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https://github.com/HarbourMasters/Shipwright.git
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6b0338a37d
* zret: Documentation pass on scene/room commands #1226 * Update OTR scene * zret: Document the lens system #1079 * zret: Misc. doc/cleanup 4 #1093 * zret: Fix misc 8 #1150 * zret: Document Distortions from z_camera and z_view #1102
65 lines
1.8 KiB
C
65 lines
1.8 KiB
C
/*
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* File: z_bg_gnd_nisekabe.c
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* Overlay: ovl_Bg_Gnd_Nisekabe
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* Description: Ganon's Castle Fake Wall
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*/
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#include "z_bg_gnd_nisekabe.h"
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#include "objects/object_demo_kekkai/object_demo_kekkai.h"
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#define FLAGS ACTOR_FLAG_4
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void BgGndNisekabe_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgGndNisekabe_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgGndNisekabe_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgGndNisekabe_Draw(Actor* thisx, GlobalContext* globalCtx);
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const ActorInit Bg_Gnd_Nisekabe_InitVars = {
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ACTOR_BG_GND_NISEKABE,
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ACTORCAT_PROP,
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FLAGS,
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OBJECT_DEMO_KEKKAI,
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sizeof(BgGndNisekabe),
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(ActorFunc)BgGndNisekabe_Init,
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(ActorFunc)BgGndNisekabe_Destroy,
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(ActorFunc)BgGndNisekabe_Update,
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(ActorFunc)BgGndNisekabe_Draw,
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NULL,
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};
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void BgGndNisekabe_Init(Actor* thisx, GlobalContext* globalCtx) {
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BgGndNisekabe* this = (BgGndNisekabe*)thisx;
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Actor_SetScale(&this->actor, 0.1);
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this->actor.uncullZoneForward = 3000.0;
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}
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void BgGndNisekabe_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void BgGndNisekabe_Update(Actor* thisx, GlobalContext* globalCtx) {
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BgGndNisekabe* this = (BgGndNisekabe*)thisx;
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if (globalCtx->actorCtx.lensActive) {
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this->actor.flags |= ACTOR_FLAG_7;
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} else {
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this->actor.flags &= ~ACTOR_FLAG_7;
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}
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}
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void BgGndNisekabe_Draw(Actor* thisx, GlobalContext* globalCtx) {
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static Gfx* dLists[] = {
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gLightTrialFakeWallDL,
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gGanonsCastleUnusedFakeWallDL,
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gGanonsCastleScrubsFakeWallDL,
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};
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BgGndNisekabe* this = (BgGndNisekabe*)thisx;
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u32 index = this->actor.params & 0xFF;
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if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_7)) {
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Gfx_DrawDListXlu(globalCtx, dLists[index]);
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} else {
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Gfx_DrawDListOpa(globalCtx, dLists[index]);
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}
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}
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