mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
130 lines
4.2 KiB
C
130 lines
4.2 KiB
C
/*
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* File: z_bg_jya_kanaami.c
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* Overlay: ovl_Bg_Jya_Kanaami
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* Description: Climbable grating/bridge (Spirit Temple)
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*/
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#include "z_bg_jya_kanaami.h"
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#include "objects/object_jya_obj/object_jya_obj.h"
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#define FLAGS 0
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void BgJyaKanaami_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgJyaKanaami_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgJyaKanaami_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgJyaKanaami_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80899880(BgJyaKanaami* this);
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void func_80899894(BgJyaKanaami* this, GlobalContext* globalCtx);
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void func_8089993C(BgJyaKanaami* this);
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void func_80899950(BgJyaKanaami* this, GlobalContext* globalCtx);
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void func_80899A08(BgJyaKanaami* this);
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const ActorInit Bg_Jya_Kanaami_InitVars = {
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ACTOR_BG_JYA_KANAAMI,
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ACTORCAT_BG,
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FLAGS,
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OBJECT_JYA_OBJ,
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sizeof(BgJyaKanaami),
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(ActorFunc)BgJyaKanaami_Init,
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(ActorFunc)BgJyaKanaami_Destroy,
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(ActorFunc)BgJyaKanaami_Update,
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(ActorFunc)BgJyaKanaami_Draw,
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NULL,
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 700, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
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};
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void BgJyaKanaami_InitDynaPoly(BgJyaKanaami* this, GlobalContext* globalCtx, CollisionHeader* collision, s32 flag) {
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s32 pad;
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CollisionHeader* colHeader = NULL;
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s32 pad2;
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DynaPolyActor_Init(&this->dyna, flag);
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CollisionHeader_GetVirtual(collision, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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if (this->dyna.bgId == BG_ACTOR_MAX) {
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osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
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this->dyna.actor.id, this->dyna.actor.params);
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}
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}
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void BgJyaKanaami_Init(Actor* thisx, GlobalContext* globalCtx) {
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BgJyaKanaami* this = (BgJyaKanaami*)thisx;
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BgJyaKanaami_InitDynaPoly(this, globalCtx, &gKanaamiCol, DPM_UNK);
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
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func_80899A08(this);
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} else {
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func_80899880(this);
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}
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osSyncPrintf("(jya 金網)(arg_data 0x%04x)\n", this->dyna.actor.params);
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}
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void BgJyaKanaami_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BgJyaKanaami* this = (BgJyaKanaami*)thisx;
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DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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void func_80899880(BgJyaKanaami* this) {
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this->actionFunc = func_80899894;
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this->unk_16A = 0;
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}
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void func_80899894(BgJyaKanaami* this, GlobalContext* globalCtx) {
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if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F) || this->unk_16A > 0) {
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if (this->dyna.actor.world.pos.x > -1000.0f && this->unk_16A == 0) {
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OnePointCutscene_Init(globalCtx, 3450, -99, &this->dyna.actor, MAIN_CAM);
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}
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this->unk_16A += 1;
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if (this->unk_16A >= 0xA) {
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func_8089993C(this);
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}
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}
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}
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void func_8089993C(BgJyaKanaami* this) {
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this->actionFunc = func_80899950;
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this->unk_168 = 0;
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}
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void func_80899950(BgJyaKanaami* this, GlobalContext* globalCtx) {
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s32 pad[2];
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s32 quakeId;
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this->unk_168 += 0x20;
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if (Math_ScaledStepToS(&this->dyna.actor.world.rot.x, 0x4000, this->unk_168)) {
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func_80899A08(this);
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Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_TRAP_BOUND);
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quakeId = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3);
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Quake_SetSpeed(quakeId, 25000);
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Quake_SetQuakeValues(quakeId, 2, 0, 0, 0);
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Quake_SetCountdown(quakeId, 16);
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}
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}
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void func_80899A08(BgJyaKanaami* this) {
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this->actionFunc = 0;
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this->dyna.actor.world.rot.x = 0x4000;
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}
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void BgJyaKanaami_Update(Actor* thisx, GlobalContext* globalCtx) {
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BgJyaKanaami* this = (BgJyaKanaami*)thisx;
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if (this->actionFunc != NULL) {
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this->actionFunc(this, globalCtx);
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}
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this->dyna.actor.shape.rot.x = this->dyna.actor.world.rot.x;
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}
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void BgJyaKanaami_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Gfx_DrawDListOpa(globalCtx, gKanaamiDL);
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}
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