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subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
60 lines
1.6 KiB
C
60 lines
1.6 KiB
C
#ifndef Z_EN_GE1_H
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#define Z_EN_GE1_H
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#include "ultra64.h"
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#include "global.h"
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struct EnGe1;
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typedef void (*EnGe1AnimFunc)(struct EnGe1*);
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typedef void (*EnGe1ActionFunc)(struct EnGe1*, GlobalContext*);
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typedef enum {
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/* 0x00 */ GE1_TYPE_GATE_GUARD,
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/* 0x01 */ GE1_TYPE_GATE_OPERATOR,
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/* 0x04 */ GE1_TYPE_NORMAL = 4,
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/* 0x05 */ GE1_TYPE_VALLEY_FLOOR,
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/* 0x45 */ GE1_TYPE_HORSEBACK_ARCHERY = 0x45,
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/* 0x46 */ GE1_TYPE_TRAINING_GROUNDS_GUARD
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} EnGe1Type;
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typedef enum {
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/* 00 */ GE1_LIMB_NONE,
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/* 01 */ GE1_LIMB_WAIST,
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/* 02 */ GE1_LIMB_L_THIGH,
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/* 03 */ GE1_LIMB_L_LOWER_LEG,
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/* 04 */ GE1_LIMB_L_FOOT,
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/* 05 */ GE1_LIMB_R_THIGH,
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/* 06 */ GE1_LIMB_R_LOWER_LEG,
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/* 07 */ GE1_LIMB_R_FOOT,
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/* 08 */ GE1_LIMB_TORSO,
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/* 09 */ GE1_LIMB_L_UPPER_ARM,
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/* 10 */ GE1_LIMB_L_FOREARM,
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/* 11 */ GE1_LIMB_L_HAND,
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/* 12 */ GE1_LIMB_R_UPPER_ARM,
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/* 13 */ GE1_LIMB_R_FOREARM,
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/* 14 */ GE1_LIMB_R_HAND,
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/* 15 */ GE1_LIMB_HEAD,
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/* 16 */ GE1_LIMB_MAX
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} EnGe1Limb;
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typedef struct EnGe1 {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ColliderCylinder collider;
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/* 0x0198 */ SkelAnime skelAnime;
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/* 0x01DC */ Vec3s jointTable[GE1_LIMB_MAX];
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/* 0x023C */ Vec3s morphTable[GE1_LIMB_MAX];
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/* 0x029C */ Vec3s headRot;
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/* 0x02A2 */ Vec3s unk_2A2;
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/* 0x02A8 */ s16 eyeIndex;
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/* 0x02AA */ s16 blinkTimer;
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/* 0x02AC */ u16 stateFlags;
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/* 0x02AE */ u8 hairstyle;
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/* 0x02AF */ u8 cutsceneTimer;
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/* 0x02B0 */ AnimationHeader* animation;
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/* 0x02B4 */ EnGe1ActionFunc actionFunc;
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/* 0x02B8 */ EnGe1AnimFunc animFunc;
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} EnGe1; // size = 0x02BC
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#endif
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