99 lines
4.0 KiB
C
99 lines
4.0 KiB
C
/*******************************************************************************************
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*
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* raylib [shapes] example - Colors palette
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MAX_COLORS_COUNT 21 // Number of colors available
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - colors palette");
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Color colors[MAX_COLORS_COUNT] = {
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DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
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GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW,
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GREEN, SKYBLUE, PURPLE, BEIGE };
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const char *colorNames[MAX_COLORS_COUNT] = {
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"DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE",
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"DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE", "VIOLET", "BROWN",
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"LIGHTGRAY", "PINK", "YELLOW", "GREEN", "SKYBLUE", "PURPLE", "BEIGE" };
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Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 }; // Rectangles array
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// Fills colorsRecs data (for every rectangle)
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for (int i = 0; i < MAX_COLORS_COUNT; i++)
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{
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colorsRecs[i].x = 20.0f + 100.0f *(i%7) + 10.0f *(i%7);
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colorsRecs[i].y = 80.0f + 100.0f *(i/7) + 10.0f *(i/7);
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colorsRecs[i].width = 100.0f;
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colorsRecs[i].height = 100.0f;
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}
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int colorState[MAX_COLORS_COUNT] = { 0 }; // Color state: 0-DEFAULT, 1-MOUSE_HOVER
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Vector2 mousePoint = { 0.0f, 0.0f };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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mousePoint = GetMousePosition();
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for (int i = 0; i < MAX_COLORS_COUNT; i++)
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{
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if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) colorState[i] = 1;
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else colorState[i] = 0;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("raylib colors palette", 28, 42, 20, BLACK);
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DrawText("press SPACE to see all colors", GetScreenWidth() - 180, GetScreenHeight() - 40, 10, GRAY);
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for (int i = 0; i < MAX_COLORS_COUNT; i++) // Draw all rectangles
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{
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DrawRectangleRec(colorsRecs[i], Fade(colors[i], colorState[i]? 0.6f : 1.0f));
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if (IsKeyDown(KEY_SPACE) || colorState[i])
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{
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DrawRectangle((int)colorsRecs[i].x, (int)(colorsRecs[i].y + colorsRecs[i].height - 26), (int)colorsRecs[i].width, 20, BLACK);
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DrawRectangleLinesEx(colorsRecs[i], 6, Fade(BLACK, 0.3f));
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DrawText(colorNames[i], (int)(colorsRecs[i].x + colorsRecs[i].width - MeasureText(colorNames[i], 10) - 12),
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(int)(colorsRecs[i].y + colorsRecs[i].height - 20), 10, colors[i]);
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}
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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} |