mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
405 lines
14 KiB
C
405 lines
14 KiB
C
/*
|
|
* File: z_bg_hidan_rock.c
|
|
* Overlay: ovl_Bg_Hidan_Rock
|
|
* Description: Stone blocks (Fire Temple)
|
|
*/
|
|
|
|
#include "z_bg_hidan_rock.h"
|
|
#include "objects/object_hidan_objects/object_hidan_objects.h"
|
|
|
|
#define FLAGS 0
|
|
|
|
void BgHidanRock_Init(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgHidanRock_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgHidanRock_Update(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgHidanRock_Draw(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgHidanRock_Reset(void);
|
|
|
|
void func_8088B24C(BgHidanRock* this);
|
|
|
|
void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx);
|
|
void func_8088B5F4(BgHidanRock* this, GlobalContext* globalCtx);
|
|
void func_8088B634(BgHidanRock* this, GlobalContext* globalCtx);
|
|
void func_8088B69C(BgHidanRock* this, GlobalContext* globalCtx);
|
|
void func_8088B79C(BgHidanRock* this, GlobalContext* globalCtx);
|
|
void func_8088B90C(BgHidanRock* this, GlobalContext* globalCtx);
|
|
void func_8088B954(BgHidanRock* this, GlobalContext* globalCtx);
|
|
void func_8088B990(BgHidanRock* this, GlobalContext* globalCtx);
|
|
|
|
void func_8088BC40(GlobalContext* globalCtx, BgHidanRock* this);
|
|
|
|
static Vec3f D_8088BF60 = { 3310.0f, 120.0f, 0.0f };
|
|
|
|
const ActorInit Bg_Hidan_Rock_InitVars = {
|
|
ACTOR_BG_HIDAN_ROCK,
|
|
ACTORCAT_BG,
|
|
FLAGS,
|
|
OBJECT_HIDAN_OBJECTS,
|
|
sizeof(BgHidanRock),
|
|
(ActorFunc)BgHidanRock_Init,
|
|
(ActorFunc)BgHidanRock_Destroy,
|
|
(ActorFunc)BgHidanRock_Update,
|
|
(ActorFunc)BgHidanRock_Draw,
|
|
(ActorResetFunc)BgHidanRock_Reset,
|
|
};
|
|
|
|
static ColliderCylinderInit sCylinderInit = {
|
|
{
|
|
COLTYPE_NONE,
|
|
AT_ON | AT_TYPE_ENEMY,
|
|
AC_NONE,
|
|
OC1_NONE,
|
|
OC2_TYPE_2,
|
|
COLSHAPE_CYLINDER,
|
|
},
|
|
{
|
|
ELEMTYPE_UNK0,
|
|
{ 0x20000000, 0x01, 0x04 },
|
|
{ 0xFFCFFFFF, 0x00, 0x00 },
|
|
TOUCH_ON | TOUCH_SFX_NONE,
|
|
BUMP_NONE,
|
|
OCELEM_NONE,
|
|
},
|
|
{ 45, 77, -40, { 3310, 120, 0 } },
|
|
};
|
|
|
|
static InitChainEntry sInitChain[] = {
|
|
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
|
|
ICHAIN_F32_DIV1000(gravity, -600, ICHAIN_STOP),
|
|
};
|
|
|
|
void BgHidanRock_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgHidanRock* this = (BgHidanRock*)thisx;
|
|
s32 pad;
|
|
CollisionHeader* colHeader = NULL;
|
|
|
|
Actor_ProcessInitChain(thisx, sInitChain);
|
|
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
|
|
|
|
this->type = thisx->params & 0xFF;
|
|
this->unk_169 = 0;
|
|
|
|
thisx->params = ((thisx->params) >> 8) & 0xFF;
|
|
|
|
Collider_InitCylinder(globalCtx, &this->collider);
|
|
Collider_SetCylinder(globalCtx, &this->collider, thisx, &sCylinderInit);
|
|
|
|
if (this->type == 0) {
|
|
if (Flags_GetSwitch(globalCtx, thisx->params)) {
|
|
Math_Vec3f_Copy(&thisx->home.pos, &D_8088BF60);
|
|
Math_Vec3f_Copy(&thisx->world.pos, &D_8088BF60);
|
|
this->timer = 60;
|
|
this->actionFunc = func_8088B5F4;
|
|
} else {
|
|
this->actionFunc = func_8088B268;
|
|
}
|
|
thisx->flags |= ACTOR_FLAG_4 | ACTOR_FLAG_5;
|
|
CollisionHeader_GetVirtual(&gFireTempleStoneBlock1Col, &colHeader);
|
|
} else {
|
|
CollisionHeader_GetVirtual(&gFireTempleStoneBlock2Col, &colHeader);
|
|
this->collider.dim.pos.x = thisx->home.pos.x;
|
|
this->collider.dim.pos.y = thisx->home.pos.y;
|
|
this->collider.dim.pos.z = thisx->home.pos.z;
|
|
this->actionFunc = func_8088B634;
|
|
}
|
|
|
|
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
|
|
this->timer = 0;
|
|
}
|
|
|
|
void BgHidanRock_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgHidanRock* this = (BgHidanRock*)thisx;
|
|
|
|
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
|
Collider_DestroyCylinder(globalCtx, &this->collider);
|
|
Audio_StopSfxByPos(&this->unk_170);
|
|
}
|
|
|
|
void func_8088B24C(BgHidanRock* this) {
|
|
this->dyna.actor.flags |= ACTOR_FLAG_4 | ACTOR_FLAG_5;
|
|
this->actionFunc = func_8088B990;
|
|
}
|
|
|
|
f32 D_8088BFC0 = 0.0f;
|
|
void func_8088B268(BgHidanRock* this, GlobalContext* globalCtx) {
|
|
f32 sp2C;
|
|
s32 temp_v1;
|
|
s32 frame;
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
if (this->dyna.unk_150 != 0.0f) {
|
|
if (this->timer == 0) {
|
|
if (D_8088BFC0 == 0.0f) {
|
|
if (this->dyna.unk_150 > 0.0f) {
|
|
D_8088BFC0 += 0.01f;
|
|
} else {
|
|
D_8088BFC0 -= 0.01f;
|
|
}
|
|
}
|
|
|
|
this->dyna.actor.speedXZ = this->dyna.actor.speedXZ + (CVar_GetS32("gFasterBlockPush", 0) * 0.3) + 0.5f;
|
|
this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 2.0f);
|
|
|
|
if (D_8088BFC0 > 0.0f) {
|
|
temp_v1 = Math_StepToF(&D_8088BFC0, 20.0f, this->dyna.actor.speedXZ);
|
|
} else {
|
|
temp_v1 = Math_StepToF(&D_8088BFC0, -20.0f, this->dyna.actor.speedXZ);
|
|
}
|
|
|
|
this->dyna.actor.world.pos.x = (Math_SinS(this->dyna.unk_158) * D_8088BFC0) + this->dyna.actor.home.pos.x;
|
|
this->dyna.actor.world.pos.z = (Math_CosS(this->dyna.unk_158) * D_8088BFC0) + this->dyna.actor.home.pos.z;
|
|
|
|
if (temp_v1) {
|
|
player->stateFlags2 &= ~0x10;
|
|
this->dyna.unk_150 = 0.0f;
|
|
this->dyna.actor.home.pos.x = this->dyna.actor.world.pos.x;
|
|
this->dyna.actor.home.pos.z = this->dyna.actor.world.pos.z;
|
|
D_8088BFC0 = 0.0f;
|
|
this->dyna.actor.speedXZ = 0.0f;
|
|
this->timer = 5 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 5);
|
|
}
|
|
|
|
func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
|
|
} else {
|
|
player->stateFlags2 &= ~0x10;
|
|
this->dyna.unk_150 = 0.0f;
|
|
if (this->timer != 0) {
|
|
this->timer--;
|
|
}
|
|
}
|
|
} else {
|
|
this->timer = 0;
|
|
}
|
|
|
|
sp2C = this->dyna.actor.world.pos.z - D_8088BF60.z;
|
|
if (sp2C < 0.5f) {
|
|
Flags_SetSwitch(globalCtx, this->dyna.actor.params);
|
|
Math_Vec3f_Copy(&this->dyna.actor.home.pos, &D_8088BF60);
|
|
this->dyna.actor.world.pos.x = D_8088BF60.x;
|
|
this->dyna.actor.world.pos.z = D_8088BF60.z;
|
|
this->dyna.actor.speedXZ = 0.0f;
|
|
D_8088BFC0 = 0.0f;
|
|
player->stateFlags2 &= ~0x10;
|
|
this->actionFunc = func_8088B79C;
|
|
}
|
|
|
|
frame = globalCtx->gameplayFrames & 0xFF;
|
|
if (globalCtx->gameplayFrames & 0x100) {
|
|
this->unk_16C = 0.0f;
|
|
} else if (frame < 128) {
|
|
this->unk_16C = sinf(frame * (4 * 0.001f * M_PI)) * 19.625f;
|
|
} else if (frame < 230) {
|
|
this->unk_16C = 19.625f;
|
|
} else {
|
|
this->unk_16C -= 1.0f;
|
|
this->unk_16C = CLAMP_MIN(this->unk_16C, 0.0f);
|
|
}
|
|
|
|
if (sp2C < 100.0f) {
|
|
this->unk_16C = CLAMP_MAX(this->unk_16C, 6.125f);
|
|
}
|
|
}
|
|
|
|
void func_8088B5F4(BgHidanRock* this, GlobalContext* globalCtx) {
|
|
if (this->timer != 0) {
|
|
this->timer--;
|
|
}
|
|
|
|
if (this->timer == 0) {
|
|
func_8088B24C(this);
|
|
}
|
|
}
|
|
|
|
void func_8088B634(BgHidanRock* this, GlobalContext* globalCtx) {
|
|
if (func_8004356C(&this->dyna)) {
|
|
this->timer = 20;
|
|
this->dyna.actor.world.rot.y = Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x4000;
|
|
this->actionFunc = func_8088B69C;
|
|
}
|
|
}
|
|
|
|
void func_8088B69C(BgHidanRock* this, GlobalContext* globalCtx) {
|
|
if (this->timer != 0) {
|
|
this->timer--;
|
|
}
|
|
|
|
if (this->timer != 0) {
|
|
this->dyna.actor.world.pos.x =
|
|
this->dyna.actor.home.pos.x + 5.0f * Math_SinS(this->dyna.actor.world.rot.y + this->timer * 0x4000);
|
|
this->dyna.actor.world.pos.z =
|
|
this->dyna.actor.home.pos.z + 5.0f * Math_CosS(this->dyna.actor.world.rot.y + this->timer * 0x4000);
|
|
} else {
|
|
this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x;
|
|
this->dyna.actor.world.pos.z = this->dyna.actor.home.pos.z;
|
|
func_8088B24C(this);
|
|
}
|
|
|
|
if (!(this->timer % 4)) {
|
|
func_800AA000(this->dyna.actor.xyzDistToPlayerSq, 0xB4, 0x0A, 0x64);
|
|
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_SHAKE);
|
|
}
|
|
}
|
|
|
|
void func_8088B79C(BgHidanRock* this, GlobalContext* globalCtx) {
|
|
this->timer--;
|
|
if (this->dyna.actor.bgCheckFlags & 2) {
|
|
if (this->type == 0) {
|
|
this->timer = 60;
|
|
this->actionFunc = func_8088B5F4;
|
|
} else {
|
|
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - 15.0f;
|
|
this->actionFunc = func_8088B90C;
|
|
this->dyna.actor.flags &= ~(ACTOR_FLAG_4 | ACTOR_FLAG_5);
|
|
}
|
|
|
|
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
|
|
Audio_PlayActorSound2(
|
|
&this->dyna.actor,
|
|
SurfaceType_GetSfx(&globalCtx->colCtx, this->dyna.actor.floorPoly, this->dyna.actor.floorBgId) + 0x800);
|
|
}
|
|
|
|
this->unk_16C -= 0.5f;
|
|
this->unk_16C = CLAMP_MIN(this->unk_16C, 0.0f);
|
|
|
|
if (this->type == 0) {
|
|
if (func_8004356C(&this->dyna)) {
|
|
if (this->unk_169 == 0) {
|
|
this->unk_169 = 3;
|
|
}
|
|
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_FIRE_PLATFORM);
|
|
} else if (!func_8004356C(&this->dyna)) {
|
|
if (this->unk_169 != 0) {
|
|
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0);
|
|
}
|
|
this->unk_169 = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_8088B90C(BgHidanRock* this, GlobalContext* globalCtx) {
|
|
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 1.0f)) {
|
|
this->actionFunc = func_8088B634;
|
|
}
|
|
}
|
|
|
|
void func_8088B954(BgHidanRock* this, GlobalContext* globalCtx) {
|
|
if (this->timer != 0) {
|
|
this->timer--;
|
|
}
|
|
|
|
if (this->timer == 0) {
|
|
this->actionFunc = func_8088B79C;
|
|
this->dyna.actor.velocity.y = 0.0f;
|
|
}
|
|
}
|
|
|
|
void func_8088B990(BgHidanRock* this, GlobalContext* globalCtx) {
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
this->timer++;
|
|
if (this->dyna.unk_150 != 0.0f) {
|
|
this->dyna.actor.speedXZ = 0.0f;
|
|
player->stateFlags2 &= ~0x10;
|
|
}
|
|
|
|
if ((this->type == 0 && (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 1820.0f,
|
|
0.25f, 20.0f, 0.5f) < 0.1f)) ||
|
|
((this->type != 0) && (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 480.0,
|
|
0.25f, 20.0f, 0.5f) < 0.1f))) {
|
|
if (this->type == 0) {
|
|
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
|
|
}
|
|
this->timer = 20;
|
|
this->actionFunc = func_8088B954;
|
|
}
|
|
|
|
this->unk_16C = (this->dyna.actor.world.pos.y + 50.0f - this->dyna.actor.home.pos.y + 40.0f) / 80.0f;
|
|
if (this->type == 0) {
|
|
if (func_8004356C(&this->dyna)) {
|
|
if (this->unk_169 == 0) {
|
|
this->unk_169 = 3;
|
|
}
|
|
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_FIRE_PLATFORM);
|
|
} else if (!func_8004356C(&this->dyna)) {
|
|
if (this->unk_169 != 0) {
|
|
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON0);
|
|
}
|
|
this->unk_169 = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BgHidanRock_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgHidanRock* this = (BgHidanRock*)thisx;
|
|
|
|
this->actionFunc(this, globalCtx);
|
|
if (this->actionFunc == func_8088B79C) {
|
|
Actor_MoveForward(&this->dyna.actor);
|
|
Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 0.0f, 0.0f, 0.0f, 4);
|
|
}
|
|
|
|
if (this->unk_16C > 0.0f) {
|
|
this->collider.dim.height = sCylinderInit.dim.height * this->unk_16C;
|
|
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
|
}
|
|
}
|
|
|
|
static void* sVerticalFlamesTexs[] = {
|
|
gFireTempleBigVerticalFlame0Tex, gFireTempleBigVerticalFlame1Tex, gFireTempleBigVerticalFlame2Tex,
|
|
gFireTempleBigVerticalFlame3Tex, gFireTempleBigVerticalFlame4Tex, gFireTempleBigVerticalFlame5Tex,
|
|
gFireTempleBigVerticalFlame6Tex, gFireTempleBigVerticalFlame7Tex,
|
|
};
|
|
|
|
void func_8088BC40(GlobalContext* globalCtx, BgHidanRock* this) {
|
|
s32 pad;
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14);
|
|
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x01, 255, 255, 0, 150);
|
|
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 255);
|
|
|
|
if (this->type == 0) {
|
|
Matrix_Translate(D_8088BF60.x, D_8088BF60.y - 40.0f, D_8088BF60.z, MTXMODE_NEW);
|
|
} else {
|
|
Matrix_Translate(this->dyna.actor.home.pos.x, this->dyna.actor.home.pos.y - 40.0f, this->dyna.actor.home.pos.z,
|
|
MTXMODE_NEW);
|
|
}
|
|
|
|
Matrix_RotateZYX(0, Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000, 0, MTXMODE_APPLY);
|
|
Matrix_Translate(-10.5f, 0.0f, 0.0f, MTXMODE_APPLY);
|
|
Matrix_Scale(6.0f, this->unk_16C, 6.0f, MTXMODE_APPLY);
|
|
|
|
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sVerticalFlamesTexs[globalCtx->gameplayFrames & 7]));
|
|
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
gSPDisplayList(POLY_XLU_DISP++, gFireTempleBigVerticalFlameDL);
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
}
|
|
|
|
void BgHidanRock_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgHidanRock* this = (BgHidanRock*)thisx;
|
|
s32 pad;
|
|
|
|
if (this->type == 0) {
|
|
Gfx_DrawDListOpa(globalCtx, gFireTempleStoneBlock1DL);
|
|
} else {
|
|
Gfx_DrawDListOpa(globalCtx, gFireTempleStoneBlock2DL);
|
|
}
|
|
|
|
if (this->unk_16C > 0.0f) {
|
|
if (this->type == 0) {
|
|
SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->viewProjectionMtxF, &D_8088BF60, &this->unk_170);
|
|
} else {
|
|
SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->viewProjectionMtxF, &this->dyna.actor.home.pos, &this->unk_170);
|
|
}
|
|
|
|
func_80078914(&this->unk_170, NA_SE_EV_FIRE_PILLAR - SFX_FLAG);
|
|
func_8088BC40(globalCtx, this);
|
|
}
|
|
}
|
|
|
|
void BgHidanRock_Reset(void) {
|
|
D_8088BFC0 = 0;
|
|
} |