mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 01:42:19 -05:00
d0041d28ea
* implement dlist patching for authentic texture overflows * add overflow patch to deku stick; move toggle
288 lines
15 KiB
C
288 lines
15 KiB
C
#pragma once
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#include "align_asset_macro.h"
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#define dobject_ik_Skel_000380 "__OTR__objects/object_ik/object_ik_Skel_000380"
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static const ALIGN_ASSET(2) char object_ik_Skel_000380[] = dobject_ik_Skel_000380;
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#define dobject_ik_Skel_000660 "__OTR__objects/object_ik/object_ik_Skel_000660"
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static const ALIGN_ASSET(2) char object_ik_Skel_000660[] = dobject_ik_Skel_000660;
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#define dobject_ik_Skel_000C90 "__OTR__objects/object_ik/object_ik_Skel_000C90"
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static const ALIGN_ASSET(2) char object_ik_Skel_000C90[] = dobject_ik_Skel_000C90;
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#define dobject_ik_Skel_000900 "__OTR__objects/object_ik/object_ik_Skel_000900"
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static const ALIGN_ASSET(2) char object_ik_Skel_000900[] = dobject_ik_Skel_000900;
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#define dobject_ik_Skel_000F30 "__OTR__objects/object_ik/object_ik_Skel_000F30"
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static const ALIGN_ASSET(2) char object_ik_Skel_000F30[] = dobject_ik_Skel_000F30;
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#define dobject_ik_Skel_01EB40 "__OTR__objects/object_ik/object_ik_Skel_01EB40"
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static const ALIGN_ASSET(2) char object_ik_Skel_01EB40[] = dobject_ik_Skel_01EB40;
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#define dobject_ik_Skel_01EE60 "__OTR__objects/object_ik/object_ik_Skel_01EE60"
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static const ALIGN_ASSET(2) char object_ik_Skel_01EE60[] = dobject_ik_Skel_01EE60;
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#define dobject_ik_Skel_01E178 "__OTR__objects/object_ik/object_ik_Skel_01E178"
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static const ALIGN_ASSET(2) char object_ik_Skel_01E178[] = dobject_ik_Skel_01E178;
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#define dobject_ik_Skel_0205C0 "__OTR__objects/object_ik/object_ik_Skel_0205C0"
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static const ALIGN_ASSET(2) char object_ik_Skel_0205C0[] = dobject_ik_Skel_0205C0;
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#define dobject_ik_Anim_00035C "__OTR__objects/object_ik/object_ik_Anim_00035C"
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static const ALIGN_ASSET(2) char object_ik_Anim_00035C[] = dobject_ik_Anim_00035C;
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#define dobject_ik_Anim_000634 "__OTR__objects/object_ik/object_ik_Anim_000634"
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static const ALIGN_ASSET(2) char object_ik_Anim_000634[] = dobject_ik_Anim_000634;
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#define dobject_ik_Anim_0008DC "__OTR__objects/object_ik/object_ik_Anim_0008DC"
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static const ALIGN_ASSET(2) char object_ik_Anim_0008DC[] = dobject_ik_Anim_0008DC;
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#define dobject_ik_Anim_000C6C "__OTR__objects/object_ik/object_ik_Anim_000C6C"
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static const ALIGN_ASSET(2) char object_ik_Anim_000C6C[] = dobject_ik_Anim_000C6C;
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#define dobject_ik_Anim_000F0C "__OTR__objects/object_ik/object_ik_Anim_000F0C"
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static const ALIGN_ASSET(2) char object_ik_Anim_000F0C[] = dobject_ik_Anim_000F0C;
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#define dobject_ik_Anim_001C28 "__OTR__objects/object_ik/object_ik_Anim_001C28"
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static const ALIGN_ASSET(2) char object_ik_Anim_001C28[] = dobject_ik_Anim_001C28;
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#define dobject_ik_Anim_002538 "__OTR__objects/object_ik/object_ik_Anim_002538"
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static const ALIGN_ASSET(2) char object_ik_Anim_002538[] = dobject_ik_Anim_002538;
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#define dobject_ik_Anim_0029FC "__OTR__objects/object_ik/object_ik_Anim_0029FC"
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static const ALIGN_ASSET(2) char object_ik_Anim_0029FC[] = dobject_ik_Anim_0029FC;
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#define dobject_ik_Anim_0033C4 "__OTR__objects/object_ik/object_ik_Anim_0033C4"
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static const ALIGN_ASSET(2) char object_ik_Anim_0033C4[] = dobject_ik_Anim_0033C4;
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#define dobject_ik_Anim_003DBC "__OTR__objects/object_ik/object_ik_Anim_003DBC"
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static const ALIGN_ASSET(2) char object_ik_Anim_003DBC[] = dobject_ik_Anim_003DBC;
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#define dobject_ik_Anim_0045BC "__OTR__objects/object_ik/object_ik_Anim_0045BC"
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static const ALIGN_ASSET(2) char object_ik_Anim_0045BC[] = dobject_ik_Anim_0045BC;
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#define dobject_ik_Anim_00485C "__OTR__objects/object_ik/object_ik_Anim_00485C"
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static const ALIGN_ASSET(2) char object_ik_Anim_00485C[] = dobject_ik_Anim_00485C;
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#define dobject_ik_Anim_005944 "__OTR__objects/object_ik/object_ik_Anim_005944"
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static const ALIGN_ASSET(2) char object_ik_Anim_005944[] = dobject_ik_Anim_005944;
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#define dobject_ik_Anim_006194 "__OTR__objects/object_ik/object_ik_Anim_006194"
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static const ALIGN_ASSET(2) char object_ik_Anim_006194[] = dobject_ik_Anim_006194;
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#define dobject_ik_Anim_006734 "__OTR__objects/object_ik/object_ik_Anim_006734"
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static const ALIGN_ASSET(2) char object_ik_Anim_006734[] = dobject_ik_Anim_006734;
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#define dobject_ik_Anim_00C114 "__OTR__objects/object_ik/object_ik_Anim_00C114"
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static const ALIGN_ASSET(2) char object_ik_Anim_00C114[] = dobject_ik_Anim_00C114;
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#define dobject_ik_Anim_00CD70 "__OTR__objects/object_ik/object_ik_Anim_00CD70"
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static const ALIGN_ASSET(2) char object_ik_Anim_00CD70[] = dobject_ik_Anim_00CD70;
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#define dobject_ik_Anim_00DD50 "__OTR__objects/object_ik/object_ik_Anim_00DD50"
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static const ALIGN_ASSET(2) char object_ik_Anim_00DD50[] = dobject_ik_Anim_00DD50;
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#define dobject_ik_Anim_00ED24 "__OTR__objects/object_ik/object_ik_Anim_00ED24"
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static const ALIGN_ASSET(2) char object_ik_Anim_00ED24[] = dobject_ik_Anim_00ED24;
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#define dobject_ik_Anim_01EB14 "__OTR__objects/object_ik/object_ik_Anim_01EB14"
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static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB14;
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#define dobject_ik_Anim_01EE34 "__OTR__objects/object_ik/object_ik_Anim_01EE34"
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static const ALIGN_ASSET(2) char object_ik_Anim_01EE34[] = dobject_ik_Anim_01EE34;
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#define dobject_ik_Anim_0203D8 "__OTR__objects/object_ik/object_ik_Anim_0203D8"
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static const ALIGN_ASSET(2) char object_ik_Anim_0203D8[] = dobject_ik_Anim_0203D8;
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#define dobject_ik_Tlut_00F630 "__OTR__objects/object_ik/object_ik_Tlut_00F630"
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static const ALIGN_ASSET(2) char object_ik_Tlut_00F630[] = dobject_ik_Tlut_00F630;
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#define dobject_ik_Tex_00F7A0 "__OTR__objects/object_ik/object_ik_Tex_00F7A0"
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static const ALIGN_ASSET(2) char object_ik_Tex_00F7A0[] = dobject_ik_Tex_00F7A0;
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#define dgIronKnuckleMetalOverflowTex "__OTR__objects/object_ik/gIronKnuckleMetalOverflowTex"
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static const ALIGN_ASSET(2) char gIronKnuckleMetalOverflowTex[] = dgIronKnuckleMetalOverflowTex;
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#define dobject_ik_Tex_00FBA0 "__OTR__objects/object_ik/object_ik_Tex_00FBA0"
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static const ALIGN_ASSET(2) char object_ik_Tex_00FBA0[] = dobject_ik_Tex_00FBA0;
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#define dobject_ik_Tex_00FFA0 "__OTR__objects/object_ik/object_ik_Tex_00FFA0"
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static const ALIGN_ASSET(2) char object_ik_Tex_00FFA0[] = dobject_ik_Tex_00FFA0;
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#define dobject_ik_Tex_0101A0 "__OTR__objects/object_ik/object_ik_Tex_0101A0"
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static const ALIGN_ASSET(2) char object_ik_Tex_0101A0[] = dobject_ik_Tex_0101A0;
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#define dobject_ik_Tex_0103A0 "__OTR__objects/object_ik/object_ik_Tex_0103A0"
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static const ALIGN_ASSET(2) char object_ik_Tex_0103A0[] = dobject_ik_Tex_0103A0;
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#define dobject_ik_Tex_010BA0 "__OTR__objects/object_ik/object_ik_Tex_010BA0"
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static const ALIGN_ASSET(2) char object_ik_Tex_010BA0[] = dobject_ik_Tex_010BA0;
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#define dobject_ik_Tex_0113A0 "__OTR__objects/object_ik/object_ik_Tex_0113A0"
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static const ALIGN_ASSET(2) char object_ik_Tex_0113A0[] = dobject_ik_Tex_0113A0;
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#define dobject_ik_Tex_011420 "__OTR__objects/object_ik/object_ik_Tex_011420"
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static const ALIGN_ASSET(2) char object_ik_Tex_011420[] = dobject_ik_Tex_011420;
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#define dobject_ik_Tex_011520 "__OTR__objects/object_ik/object_ik_Tex_011520"
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static const ALIGN_ASSET(2) char object_ik_Tex_011520[] = dobject_ik_Tex_011520;
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#define dobject_ik_Tex_011620 "__OTR__objects/object_ik/object_ik_Tex_011620"
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static const ALIGN_ASSET(2) char object_ik_Tex_011620[] = dobject_ik_Tex_011620;
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#define dobject_ik_Tex_011660 "__OTR__objects/object_ik/object_ik_Tex_011660"
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static const ALIGN_ASSET(2) char object_ik_Tex_011660[] = dobject_ik_Tex_011660;
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#define dobject_ik_Tex_011760 "__OTR__objects/object_ik/object_ik_Tex_011760"
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static const ALIGN_ASSET(2) char object_ik_Tex_011760[] = dobject_ik_Tex_011760;
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#define dobject_ik_Tex_0117E0 "__OTR__objects/object_ik/object_ik_Tex_0117E0"
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static const ALIGN_ASSET(2) char object_ik_Tex_0117E0[] = dobject_ik_Tex_0117E0;
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#define dobject_ik_Tex_011860 "__OTR__objects/object_ik/object_ik_Tex_011860"
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static const ALIGN_ASSET(2) char object_ik_Tex_011860[] = dobject_ik_Tex_011860;
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#define dobject_ik_Tex_011960 "__OTR__objects/object_ik/object_ik_Tex_011960"
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static const ALIGN_ASSET(2) char object_ik_Tex_011960[] = dobject_ik_Tex_011960;
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#define dobject_ik_DL_0151F0 "__OTR__objects/object_ik/object_ik_DL_0151F0"
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static const ALIGN_ASSET(2) char object_ik_DL_0151F0[] = dobject_ik_DL_0151F0;
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#define dobject_ik_DL_015380 "__OTR__objects/object_ik/object_ik_DL_015380"
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static const ALIGN_ASSET(2) char object_ik_DL_015380[] = dobject_ik_DL_015380;
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#define dobject_ik_DL_0154E0 "__OTR__objects/object_ik/object_ik_DL_0154E0"
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static const ALIGN_ASSET(2) char object_ik_DL_0154E0[] = dobject_ik_DL_0154E0;
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#define dobject_ik_DL_015840 "__OTR__objects/object_ik/object_ik_DL_015840"
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static const ALIGN_ASSET(2) char object_ik_DL_015840[] = dobject_ik_DL_015840;
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#define dobject_ik_DL_015B00 "__OTR__objects/object_ik/object_ik_DL_015B00"
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static const ALIGN_ASSET(2) char object_ik_DL_015B00[] = dobject_ik_DL_015B00;
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#define dobject_ik_DL_016118 "__OTR__objects/object_ik/object_ik_DL_016118"
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static const ALIGN_ASSET(2) char object_ik_DL_016118[] = dobject_ik_DL_016118;
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#define dobject_ik_DL_016278 "__OTR__objects/object_ik/object_ik_DL_016278"
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static const ALIGN_ASSET(2) char object_ik_DL_016278[] = dobject_ik_DL_016278;
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#define dobject_ik_DL_016340 "__OTR__objects/object_ik/object_ik_DL_016340"
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static const ALIGN_ASSET(2) char object_ik_DL_016340[] = dobject_ik_DL_016340;
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#define dobject_ik_DL_0164A0 "__OTR__objects/object_ik/object_ik_DL_0164A0"
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static const ALIGN_ASSET(2) char object_ik_DL_0164A0[] = dobject_ik_DL_0164A0;
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#define dobject_ik_DL_016568 "__OTR__objects/object_ik/object_ik_DL_016568"
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static const ALIGN_ASSET(2) char object_ik_DL_016568[] = dobject_ik_DL_016568;
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#define dobject_ik_DL_016658 "__OTR__objects/object_ik/object_ik_DL_016658"
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static const ALIGN_ASSET(2) char object_ik_DL_016658[] = dobject_ik_DL_016658;
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#define dobject_ik_DL_016748 "__OTR__objects/object_ik/object_ik_DL_016748"
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static const ALIGN_ASSET(2) char object_ik_DL_016748[] = dobject_ik_DL_016748;
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#define dobject_ik_DL_0169E8 "__OTR__objects/object_ik/object_ik_DL_0169E8"
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static const ALIGN_ASSET(2) char object_ik_DL_0169E8[] = dobject_ik_DL_0169E8;
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#define dobject_ik_DL_016BE0 "__OTR__objects/object_ik/object_ik_DL_016BE0"
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static const ALIGN_ASSET(2) char object_ik_DL_016BE0[] = dobject_ik_DL_016BE0;
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#define dobject_ik_DL_016CD8 "__OTR__objects/object_ik/object_ik_DL_016CD8"
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static const ALIGN_ASSET(2) char object_ik_DL_016CD8[] = dobject_ik_DL_016CD8;
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#define dobject_ik_DL_016D88 "__OTR__objects/object_ik/object_ik_DL_016D88"
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static const ALIGN_ASSET(2) char object_ik_DL_016D88[] = dobject_ik_DL_016D88;
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#define dobject_ik_DL_016EE8 "__OTR__objects/object_ik/object_ik_DL_016EE8"
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static const ALIGN_ASSET(2) char object_ik_DL_016EE8[] = dobject_ik_DL_016EE8;
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#define dobject_ik_DL_016F88 "__OTR__objects/object_ik/object_ik_DL_016F88"
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static const ALIGN_ASSET(2) char object_ik_DL_016F88[] = dobject_ik_DL_016F88;
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#define dobject_ik_DL_017028 "__OTR__objects/object_ik/object_ik_DL_017028"
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static const ALIGN_ASSET(2) char object_ik_DL_017028[] = dobject_ik_DL_017028;
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#define dobject_ik_DL_017170 "__OTR__objects/object_ik/object_ik_DL_017170"
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static const ALIGN_ASSET(2) char object_ik_DL_017170[] = dobject_ik_DL_017170;
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#define dobject_ik_Tlut_017288 "__OTR__objects/object_ik/object_ik_Tlut_017288"
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static const ALIGN_ASSET(2) char object_ik_Tlut_017288[] = dobject_ik_Tlut_017288;
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#define dobject_ik_Tex_017378 "__OTR__objects/object_ik/object_ik_Tex_017378"
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static const ALIGN_ASSET(2) char object_ik_Tex_017378[] = dobject_ik_Tex_017378;
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#define dobject_ik_Tex_017478 "__OTR__objects/object_ik/object_ik_Tex_017478"
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static const ALIGN_ASSET(2) char object_ik_Tex_017478[] = dobject_ik_Tex_017478;
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#define dobject_ik_Tex_0174B8 "__OTR__objects/object_ik/object_ik_Tex_0174B8"
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static const ALIGN_ASSET(2) char object_ik_Tex_0174B8[] = dobject_ik_Tex_0174B8;
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#define dobject_ik_Tex_0175B8 "__OTR__objects/object_ik/object_ik_Tex_0175B8"
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static const ALIGN_ASSET(2) char object_ik_Tex_0175B8[] = dobject_ik_Tex_0175B8;
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#define dobject_ik_Tex_017638 "__OTR__objects/object_ik/object_ik_Tex_017638"
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static const ALIGN_ASSET(2) char object_ik_Tex_017638[] = dobject_ik_Tex_017638;
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#define dobject_ik_Tex_0176B8 "__OTR__objects/object_ik/object_ik_Tex_0176B8"
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static const ALIGN_ASSET(2) char object_ik_Tex_0176B8[] = dobject_ik_Tex_0176B8;
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#define dobject_ik_DL_018E78 "__OTR__objects/object_ik/object_ik_DL_018E78"
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static const ALIGN_ASSET(2) char object_ik_DL_018E78[] = dobject_ik_DL_018E78;
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#define dobject_ik_DL_019100 "__OTR__objects/object_ik/object_ik_DL_019100"
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static const ALIGN_ASSET(2) char object_ik_DL_019100[] = dobject_ik_DL_019100;
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#define dobject_ik_DL_019E08 "__OTR__objects/object_ik/object_ik_DL_019E08"
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static const ALIGN_ASSET(2) char object_ik_DL_019E08[] = dobject_ik_DL_019E08;
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#define dobject_ik_DL_01BA78 "__OTR__objects/object_ik/object_ik_DL_01BA78"
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static const ALIGN_ASSET(2) char object_ik_DL_01BA78[] = dobject_ik_DL_01BA78;
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#define dobject_ik_DL_01BE98 "__OTR__objects/object_ik/object_ik_DL_01BE98"
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static const ALIGN_ASSET(2) char object_ik_DL_01BE98[] = dobject_ik_DL_01BE98;
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#define dobject_ik_DL_01C130 "__OTR__objects/object_ik/object_ik_DL_01C130"
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static const ALIGN_ASSET(2) char object_ik_DL_01C130[] = dobject_ik_DL_01C130;
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#define dobject_ik_DL_01C2B8 "__OTR__objects/object_ik/object_ik_DL_01C2B8"
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static const ALIGN_ASSET(2) char object_ik_DL_01C2B8[] = dobject_ik_DL_01C2B8;
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#define dobject_ik_DL_01C550 "__OTR__objects/object_ik/object_ik_DL_01C550"
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static const ALIGN_ASSET(2) char object_ik_DL_01C550[] = dobject_ik_DL_01C550;
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#define dobject_ik_DL_01C6D8 "__OTR__objects/object_ik/object_ik_DL_01C6D8"
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static const ALIGN_ASSET(2) char object_ik_DL_01C6D8[] = dobject_ik_DL_01C6D8;
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#define dobject_ik_DL_01C7B8 "__OTR__objects/object_ik/object_ik_DL_01C7B8"
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static const ALIGN_ASSET(2) char object_ik_DL_01C7B8[] = dobject_ik_DL_01C7B8;
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#define dobject_ik_DL_01CB58 "__OTR__objects/object_ik/object_ik_DL_01CB58"
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static const ALIGN_ASSET(2) char object_ik_DL_01CB58[] = dobject_ik_DL_01CB58;
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#define dobject_ik_DL_01CCA0 "__OTR__objects/object_ik/object_ik_DL_01CCA0"
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static const ALIGN_ASSET(2) char object_ik_DL_01CCA0[] = dobject_ik_DL_01CCA0;
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#define dobject_ik_DL_01CEE0 "__OTR__objects/object_ik/object_ik_DL_01CEE0"
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static const ALIGN_ASSET(2) char object_ik_DL_01CEE0[] = dobject_ik_DL_01CEE0;
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#define dobject_ik_DL_01D2B0 "__OTR__objects/object_ik/object_ik_DL_01D2B0"
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static const ALIGN_ASSET(2) char object_ik_DL_01D2B0[] = dobject_ik_DL_01D2B0;
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#define dobject_ik_DL_01D3F8 "__OTR__objects/object_ik/object_ik_DL_01D3F8"
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static const ALIGN_ASSET(2) char object_ik_DL_01D3F8[] = dobject_ik_DL_01D3F8;
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#define dobject_ik_DL_01D638 "__OTR__objects/object_ik/object_ik_DL_01D638"
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static const ALIGN_ASSET(2) char object_ik_DL_01D638[] = dobject_ik_DL_01D638;
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#define dobject_ik_Tlut_01D9A8 "__OTR__objects/object_ik/object_ik_Tlut_01D9A8"
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static const ALIGN_ASSET(2) char object_ik_Tlut_01D9A8[] = dobject_ik_Tlut_01D9A8;
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#define dobject_ik_Tex_01DBA8 "__OTR__objects/object_ik/object_ik_Tex_01DBA8"
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static const ALIGN_ASSET(2) char object_ik_Tex_01DBA8[] = dobject_ik_Tex_01DBA8;
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#define dobject_ik_Tex_01DDA8 "__OTR__objects/object_ik/object_ik_Tex_01DDA8"
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static const ALIGN_ASSET(2) char object_ik_Tex_01DDA8[] = dobject_ik_Tex_01DDA8;
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#define dobject_ik_Tex_01DEA8 "__OTR__objects/object_ik/object_ik_Tex_01DEA8"
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static const ALIGN_ASSET(2) char object_ik_Tex_01DEA8[] = dobject_ik_Tex_01DEA8; |