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https://github.com/HarbourMasters/Shipwright.git
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92 lines
3.8 KiB
C
92 lines
3.8 KiB
C
#ifndef OBJECTS_OBJECT_KZ_H
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#define OBJECTS_OBJECT_KZ_H 1
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#include "align_asset_macro.h"
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#define dgKzMweepAnim "__OTR__objects/object_kz/gKzMweepAnim"
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static const ALIGN_ASSET(2) char gKzMweepAnim[] = dgKzMweepAnim;
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#define dgKzIdleAnim "__OTR__objects/object_kz/gKzIdleAnim"
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static const ALIGN_ASSET(2) char gKzIdleAnim[] = dgKzIdleAnim;
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#define dgKzTLUT "__OTR__objects/object_kz/gKzTLUT"
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static const ALIGN_ASSET(2) char gKzTLUT[] = dgKzTLUT;
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#define dgKzEyeTLUT "__OTR__objects/object_kz/gKzEyeTLUT"
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static const ALIGN_ASSET(2) char gKzEyeTLUT[] = dgKzEyeTLUT;
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#define dgKzFaceScalesTex "__OTR__objects/object_kz/gKzFaceScalesTex"
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static const ALIGN_ASSET(2) char gKzFaceScalesTex[] = dgKzFaceScalesTex;
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#define dgKzSkinGradient1Tex "__OTR__objects/object_kz/gKzSkinGradient1Tex"
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static const ALIGN_ASSET(2) char gKzSkinGradient1Tex[] = dgKzSkinGradient1Tex;
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#define dgKzCrownTex "__OTR__objects/object_kz/gKzCrownTex"
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static const ALIGN_ASSET(2) char gKzCrownTex[] = dgKzCrownTex;
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#define dgKzSkinGradient2Tex "__OTR__objects/object_kz/gKzSkinGradient2Tex"
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static const ALIGN_ASSET(2) char gKzSkinGradient2Tex[] = dgKzSkinGradient2Tex;
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#define dobject_kz_Tex_001430 "__OTR__objects/object_kz/object_kz_Tex_001430"
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static const ALIGN_ASSET(2) char object_kz_Tex_001430[] = dobject_kz_Tex_001430;
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#define dgKzEyeOpenTex "__OTR__objects/object_kz/gKzEyeOpenTex"
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static const ALIGN_ASSET(2) char gKzEyeOpenTex[] = dgKzEyeOpenTex;
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#define dgKzEyeHalfTex "__OTR__objects/object_kz/gKzEyeHalfTex"
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static const ALIGN_ASSET(2) char gKzEyeHalfTex[] = dgKzEyeHalfTex;
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#define dgKzEyeClosedTex "__OTR__objects/object_kz/gKzEyeClosedTex"
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static const ALIGN_ASSET(2) char gKzEyeClosedTex[] = dgKzEyeClosedTex;
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#define dgKzEyeOpen2Tex "__OTR__objects/object_kz/gKzEyeOpen2Tex"
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static const ALIGN_ASSET(2) char gKzEyeOpen2Tex[] = dgKzEyeOpen2Tex;
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#define dgKzHandAndFootTex "__OTR__objects/object_kz/gKzHandAndFootTex"
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static const ALIGN_ASSET(2) char gKzHandAndFootTex[] = dgKzHandAndFootTex;
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#define dobject_kz_Tex_002570 "__OTR__objects/object_kz/object_kz_Tex_002570"
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static const ALIGN_ASSET(2) char object_kz_Tex_002570[] = dobject_kz_Tex_002570;
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#define dgKzCloakOutlineTex "__OTR__objects/object_kz/gKzCloakOutlineTex"
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static const ALIGN_ASSET(2) char gKzCloakOutlineTex[] = dgKzCloakOutlineTex;
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#define dgKzCloakAndTorsoDL "__OTR__objects/object_kz/gKzCloakAndTorsoDL"
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static const ALIGN_ASSET(2) char gKzCloakAndTorsoDL[] = dgKzCloakAndTorsoDL;
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#define dgKzHeadDL "__OTR__objects/object_kz/gKzHeadDL"
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static const ALIGN_ASSET(2) char gKzHeadDL[] = dgKzHeadDL;
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#define dgKzRightHandDL "__OTR__objects/object_kz/gKzRightHandDL"
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static const ALIGN_ASSET(2) char gKzRightHandDL[] = dgKzRightHandDL;
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#define dgKzLeftHandDL "__OTR__objects/object_kz/gKzLeftHandDL"
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static const ALIGN_ASSET(2) char gKzLeftHandDL[] = dgKzLeftHandDL;
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#define dgKzPelvisDL "__OTR__objects/object_kz/gKzPelvisDL"
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static const ALIGN_ASSET(2) char gKzPelvisDL[] = dgKzPelvisDL;
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#define dgKzRightThighDL "__OTR__objects/object_kz/gKzRightThighDL"
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static const ALIGN_ASSET(2) char gKzRightThighDL[] = dgKzRightThighDL;
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#define dgKzRightLegDL "__OTR__objects/object_kz/gKzRightLegDL"
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static const ALIGN_ASSET(2) char gKzRightLegDL[] = dgKzRightLegDL;
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#define dgKzRightFootDL "__OTR__objects/object_kz/gKzRightFootDL"
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static const ALIGN_ASSET(2) char gKzRightFootDL[] = dgKzRightFootDL;
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#define dgKzLeftThighDL "__OTR__objects/object_kz/gKzLeftThighDL"
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static const ALIGN_ASSET(2) char gKzLeftThighDL[] = dgKzLeftThighDL;
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#define dgKzLeftLegDL "__OTR__objects/object_kz/gKzLeftLegDL"
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static const ALIGN_ASSET(2) char gKzLeftLegDL[] = dgKzLeftLegDL;
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#define dgKzLeftFootDL "__OTR__objects/object_kz/gKzLeftFootDL"
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static const ALIGN_ASSET(2) char gKzLeftFootDL[] = dgKzLeftFootDL;
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#define dgKzSkel "__OTR__objects/object_kz/gKzSkel"
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static const ALIGN_ASSET(2) char gKzSkel[] = dgKzSkel;
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#endif // OBJECTS_OBJECT_KZ_H
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