mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
80 lines
4.9 KiB
C
80 lines
4.9 KiB
C
#ifndef OBJECTS_OBJECT_BOX_H
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#define OBJECTS_OBJECT_BOX_H 1
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#include "align_asset_macro.h"
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#define dobject_boxTex_004F80 "__OTR__objects/object_box/object_boxTex_004F80"
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static const ALIGN_ASSET(2) char object_boxTex_004F80[] = dobject_boxTex_004F80;
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#define dgTreasureChestCurveSkel "__OTR__objects/object_box/gTreasureChestCurveSkel"
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static const ALIGN_ASSET(2) char gTreasureChestCurveSkel[] = dgTreasureChestCurveSkel;
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#define dgTreasureChestCurveAnim_4B60 "__OTR__objects/object_box/gTreasureChestCurveAnim_4B60"
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static const ALIGN_ASSET(2) char gTreasureChestCurveAnim_4B60[] = dgTreasureChestCurveAnim_4B60;
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#define dgTreasureChestCurveAnim_4F70 "__OTR__objects/object_box/gTreasureChestCurveAnim_4F70"
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static const ALIGN_ASSET(2) char gTreasureChestCurveAnim_4F70[] = dgTreasureChestCurveAnim_4F70;
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#define dgTreasureChestAnim_000128 "__OTR__objects/object_box/gTreasureChestAnim_000128"
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static const ALIGN_ASSET(2) char gTreasureChestAnim_000128[] = dgTreasureChestAnim_000128;
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#define dgTreasureChestAnim_00024C "__OTR__objects/object_box/gTreasureChestAnim_00024C"
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static const ALIGN_ASSET(2) char gTreasureChestAnim_00024C[] = dgTreasureChestAnim_00024C;
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#define dgTreasureChestAnim_00043C "__OTR__objects/object_box/gTreasureChestAnim_00043C"
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static const ALIGN_ASSET(2) char gTreasureChestAnim_00043C[] = dgTreasureChestAnim_00043C;
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#define dgTreasureChestChestFrontDL "__OTR__objects/object_box/gTreasureChestChestFrontDL"
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static const ALIGN_ASSET(2) char gTreasureChestChestFrontDL[] = dgTreasureChestChestFrontDL;
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#define dgTreasureChestFrontTex "__OTR__objects/object_box/gTreasureChestFrontTex"
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static const ALIGN_ASSET(2) char gTreasureChestFrontTex[] = dgTreasureChestFrontTex;
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#define dgTreasureChestBossKeyChestFrontDL "__OTR__objects/object_box/gTreasureChestBossKeyChestFrontDL"
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static const ALIGN_ASSET(2) char gTreasureChestBossKeyChestFrontDL[] = dgTreasureChestBossKeyChestFrontDL;
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#define dgTreasureChestBossKeyFrontTex "__OTR__objects/object_box/gTreasureChestBossKeyFrontTex"
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static const ALIGN_ASSET(2) char gTreasureChestBossKeyFrontTex[] = dgTreasureChestBossKeyFrontTex;
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#define dgTreasureChestChestSideAndLidDL "__OTR__objects/object_box/gTreasureChestChestSideAndLidDL"
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static const ALIGN_ASSET(2) char gTreasureChestChestSideAndLidDL[] = dgTreasureChestChestSideAndLidDL;
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#define dgTreasureChestSideAndTopTex "__OTR__objects/object_box/gTreasureChestSideAndTopTex"
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static const ALIGN_ASSET(2) char gTreasureChestSideAndTopTex[] = dgTreasureChestSideAndTopTex;
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#define dgTreasureChestBossKeyChestSideAndTopDL "__OTR__objects/object_box/gTreasureChestBossKeyChestSideAndTopDL"
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static const ALIGN_ASSET(2) char gTreasureChestBossKeyChestSideAndTopDL[] = dgTreasureChestBossKeyChestSideAndTopDL;
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#define dgTreasureChestBossKeySideAndTopTex "__OTR__objects/object_box/gTreasureChestBossKeySideAndTopTex"
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static const ALIGN_ASSET(2) char gTreasureChestBossKeySideAndTopTex[] = dgTreasureChestBossKeySideAndTopTex;
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#define dgTreasureChestSkel "__OTR__objects/object_box/gTreasureChestSkel"
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static const ALIGN_ASSET(2) char gTreasureChestSkel[] = dgTreasureChestSkel;
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#define dgTreasureChestCol "__OTR__objects/object_box/gTreasureChestCol"
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static const ALIGN_ASSET(2) char gTreasureChestCol[] = dgTreasureChestCol;
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#define dgBoxBlob_00025C "__OTR__objects/object_box/gBoxBlob_00025C"
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static const ALIGN_ASSET(2) char gBoxBlob_00025C[] = dgBoxBlob_00025C;
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#define dgBoxBlob_00044C "__OTR__objects/object_box/gBoxBlob_00044C"
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static const ALIGN_ASSET(2) char gBoxBlob_00044C[] = dgBoxBlob_00044C;
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#define dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0"
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static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0[] = dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0;
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#define dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48"
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static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48[] = dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48;
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#define dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80"
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static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80[] = dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80;
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#define dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10"
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static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10[] = dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10;
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#define dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8"
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static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8;
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#endif // OBJECTS_OBJECT_BOX_H
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