mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 18:02:18 -05:00
f12a2bbbb7
* Port over decomp updates for vis* * move vismono framebuffer handling to file
335 lines
15 KiB
C
335 lines
15 KiB
C
#ifndef MACROS_H
|
|
#define MACROS_H
|
|
|
|
#include <endianness.h>
|
|
|
|
// Upstream TODO: Document reasoning for change
|
|
// #ifndef __GNUC__
|
|
// #define __attribute__(x)
|
|
// #endif
|
|
|
|
// SoH [Port] Always use the AVOID_UB version (we don't set AVOID_UB while building yet)
|
|
/*
|
|
#ifndef AVOID_UB
|
|
#define BAD_RETURN(type) type
|
|
#else
|
|
#define BAD_RETURN(type) void
|
|
#endif
|
|
*/
|
|
#define BAD_RETURN(type) void
|
|
|
|
// Upstream TODO: Document reasoning for change
|
|
// #define UNUSED __attribute__((unused))
|
|
// #define FALLTHROUGH __attribute__((fallthrough))
|
|
|
|
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
|
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
|
|
#define ARRAY_COUNT_2D(arr) (s32)(sizeof(arr) / sizeof(arr[0][0]))
|
|
|
|
#define PHYSICAL_TO_VIRTUAL(addr) (void*)((uintptr_t)(addr) + 0x80000000)
|
|
#define VIRTUAL_TO_PHYSICAL(addr) (uintptr_t)((u8*)(addr) - 0x80000000)
|
|
// Upstream TODO: Document reasoning for change
|
|
//#define SEGMENTED_TO_VIRTUAL(addr) PHYSICAL_TO_VIRTUAL(gSegments[SEGMENT_NUMBER(addr)] + SEGMENT_OFFSET(addr))
|
|
#define SEGMENTED_TO_VIRTUAL(addr) addr
|
|
|
|
#ifndef SQ
|
|
#define SQ(x) ((x)*(x))
|
|
#endif
|
|
#ifndef ABS
|
|
#define ABS(x) ((x) >= 0 ? (x) : -(x))
|
|
#endif
|
|
#define DECR(x) ((x) == 0 ? 0 : --(x))
|
|
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
|
|
#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
|
|
#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
|
|
|
|
#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0))
|
|
|
|
#define GET_PLAYER(play) ((Player*)(play)->actorCtx.actorLists[ACTORCAT_PLAYER].head)
|
|
|
|
#define GET_ACTIVE_CAM(play) ((play)->cameraPtrs[(play)->activeCamera]) // Upstream TODO: Camera
|
|
|
|
#define LINK_IS_ADULT (gSaveContext.linkAge == LINK_AGE_ADULT)
|
|
#define LINK_IS_CHILD (gSaveContext.linkAge == LINK_AGE_CHILD)
|
|
|
|
#define YEARS_CHILD 5
|
|
#define YEARS_ADULT 17
|
|
#define LINK_AGE_IN_YEARS (!LINK_IS_ADULT ? YEARS_CHILD : YEARS_ADULT)
|
|
|
|
#define CLOCK_TIME(hr, min) ((s32)(((hr) * 60 + (min)) * (f32)0x10000 / (24 * 60) + 0.5f))
|
|
|
|
#define IS_DAY (gSaveContext.nightFlag == 0)
|
|
#define IS_NIGHT (gSaveContext.nightFlag == 1)
|
|
|
|
#define SLOT(item) gItemSlots[item]
|
|
#define INV_CONTENT(item) gSaveContext.inventory.items[SLOT(item)]
|
|
#define AMMO(item) gSaveContext.inventory.ammo[SLOT(item)]
|
|
#define BEANS_BOUGHT AMMO(ITEM_BEAN + 1)
|
|
|
|
#define ALL_EQUIP_VALUE(equip) ((s32)(gSaveContext.inventory.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
|
|
#define CUR_EQUIP_VALUE(equip) ((s32)(gSaveContext.equips.equipment & gEquipMasks[equip]) >> gEquipShifts[equip])
|
|
#define OWNED_EQUIP_FLAG(equip, value) (gBitFlags[value] << gEquipShifts[equip])
|
|
#define OWNED_EQUIP_FLAG_ALT(equip, value) ((1 << (value)) << gEquipShifts[equip])
|
|
#define CHECK_OWNED_EQUIP(equip, value) (OWNED_EQUIP_FLAG(equip, value) & gSaveContext.inventory.equipment)
|
|
#define CHECK_OWNED_EQUIP_ALT(equip, value) (gBitFlags[(value) + (equip) * 4] & gSaveContext.inventory.equipment)
|
|
|
|
#define SWORD_EQUIP_TO_PLAYER(swordEquip) (swordEquip)
|
|
#define SHIELD_EQUIP_TO_PLAYER(shieldEquip) (shieldEquip)
|
|
#define TUNIC_EQUIP_TO_PLAYER(tunicEquip) ((tunicEquip) - 1)
|
|
#define BOOTS_EQUIP_TO_PLAYER(bootsEquip) ((bootsEquip) - 1)
|
|
|
|
#define CUR_UPG_VALUE(upg) ((s32)(gSaveContext.inventory.upgrades & gUpgradeMasks[upg]) >> gUpgradeShifts[upg])
|
|
#define CAPACITY(upg, value) gUpgradeCapacities[upg][value]
|
|
#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
|
|
|
|
#define CHECK_QUEST_ITEM(item) (gBitFlags[item] & gSaveContext.inventory.questItems)
|
|
#define CHECK_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.inventory.dungeonItems[dungeonIndex] & gBitFlags[item])
|
|
|
|
#define GET_GS_FLAGS(index) \
|
|
((gSaveContext.gsFlags[(index) >> 2] & gGsFlagsMasks[(index) & 3]) >> gGsFlagsShifts[(index) & 3])
|
|
#define SET_GS_FLAGS(index, value) \
|
|
(gSaveContext.gsFlags[(index) >> 2] |= (value) << gGsFlagsShifts[(index) & 3])
|
|
|
|
#define HIGH_SCORE(score) (gSaveContext.highScores[score])
|
|
|
|
#define GET_EVENTCHKINF(flag) (gSaveContext.eventChkInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
|
|
#define SET_EVENTCHKINF(flag) (gSaveContext.eventChkInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
|
|
#define CLEAR_EVENTCHKINF(flag) (gSaveContext.eventChkInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
|
|
|
|
#define GET_ITEMGETINF(flag) (gSaveContext.itemGetInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
|
|
#define SET_ITEMGETINF(flag) (gSaveContext.itemGetInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
|
|
#define CLEAR_ITEMGETINF(flag) (gSaveContext.itemGetInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
|
|
|
|
#define GET_INFTABLE(flag) (gSaveContext.infTable[(flag) >> 4] & (1 << ((flag) & 0xF)))
|
|
#define SET_INFTABLE(flag) (gSaveContext.infTable[(flag) >> 4] |= (1 << ((flag) & 0xF)))
|
|
#define CLEAR_INFTABLE(flag) (gSaveContext.infTable[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
|
|
|
|
#define GET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
|
|
#define SET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
|
|
#define CLEAR_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
|
|
|
|
#define B_BTN_ITEM ((gSaveContext.buttonStatus[0] == ITEM_NONE) \
|
|
? ITEM_NONE \
|
|
: (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) \
|
|
? ITEM_SWORD_BGS \
|
|
: gSaveContext.equips.buttonItems[0])
|
|
|
|
#define C_BTN_ITEM(button) ((gSaveContext.buttonStatus[(button) + 1] != BTN_DISABLED) \
|
|
? gSaveContext.equips.buttonItems[(button) + 1] \
|
|
: ITEM_NONE)
|
|
|
|
#define CHECK_BTN_ALL(state, combo) (~((state) | ~(combo)) == 0)
|
|
#define CHECK_BTN_ANY(state, combo) (((state) & (combo)) != 0)
|
|
|
|
#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
|
|
|
|
// #region SOH [General]
|
|
// Logging changes
|
|
#ifndef NDEBUG
|
|
#define LOG(exp, value, format) \
|
|
do { \
|
|
LogUtils_LogThreadId(__FILE__, __FILE__); \
|
|
osSyncPrintf(exp " = " format "\n", value); \
|
|
} while (0)
|
|
#else
|
|
#define LOG(exp, value, format) ((void)0)
|
|
#endif
|
|
|
|
#ifndef NDEBUG
|
|
#define LOG_STRING(string) LOG(#string, string, "%s")
|
|
#define LOG_ADDRESS(exp, value) LOG(exp, value, "%p")
|
|
#define LOG_TIME(exp, value) LOG(exp, value, "%lld")
|
|
#define LOG_NUM(exp, value) LOG(exp, value, "%d")
|
|
#define LOG_HEX(exp, value) LOG(exp, value, "%x")
|
|
#define LOG_FLOAT(exp, value) LOG(exp, value, "%f")
|
|
#else
|
|
#define LOG_STRING(string) ((void)0)
|
|
#define LOG_ADDRESS(exp, value) ((void)0)
|
|
#define LOG_TIME(exp, value) ((void)0)
|
|
#define LOG_NUM(exp, value) ((void)0)
|
|
#define LOG_HEX(exp, value) ((void)0)
|
|
#define LOG_FLOAT(exp, value) ((void)0)
|
|
#endif
|
|
|
|
// LogUtils as macro
|
|
#ifndef NDEBUG
|
|
#define LOG_POINTER(val, max, ptr, name) LogUtils_LogPointer(val, max, ptr, name, __FILE__, __LINE__)
|
|
#define LOG_CHECK_BOUNDARY(name, value, unk) LogUtils_CheckBoundary(name, value, unk, __FILE__, __LINE__)
|
|
#define LOG_CHECK_NULL_POINTER(exp, ptr) LogUtils_CheckNullPointer(exp, ptr,__FILE__, __LINE__)
|
|
#define LOG_CHECK_VALID_POINTER(exp, ptr) LogUtils_CheckValidPointer(exp, ptr,__FILE__, __LINE__)
|
|
#define LOG_THREAD_ID() LogUtils_LogThreadId(__FILE__, __LINE__)
|
|
#define LOG_HUNGUP_THREAD() LogUtils_HungupThread(__FILE__, __LINE__)
|
|
#else
|
|
#define LOG_POINTER(val, max, ptr, name) ((void)0)
|
|
#define LOG_CHECKBOUNDARY(name, value, unk) ((void)0)
|
|
#define LOG_CHECK_NULL_POINTER(exp, ptr) ((void)0)
|
|
#define LOG_CHECK_VALID_POINTER(exp, ptr) ((void)0)
|
|
#define LOG_THREAD_ID() ((void)0)
|
|
#define LOG_HUNGUP_THREAD() ((void)0)
|
|
#endif
|
|
// #endregion
|
|
|
|
|
|
#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
|
|
do { \
|
|
(curState)->init = newInit; \
|
|
(curState)->size = sizeof(newStruct); \
|
|
} while (0)
|
|
|
|
#define SET_FULLSCREEN_VIEWPORT(view) \
|
|
{ \
|
|
Viewport viewport; \
|
|
viewport.bottomY = SCREEN_HEIGHT; \
|
|
viewport.rightX = SCREEN_WIDTH; \
|
|
viewport.topY = 0; \
|
|
viewport.leftX = 0; \
|
|
View_SetViewport(view, &viewport); \
|
|
} \
|
|
(void)0
|
|
|
|
extern GraphicsContext* __gfxCtx;
|
|
|
|
#define WORK_DISP __gfxCtx->work.p
|
|
#define POLY_OPA_DISP __gfxCtx->polyOpa.p
|
|
#define POLY_XLU_DISP __gfxCtx->polyXlu.p
|
|
// #region SOH [General]
|
|
// Upstream TODO: Document reasoning for these only existing in SoH
|
|
#define POLY_KAL_DISP __gfxCtx->polyKal.p
|
|
// #endregion
|
|
#define OVERLAY_DISP __gfxCtx->overlay.p
|
|
|
|
// __gfxCtx shouldn't be used directly.
|
|
// Use the DISP macros defined above when writing to display buffers.
|
|
// #region SOH [General]
|
|
// Augmented to provide debug information in debug build and support interpolation
|
|
#ifndef NDEBUG
|
|
#define OPEN_DISPS(gfxCtx) \
|
|
{ \
|
|
void FrameInterpolation_RecordOpenChild(const void* a, int b); \
|
|
FrameInterpolation_RecordOpenChild(__FILE__, __LINE__); \
|
|
GraphicsContext* __gfxCtx; \
|
|
Gfx* dispRefs[4]; \
|
|
__gfxCtx = gfxCtx; \
|
|
(void)__gfxCtx; \
|
|
Graph_OpenDisps(dispRefs, gfxCtx, __FILE__, __LINE__)
|
|
#else
|
|
#define OPEN_DISPS(gfxCtx) \
|
|
{ \
|
|
void FrameInterpolation_RecordOpenChild(const void* a, int b); \
|
|
FrameInterpolation_RecordOpenChild(__FILE__, __LINE__); \
|
|
GraphicsContext* __gfxCtx; \
|
|
__gfxCtx = gfxCtx; \
|
|
(void)__gfxCtx;
|
|
#endif
|
|
|
|
#ifndef NDEBUG
|
|
#define CLOSE_DISPS(gfxCtx) \
|
|
{void FrameInterpolation_RecordCloseChild(void); \
|
|
FrameInterpolation_RecordCloseChild();} \
|
|
Graph_CloseDisps(dispRefs, gfxCtx, __FILE__, __LINE__); \
|
|
} \
|
|
(void)0
|
|
#else
|
|
#define CLOSE_DISPS(gfxCtx) \
|
|
{void FrameInterpolation_RecordCloseChild(void); \
|
|
FrameInterpolation_RecordCloseChild();} \
|
|
(void)0; \
|
|
} \
|
|
(void)0
|
|
#endif
|
|
// #endregion
|
|
|
|
/**
|
|
* `x` vertex x
|
|
* `y` vertex y
|
|
* `z` vertex z
|
|
* `s` texture s coordinate
|
|
* `t` texture t coordinate
|
|
* `crnx` red component of color vertex, or x component of normal vertex
|
|
* `cgny` green component of color vertex, or y component of normal vertex
|
|
* `cbnz` blue component of color vertex, or z component of normal vertex
|
|
* `a` alpha
|
|
*/
|
|
#define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } } }
|
|
|
|
#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
|
|
|
|
#define gDPSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
|
|
do { \
|
|
gDPPipeSync(pkt); \
|
|
gDPTileSync(pkt); \
|
|
gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, \
|
|
masks, shifts); \
|
|
gDPTileSync(pkt); \
|
|
gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_RENDERTILE, pal, cmt, maskt, shiftt, \
|
|
cms, masks, shifts); \
|
|
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC, \
|
|
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
|
|
} while (0)
|
|
|
|
// #region SOH [General]
|
|
#define OFFSETOF(structure, member) ((size_t)&(((structure*)0)->member))
|
|
|
|
#define MEDIAN3(a1, a2, a3) \
|
|
(((a2) >= (a1)) ? (((a3) >= (a2)) ? (a2) : (((a1) >= (a3)) ? (a1) : (a3))) \
|
|
: (((a2) >= (a3)) ? (a2) : (((a3) >= (a1)) ? (a1) : (a3))))
|
|
|
|
#define MATRIX_TOMTX(dest) Matrix_ToMtx(dest, __FILE__, __LINE__)
|
|
#define MATRIX_NEWMTX(gfxCtx) Matrix_NewMtx(gfxCtx, __FILE__, __LINE__)
|
|
#define MATRIX_CHECKFLOATS(mf) Matrix_CheckFloats(mf, __FILE__, __LINE__)
|
|
|
|
#define ZELDA_ARENA_MALLOC_DEBUG(size) ZeldaArena_MallocDebug(size, __FILE__, __LINE__)
|
|
#define ZELDA_ARENA_MALLOC_RDEBUG(size) ZeldaArena_MallocRDebug(size, __FILE__, __LINE__)
|
|
#define ZELDA_ARENA_REALLOC_DEBUG(ptr, newSize) ZeldaArena_ReallocDebug(ptr, newSize, __FILE__, __LINE__)
|
|
#define ZELDA_ARENA_FREE_DEBUG(ptr) ZeldaArena_FreeDebug(ptr, __FILE__, __LINE__)
|
|
|
|
#define SYSTEM_ARENA_MALLOC_DEBUG(size) SystemArena_MallocDebug(size, __FILE__, __LINE__)
|
|
#define SYSTEM_ARENA_MALLOC_RDEBUG(size) SystemArena_MallocRDebug(size, __FILE__, __LINE__)
|
|
#define SYSTEM_ARENA_REALLOC_DEBUG(ptr, newSize) SystemArena_ReallocDebug(ptr, newSize, __FILE__, __LINE__)
|
|
#define SYSTEM_ARENA_FREE_DEBUG(ptr) SystemArena_FreeDebug(ptr, __FILE__, __LINE__)
|
|
|
|
#define DEBUG_ARENA_MALLOC_DEBUG(size) DebugArena_MallocDebug(size, __FILE__, __LINE__)
|
|
#define DEBUG_ARENA_MALLOC_RDEBUG(size) DebugArena_MallocRDebug(size, __FILE__, __LINE__)
|
|
#define DEBUG_ARENA_REALLOC_DEBUG(ptr, newSize) DebugArena_ReallocDebug(ptr, newSize, __FILE__, __LINE__)
|
|
#define DEBUG_ARENA_FREE_DEBUG(ptr) DebugArena_FreeDebug(ptr, __FILE__, __LINE__)
|
|
|
|
#define GAMESTATE_ALLOC_MC(gameState, size) GameState_Alloc(gameState, size, __FILE__, __LINE__)
|
|
#define GAMESTATE_MALLOC_DEBUG(gameState, size) GameAlloc_MallocDebug(gameState, size, __FILE__, __LINE__)
|
|
|
|
#define BGCHECK_POS_ERROR_CHECK(vec3f) BgCheck_PosErrorCheck(vec3f, __FILE__, __LINE__)
|
|
|
|
#define SEG_ADDR(seg, addr) (addr | (seg << 24) | 1)
|
|
|
|
// Upstream TODO: Bring back decomp file/line macro use in src (but ignore the args for our needs)
|
|
#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_MallocDebug(size, __FILE__, __LINE__)
|
|
#define SYSTEM_ARENA_FREE(ptr, file, line) SystemArena_FreeDebug(ptr, __FILE__, __LINE__)
|
|
// #endregion
|
|
|
|
#define DPAD_ITEM(button) ((gSaveContext.buttonStatus[(button) + 5] != BTN_DISABLED) \
|
|
? gSaveContext.equips.buttonItems[(button) + 4] \
|
|
: ITEM_NONE)
|
|
// #endregion
|
|
|
|
// #region SOH [Randomizer]
|
|
#define NUM_TRIALS 6
|
|
#define NUM_SHOP_ITEMS 64
|
|
#define NUM_SCRUBS 46
|
|
#define FOREST_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_FOREST_TEMPLE) ? 6 : 5)
|
|
#define FIRE_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_FIRE_TEMPLE) ? 5 : 8)
|
|
#define WATER_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_WATER_TEMPLE) ? 2 : 6)
|
|
#define SPIRIT_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_SPIRIT_TEMPLE) ? 7 : 5)
|
|
#define SHADOW_TEMPLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_SHADOW_TEMPLE) ? 6 : 5)
|
|
#define BOTTOM_OF_THE_WELL_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_BOTTOM_OF_THE_WELL) ? 2 : 3)
|
|
#define GERUDO_TRAINING_GROUNDS_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_GERUDO_TRAINING_GROUND) ? 3 : 9)
|
|
#define GERUDO_FORTRESS_SMALL_KEY_MAX 4
|
|
#define GANONS_CASTLE_SMALL_KEY_MAX (ResourceMgr_IsSceneMasterQuest(SCENE_INSIDE_GANONS_CASTLE) ? 3 : 2)
|
|
#define TREASURE_GAME_SMALL_KEY_MAX 6
|
|
|
|
#define DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(randomizerSettingsKey) \
|
|
(Randomizer_GetSettingValue(randomizerSettingsKey) != RO_DUNGEON_ITEM_LOC_STARTWITH && \
|
|
Randomizer_GetSettingValue(randomizerSettingsKey) != RO_DUNGEON_ITEM_LOC_VANILLA && \
|
|
Randomizer_GetSettingValue(randomizerSettingsKey) != RO_DUNGEON_ITEM_LOC_OWN_DUNGEON)
|
|
// #endregion
|
|
|
|
#endif
|