mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
413 lines
14 KiB
C
413 lines
14 KiB
C
/*
|
|
* File: z_bg_hidan_hamstep.c
|
|
* Overlay: ovl_Bg_Hidan_Hamstep
|
|
* Description: Stone Steps and Platforms (Fire Temple)
|
|
*/
|
|
|
|
#include "z_bg_hidan_hamstep.h"
|
|
#include "objects/object_hidan_objects/object_hidan_objects.h"
|
|
|
|
#define FLAGS 0
|
|
|
|
void BgHidanHamstep_Init(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgHidanHamstep_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgHidanHamstep_Update(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgHidanHamstep_Draw(Actor* thisx, GlobalContext* globalCtx);
|
|
|
|
void func_808887C4(BgHidanHamstep* this, GlobalContext* globalCtx);
|
|
void func_80888860(BgHidanHamstep* this, GlobalContext* globalCtx);
|
|
void func_808889B8(BgHidanHamstep* this, GlobalContext* globalCtx);
|
|
void func_80888A58(BgHidanHamstep* this, GlobalContext* globalCtx);
|
|
void BgHidanHamstep_DoNothing(BgHidanHamstep* this, GlobalContext* globalCtx);
|
|
|
|
static f32 sYPosOffsets[] = {
|
|
-20.0f, -120.0f, -220.0f, -320.0f, -420.0f,
|
|
};
|
|
|
|
static ColliderTrisElementInit sTrisElementsInit[2] = {
|
|
{
|
|
{
|
|
ELEMTYPE_UNK0,
|
|
{ 0x00000000, 0x00, 0x00 },
|
|
{ 0x40000040, 0x00, 0x00 },
|
|
TOUCH_NONE,
|
|
BUMP_ON,
|
|
OCELEM_NONE,
|
|
},
|
|
{ { { -20.0f, 3.0f, -20.0f }, { -20.0f, 3.0f, 20.0f }, { 20.0f, 3.0f, 20.0f } } },
|
|
},
|
|
{
|
|
{
|
|
ELEMTYPE_UNK0,
|
|
{ 0x00000000, 0x00, 0x00 },
|
|
{ 0x40000040, 0x00, 0x00 },
|
|
TOUCH_NONE,
|
|
BUMP_ON,
|
|
OCELEM_NONE,
|
|
},
|
|
{ { { 20.0f, 3.0f, 20.0f }, { 20.0f, 3.0f, -20.0f }, { -20.0f, 3.0f, -20.0f } } },
|
|
},
|
|
};
|
|
|
|
static ColliderTrisInit sTrisInit = {
|
|
{
|
|
COLTYPE_NONE,
|
|
AT_NONE,
|
|
AC_ON | AC_TYPE_PLAYER,
|
|
OC1_NONE,
|
|
OC2_NONE,
|
|
COLSHAPE_TRIS,
|
|
},
|
|
2,
|
|
sTrisElementsInit,
|
|
};
|
|
|
|
const ActorInit Bg_Hidan_Hamstep_InitVars = {
|
|
ACTOR_BG_HIDAN_HAMSTEP,
|
|
ACTORCAT_BG,
|
|
FLAGS,
|
|
OBJECT_HIDAN_OBJECTS,
|
|
sizeof(BgHidanHamstep),
|
|
(ActorFunc)BgHidanHamstep_Init,
|
|
(ActorFunc)BgHidanHamstep_Destroy,
|
|
(ActorFunc)BgHidanHamstep_Update,
|
|
(ActorFunc)BgHidanHamstep_Draw,
|
|
NULL,
|
|
};
|
|
|
|
static BgHidanHamstepActionFunc sActionFuncs[] = {
|
|
func_808887C4, func_80888860, func_808889B8, func_80888A58, BgHidanHamstep_DoNothing,
|
|
};
|
|
|
|
static InitChainEntry sInitChain[] = {
|
|
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
|
|
};
|
|
|
|
static f32 sEffectPositions[][2] = {
|
|
{ -100.0f, 40.0f }, { 100.0f, 40.0f }, { -100.0f, 0.0f }, { 100.0f, 0.0f },
|
|
{ -100.0f, -40.0f }, { 100.0f, 40.0f }, { -100.0f, -80.0f }, { -50.0f, -80.0f },
|
|
{ 0.0f, -80.0f }, { 50.0f, -80.0f }, { 100.0f, -80.0f },
|
|
};
|
|
|
|
void BgHidanHamstep_SetupAction(BgHidanHamstep* this, s32 action) {
|
|
this->action = action;
|
|
this->actionFunc = sActionFuncs[action];
|
|
}
|
|
|
|
s32 BgHidanHamstep_SpawnChildren(BgHidanHamstep* this, GlobalContext* globalCtx2) {
|
|
BgHidanHamstep* step = this;
|
|
s32 i;
|
|
Vec3f pos;
|
|
f32 sin;
|
|
f32 cos;
|
|
s16 params;
|
|
GlobalContext* globalCtx = globalCtx2;
|
|
|
|
pos = pos; // Required to match
|
|
pos.y = this->dyna.actor.home.pos.y - 100.0f;
|
|
sin = Math_SinS(this->dyna.actor.shape.rot.y + 0x8000);
|
|
cos = Math_CosS(this->dyna.actor.shape.rot.y + 0x8000);
|
|
|
|
for (i = 0; i < 5; i++) {
|
|
pos.x = (((i * 160.0f) + 60.0f) * sin) + this->dyna.actor.home.pos.x;
|
|
pos.z = (((i * 160.0f) + 60.0f) * cos) + this->dyna.actor.home.pos.z;
|
|
|
|
params = (i + 1) & 0xFF;
|
|
params |= (this->dyna.actor.params & 0xFF00);
|
|
|
|
step = (BgHidanHamstep*)Actor_SpawnAsChild(
|
|
&globalCtx->actorCtx, &step->dyna.actor, globalCtx, ACTOR_BG_HIDAN_HAMSTEP, pos.x, pos.y, pos.z,
|
|
this->dyna.actor.world.rot.x, this->dyna.actor.world.rot.y, this->dyna.actor.world.rot.z, params);
|
|
|
|
if (step == NULL) {
|
|
return 0;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void BgHidanHamstep_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgHidanHamstep* this = (BgHidanHamstep*)thisx;
|
|
s32 pad;
|
|
CollisionHeader* colHeader = NULL;
|
|
Vec3f sp48[3];
|
|
s32 i;
|
|
s32 i2;
|
|
BgHidanHamstep* step;
|
|
|
|
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
|
|
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
|
|
|
|
if ((this->dyna.actor.params & 0xFF) == 0) {
|
|
Collider_InitTris(globalCtx, &this->collider);
|
|
Collider_SetTris(globalCtx, &this->collider, &this->dyna.actor, &sTrisInit, this->colliderItems);
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
for (i2 = 0; i2 < 3; i2++) {
|
|
sp48[i2].x = sTrisInit.elements[i].dim.vtx[i2].x + this->dyna.actor.home.pos.x;
|
|
sp48[i2].y = sTrisInit.elements[i].dim.vtx[i2].y + this->dyna.actor.home.pos.y;
|
|
sp48[i2].z = sTrisInit.elements[i].dim.vtx[i2].z + this->dyna.actor.home.pos.z;
|
|
}
|
|
Collider_SetTrisVertices(&this->collider, i, &sp48[0], &sp48[1], &sp48[2]);
|
|
}
|
|
}
|
|
|
|
if ((this->dyna.actor.params & 0xFF) == 0) {
|
|
CollisionHeader_GetVirtual(&gFireTempleStoneStep1Col, &colHeader);
|
|
} else {
|
|
CollisionHeader_GetVirtual(&gFireTempleStoneStep2Col, &colHeader);
|
|
}
|
|
|
|
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
|
|
|
|
if (Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8) & 0xFF)) {
|
|
if ((this->dyna.actor.params & 0xFF) == 0) {
|
|
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + (-20.0f);
|
|
BgHidanHamstep_SetupAction(this, 4);
|
|
} else {
|
|
this->dyna.actor.world.pos.y =
|
|
sYPosOffsets[(this->dyna.actor.params & 0xFF) - 1] + this->dyna.actor.home.pos.y;
|
|
BgHidanHamstep_SetupAction(this, 4);
|
|
}
|
|
} else if ((this->dyna.actor.params & 0xFF) == 0) {
|
|
BgHidanHamstep_SetupAction(this, 0);
|
|
} else {
|
|
BgHidanHamstep_SetupAction(this, 2);
|
|
}
|
|
|
|
this->dyna.actor.gravity = -1.2f;
|
|
this->dyna.actor.minVelocityY = -12.0f;
|
|
|
|
if ((this->dyna.actor.params & 0xFF) == 0) {
|
|
// "Fire Temple Object [Hammer Step] appears"
|
|
osSyncPrintf("◯◯◯炎の神殿オブジェクト【ハンマーステップ】出現\n");
|
|
if (BgHidanHamstep_SpawnChildren(this, globalCtx) == 0) {
|
|
step = this;
|
|
|
|
// "[Hammer Step] I can't create a step!"
|
|
osSyncPrintf("【ハンマーステップ】 足場産れない!!\n");
|
|
osSyncPrintf("%s %d\n", __FILE__, __LINE__);
|
|
|
|
while (step != NULL) {
|
|
Actor_Kill(&step->dyna.actor);
|
|
step = (BgHidanHamstep*)step->dyna.actor.child;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BgHidanHamstep_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgHidanHamstep* this = (BgHidanHamstep*)thisx;
|
|
|
|
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
|
|
|
if ((this->dyna.actor.params & 0xFF) == 0) {
|
|
Collider_DestroyTris(globalCtx, &this->collider);
|
|
}
|
|
}
|
|
|
|
void func_808884C8(BgHidanHamstep* step, GlobalContext* globalCtx) {
|
|
Vec3f pos = step->dyna.actor.world.pos;
|
|
s32 i;
|
|
f32 sin;
|
|
f32 cos;
|
|
|
|
pos.y -= 20.0f;
|
|
|
|
func_80033480(globalCtx, &pos, 0.0f, 0, 600, 300, 0);
|
|
|
|
sin = Math_SinS(step->dyna.actor.shape.rot.y + 0x8000);
|
|
cos = Math_CosS(step->dyna.actor.shape.rot.y + 0x8000);
|
|
|
|
pos.y = step->dyna.actor.world.pos.y;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(sEffectPositions); i++) {
|
|
pos.x = (sEffectPositions[i][1] * sin) + (sEffectPositions[i][0] * cos) + step->dyna.actor.world.pos.x;
|
|
pos.z = ((sEffectPositions[i][1] * cos) - (sEffectPositions[i][0] * sin)) + step->dyna.actor.world.pos.z;
|
|
func_80033480(globalCtx, &pos, 0.0f, 0, 150, 150, 0);
|
|
}
|
|
}
|
|
|
|
void func_80888638(BgHidanHamstep* this, GlobalContext* globalCtx) {
|
|
BgHidanHamstep* child = (BgHidanHamstep*)this->dyna.actor.child;
|
|
|
|
while (child != NULL) {
|
|
if ((child->dyna.actor.params & 0xFF) != 0) {
|
|
func_808884C8(child, globalCtx);
|
|
}
|
|
child = (BgHidanHamstep*)child->dyna.actor.child;
|
|
}
|
|
}
|
|
|
|
void func_80888694(BgHidanHamstep* this, BgHidanHamstep* parent) {
|
|
BgHidanHamstep* child;
|
|
|
|
if ((this->dyna.actor.params & 0xFF) >= 2) {
|
|
if (parent->dyna.actor.world.pos.y < this->dyna.actor.world.pos.y) {
|
|
this->dyna.actor.world.pos.y = parent->dyna.actor.world.pos.y;
|
|
} else if ((this->dyna.actor.world.pos.y - parent->dyna.actor.world.pos.y) < -100.0f) {
|
|
this->dyna.actor.world.pos.y = parent->dyna.actor.world.pos.y - 100.0f;
|
|
}
|
|
}
|
|
|
|
child = (BgHidanHamstep*)this->dyna.actor.child;
|
|
|
|
while (child != NULL) {
|
|
if (this->dyna.actor.world.pos.y < child->dyna.actor.world.pos.y) {
|
|
child->dyna.actor.world.pos.y = this->dyna.actor.world.pos.y;
|
|
}
|
|
child = (BgHidanHamstep*)child->dyna.actor.child;
|
|
}
|
|
}
|
|
|
|
void func_80888734(BgHidanHamstep* this) {
|
|
BgHidanHamstep* parent = (BgHidanHamstep*)this->dyna.actor.parent;
|
|
f32 frameDivisor = R_UPDATE_RATE * 0.5f;
|
|
|
|
if (parent != NULL) {
|
|
this->dyna.actor.velocity.y = parent->dyna.actor.velocity.y;
|
|
|
|
if ((this->dyna.actor.params & 0xFF) == 1) {
|
|
this->dyna.actor.world.pos.y = parent->dyna.actor.world.pos.y - 100.0f;
|
|
} else {
|
|
this->dyna.actor.world.pos.y += (this->dyna.actor.velocity.y * frameDivisor);
|
|
}
|
|
|
|
func_80888694(this, parent);
|
|
}
|
|
}
|
|
|
|
void func_808887C4(BgHidanHamstep* this, GlobalContext* globalCtx) {
|
|
if (this->collider.base.acFlags & AC_HIT) {
|
|
OnePointCutscene_Init(globalCtx, 3310, 100, &this->dyna.actor, MAIN_CAM);
|
|
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_HAMMER_SWITCH);
|
|
this->collider.base.acFlags = AC_NONE;
|
|
BgHidanHamstep_SetupAction(this, 1);
|
|
Flags_SetSwitch(globalCtx, (this->dyna.actor.params >> 8) & 0xFF);
|
|
} else {
|
|
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
|
}
|
|
}
|
|
|
|
void func_80888860(BgHidanHamstep* this, GlobalContext* globalCtx) {
|
|
s32 pad;
|
|
s32 pad2;
|
|
s32 quakeIndex;
|
|
|
|
Actor_MoveForward(&this->dyna.actor);
|
|
|
|
if (((this->dyna.actor.world.pos.y - this->dyna.actor.home.pos.y) < (-20.0f - this->dyna.actor.minVelocityY)) &&
|
|
(this->dyna.actor.velocity.y <= 0.0f)) {
|
|
this->unk_244++;
|
|
|
|
if (this->unk_244 >= 7) {
|
|
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + -20.0f;
|
|
BgHidanHamstep_SetupAction(this, 4);
|
|
} else {
|
|
this->dyna.actor.velocity.y *= -0.24f;
|
|
|
|
|
|
if (this->unk_244 == 1) {
|
|
quakeIndex = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3);
|
|
Quake_SetSpeed(quakeIndex, -15536);
|
|
Quake_SetQuakeValues(quakeIndex, 0, 0, 500, 0);
|
|
Quake_SetCountdown(quakeIndex, 20);
|
|
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
|
|
func_800AA000(this->dyna.actor.xyzDistToPlayerSq, 255, 20, 150);
|
|
func_80888638(this, globalCtx);
|
|
osSyncPrintf("A(%d)\n", this->dyna.actor.params);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_808889B8(BgHidanHamstep* this, GlobalContext* globalCtx) {
|
|
s32 pad;
|
|
BgHidanHamstep* parent = (BgHidanHamstep*)this->dyna.actor.parent;
|
|
|
|
func_80888734(this);
|
|
|
|
if ((parent->action == 4) || ((parent->action == 3) && (parent->unk_244 >= 5))) {
|
|
if ((this->dyna.actor.params & 0xFF) == 1) {
|
|
this->dyna.actor.world.pos.y =
|
|
sYPosOffsets[(this->dyna.actor.params & 0xFF) - 1] + this->dyna.actor.home.pos.y;
|
|
BgHidanHamstep_SetupAction(this, 4);
|
|
} else {
|
|
BgHidanHamstep_SetupAction(this, 3);
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_80888A58(BgHidanHamstep* this, GlobalContext* globalCtx) {
|
|
s32 pad;
|
|
s32 pad2;
|
|
s32 quakeIndex;
|
|
|
|
Actor_MoveForward(&this->dyna.actor);
|
|
func_80888694(this, (BgHidanHamstep*)this->dyna.actor.parent);
|
|
|
|
if (((this->dyna.actor.params & 0xFF) <= 0) || ((this->dyna.actor.params & 0xFF) >= 6)) {
|
|
// "[Hammer Step] arg_data strange (arg_data = %d)"
|
|
osSyncPrintf("【ハンマーステップ】 arg_data おかしい (arg_data = %d)", this->dyna.actor.params);
|
|
osSyncPrintf("%s %d\n", __FILE__, __LINE__);
|
|
}
|
|
|
|
if (((this->dyna.actor.world.pos.y - this->dyna.actor.home.pos.y) <=
|
|
sYPosOffsets[(this->dyna.actor.params & 0xFF) - 1]) &&
|
|
(this->dyna.actor.velocity.y <= 0.0f)) {
|
|
this->unk_244++;
|
|
|
|
if (this->unk_244 >= 7) {
|
|
this->dyna.actor.world.pos.y =
|
|
sYPosOffsets[(this->dyna.actor.params & 0xFF) - 1] + this->dyna.actor.home.pos.y;
|
|
BgHidanHamstep_SetupAction(this, 3);
|
|
} else {
|
|
this->dyna.actor.velocity.y *= -0.24f;
|
|
|
|
|
|
if (this->unk_244 == 1) {
|
|
quakeIndex = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3);
|
|
Quake_SetSpeed(quakeIndex, -15536);
|
|
Quake_SetQuakeValues(quakeIndex, 20, 1, 0, 0);
|
|
Quake_SetCountdown(quakeIndex, 7);
|
|
|
|
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
|
|
func_800AA000(10000.0f, 255, 20, 150);
|
|
func_808884C8(this, globalCtx);
|
|
|
|
if ((this->dyna.actor.params & 0xFF) == 5) {
|
|
func_80078884(NA_SE_SY_CORRECT_CHIME);
|
|
}
|
|
|
|
osSyncPrintf("B(%d)\n", this->dyna.actor.params);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BgHidanHamstep_DoNothing(BgHidanHamstep* this, GlobalContext* globalCtx) {
|
|
}
|
|
|
|
void BgHidanHamstep_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgHidanHamstep* this = (BgHidanHamstep*)thisx;
|
|
|
|
this->actionFunc(this, globalCtx);
|
|
}
|
|
|
|
void BgHidanHamstep_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
func_80093D18(globalCtx->state.gfxCtx);
|
|
|
|
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
if ((thisx->params & 0xFF) == 0) {
|
|
gSPDisplayList(POLY_OPA_DISP++, gFireTempleStoneStep1DL);
|
|
} else {
|
|
gSPDisplayList(POLY_OPA_DISP++, gFireTempleStoneStep2DL);
|
|
}
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
}
|