mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
360 lines
13 KiB
C
360 lines
13 KiB
C
#include "z_en_holl.h"
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#define FLAGS ACTOR_FLAG_4
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// Horizontal Plane parameters
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#define PLANE_Y_MIN -50.0f
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#define PLANE_Y_MAX 200.0f
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#define PLANE_HALFWIDTH 100.0f
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#define PLANE_HALFWIDTH_2 200.0f
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void EnHoll_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnHoll_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnHoll_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnHoll_Draw(Actor* thisx, GlobalContext* globalCtx);
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void EnHoll_NextAction(EnHoll* this, GlobalContext* globalCtx);
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void func_80A58DD4(EnHoll* this, GlobalContext* globalCtx);
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void func_80A59014(EnHoll* this, GlobalContext* globalCtx);
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void func_80A591C0(EnHoll* this, GlobalContext* globalCtx);
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void func_80A593A4(EnHoll* this, GlobalContext* globalCtx);
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void func_80A59520(EnHoll* this, GlobalContext* globalCtx);
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void func_80A59618(EnHoll* this, GlobalContext* globalCtx);
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const ActorInit En_Holl_InitVars = {
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ACTOR_EN_HOLL,
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ACTORCAT_DOOR,
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FLAGS,
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OBJECT_GAMEPLAY_KEEP,
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sizeof(EnHoll),
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(ActorFunc)EnHoll_Init,
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(ActorFunc)EnHoll_Destroy,
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(ActorFunc)EnHoll_Update,
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(ActorFunc)EnHoll_Draw,
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NULL,
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};
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static EnHollActionFunc sActionFuncs[] = {
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func_80A58DD4, func_80A591C0, func_80A59520, func_80A59618, func_80A59014, func_80A593A4, func_80A59014,
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 400, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 400, ICHAIN_STOP),
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};
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/**
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* These are all absolute distances in the relative z direction. That is, moving
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* towards or away from the "face" of the loading plane regardless of orientation.
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* Moving within these distances of the load plane have the following effects:
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* [0] : Load the room on this side of the loading plane if not already loaded
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* [1] : Load the room on the other side of the loading plane
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* [2] : Fade Region (opaque -> transparent if approaching, transparent -> opaque if receding)
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* [3] : Transparent Region
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*
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* When traversing a loading plane of this kind, it attempts to:
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* Load Current Room (fails as it is already loaded)
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* Load Next Room
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* Load Previous Room
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* Load Next Room
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*
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* @bug The striped nature of loading planes can cause some actors to unload due to
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* conflicting Object Lists between the two rooms
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*
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* @bug If you can get around to the other side of the loading plane without triggering it,
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* you can load the room on the other side multiple times
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*/
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static f32 sHorizTriggerDists[2][4] = {
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{ 200.0f, 150.0f, 100.0f, 50.0f },
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{ 100.0f, 75.0f, 50.0f, 25.0f },
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};
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void EnHoll_SetupAction(EnHoll* this, EnHollActionFunc func) {
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this->actionFunc = func;
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}
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s32 EnHoll_IsKokiriSetup8() {
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return gSaveContext.entranceIndex == 0x00EE && gSaveContext.sceneSetupIndex == 8;
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}
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void EnHoll_ChooseAction(EnHoll* this) {
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s32 action;
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action = (this->actor.params >> 6) & 7;
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EnHoll_SetupAction(this, sActionFuncs[action]);
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if (action != 0) {
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this->actor.draw = NULL;
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} else {
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this->planeAlpha = 255;
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}
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}
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void EnHoll_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnHoll* this = (EnHoll*)thisx;
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Actor_ProcessInitChain(&this->actor, sInitChain);
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EnHoll_ChooseAction(this);
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this->unk_14F = 0;
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}
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void EnHoll_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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s32 transitionActorIdx = (u16)thisx->params >> 0xA;
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TransitionActorEntry* transitionEntry = &globalCtx->transiActorCtx.list[transitionActorIdx];
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transitionEntry->id = -transitionEntry->id;
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}
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void EnHoll_SwapRooms(GlobalContext* globalCtx) {
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Room tempRoom;
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RoomContext* roomCtx = &globalCtx->roomCtx;
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tempRoom = roomCtx->curRoom;
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roomCtx->curRoom = roomCtx->prevRoom;
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roomCtx->prevRoom = tempRoom;
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globalCtx->roomCtx.unk_30 ^= 1;
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}
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// Horizontal Planes
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void func_80A58DD4(EnHoll* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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s32 phi_t0 = ((globalCtx->sceneNum == SCENE_JYASINZOU) ? 1 : 0) & 0xFFFFFFFF;
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Vec3f vec;
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f32 absZ;
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s32 transitionActorIdx;
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func_8002DBD0(&this->actor, &vec, &player->actor.world.pos);
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this->side = (vec.z < 0.0f) ? 0 : 1;
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absZ = fabsf(vec.z);
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if (vec.y > PLANE_Y_MIN && vec.y < PLANE_Y_MAX && fabsf(vec.x) < PLANE_HALFWIDTH &&
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absZ < sHorizTriggerDists[phi_t0][0]) {
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transitionActorIdx = (u16)this->actor.params >> 0xA;
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if (absZ > sHorizTriggerDists[phi_t0][1]) {
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if (globalCtx->roomCtx.prevRoom.num >= 0 && globalCtx->roomCtx.status == 0) {
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this->actor.room = globalCtx->transiActorCtx.list[transitionActorIdx].sides[this->side].room;
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EnHoll_SwapRooms(globalCtx);
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func_80097534(globalCtx, &globalCtx->roomCtx);
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}
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} else {
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this->actor.room = globalCtx->transiActorCtx.list[transitionActorIdx].sides[this->side ^ 1].room;
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if (globalCtx->roomCtx.prevRoom.num < 0) {
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func_8009728C(globalCtx, &globalCtx->roomCtx, this->actor.room);
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} else {
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this->planeAlpha = (255.0f / (sHorizTriggerDists[phi_t0][2] - sHorizTriggerDists[phi_t0][3])) *
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(absZ - sHorizTriggerDists[phi_t0][3]);
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this->planeAlpha = CLAMP(this->planeAlpha, 0, 255);
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if (globalCtx->roomCtx.curRoom.num != this->actor.room) {
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EnHoll_SwapRooms(globalCtx);
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}
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}
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}
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}
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}
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// Horizontal Planes
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void func_80A59014(EnHoll* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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s32 useViewEye = gDbgCamEnabled || globalCtx->csCtx.state != CS_STATE_IDLE;
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Vec3f vec;
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s32 temp;
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f32 planeHalfWidth;
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f32 absZ;
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func_8002DBD0(&this->actor, &vec, (useViewEye) ? &globalCtx->view.eye : &player->actor.world.pos);
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planeHalfWidth = (((this->actor.params >> 6) & 7) == 6) ? PLANE_HALFWIDTH : PLANE_HALFWIDTH_2;
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temp = EnHoll_IsKokiriSetup8();
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if (temp || (PLANE_Y_MIN < vec.y && vec.y < PLANE_Y_MAX && fabsf(vec.x) < planeHalfWidth &&
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(absZ = fabsf(vec.z), 100.0f > absZ && absZ > 50.0f))) {
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s32 transitionActorIdx = (u16)this->actor.params >> 0xA;
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s32 side = (vec.z < 0.0f) ? 0 : 1;
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TransitionActorEntry* transitionEntry = &globalCtx->transiActorCtx.list[transitionActorIdx];
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s32 room = transitionEntry->sides[side].room;
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this->actor.room = room;
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if (temp) {}
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if (this->actor.room != globalCtx->roomCtx.curRoom.num) {
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if (room) {}
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if (func_8009728C(globalCtx, &globalCtx->roomCtx, this->actor.room)) {
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EnHoll_SetupAction(this, EnHoll_NextAction);
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}
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}
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}
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}
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// Vertical Planes
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void func_80A591C0(EnHoll* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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f32 absY = fabsf(this->actor.yDistToPlayer);
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s32 transitionActorIdx;
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if (this->actor.xzDistToPlayer < 500.0f && absY < 700.0f) {
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transitionActorIdx = (u16)this->actor.params >> 0xA;
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if (absY < 95.0f) {
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globalCtx->unk_11E18 = 0xFF;
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} else if (absY > 605.0f) {
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globalCtx->unk_11E18 = 0;
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} else {
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globalCtx->unk_11E18 = (s16)(605.0f - absY) * 0.5f;
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}
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if (absY < 95.0f) {
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this->actor.room = globalCtx->transiActorCtx.list[transitionActorIdx].sides[1].room;
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Math_SmoothStepToF(&player->actor.world.pos.x, this->actor.world.pos.x, 1.0f, 50.0f, 10.0f);
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Math_SmoothStepToF(&player->actor.world.pos.z, this->actor.world.pos.z, 1.0f, 50.0f, 10.0f);
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if (this->actor.room != globalCtx->roomCtx.curRoom.num &&
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func_8009728C(globalCtx, &globalCtx->roomCtx, this->actor.room) != 0) {
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EnHoll_SetupAction(this, EnHoll_NextAction);
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this->unk_14F = 1;
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player->actor.speedXZ = 0.0f;
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}
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}
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} else if (this->unk_14F != 0) {
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globalCtx->unk_11E18 = 0;
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this->unk_14F = 0;
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}
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}
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// Vertical Planes
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void func_80A593A4(EnHoll* this, GlobalContext* globalCtx) {
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f32 absY;
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s32 side;
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s32 transitionActorIdx;
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if ((this->actor.xzDistToPlayer < 120.0f) && (absY = fabsf(this->actor.yDistToPlayer), absY < 200.0f)) {
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if (absY < 50.0f) {
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globalCtx->unk_11E18 = 0xFF;
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} else {
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globalCtx->unk_11E18 = (200.0f - absY) * 1.7f;
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}
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if (absY > 50.0f) {
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transitionActorIdx = (u16)this->actor.params >> 0xA;
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side = (0.0f < this->actor.yDistToPlayer) ? 0 : 1;
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this->actor.room = globalCtx->transiActorCtx.list[transitionActorIdx].sides[side].room;
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if (this->actor.room != globalCtx->roomCtx.curRoom.num &&
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func_8009728C(globalCtx, &globalCtx->roomCtx, this->actor.room) != 0) {
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EnHoll_SetupAction(this, EnHoll_NextAction);
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this->unk_14F = 1;
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}
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}
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} else if (this->unk_14F != 0) {
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this->unk_14F = 0;
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globalCtx->unk_11E18 = 0;
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}
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}
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// Vertical Planes
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void func_80A59520(EnHoll* this, GlobalContext* globalCtx) {
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f32 absY;
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s8 side;
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s32 transitionActorIdx;
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if (this->actor.xzDistToPlayer < 120.0f) {
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absY = fabsf(this->actor.yDistToPlayer);
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if (absY < 200.0f && absY > 50.0f) {
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transitionActorIdx = (u16)this->actor.params >> 0xA;
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side = (0.0f < this->actor.yDistToPlayer) ? 0 : 1;
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this->actor.room = globalCtx->transiActorCtx.list[transitionActorIdx].sides[side].room;
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if (this->actor.room != globalCtx->roomCtx.curRoom.num &&
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func_8009728C(globalCtx, &globalCtx->roomCtx, this->actor.room) != 0) {
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EnHoll_SetupAction(this, EnHoll_NextAction);
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}
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}
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}
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}
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// Horizontal Planes
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void func_80A59618(EnHoll* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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Vec3f vec;
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f32 absZ;
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s32 side;
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s32 transitionActorIdx;
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if (!Flags_GetSwitch(globalCtx, this->actor.params & 0x3F)) {
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if (this->unk_14F != 0) {
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globalCtx->unk_11E18 = 0;
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this->unk_14F = 0;
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}
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} else {
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func_8002DBD0(&this->actor, &vec, &player->actor.world.pos);
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absZ = fabsf(vec.z);
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if (PLANE_Y_MIN < vec.y && vec.y < PLANE_Y_MAX && fabsf(vec.x) < PLANE_HALFWIDTH_2 && absZ < 100.0f) {
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this->unk_14F = 1;
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transitionActorIdx = (u16)this->actor.params >> 0xA;
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globalCtx->unk_11E18 = 0xFF - (s32)((absZ - 50.0f) * 5.9f);
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if (globalCtx->unk_11E18 >= 0x100) {
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globalCtx->unk_11E18 = 0xFF;
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} else if (globalCtx->unk_11E18 < 0) {
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globalCtx->unk_11E18 = 0;
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}
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if (absZ < 50.0f) {
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side = (vec.z < 0.0f) ? 0 : 1;
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this->actor.room = globalCtx->transiActorCtx.list[transitionActorIdx].sides[side].room;
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if (this->actor.room != globalCtx->roomCtx.curRoom.num &&
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func_8009728C(globalCtx, &globalCtx->roomCtx, this->actor.room) != 0) {
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EnHoll_SetupAction(this, EnHoll_NextAction);
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}
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}
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} else if (this->unk_14F != 0) {
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globalCtx->unk_11E18 = 0;
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this->unk_14F = 0;
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}
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}
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}
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void EnHoll_NextAction(EnHoll* this, GlobalContext* globalCtx) {
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if (!EnHoll_IsKokiriSetup8() && globalCtx->roomCtx.status == 0) {
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func_80097534(globalCtx, &globalCtx->roomCtx);
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if (globalCtx->unk_11E18 == 0) {
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this->unk_14F = 0;
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}
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EnHoll_ChooseAction(this);
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}
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}
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void EnHoll_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnHoll* this = (EnHoll*)thisx;
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this->actionFunc(this, globalCtx);
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}
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#include "overlays/ovl_En_Holl/ovl_En_Holl.h"
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void EnHoll_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnHoll* this = (EnHoll*)thisx;
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Gfx* gfxP;
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u32 setupDlIdx;
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// Only draw the plane if not invisible
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if (this->planeAlpha != 0) {
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OPEN_DISPS(globalCtx->state.gfxCtx);
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if (this->planeAlpha == 255) {
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gfxP = POLY_OPA_DISP;
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setupDlIdx = 37;
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} else {
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gfxP = POLY_XLU_DISP;
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setupDlIdx = 0;
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}
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gfxP = Gfx_CallSetupDL(gfxP, setupDlIdx);
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if (this->side == 0) {
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Matrix_RotateY(M_PI, MTXMODE_APPLY);
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}
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gSPMatrix(gfxP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(gfxP++, 0, 0, 0, 0, 0, (u8)this->planeAlpha);
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gSPDisplayList(gfxP++, sPlaneDL);
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if (this->planeAlpha == 255) {
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POLY_OPA_DISP = gfxP;
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} else {
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POLY_XLU_DISP = gfxP;
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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}
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