Shipwright/ZAPDTR/ZAPD/yaz0/readwrite.h
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

29 lines
924 B
C

#ifndef __READWRITE_H__
#define __READWRITE_H__
#include <stdint.h>
/* variables */
union {
uint32_t u;
float f;
} __u32_f32_union__;
#define U32(x) \
((uint32_t)((((uint8_t*)(x))[0] << 24) | (((uint8_t*)(x))[1] << 16) | \
(((uint8_t*)(x))[2] << 8) | ((uint8_t*)(x))[3]))
#define U16(x) ((uint16_t)(((*((uint8_t*)(x))) << 8) | ((uint8_t*)(x))[1]))
#define U8(x) ((uint8_t)((uint8_t*)(x))[0])
#define S32(x) ((int32_t)(U32(x)))
#define S16(x) ((int16_t)(U16(x)))
#define F32(x) (((__u32_f32_union__.u = U32(x)) & 0) + __u32_f32_union__.f)
#define W32(x, v) \
{ \
*((uint8_t*)x + 3) = ((v)&0xFF); \
*((uint8_t*)x + 2) = (((v) >> 8) & 0xFF); \
*((uint8_t*)x + 1) = (((v) >> 16) & 0xFF); \
*((uint8_t*)x + 0) = (((v) >> 24) & 0xFF); \
}
#endif