mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
458 lines
15 KiB
C
458 lines
15 KiB
C
#include "z_bg_spot18_basket.h"
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#include "objects/object_spot18_obj/object_spot18_obj.h"
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#include "vt.h"
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#define FLAGS ACTOR_FLAG_4
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void BgSpot18Basket_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot18Basket_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot18Basket_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot18Basket_Draw(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot18Basket_Reset(void);
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void func_808B7BCC(BgSpot18Basket* this, GlobalContext* globalCtx);
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void func_808B7AEC(BgSpot18Basket* this);
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void func_808B7B58(BgSpot18Basket* this);
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void func_808B7BB0(BgSpot18Basket* this);
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void func_808B7D38(BgSpot18Basket* this);
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void func_808B7F74(BgSpot18Basket* this);
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void func_808B818C(BgSpot18Basket* this);
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void func_808B7AFC(BgSpot18Basket* this, GlobalContext* globalCtx);
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void func_808B7B6C(BgSpot18Basket* this, GlobalContext* globalCtx);
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void func_808B7D50(BgSpot18Basket* this, GlobalContext* globalCtx);
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void func_808B7FC0(BgSpot18Basket* this, GlobalContext* globalCtx);
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void func_808B81A0(BgSpot18Basket* this, GlobalContext* globalCtx);
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const ActorInit Bg_Spot18_Basket_InitVars = {
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ACTOR_BG_SPOT18_BASKET,
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ACTORCAT_PROP,
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FLAGS,
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OBJECT_SPOT18_OBJ,
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sizeof(BgSpot18Basket),
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(ActorFunc)BgSpot18Basket_Init,
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(ActorFunc)BgSpot18Basket_Destroy,
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(ActorFunc)BgSpot18Basket_Update,
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(ActorFunc)BgSpot18Basket_Draw,
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(ActorResetFunc)BgSpot18Basket_Reset,
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};
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static ColliderJntSphElementInit sJntSphElementsInit[2] = {
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{
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0x00000000, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 0, { { 0, 2040, 0 }, 54 }, 100 },
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},
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{
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0x00000008, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_ON,
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OCELEM_NONE,
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},
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{ 1, { { 0, 1400, 0 }, 13 }, 100 },
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},
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};
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static ColliderJntSphInit sJntSphInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_PLAYER,
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OC2_TYPE_2,
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COLSHAPE_JNTSPH,
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},
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2,
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sJntSphElementsInit,
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};
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static s16 D_808B85C8[] = { 0x8000, 0x2AAA, 0xD555, 0x0000 };
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void func_808B7710(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot18Basket* this = (BgSpot18Basket*)thisx;
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Collider_InitJntSph(globalCtx, &this->colliderJntSph);
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Collider_SetJntSph(globalCtx, &this->colliderJntSph, &this->dyna.actor, &sJntSphInit, this->ColliderJntSphElements);
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this->dyna.actor.colChkInfo.mass = MASS_IMMOVABLE;
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}
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s16 D_808B85D0 = 0;
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void func_808B7770(BgSpot18Basket* this, GlobalContext* globalCtx, f32 arg2) {
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Vec3f acceleration;
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Vec3f velocity;
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Vec3f position;
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f32 cosValue;
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s32 i;
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f32 randomValue;
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f32 sinValue;
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s32 count;
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for (i = 0, count = 2; i != count; i++) {
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if (globalCtx) {}
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if (!(arg2 < Rand_ZeroOne())) {
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D_808B85D0 += 0x7530;
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sinValue = Math_SinS(D_808B85D0);
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cosValue = Math_CosS(D_808B85D0);
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randomValue = (Rand_ZeroOne() * 35.0f) + 35.0f;
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position.x = (randomValue * sinValue) + this->dyna.actor.world.pos.x;
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position.y = this->dyna.actor.world.pos.y + 10.0f;
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position.z = (randomValue * cosValue) + this->dyna.actor.world.pos.z;
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velocity.x = sinValue;
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velocity.y = 0.0f;
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velocity.z = cosValue;
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acceleration.x = 0.0f;
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acceleration.y = 0.5f;
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acceleration.z = 0.0f;
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func_800286CC(globalCtx, &position, &velocity, &acceleration, ((Rand_ZeroOne() * 16) + 80),
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((Rand_ZeroOne() * 30) + 80));
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}
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}
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}
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 500, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
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};
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void BgSpot18Basket_Init(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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BgSpot18Basket* this = (BgSpot18Basket*)thisx;
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CollisionHeader* colHeader = NULL;
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DynaPolyActor_Init(&this->dyna, DPM_UNK3);
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func_808B7710(&this->dyna.actor, globalCtx);
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CollisionHeader_GetVirtual(&gGoronCityVaseCol, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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ActorShape_Init(&this->dyna.actor.shape, 0.0f, ActorShadow_DrawCircle, 15.0f);
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this->dyna.actor.home.pos.y += 0.01f;
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this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y;
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if (Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8) & 0x3F)) {
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func_808B7BB0(this);
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return;
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}
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func_808B7AEC(this);
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->dyna.actor, globalCtx, ACTOR_BG_SPOT18_FUTA,
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this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z,
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this->dyna.actor.shape.rot.x, this->dyna.actor.shape.rot.y + 0x1555,
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this->dyna.actor.shape.rot.z, -1);
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if (this->dyna.actor.child == NULL) {
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("Error : 変化壷蓋発生失敗(%s %d)\n", __FILE__, __LINE__);
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osSyncPrintf(VT_RST);
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Actor_Kill(&this->dyna.actor);
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}
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}
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void BgSpot18Basket_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot18Basket* this = (BgSpot18Basket*)thisx;
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DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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Collider_DestroyJntSph(globalCtx, &this->colliderJntSph);
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}
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void func_808B7AEC(BgSpot18Basket* this) {
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this->actionFunc = func_808B7AFC;
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}
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void func_808B7AFC(BgSpot18Basket* this, GlobalContext* globalCtx) {
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if (Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8) & 0x3F)) {
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OnePointCutscene_Init(globalCtx, 4220, 80, &this->dyna.actor, MAIN_CAM);
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func_808B7B58(this);
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}
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}
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void func_808B7B58(BgSpot18Basket* this) {
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this->actionFunc = func_808B7B6C;
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this->unk_216 = 0;
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}
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void func_808B7B6C(BgSpot18Basket* this, GlobalContext* globalCtx) {
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if (this->unk_216 > 20) {
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func_808B7BB0(this);
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this->dyna.actor.child->parent = NULL;
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this->dyna.actor.child = NULL;
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}
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}
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void func_808B7BB0(BgSpot18Basket* this) {
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this->actionFunc = func_808B7BCC;
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this->unk_210 = this->unk_20C = 0;
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}
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void func_808B7BCC(BgSpot18Basket* this, GlobalContext* globalCtx) {
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f32 positionDiff;
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Actor* colliderBaseAc;
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Math_StepToS(&this->unk_210, 0x1F4, 0x1E);
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this->dyna.actor.shape.rot.y += this->unk_210;
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Math_StepToF(&this->unk_208, 50.0f, 1.5f);
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Math_StepToS(&this->unk_20C, 400, 15);
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this->unk_20E += this->unk_20C;
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this->dyna.actor.world.pos.x = (Math_SinS(this->unk_20E) * this->unk_208) + this->dyna.actor.home.pos.x;
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this->dyna.actor.world.pos.z = (Math_CosS(this->unk_20E) * this->unk_208) + this->dyna.actor.home.pos.z;
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if (this->colliderJntSph.base.acFlags & AC_HIT) {
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colliderBaseAc = this->colliderJntSph.base.ac;
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if (colliderBaseAc != NULL) {
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positionDiff = colliderBaseAc->world.pos.y - this->dyna.actor.world.pos.y;
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if (positionDiff > 120.0f && positionDiff < 200.0f) {
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if (Math3D_Dist2DSq(colliderBaseAc->world.pos.z, this->colliderJntSph.base.ac->world.pos.x,
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this->dyna.actor.world.pos.z, this->dyna.actor.world.pos.x) < SQ(32.0f)) {
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OnePointCutscene_Init(globalCtx, 4210, 240, &this->dyna.actor, MAIN_CAM);
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func_808B7D38(this);
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func_8003EBF8(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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}
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}
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}
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func_8002F974(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE - SFX_FLAG);
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}
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void func_808B7D38(BgSpot18Basket* this) {
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this->actionFunc = func_808B7D50;
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this->unk_216 = 0;
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this->unk_214 = 0;
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}
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void func_808B7D50(BgSpot18Basket* this, GlobalContext* globalCtx) {
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f32 tempValue2;
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f32 tempValue;
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if (this->unk_216 > 120) {
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Math_StepToS(&this->unk_210, 0x3E8, 0x32);
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} else {
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Math_StepToS(&this->unk_210, 0xBB8, 0x64);
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}
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this->dyna.actor.shape.rot.y = this->dyna.actor.shape.rot.y + this->unk_210;
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if (this->unk_216 < 70) {
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Math_StepToF(&this->unk_208, 100.0f, 2.0f);
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} else {
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Math_StepToF(&this->unk_208, 0.0f, 2.0f);
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}
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Math_StepToS(&this->unk_20C, 1000, 20);
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this->unk_20E += this->unk_20C;
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this->dyna.actor.world.pos.x = (Math_SinS(this->unk_20E) * this->unk_208) + this->dyna.actor.home.pos.x;
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this->dyna.actor.world.pos.z = (Math_CosS(this->unk_20E) * this->unk_208) + this->dyna.actor.home.pos.z;
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this->unk_212 += 0xBB8;
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Math_StepToS(&this->unk_214, 0x5DC, 0x1E);
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this->dyna.actor.shape.rot.x = Math_CosS(this->unk_212) * this->unk_214;
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this->dyna.actor.shape.rot.z = -Math_SinS(this->unk_212) * this->unk_214;
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if (this->unk_216 > 140) {
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func_808B7F74(this);
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}
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if (this->unk_216 < 80) {
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func_808B7770(this, globalCtx, 1.0f);
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} else {
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func_808B7770(this, globalCtx, 0.8f);
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}
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tempValue2 = (this->unk_210 - 500) * 0.0006f;
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tempValue = CLAMP(tempValue2, 0.0f, 1.5f);
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func_800F436C(&this->dyna.actor.projectedPos, NA_SE_EV_WALL_MOVE_SP - SFX_FLAG, tempValue);
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}
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void func_808B7F74(BgSpot18Basket* this) {
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s16 shapeRotY;
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shapeRotY = this->dyna.actor.shape.rot.y;
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this->actionFunc = func_808B7FC0;
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if ((shapeRotY < -0x2E93) || (shapeRotY >= 0x7C19) || CVar_GetS32("gGoronPot", 0)) {
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this->unk_218 = 2;
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} else if (shapeRotY < 0x26C2) {
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this->unk_218 = 1;
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} else {
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this->unk_218 = 0;
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}
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this->unk_216 = 0;
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}
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void func_808B7FC0(BgSpot18Basket* this, GlobalContext* globalCtx) {
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s32 pad;
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s32 tempUnk214;
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f32 tempUnk210;
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s16 arrayValue;
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f32 clampedTempUnk210;
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this->unk_212 += 0xBB8;
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if (this->unk_216 >= 13) {
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tempUnk214 = Math_StepToS(&this->unk_214, 0, 55);
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} else {
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tempUnk214 = 0;
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}
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this->dyna.actor.shape.rot.x = Math_CosS(this->unk_212) * this->unk_214;
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this->dyna.actor.shape.rot.z = -Math_SinS(this->unk_212) * this->unk_214;
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Math_StepToS(&this->unk_210, 0x1F4, 0xA);
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this->dyna.actor.shape.rot.y += this->unk_210;
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if (tempUnk214 != 0) {
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arrayValue = D_808B85C8[this->unk_218];
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if ((s16)(this->dyna.actor.shape.rot.y - arrayValue) >= 0) {
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this->dyna.actor.shape.rot.y = arrayValue;
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func_808B818C(this);
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func_8003EC50(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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}
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if (this->unk_216 < 30) {
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func_808B7770(this, globalCtx, 0.5f);
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} else {
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func_808B7770(this, globalCtx, 0.3f);
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}
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tempUnk210 = (this->unk_210 - 500) * 0.0006f;
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clampedTempUnk210 = CLAMP(tempUnk210, 0.0f, 1.5f);
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func_800F436C(&this->dyna.actor.projectedPos, NA_SE_EV_WALL_MOVE_SP - SFX_FLAG, clampedTempUnk210);
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}
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void func_808B818C(BgSpot18Basket* this) {
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this->actionFunc = func_808B81A0;
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this->unk_216 = 0;
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}
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static s16 D_808B85E4[] = { -0x0FA0, 0x0320, 0x0FA0 };
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void func_808B81A0(BgSpot18Basket* this, GlobalContext* globalCtx) {
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s32 i;
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Actor* actor = &this->dyna.actor;
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Vec3f tempVector;
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EnItem00* collectible;
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if (this->unk_216 == 1) {
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tempVector.x = actor->world.pos.x;
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tempVector.y = actor->world.pos.y + 170.0f;
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tempVector.z = actor->world.pos.z;
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if (this->unk_218 == 0) {
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for (i = 0; i < ARRAY_COUNT(D_808B85E4); i++) {
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collectible = Item_DropCollectible(globalCtx, &tempVector, ITEM00_BOMBS_A);
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if (collectible != NULL) {
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collectible->actor.velocity.y = 11.0f;
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collectible->actor.world.rot.y = D_808B85E4[i];
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}
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}
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} else if (this->unk_218 == 1) {
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for (i = 0; i < ARRAY_COUNT(D_808B85E4); i++) {
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collectible = Item_DropCollectible(globalCtx, &tempVector, ITEM00_RUPEE_GREEN);
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if (collectible != NULL) {
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collectible->actor.velocity.y = 11.0f;
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collectible->actor.world.rot.y = D_808B85E4[i];
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}
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}
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} else if (this->unk_218 == 2) {
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if ((this->unk_21A != 0) || Flags_GetCollectible(globalCtx, (actor->params & 0x3F))) {
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collectible = Item_DropCollectible(globalCtx, &tempVector, ITEM00_RUPEE_PURPLE);
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if (collectible != NULL) {
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collectible->actor.velocity.y = 11.0f;
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collectible->actor.world.rot.y = D_808B85E4[1];
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}
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} else {
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collectible =
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Item_DropCollectible(globalCtx, &tempVector, ((actor->params & 0x3F) << 8) | ITEM00_HEART_PIECE);
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if (collectible != NULL) {
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collectible->actor.velocity.y = 11.0f;
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collectible->actor.world.rot.y = D_808B85E4[1];
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this->unk_21A = 1;
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}
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}
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collectible = Item_DropCollectible(globalCtx, &tempVector, ITEM00_RUPEE_RED);
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if (collectible != NULL) {
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collectible->actor.velocity.y = 11.0f;
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collectible->actor.world.rot.y = D_808B85E4[0];
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}
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collectible = Item_DropCollectible(globalCtx, &tempVector, ITEM00_RUPEE_BLUE);
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if (collectible != NULL) {
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collectible->actor.velocity.y = 11.0f;
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collectible->actor.world.rot.y = D_808B85E4[2];
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}
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}
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} else if (this->unk_216 == 2) {
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if (this->unk_218 == 2) {
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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} else {
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func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
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}
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} else if (this->unk_216 == 200) {
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func_808B7BB0(this);
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}
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}
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void BgSpot18Basket_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||
s32 pad;
|
||
BgSpot18Basket* this = (BgSpot18Basket*)thisx;
|
||
s32 bgId;
|
||
|
||
this->unk_216++;
|
||
this->actionFunc(this, globalCtx);
|
||
this->dyna.actor.floorHeight = BgCheck_EntityRaycastFloor4(&globalCtx->colCtx, &this->dyna.actor.floorPoly, &bgId,
|
||
&this->dyna.actor, &this->dyna.actor.world.pos);
|
||
if (this->actionFunc != func_808B7AFC) {
|
||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliderJntSph.base);
|
||
if (this->actionFunc != func_808B7B6C) {
|
||
this->colliderJntSph.base.acFlags &= ~AC_HIT;
|
||
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->colliderJntSph.base);
|
||
}
|
||
}
|
||
}
|
||
|
||
void BgSpot18Basket_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||
BgSpot18Basket* this = (BgSpot18Basket*)thisx;
|
||
|
||
Collider_UpdateSpheres(0, &this->colliderJntSph);
|
||
Collider_UpdateSpheres(1, &this->colliderJntSph);
|
||
Gfx_DrawDListOpa(globalCtx, gGoronCityVaseDL);
|
||
}
|
||
|
||
void BgSpot18Basket_Reset(void) {
|
||
D_808B85D0 = 0;
|
||
} |