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https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
29 lines
1.4 KiB
C
29 lines
1.4 KiB
C
#ifndef DUNGEONS_BDAN_ROOM_4_H
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#define DUNGEONS_BDAN_ROOM_4_H 1
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#include "align_asset_macro.h"
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#define dbdan_room_4Tex_002B30 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Tex_002B30"
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static const ALIGN_ASSET(2) char bdan_room_4Tex_002B30[] = dbdan_room_4Tex_002B30;
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#define dbdan_room_4Tex_002F30 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Tex_002F30"
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static const ALIGN_ASSET(2) char bdan_room_4Tex_002F30[] = dbdan_room_4Tex_002F30;
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#define dbdan_room_4Tex_003730 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Tex_003730"
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static const ALIGN_ASSET(2) char bdan_room_4Tex_003730[] = dbdan_room_4Tex_003730;
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#define dbdan_room_4DL_002B20 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4DL_002B20"
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static const ALIGN_ASSET(2) char bdan_room_4DL_002B20[] = dbdan_room_4DL_002B20;
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#define dbdan_room_4DL_0040F0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4DL_0040F0"
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static const ALIGN_ASSET(2) char bdan_room_4DL_0040F0[] = dbdan_room_4DL_0040F0;
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#define dbdan_room_4Set_000170DL_002B20 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Set_000170DL_002B20"
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static const ALIGN_ASSET(2) char bdan_room_4Set_000170DL_002B20[] = dbdan_room_4Set_000170DL_002B20;
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#define dbdan_room_4Set_000170DL_0040F0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Set_000170DL_0040F0"
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static const ALIGN_ASSET(2) char bdan_room_4Set_000170DL_0040F0[] = dbdan_room_4Set_000170DL_0040F0;
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#endif // DUNGEONS_BDAN_ROOM_4_H
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