Shipwright/soh/assets/scenes/indoors/takaraya/takaraya_scene.h

22 lines
1.1 KiB
C

#ifndef INDOORS_TAKARAYA_SCENE_H
#define INDOORS_TAKARAYA_SCENE_H 1
#include "align_asset_macro.h"
#define dtakaraya_sceneCollisionHeader_005178 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneCollisionHeader_005178"
static const ALIGN_ASSET(2) char takaraya_sceneCollisionHeader_005178[] = dtakaraya_sceneCollisionHeader_005178;
#define dtakaraya_sceneTex_0059B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0059B0"
static const ALIGN_ASSET(2) char takaraya_sceneTex_0059B0[] = dtakaraya_sceneTex_0059B0;
#define dtakaraya_sceneTex_0051B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0051B0"
static const ALIGN_ASSET(2) char takaraya_sceneTex_0051B0[] = dtakaraya_sceneTex_0051B0;
#define dtakaraya_sceneTex_0069B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0069B0"
static const ALIGN_ASSET(2) char takaraya_sceneTex_0069B0[] = dtakaraya_sceneTex_0069B0;
#define dtakaraya_sceneTex_0061B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0061B0"
static const ALIGN_ASSET(2) char takaraya_sceneTex_0061B0[] = dtakaraya_sceneTex_0061B0;
#endif // INDOORS_TAKARAYA_SCENE_H