Shipwright/soh/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h

36 lines
1015 B
C

#ifndef Z_EN_HORSE_NORMAL_H
#define Z_EN_HORSE_NORMAL_H
#include "ultra64.h"
#include "global.h"
struct EnHorseNormal;
typedef void (*EnHorseNormalActionFunc)(struct EnHorseNormal*, GlobalContext*);
typedef struct EnHorseNormal {
/* 0x0000 */ Actor actor;
/* 0x014C */ s32 action;
/* 0x0150 */ s32 animationIdx;
/* 0x0154 */ Skin skin;
/* 0x01E4 */ u16 unk_1E4;
/* 0x01E8 */ Vec3f unk_1E8;
/* 0x01F4 */ Vec3f unk_1F4;
/* 0x0200 */ s32 unk_200;
/* 0x0204 */ Vec3f unk_204;
/* 0x0210 */ char unk_210[0x08];
/* 0x0218 */ f32 unk_218;
/* 0x021C */ s16 unk_21C;
/* 0x021E */ s16 unk_21E;
/* 0x0220 */ f32 unk_220;
/* 0x0224 */ char unk_224[0x04];
/* 0x0228 */ ColliderCylinder bodyCollider;
/* 0x0274 */ ColliderJntSph headCollider;
/* 0x0294 */ ColliderJntSphElement headElements[1];
/* 0x02D4 */ ColliderCylinder cloneCollider;
/* 0x0320 */ char unk_320[0x04];
/* 0x0324 */ s32 waypoint;
} EnHorseNormal; // size = 0x0328
#endif