext* globalCtx, EnMd* this) {
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this->unk_208 = 0;
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this->unk_209 = TEXT_STATE_NONE;
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if (gSaveContext.eventChkInf[4] & 0x100) {
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if (gSaveContext.infTable[1] & 0x200) {
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return 0x1071;
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}
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return 0x1070;
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}
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if (gSaveContext.eventChkInf[0] & 0x400) {
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return 0x1068;
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}
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if (gSaveContext.infTable[1] & 0x20) {
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return 0x1061;
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}
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return 0x1060;
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}
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u16 EnMd_GetText(GlobalContext* globalCtx, Actor* thisx) {
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EnMd* this = (EnMd*)thisx;
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switch (globalCtx->sceneNum) {
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case SCENE_SPOT04:
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return EnMd_GetTextKokiriForest(globalCtx, this);
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case SCENE_KOKIRI_HOME4:
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return EnMd_GetTextKokiriHome(globalCtx, this);
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case SCENE_SPOT10:
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return EnMd_GetTextLostWoods(globalCtx, this);
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default:
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return 0;
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}
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}
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s16 func_80AAAF04(GlobalContext* globalCtx, Actor* thisx) {
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EnMd* this = (EnMd*)thisx;
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switch (func_80AAAC78(this, globalCtx)) {
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case TEXT_STATE_NONE:
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case TEXT_STATE_DONE_HAS_NEXT:
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case TEXT_STATE_DONE_FADING:
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case TEXT_STATE_CHOICE:
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case TEXT_STATE_DONE:
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case TEXT_STATE_SONG_DEMO_DONE:
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case TEXT_STATE_8:
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case TEXT_STATE_9:
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return 1;
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case TEXT_STATE_CLOSING:
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switch (this->actor.textId) {
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case 0x1028:
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gSaveContext.eventChkInf[0] |= 0x8000;
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break;
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|
case 0x102F:
|
|
gSaveContext.eventChkInf[0] |= 4;
|
|
gSaveContext.infTable[0] |= 0x1000;
|
|
break;
|
|
case 0x1060:
|
|
gSaveContext.infTable[1] |= 0x20;
|
|
break;
|
|
case 0x1070:
|
|
gSaveContext.infTable[1] |= 0x200;
|
|
break;
|
|
case 0x1033:
|
|
case 0x1067:
|
|
return 2;
|
|
}
|
|
return 0;
|
|
case TEXT_STATE_EVENT:
|
|
if (Message_ShouldAdvance(globalCtx)) {
|
|
return 2;
|
|
}
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
u8 EnMd_ShouldSpawn(EnMd* this, GlobalContext* globalCtx) {
|
|
if (globalCtx->sceneNum == SCENE_SPOT04) {
|
|
if (gSaveContext.n64ddFlag) {
|
|
// if we have beaten deku tree or have open forest turned on
|
|
// or have already shown mido we have an equipped sword/shield
|
|
if (gSaveContext.dungeonsDone[1] ||
|
|
Randomizer_GetSettingValue(RSK_FOREST) == 1 ||
|
|
gSaveContext.eventChkInf[0] & 0x10) {
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
if (!(gSaveContext.eventChkInf[1] & 0x1000) && !(gSaveContext.eventChkInf[4] & 1)) {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
if (globalCtx->sceneNum == SCENE_KOKIRI_HOME4) {
|
|
if (((gSaveContext.eventChkInf[1] & 0x1000) != 0) || ((gSaveContext.eventChkInf[4] & 1) != 0)) {
|
|
if (!LINK_IS_ADULT) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (globalCtx->sceneNum == SCENE_SPOT10) {
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void EnMd_UpdateEyes(EnMd* this) {
|
|
if (DECR(this->blinkTimer) == 0) {
|
|
this->eyeIdx++;
|
|
if (this->eyeIdx > 2) {
|
|
this->blinkTimer = Rand_S16Offset(30, 30);
|
|
this->eyeIdx = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80AAB158(EnMd* this, GlobalContext* globalCtx) {
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
s16 absYawDiff;
|
|
s16 temp;
|
|
s16 temp2;
|
|
s16 yawDiff;
|
|
|
|
if (this->actor.xzDistToPlayer < 170.0f) {
|
|
yawDiff = (f32)this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
|
|
absYawDiff = ABS(yawDiff);
|
|
|
|
temp = (absYawDiff <= func_800347E8(2)) ? 2 : 1;
|
|
temp2 = 1;
|
|
} else {
|
|
temp = 1;
|
|
temp2 = 0;
|
|
}
|
|
|
|
if (this->unk_1E0.unk_00 != 0) {
|
|
temp = 4;
|
|
}
|
|
|
|
if (this->actionFunc == func_80AABD0C) {
|
|
temp = 1;
|
|
temp2 = 0;
|
|
}
|
|
if (this->actionFunc == func_80AAB8F8) {
|
|
temp = 4;
|
|
temp2 = 1;
|
|
}
|
|
|
|
if ((globalCtx->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) {
|
|
this->unk_1E0.unk_18 = globalCtx->view.eye;
|
|
this->unk_1E0.unk_14 = 40.0f;
|
|
temp = 2;
|
|
} else {
|
|
this->unk_1E0.unk_18 = player->actor.world.pos;
|
|
this->unk_1E0.unk_14 = (gSaveContext.linkAge > 0) ? 0.0f : -18.0f;
|
|
}
|
|
|
|
func_80034A14(&this->actor, &this->unk_1E0, 2, temp);
|
|
if (this->actionFunc != func_80AABC10) {
|
|
if (temp2) {
|
|
func_800343CC(globalCtx, &this->actor, &this->unk_1E0.unk_00, this->collider.dim.radius + 30.0f,
|
|
EnMd_GetText, func_80AAAF04);
|
|
}
|
|
}
|
|
}
|
|
|
|
u8 EnMd_FollowPath(EnMd* this, GlobalContext* globalCtx) {
|
|
Path* path;
|
|
Vec3s* pointPos;
|
|
f32 pathDiffX;
|
|
f32 pathDiffZ;
|
|
|
|
if ((this->actor.params & 0xFF00) == 0xFF00) {
|
|
return 0;
|
|
}
|
|
|
|
path = &globalCtx->setupPathList[(this->actor.params & 0xFF00) >> 8];
|
|
pointPos = SEGMENTED_TO_VIRTUAL(path->points);
|
|
pointPos += this->waypoint;
|
|
|
|
pathDiffX = pointPos->x - this->actor.world.pos.x;
|
|
pathDiffZ = pointPos->z - this->actor.world.pos.z;
|
|
Math_SmoothStepToS(&this->actor.world.rot.y, Math_FAtan2F(pathDiffX, pathDiffZ) * (65536.0f / (2 * M_PI)), 4, 4000,
|
|
1);
|
|
|
|
if ((SQ(pathDiffX) + SQ(pathDiffZ)) < 100.0f) {
|
|
this->waypoint++;
|
|
if (this->waypoint >= path->count) {
|
|
this->waypoint = 0;
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u8 EnMd_SetMovedPos(EnMd* this, GlobalContext* globalCtx) {
|
|
Path* path;
|
|
Vec3s* lastPointPos;
|
|
|
|
if ((this->actor.params & 0xFF00) == 0xFF00) {
|
|
return 0;
|
|
}
|
|
|
|
path = &globalCtx->setupPathList[(this->actor.params & 0xFF00) >> 8];
|
|
lastPointPos = SEGMENTED_TO_VIRTUAL(path->points);
|
|
lastPointPos += path->count - 1;
|
|
|
|
this->actor.world.pos.x = lastPointPos->x;
|
|
this->actor.world.pos.y = lastPointPos->y;
|
|
this->actor.world.pos.z = lastPointPos->z;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void func_80AAB5A4(EnMd* this, GlobalContext* globalCtx) {
|
|
f32 temp;
|
|
|
|
if (globalCtx->sceneNum != SCENE_KOKIRI_HOME4) {
|
|
if (CVar_GetS32("gDisableKokiriDrawDistance", 0) != 0) {
|
|
temp = (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !(gSaveContext.eventChkInf[1] & 0x1000) &&
|
|
(globalCtx->sceneNum == SCENE_SPOT04))
|
|
? 100.0f
|
|
: 32767.0f;
|
|
} else {
|
|
temp = (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !(gSaveContext.eventChkInf[1] & 0x1000) &&
|
|
(globalCtx->sceneNum == SCENE_SPOT04))
|
|
? 100.0f
|
|
: 400.0f;
|
|
}
|
|
|
|
this->alpha = func_80034DD4(&this->actor, globalCtx, this->alpha, temp);
|
|
this->actor.shape.shadowAlpha = this->alpha;
|
|
} else {
|
|
this->alpha = 255;
|
|
this->actor.shape.shadowAlpha = this->alpha;
|
|
}
|
|
}
|
|
|
|
void EnMd_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|
EnMd* this = (EnMd*)thisx;
|
|
s32 pad;
|
|
|
|
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 24.0f);
|
|
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gMidoSkel, NULL, this->jointTable, this->morphTable, 17);
|
|
|
|
Collider_InitCylinder(globalCtx, &this->collider);
|
|
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
|
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
|
|
if (!EnMd_ShouldSpawn(this, globalCtx)) {
|
|
Actor_Kill(&this->actor);
|
|
return;
|
|
}
|
|
|
|
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_0);
|
|
Actor_SetScale(&this->actor, 0.01f);
|
|
this->actor.targetMode = 6;
|
|
this->alpha = 255;
|
|
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ELF, this->actor.world.pos.x,
|
|
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, FAIRY_KOKIRI);
|
|
|
|
if (((globalCtx->sceneNum == SCENE_SPOT04) && !(gSaveContext.eventChkInf[0] & 0x10)) ||
|
|
((globalCtx->sceneNum == SCENE_SPOT04) && (gSaveContext.eventChkInf[0] & 0x10) &&
|
|
CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) ||
|
|
((globalCtx->sceneNum == SCENE_SPOT10) && !(gSaveContext.eventChkInf[0] & 0x400))) {
|
|
this->actor.home.pos = this->actor.world.pos;
|
|
this->actionFunc = func_80AAB948;
|
|
return;
|
|
}
|
|
|
|
if (globalCtx->sceneNum != SCENE_KOKIRI_HOME4) {
|
|
EnMd_SetMovedPos(this, globalCtx);
|
|
}
|
|
|
|
this->actionFunc = func_80AAB874;
|
|
}
|
|
|
|
void EnMd_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|
EnMd* this = (EnMd*)thisx;
|
|
Collider_DestroyCylinder(globalCtx, &this->collider);
|
|
}
|
|
|
|
void func_80AAB874(EnMd* this, GlobalContext* globalCtx) {
|
|
if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
|
|
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
|
|
} else if ((this->unk_1E0.unk_00 == 0) && (this->unk_20B != 7)) {
|
|
func_80AAA92C(this, 7);
|
|
}
|
|
|
|
func_80AAAA24(this);
|
|
}
|
|
|
|
void func_80AAB8F8(EnMd* this, GlobalContext* globalCtx) {
|
|
if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
|
|
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
|
|
}
|
|
func_80AAA93C(this);
|
|
}
|
|
|
|
void func_80AAB948(EnMd* this, GlobalContext* globalCtx) {
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
f32 temp;
|
|
Actor* actorToBlock = &GET_PLAYER(globalCtx)->actor;
|
|
s16 yaw;
|
|
|
|
func_80AAAA24(this);
|
|
|
|
if (this->unk_1E0.unk_00 == 0) {
|
|
this->actor.world.rot.y = this->actor.yawTowardsPlayer;
|
|
this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
|
|
|
|
yaw = Math_Vec3f_Yaw(&this->actor.home.pos, &actorToBlock->world.pos);
|
|
|
|
this->actor.world.pos.x = this->actor.home.pos.x;
|
|
this->actor.world.pos.x += 60.0f * Math_SinS(yaw);
|
|
|
|
this->actor.world.pos.z = this->actor.home.pos.z;
|
|
this->actor.world.pos.z += 60.0f * Math_CosS(yaw);
|
|
|
|
temp = fabsf((f32)this->actor.yawTowardsPlayer - yaw) * 0.001f * 3.0f;
|
|
this->skelAnime.playSpeed = CLAMP(temp, 1.0f, 3.0f);
|
|
}
|
|
|
|
if (this->unk_1E0.unk_00 == 2) {
|
|
if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !(gSaveContext.eventChkInf[1] & 0x1000) &&
|
|
(globalCtx->sceneNum == SCENE_SPOT04)) {
|
|
globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
|
|
}
|
|
|
|
if (globalCtx->sceneNum == SCENE_SPOT04) {
|
|
gSaveContext.eventChkInf[0] |= 0x10;
|
|
}
|
|
if (globalCtx->sceneNum == SCENE_SPOT10) {
|
|
gSaveContext.eventChkInf[0] |= 0x400;
|
|
}
|
|
|
|
func_80AAA92C(this, 3);
|
|
func_80AAA93C(this);
|
|
this->waypoint = 1;
|
|
this->unk_1E0.unk_00 = 0;
|
|
this->actionFunc = func_80AABD0C;
|
|
this->actor.speedXZ = 1.5f;
|
|
return;
|
|
}
|
|
|
|
if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
|
|
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
|
|
}
|
|
|
|
if ((this->unk_1E0.unk_00 == 0) && (globalCtx->sceneNum == SCENE_SPOT10)) {
|
|
if (player->stateFlags2 & 0x1000000) {
|
|
player->stateFlags2 |= 0x2000000;
|
|
player->unk_6A8 = &this->actor;
|
|
func_8010BD58(globalCtx, OCARINA_ACTION_CHECK_SARIA);
|
|
this->actionFunc = func_80AABC10;
|
|
return;
|
|
}
|
|
|
|
if (this->actor.xzDistToPlayer < (30.0f + this->collider.dim.radius)) {
|
|
player->stateFlags2 |= 0x800000;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80AABC10(EnMd* this, GlobalContext* globalCtx) {
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
if (globalCtx->msgCtx.ocarinaMode >= OCARINA_MODE_04) {
|
|
this->actionFunc = func_80AAB948;
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
} else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
|
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
|
this->actor.textId = 0x1067;
|
|
func_8002F2CC(&this->actor, globalCtx, this->collider.dim.radius + 30.0f);
|
|
|
|
this->actionFunc = func_80AAB948;
|
|
globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
|
} else {
|
|
player->stateFlags2 |= 0x800000;
|
|
}
|
|
}
|
|
|
|
void func_80AABD0C(EnMd* this, GlobalContext* globalCtx) {
|
|
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
|
|
func_80AAA93C(this);
|
|
|
|
if (!(EnMd_FollowPath(this, globalCtx)) || (this->waypoint != 0)) {
|
|
this->actor.shape.rot = this->actor.world.rot;
|
|
return;
|
|
}
|
|
|
|
if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !(gSaveContext.eventChkInf[1] & 0x1000) &&
|
|
(globalCtx->sceneNum == SCENE_SPOT04)) {
|
|
Message_CloseTextbox(globalCtx);
|
|
gSaveContext.eventChkInf[1] |= 0x1000;
|
|
Actor_Kill(&this->actor);
|
|
return;
|
|
}
|
|
|
|
func_80AAA92C(this, 11);
|
|
|
|
this->skelAnime.playSpeed = 0.0f;
|
|
this->actor.speedXZ = 0.0f;
|
|
this->actor.home.pos = this->actor.world.pos;
|
|
this->actionFunc = func_80AAB8F8;
|
|
}
|
|
|
|
void EnMd_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
EnMd* this = (EnMd*)thisx;
|
|
s32 pad;
|
|
|
|
Collider_UpdateCylinder(&this->actor, &this->collider);
|
|
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
|
SkelAnime_Update(&this->skelAnime);
|
|
EnMd_UpdateEyes(this);
|
|
func_80AAB5A4(this, globalCtx);
|
|
Actor_MoveForward(&this->actor);
|
|
func_80AAB158(this, globalCtx);
|
|
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
|
|
this->actionFunc(this, globalCtx);
|
|
}
|
|
|
|
s32 EnMd_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
|
|
Gfx** gfx) {
|
|
EnMd* this = (EnMd*)thisx;
|
|
Vec3s vec;
|
|
|
|
if (limbIndex == 16) {
|
|
Matrix_Translate(1200.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
|
vec = this->unk_1E0.unk_08;
|
|
Matrix_RotateX((vec.y / 32768.0f) * M_PI, MTXMODE_APPLY);
|
|
Matrix_RotateZ((vec.x / 32768.0f) * M_PI, MTXMODE_APPLY);
|
|
Matrix_Translate(-1200.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
|
}
|
|
if (limbIndex == 9) {
|
|
vec = this->unk_1E0.unk_0E;
|
|
Matrix_RotateX((vec.x / 32768.0f) * M_PI, MTXMODE_APPLY);
|
|
Matrix_RotateY((vec.y / 32768.0f) * M_PI, MTXMODE_APPLY);
|
|
}
|
|
|
|
if (((limbIndex == 9) || (limbIndex == 10)) || (limbIndex == 13)) {
|
|
rot->y += Math_SinS(this->unk_214[limbIndex]) * 200.0f;
|
|
rot->z += Math_CosS(this->unk_236[limbIndex]) * 200.0f;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void EnMd_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) {
|
|
EnMd* this = (EnMd*)thisx;
|
|
Vec3f vec = { 400.0f, 0.0f, 0.0f };
|
|
|
|
if (limbIndex == 16) {
|
|
Matrix_MultVec3f(&vec, &this->actor.focus.pos);
|
|
}
|
|
}
|
|
|
|
void EnMd_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
static void* sEyeTextures[] = {
|
|
gMidoEyeOpenTex,
|
|
gMidoEyeHalfTex,
|
|
gMidoEyeClosedTex,
|
|
};
|
|
EnMd* this = (EnMd*)thisx;
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
if (this->alpha == 255) {
|
|
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIdx]));
|
|
func_80034BA0(globalCtx, &this->skelAnime, EnMd_OverrideLimbDraw, EnMd_PostLimbDraw, &this->actor, this->alpha);
|
|
} else if (this->alpha != 0) {
|
|
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIdx]));
|
|
func_80034CC4(globalCtx, &this->skelAnime, EnMd_OverrideLimbDraw, EnMd_PostLimbDraw, &this->actor, this->alpha);
|
|
}
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
}
|