mirror of
https://github.com/HarbourMasters/Shipwright.git
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99260acaf1
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
153 lines
6.1 KiB
C
153 lines
6.1 KiB
C
#include "global.h"
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void FlagSet_Update(PlayState* play) {
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static s32 entryIdx = 0;
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static u32 curBit = 0;
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static s32 timer = 0;
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static s32 bitIdx; // ? this doesn't need to be static
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FlagSetEntry entries[53] = {
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{ &gSaveContext.eventChkInf[0], "event_chk_inf[0]" }, { &gSaveContext.eventChkInf[1], "event_chk_inf[1]" },
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{ &gSaveContext.eventChkInf[2], "event_chk_inf[2]" }, { &gSaveContext.eventChkInf[3], "event_chk_inf[3]" },
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{ &gSaveContext.eventChkInf[4], "event_chk_inf[4]" }, { &gSaveContext.eventChkInf[5], "event_chk_inf[5]" },
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{ &gSaveContext.eventChkInf[6], "event_chk_inf[6]" }, { &gSaveContext.eventChkInf[7], "event_chk_inf[7]" },
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{ &gSaveContext.eventChkInf[8], "event_chk_inf[8]" }, { &gSaveContext.eventChkInf[9], "event_chk_inf[9]" },
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{ &gSaveContext.eventChkInf[10], "event_chk_inf[10]" }, { &gSaveContext.eventChkInf[11], "event_chk_inf[11]" },
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{ &gSaveContext.eventChkInf[12], "event_chk_inf[12]" }, { &gSaveContext.eventChkInf[13], "event_chk_inf[13]" },
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{ &gSaveContext.itemGetInf[0], "item_get_inf[0]" }, { &gSaveContext.itemGetInf[1], "item_get_inf[1]" },
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{ &gSaveContext.itemGetInf[2], "item_get_inf[2]" }, { &gSaveContext.itemGetInf[3], "item_get_inf[3]" },
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{ &gSaveContext.infTable[0], "inf_table[0]" }, { &gSaveContext.infTable[1], "inf_table[1]" },
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{ &gSaveContext.infTable[2], "inf_table[2]" }, { &gSaveContext.infTable[3], "inf_table[3]" },
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{ &gSaveContext.infTable[4], "inf_table[4]" }, { &gSaveContext.infTable[5], "inf_table[5]" },
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{ &gSaveContext.infTable[6], "inf_table[6]" }, { &gSaveContext.infTable[7], "inf_table[7]" },
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{ &gSaveContext.infTable[8], "inf_table[8]" }, { &gSaveContext.infTable[9], "inf_table[9]" },
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{ &gSaveContext.infTable[10], "inf_table[10]" }, { &gSaveContext.infTable[11], "inf_table[11]" },
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{ &gSaveContext.infTable[12], "inf_table[12]" }, { &gSaveContext.infTable[13], "inf_table[13]" },
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{ &gSaveContext.infTable[14], "inf_table[14]" }, { &gSaveContext.infTable[15], "inf_table[15]" },
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{ &gSaveContext.infTable[16], "inf_table[16]" }, { &gSaveContext.infTable[17], "inf_table[17]" },
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{ &gSaveContext.infTable[18], "inf_table[18]" }, { &gSaveContext.infTable[19], "inf_table[19]" },
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{ &gSaveContext.infTable[20], "inf_table[20]" }, { &gSaveContext.infTable[21], "inf_table[21]" },
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{ &gSaveContext.infTable[22], "inf_table[22]" }, { &gSaveContext.infTable[23], "inf_table[23]" },
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{ &gSaveContext.infTable[24], "inf_table[24]" }, { &gSaveContext.infTable[25], "inf_table[25]" },
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{ &gSaveContext.infTable[26], "inf_table[26]" }, { &gSaveContext.infTable[27], "inf_table[27]" },
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{ &gSaveContext.infTable[28], "inf_table[28]" }, { &gSaveContext.infTable[29], "inf_table[29]" },
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{ &gSaveContext.eventInf[0], "event_inf[0]" }, { &gSaveContext.eventInf[1], "event_inf[1]" },
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{ &gSaveContext.eventInf[2], "event_inf[2]" }, { &gSaveContext.eventInf[3], "event_inf[3]" },
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};
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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Input* input = &play->state.input[0];
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Gfx* gfx;
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Gfx* polyOpa;
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OPEN_DISPS(gfxCtx);
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{
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GfxPrint printer;
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s32 pad;
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polyOpa = POLY_OPA_DISP;
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gfx = Graph_GfxPlusOne(polyOpa);
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gSPDisplayList(OVERLAY_DISP++, gfx);
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GfxPrint_Init(&printer);
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GfxPrint_Open(&printer, gfx);
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GfxPrint_SetColor(&printer, 250, 50, 50, 255);
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GfxPrint_SetPos(&printer, 4, 13);
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GfxPrint_Printf(&printer, entries[entryIdx].name);
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GfxPrint_SetPos(&printer, 4, 15);
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for (bitIdx = 15; bitIdx >= 0; bitIdx--) {
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if ((u32)bitIdx == curBit) {
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GfxPrint_SetColor(&printer, 200, 200, 200, 255);
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} else {
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GfxPrint_SetColor(&printer, 100, 100, 100, 255);
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}
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if (*entries[entryIdx].value & (1 << bitIdx)) {
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GfxPrint_Printf(&printer, "1");
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} else {
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GfxPrint_Printf(&printer, "0");
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}
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if ((bitIdx % 4) == 0) {
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GfxPrint_Printf(&printer, " ");
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}
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
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timer = 10;
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curBit++;
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
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curBit--;
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timer = 10;
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}
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if (timer == 0) {
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if (CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) {
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curBit++;
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timer = 2;
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}
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if (CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) {
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curBit--;
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timer = 2;
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}
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}
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curBit %= 16;
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if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
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entryIdx--;
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if (entryIdx < 0) {
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entryIdx = 0;
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}
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timer = 10;
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
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timer = 10;
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entryIdx++;
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if (!entries[entryIdx].value) {
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entryIdx--;
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}
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}
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if (timer == 0) {
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if (CHECK_BTN_ALL(input->cur.button, BTN_DUP)) {
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entryIdx--;
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timer = 2;
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if (entryIdx < 0) {
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entryIdx = 0;
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}
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}
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if (CHECK_BTN_ALL(input->cur.button, BTN_DDOWN)) {
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timer = 2;
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entryIdx++;
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if (!entries[entryIdx].value) {
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entryIdx--;
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}
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}
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
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*entries[entryIdx].value ^= (1 << curBit);
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}
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if (timer != 0) {
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timer--;
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}
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gfx = GfxPrint_Close(&printer);
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GfxPrint_Destroy(&printer);
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gSPEndDisplayList(gfx++);
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Graph_BranchDlist(polyOpa, gfx);
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POLY_OPA_DISP = gfx;
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_L)) {
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play->pauseCtx.debugState = 0;
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}
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CLOSE_DISPS(gfxCtx);
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}
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