Shipwright/soh/src/overlays/actors/ovl_En_Du/z_en_du.c

696 lines
22 KiB
C

#include "z_en_du.h"
#include "objects/object_du/object_du.h"
#include "scenes/overworld/spot18/spot18_scene.h"
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_NO_FREEZE_OCARINA)
void EnDu_Init(Actor* thisx, PlayState* play);
void EnDu_Destroy(Actor* thisx, PlayState* play);
void EnDu_Update(Actor* thisx, PlayState* play);
void EnDu_Draw(Actor* thisx, PlayState* play);
void func_809FE3B4(EnDu* this, PlayState* play);
void func_809FE3C0(EnDu* this, PlayState* play);
void func_809FE638(EnDu* this, PlayState* play);
void func_809FE890(EnDu* this, PlayState* play);
void func_809FE4A4(EnDu* this, PlayState* play);
void func_809FE6CC(EnDu* this, PlayState* play);
void func_809FE740(EnDu* this, PlayState* play);
void func_809FE798(EnDu* this, PlayState* play);
void func_809FEC14(EnDu* this, PlayState* play);
void func_809FEC70(EnDu* this, PlayState* play);
void func_809FECE4(EnDu* this, PlayState* play);
void func_809FEB08(EnDu* this, PlayState* play);
const ActorInit En_Du_InitVars = {
ACTOR_EN_DU,
ACTORCAT_NPC,
FLAGS,
OBJECT_DU,
sizeof(EnDu),
(ActorFunc)EnDu_Init,
(ActorFunc)EnDu_Destroy,
(ActorFunc)EnDu_Update,
(ActorFunc)EnDu_Draw,
NULL,
};
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 20, 46, 0, { 0, 0, 0 } },
};
static CollisionCheckInfoInit2 sColChkInfoInit = {
0, 0, 0, 0, MASS_IMMOVABLE,
};
typedef enum {
/* 0 */ ENDU_ANIM_0,
/* 1 */ ENDU_ANIM_1,
/* 2 */ ENDU_ANIM_2,
/* 3 */ ENDU_ANIM_3,
/* 4 */ ENDU_ANIM_4,
/* 5 */ ENDU_ANIM_5,
/* 6 */ ENDU_ANIM_6,
/* 7 */ ENDU_ANIM_7,
/* 8 */ ENDU_ANIM_8,
/* 9 */ ENDU_ANIM_9,
/* 10 */ ENDU_ANIM_10,
/* 11 */ ENDU_ANIM_11,
/* 12 */ ENDU_ANIM_12,
/* 13 */ ENDU_ANIM_13,
/* 14 */ ENDU_ANIM_14
} EnDuAnimation;
static AnimationInfo sAnimationInfo[] = {
{ &gDaruniaIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
{ &gDaruniaIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
{ &gDaruniaItemGiveAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
{ &gDaruniaItemGiveIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
{ &gDaruniaHitLinkAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
{ &gDaruniaHitBreastAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
{ &gDaruniaStandUpAfterFallingAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
{ &gDaruniaDancingLoop1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -10.0f },
{ &gDaruniaDancingLoop1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
{ &gDaruniaDancingLoop2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
{ &gDaruniaDancingLoop3Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
{ &gDaruniaWrongSongAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
{ &gDaruniaWrongSongEndAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
{ &gDaruniaDancingLoop4Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
{ &gDaruniaDancingEndAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -6.0f },
};
// #region SOH [Enhancement] Only animations too fast need to be slowed down, otherwise not touched
static AnimationInfo sAnimationInfoFix[] = {
{ NULL },
{ NULL },
{ NULL },
{ NULL },
{ NULL },
{ NULL },
{ NULL },
{ &gDaruniaDancingLoop1Anim, 0.78f, 0.0f, -1.0f, ANIMMODE_ONCE, -10.0f }, //
{ &gDaruniaDancingLoop1Anim, 0.77f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f }, // hop
{ &gDaruniaDancingLoop2Anim, 0.78f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f }, // from hop to spin
{ &gDaruniaDancingLoop3Anim, 0.77f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f }, // spin
{ NULL },
{ NULL },
{ &gDaruniaDancingLoop4Anim, 0.78f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f }, // from spin to hop
{ NULL },
};
// #endregion
void EnDu_SetupAction(EnDu* this, EnDuActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
u16 func_809FDC38(PlayState* play, Actor* actor) {
u16 reaction = Text_GetFaceReaction(play, 0x21);
if (reaction != 0) {
return reaction;
}
if (CUR_UPG_VALUE(UPG_STRENGTH) != 0) {
if (CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
return 0x301E;
} else {
return 0x301D;
}
}
if (Flags_GetInfTable(INFTABLE_113)) {
return 0x301B;
} else {
return 0x301A;
}
}
s16 func_809FDCDC(PlayState* play, Actor* actor) {
switch (Message_GetState(&play->msgCtx)) {
case TEXT_STATE_NONE:
case TEXT_STATE_DONE_HAS_NEXT:
break;
case TEXT_STATE_CLOSING:
switch (actor->textId) {
case 0x301A:
Flags_SetInfTable(INFTABLE_113);
break;
case 0x301C:
case 0x301F:
return NPC_TALK_STATE_ACTION;
case 0x3020:
Flags_SetEventChkInf(EVENTCHKINF_22);
break;
}
return 0;
case TEXT_STATE_DONE_FADING:
case TEXT_STATE_CHOICE:
case TEXT_STATE_EVENT:
break;
case TEXT_STATE_DONE:
if (Message_ShouldAdvance(play)) {
return NPC_TALK_STATE_ITEM_GIVEN;
}
break;
case TEXT_STATE_SONG_DEMO_DONE:
case TEXT_STATE_8:
case TEXT_STATE_9:
break;
}
return NPC_TALK_STATE_TALKING;
}
s32 func_809FDDB4(EnDu* this, PlayState* play) {
if (play->sceneNum == SCENE_GORON_CITY && LINK_IS_CHILD) {
return 1;
} else if (play->sceneNum == SCENE_FIRE_TEMPLE && !Flags_GetInfTable(INFTABLE_SPOKE_TO_DARUNIA_IN_FIRE_TEMPLE) && LINK_IS_ADULT) {
return 1;
}
return 0;
}
void func_809FDE24(EnDu* this, PlayState* play) {
Player* player = GET_PLAYER(play);
s16 trackingMode = NPC_TRACKING_PLAYER_AUTO_TURN;
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
trackingMode = NPC_TRACKING_NONE;
}
if (this->actionFunc == func_809FE890) {
trackingMode = NPC_TRACKING_NONE;
}
this->interactInfo.trackPos = player->actor.world.pos;
this->interactInfo.yOffset = 10.0f;
Npc_TrackPoint(&this->actor, &this->interactInfo, 3, trackingMode);
}
void func_809FDE9C(EnDu* this) {
if (this->blinkTimer > 0) {
this->blinkTimer--;
} else {
this->blinkTimer = 0;
}
if (this->blinkTimer < 3) {
this->eyeTexIndex = this->blinkTimer;
}
switch (this->unk_1EC) {
case 0:
if (this->blinkTimer == 0) {
this->blinkTimer = Rand_S16Offset(30, 30);
}
break;
case 1:
if (this->blinkTimer == 0) {
this->eyeTexIndex = 2;
}
break;
case 2:
if (this->blinkTimer == 0) {
this->eyeTexIndex = 2;
}
break;
case 3:
if (this->blinkTimer == 0) {
this->eyeTexIndex = 0;
}
break;
}
switch (this->unk_1ED) {
case 1:
this->mouthTexIndex = 1;
break;
case 2:
this->mouthTexIndex = 2;
break;
case 3:
this->mouthTexIndex = 3;
break;
default:
this->mouthTexIndex = 0;
break;
}
if (this->unk_1EE == 1) {
this->noseTexIndex = 1;
} else {
this->noseTexIndex = 0;
}
}
void func_809FDFC0(CsCmdActorAction* csAction, Vec3f* dst) {
dst->x = csAction->startPos.x;
dst->y = csAction->startPos.y;
dst->z = csAction->startPos.z;
}
void func_809FE000(CsCmdActorAction* csAction, Vec3f* dst) {
dst->x = csAction->endPos.x;
dst->y = csAction->endPos.y;
dst->z = csAction->endPos.z;
}
void func_809FE040(EnDu* this) {
s32 animationIndices[] = {
ENDU_ANIM_8, ENDU_ANIM_8, ENDU_ANIM_8, ENDU_ANIM_8, ENDU_ANIM_9, ENDU_ANIM_10, ENDU_ANIM_10, ENDU_ANIM_13,
};
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
this->unk_1E6++;
if (this->unk_1E6 >= 8) {
this->unk_1E6 = 0;
}
// #region SOH[Enhancement]
if (CVarGetInteger("gEnhancements.FixDaruniaDanceSpeed", 1)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfoFix, animationIndices[this->unk_1E6]);
// #endregion
} else {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, animationIndices[this->unk_1E6]);
}
}
}
void func_809FE104(EnDu* this) {
s32 animationIndices[] = {
ENDU_ANIM_8,
ENDU_ANIM_8,
ENDU_ANIM_11,
ENDU_ANIM_12,
};
if (this->unk_1E6 < 4) {
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
this->unk_1E6++;
if (this->unk_1E6 < 4) {
// #region SOH[Enhancement]
if (CVarGetInteger("gEnhancements.FixDaruniaDanceSpeed", 1) && this->unk_1E6 <= 1) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfoFix, animationIndices[this->unk_1E6]);
// #endregion
} else {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, animationIndices[this->unk_1E6]);
}
}
}
}
}
void EnDu_Init(Actor* thisx, PlayState* play) {
EnDu* this = (EnDu*)thisx;
s32 pad;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
SkelAnime_InitFlex(play, &this->skelAnime, &gDaruniaSkel, NULL, 0, 0, 0);
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit);
if (func_809FDDB4(this, play) == 0) {
Actor_Kill(&this->actor);
return;
}
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_0);
Actor_SetScale(&this->actor, 0.01f);
this->actor.targetMode = 1;
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
if (gSaveContext.cutsceneIndex >= 0xFFF0) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDarunia01Cs);
gSaveContext.cutsceneTrigger = 1;
EnDu_SetupAction(this, func_809FE890);
} else if (play->sceneNum == 4) {
EnDu_SetupAction(this, func_809FE638);
} else if (!LINK_IS_ADULT) {
EnDu_SetupAction(this, func_809FE3C0);
} else {
EnDu_SetupAction(this, func_809FE3B4);
}
}
void EnDu_Destroy(Actor* thisx, PlayState* play) {
EnDu* this = (EnDu*)thisx;
SkelAnime_Free(&this->skelAnime, play);
Collider_DestroyCylinder(play, &this->collider);
}
void func_809FE3B4(EnDu* this, PlayState* play) {
}
void func_809FE3C0(EnDu* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (player->stateFlags2 & 0x1000000) {
func_8010BD88(play, OCARINA_ACTION_CHECK_SARIA);
player->stateFlags2 |= 0x2000000;
player->unk_6A8 = &this->actor;
EnDu_SetupAction(this, func_809FE4A4);
return;
}
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
func_8002DF54(play, &this->actor, 7);
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
}
if (this->actor.xzDistToPlayer < 116.0f + this->collider.dim.radius) {
player->stateFlags2 |= 0x800000;
}
}
void func_809FE4A4(EnDu* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (play->msgCtx.ocarinaMode == OCARINA_MODE_04) {
play->msgCtx.ocarinaMode = OCARINA_MODE_00;
EnDu_SetupAction(this, func_809FE3C0);
} else if (play->msgCtx.ocarinaMode >= OCARINA_MODE_06) {
if (!IS_RANDO) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaWrongCs);
gSaveContext.cutsceneTrigger = 1;
}
this->unk_1E8 = 1;
EnDu_SetupAction(this, func_809FE890);
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (!IS_RANDO) {
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaCorrectCs);
gSaveContext.cutsceneTrigger = 1;
}
this->unk_1E8 = 0;
EnDu_SetupAction(this, func_809FE890);
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
} else {
player->stateFlags2 |= 0x800000;
}
}
void func_809FE638(EnDu* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 & 0x20000000)) {
OnePointCutscene_Init(play, 3330, -99, &this->actor, MAIN_CAM);
player->actor.shape.rot.y = player->actor.world.rot.y = this->actor.world.rot.y + 0x7FFF;
Audio_PlayFanfare(NA_BGM_APPEAR);
EnDu_SetupAction(this, func_809FE6CC);
this->unk_1E2 = 0x32;
}
}
void func_809FE6CC(EnDu* this, PlayState* play) {
s16 phi_v1;
if (this->unk_1E2 == 0) {
phi_v1 = 0;
} else {
this->unk_1E2--;
phi_v1 = this->unk_1E2;
}
if (phi_v1 == 0) {
this->actor.textId = 0x3039;
Message_StartTextbox(play, this->actor.textId, NULL);
this->interactInfo.talkState = NPC_TALK_STATE_TALKING;
EnDu_SetupAction(this, func_809FE740);
}
}
void func_809FE740(EnDu* this, PlayState* play) {
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
func_8005B1A4(GET_ACTIVE_CAM(play));
this->unk_1E2 = 0x5A;
EnDu_SetupAction(this, func_809FE798);
}
}
void func_809FE798(EnDu* this, PlayState* play) {
s32 phi_v0;
if (this->unk_1E2 == 0) {
phi_v0 = 0;
} else {
this->unk_1E2--;
phi_v0 = this->unk_1E2;
}
if (phi_v0 != 0) {
switch (this->unk_1E2) {
case 0x50:
Audio_PlayActorSound2(&this->actor, NA_SE_EV_CHAIN_KEY_UNLOCK_B);
break;
case 0x3C:
Audio_PlayActorSound2(&this->actor, NA_SE_EV_SLIDE_DOOR_OPEN);
break;
case 0xF:
Audio_PlayActorSound2(&this->actor, NA_SE_EV_SLIDE_DOOR_CLOSE);
break;
case 5:
Audio_PlayActorSound2(&this->actor, NA_SE_EV_STONE_BOUND);
break;
}
if (this->unk_1E2 >= 0x3D) {
this->actor.world.pos.x -= 10.0f;
}
} else {
Actor_Kill(&this->actor);
Flags_SetInfTable(INFTABLE_SPOKE_TO_DARUNIA_IN_FIRE_TEMPLE);
}
}
void func_809FE890(EnDu* this, PlayState* play) {
f32 frame;
Vec3f startPos;
Vec3f endPos;
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
CsCmdActorAction* csAction;
if (play->csCtx.state == CS_STATE_IDLE || IS_RANDO) {
if (IS_RANDO) {
play->csCtx.state = CS_STATE_IDLE;
}
func_8002DF54(play, &this->actor, 1);
EnDu_SetupAction(this, func_809FEB08);
return;
}
csAction = play->csCtx.npcActions[2];
if (csAction != NULL) {
func_809FDFC0(csAction, &startPos);
func_809FE000(csAction, &endPos);
if (this->unk_1EA == 0) {
func_809FDFC0(csAction, &startPos);
this->actor.world.pos = startPos;
}
if (this->unk_1EA != csAction->action) {
if (csAction->action == 1) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_1);
}
if (csAction->action == 7 || csAction->action == 8) {
this->unk_1E6 = 0;
// #region SOH[Enhancement]
if (CVarGetInteger("gEnhancements.FixDaruniaDanceSpeed", 1)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfoFix, ENDU_ANIM_7);
// #endregion
} else {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_7);
}
}
this->unk_1EA = csAction->action;
if (this->unk_1EA == 7) {
this->blinkTimer = 11;
this->unk_1EC = 2;
this->unk_1ED = 2;
this->unk_1EE = 1;
}
if (this->unk_1EA == 8) {
this->blinkTimer = 11;
this->unk_1EC = 3;
this->unk_1ED = 3;
this->unk_1EE = 0;
}
}
if (this->unk_1EA == 7) {
func_809FE040(this);
}
if (this->unk_1EA == 8) {
func_809FE104(this);
}
this->actor.shape.rot.x = csAction->urot.x;
this->actor.shape.rot.y = csAction->urot.y;
this->actor.shape.rot.z = csAction->urot.z;
this->actor.velocity = velocity;
if (play->csCtx.frames < csAction->endFrame) {
frame = csAction->endFrame - csAction->startFrame;
this->actor.velocity.x = (endPos.x - startPos.x) / frame;
this->actor.velocity.y = (endPos.y - startPos.y) / frame;
this->actor.velocity.y += this->actor.gravity;
if (this->actor.velocity.y < this->actor.minVelocityY) {
this->actor.velocity.y = this->actor.minVelocityY;
}
this->actor.velocity.z = (endPos.z - startPos.z) / frame;
}
}
}
void func_809FEB08(EnDu* this, PlayState* play) {
this->blinkTimer = 11;
this->unk_1EC = 0;
this->unk_1ED = 0;
this->unk_1EE = 0;
if (this->unk_1E8 == 1) {
func_8002DF54(play, &this->actor, 7);
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_1);
EnDu_SetupAction(this, func_809FE3C0);
return;
}
if ((!IS_RANDO && CUR_UPG_VALUE(UPG_STRENGTH) <= 0) ||
(IS_RANDO && !Flags_GetTreasure(play, 0x1E))) {
if (IS_RANDO) {
Flags_SetTreasure(play, 0x1E);
}
this->actor.textId = 0x301C;
EnDu_SetupAction(this, func_809FEC14);
} else {
this->actor.textId = 0x301F;
EnDu_SetupAction(this, func_809FE3C0);
}
Message_StartTextbox(play, this->actor.textId, NULL);
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_14);
this->interactInfo.talkState = NPC_TALK_STATE_TALKING;
}
void func_809FEC14(EnDu* this, PlayState* play) {
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
func_8002DF54(play, &this->actor, 7);
EnDu_SetupAction(this, func_809FEC70);
func_809FEC70(this, play);
}
}
void func_809FEC70(EnDu* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) {
this->actor.parent = NULL;
EnDu_SetupAction(this, func_809FECE4);
} else {
f32 xzRange = this->actor.xzDistToPlayer + 1.0f;
if (!IS_RANDO) {
func_8002F434(&this->actor, play, GI_BRACELET, xzRange, fabsf(this->actor.yDistToPlayer) + 1.0f);
} else {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_DARUNIAS_JOY, GI_BRACELET);
GiveItemEntryFromActor(&this->actor, play, getItemEntry, xzRange, fabsf(this->actor.yDistToPlayer) + 1.0f);
}
}
}
void func_809FECE4(EnDu* this, PlayState* play) {
if (this->interactInfo.talkState == NPC_TALK_STATE_ITEM_GIVEN) {
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
EnDu_SetupAction(this, func_809FE3C0);
}
}
void EnDu_Update(Actor* thisx, PlayState* play) {
EnDu* this = (EnDu*)thisx;
s32 pad;
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
if (this->skelAnime.animation == &gDaruniaDancingEndAnim &&
Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_1);
}
SkelAnime_Update(&this->skelAnime);
func_809FDE9C(this);
func_809FDE24(this, play);
if (this->actionFunc == func_809FE890) {
this->actor.world.pos.x += this->actor.velocity.x;
this->actor.world.pos.y += this->actor.velocity.y;
this->actor.world.pos.z += this->actor.velocity.z;
} else {
func_8002D7EC(&this->actor);
}
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, 4);
if (this->actionFunc != func_809FE4A4) {
Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 116.0f,
func_809FDC38, func_809FDCDC);
}
this->actionFunc(this, play);
}
s32 EnDu_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
Gfx** gfx) {
EnDu* this = (EnDu*)thisx;
Vec3s sp1C;
if (limbIndex == 16) {
Matrix_Translate(2400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
sp1C = this->interactInfo.headRot;
Matrix_RotateX(BINANG_TO_RAD(sp1C.y), MTXMODE_APPLY);
Matrix_RotateZ(BINANG_TO_RAD(sp1C.x), MTXMODE_APPLY);
Matrix_Translate(-2400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
}
if (limbIndex == 8) {
sp1C = this->interactInfo.torsoRot;
Matrix_RotateY(BINANG_TO_RAD(sp1C.y), MTXMODE_APPLY);
Matrix_RotateX(BINANG_TO_RAD(sp1C.x), MTXMODE_APPLY);
}
return 0;
}
void EnDu_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) {
EnDu* this = (EnDu*)thisx;
Vec3f D_809FF40C = { 0.0f, -1000.0f, 0.0f };
if (limbIndex == 16) {
Matrix_MultVec3f(&D_809FF40C, &this->actor.focus.pos);
}
}
void EnDu_Draw(Actor* thisx, PlayState* play) {
static void* eyeTextures[] = {
gDaruniaEyeOpenTex,
gDaruniaEyeOpeningTex,
gDaruniaEyeShutTex,
gDaruniaEyeClosingTex,
};
static void* mouthTextures[] = {
gDaruniaMouthSeriousTex,
gDaruniaMouthGrinningTex,
gDaruniaMouthOpenTex,
gDaruniaMouthHappyTex,
};
static void* noseTextures[] = {
gDaruniaNoseSeriousTex,
gDaruniaNoseHappyTex,
};
EnDu* this = (EnDu*)thisx;
OPEN_DISPS(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex]));
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(noseTextures[this->noseTexIndex]));
func_80034BA0(play, &this->skelAnime, EnDu_OverrideLimbDraw, EnDu_PostLimbDraw, &this->actor, 255);
CLOSE_DISPS(play->state.gfxCtx);
}