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* git subrepo clone --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/ subrepo: subdir: "ZAPDTR" merged: "6aa54a551" upstream: origin: "C:/ZeldaStuff/ZAPDTR" branch: "rebase2" commit: "6aa54a551" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * git subrepo clone --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/ subrepo: subdir: "ZAPDTR" merged: "88b012240" upstream: origin: "C:/ZeldaStuff/ZAPDTR" branch: "rebase2" commit: "88b012240" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Update (its broken) * fix the enum * git subrepo push --remote=C:/ZeldaStuff/ZAPDTR/ ZAPDTR subrepo: subdir: "ZAPDTR" merged: "b7b6e1c82" upstream: origin: "C:/ZeldaStuff/ZAPDTR/" branch: "rebase2" commit: "b7b6e1c82" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * New names for LUS actions * git subrepo push --remote=C:/ZeldaStuff/ZAPDTR/ ZAPDTR subrepo: subdir: "ZAPDTR" merged: "c5cfebeee" upstream: origin: "C:/ZeldaStuff/ZAPDTR/" branch: "rebase2" commit: "c5cfebeee" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * git subrepo clone (merge) --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/ subrepo: subdir: "ZAPDTR" merged: "d5f4769b8" upstream: origin: "C:/ZeldaStuff/ZAPDTR" branch: "rebase2" commit: "d5f4769b8" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Fix missing commands in the exporter. * Cleanups. * git subrepo pull --force --remote=https://github.com/harbourmasters/ZAPDTR --branch=master ZAPDTR subrepo: subdir: "ZAPDTR" merged: "d4c35b90a" upstream: origin: "https://github.com/harbourmasters/ZAPDTR" branch: "master" commit: "d4c35b90a" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Add unordered_map include to fix MacOS * fix string_view * Update Main.cpp * fix string view * So close I can almost taste it * So close * Fix missed git marker. * Fix surface types and * Update ZFile.cpp * Delete Jenkinsfile --------- Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
#include "SetTransitionActorList.h"
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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#include "ZFile.h"
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#include "ZRoom/ZNames.h"
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#include "ZRoom/ZRoom.h"
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SetTransitionActorList::SetTransitionActorList(ZFile* nParent) : ZRoomCommand(nParent)
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{
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}
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void SetTransitionActorList::ParseRawData()
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{
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ZRoomCommand::ParseRawData();
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int numActors = cmdArg1;
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uint32_t currentPtr = segmentOffset;
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transitionActors.reserve(numActors);
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for (int32_t i = 0; i < numActors; i++)
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{
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TransitionActorEntry entry(parent->GetRawData(), currentPtr);
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transitionActors.push_back(entry);
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currentPtr += 16;
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}
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}
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void SetTransitionActorList::DeclareReferences(const std::string& prefix)
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{
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std::string declaration;
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size_t index = 0;
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for (const auto& entry : transitionActors)
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{
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declaration += StringHelper::Sprintf(" { %s },", entry.GetBodySourceCode().c_str());
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if (index + 1 < transitionActors.size())
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{
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declaration += "\n";
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}
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index++;
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}
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parent->AddDeclarationArray(
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segmentOffset, DeclarationAlignment::Align4, transitionActors.size() * 16,
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"TransitionActorEntry",
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StringHelper::Sprintf("%sTransitionActorList_%06X", prefix.c_str(), segmentOffset),
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transitionActors.size(), declaration);
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}
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std::string SetTransitionActorList::GetBodySourceCode() const
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{
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "TransitionActorEntry", listName,
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parent->workerID);
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return StringHelper::Sprintf("SCENE_CMD_TRANSITION_ACTOR_LIST(%i, %s)", transitionActors.size(),
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listName.c_str());
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}
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std::string SetTransitionActorList::GetCommandCName() const
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{
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return "SCmdTransiActorList";
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}
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RoomCommand SetTransitionActorList::GetRoomCommand() const
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{
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return RoomCommand::SetTransitionActorList;
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}
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TransitionActorEntry::TransitionActorEntry(const std::vector<uint8_t>& rawData, int rawDataIndex)
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{
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frontObjectRoom = rawData[rawDataIndex + 0];
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frontTransitionReaction = rawData[rawDataIndex + 1];
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backObjectRoom = rawData[rawDataIndex + 2];
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backTransitionReaction = rawData[rawDataIndex + 3];
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actorNum = BitConverter::ToInt16BE(rawData, rawDataIndex + 4);
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posX = BitConverter::ToInt16BE(rawData, rawDataIndex + 6);
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posY = BitConverter::ToInt16BE(rawData, rawDataIndex + 8);
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posZ = BitConverter::ToInt16BE(rawData, rawDataIndex + 10);
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rotY = BitConverter::ToInt16BE(rawData, rawDataIndex + 12);
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initVar = BitConverter::ToInt16BE(rawData, rawDataIndex + 14);
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}
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std::string TransitionActorEntry::GetBodySourceCode() const
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{
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std::string actorStr = ZNames::GetActorName(actorNum);
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return StringHelper::Sprintf("%i, %i, %i, %i, %s, %i, %i, %i, %i, 0x%04X", frontObjectRoom,
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frontTransitionReaction, backObjectRoom, backTransitionReaction,
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actorStr.c_str(), posX, posY, posZ, rotY, initVar);
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}
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