111 lines
3.4 KiB
C++
111 lines
3.4 KiB
C++
#pragma once
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#include <array>
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#include <string>
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#include <string_view>
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using RandomizerHash = std::array<std::string, 5>;
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typedef enum {
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SPOILER_CHK_NONE,
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SPOILER_CHK_ALWAYS_COLLECTED,
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SPOILER_CHK_CHEST,
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SPOILER_CHK_COLLECTABLE,
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SPOILER_CHK_GOLD_SKULLTULA,
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SPOILER_CHK_ITEM_GET_INF,
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SPOILER_CHK_EVENT_CHK_INF,
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SPOILER_CHK_INF_TABLE,
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SPOILER_CHK_COW,
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SPOILER_CHK_MINIGAME,
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SPOILER_CHK_SCRUB,
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SPOILER_CHK_BIGGORON,
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SPOILER_CHK_GERUDO_MEMBERSHIP_CARD,
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SPOILER_CHK_POE_POINTS,
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SPOILER_CHK_SHOP_ITEM,
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SPOILER_CHK_MAGIC_BEANS,
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} SpoilerCollectionCheckType;
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// Location groups for checks, used to group the checks by logical location
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typedef enum {
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GROUP_NO_GROUP,
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GROUP_KOKIRI_FOREST, // 0x55, 0x28
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GROUP_LOST_WOODS, // 0x5B, 0x56
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GROUP_DUNGEON_DEKU_TREE, // 0x00, 0x11
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GROUP_DUNGEON_FOREST_TEMPLE, // 0x03
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GROUP_KAKARIKO, // 0x37, 0x42, 0x3F, 0x40, 0x41, 0x48, 0x52, 0x53
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GROUP_DUNGEON_BOTTOM_OF_THE_WELL, // 0x08
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GROUP_DUNGEON_SHADOW_TEMPLE, // 0x07
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GROUP_DEATH_MOUNTAIN, // 0x60, 0x61
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GROUP_GORON_CITY, // 0x62
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GROUP_DUNGEON_DODONGOS_CAVERN, // 0x01, 0x12
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GROUP_DUNGEON_FIRE_TEMPLE, // 0x04
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GROUP_ZORAS_RIVER, // 0x54
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GROUP_ZORAS_DOMAIN, // 0x58, 0x59
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GROUP_DUNGEON_JABUJABUS_BELLY, // 0x02, 0x13
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GROUP_DUNGEON_ICE_CAVERN, // 0x09
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GROUP_HYRULE_FIELD, // 0x51
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GROUP_LON_LON_RANCH, // 0x4C
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GROUP_LAKE_HYLIA, // 0x57
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GROUP_DUNGEON_WATER_TEMPLE, // 0x05
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GROUP_GERUDO_VALLEY, // 0x5A, 0x5D, 0x0C, 0x5E, 0x5C
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GROUP_GERUDO_TRAINING_GROUND, // 0x0B
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GROUP_DUNGEON_SPIRIT_TEMPLE, // 0x06
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GROUP_HYRULE_CASTLE, // 0x10, 0x4B, 0x35, 0x42, 0x4D, 0x5F, 0x4A
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GROUP_DUNGEON_GANONS_CASTLE, // 0x0A, 0x0D, 0x0E, 0x0F
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SPOILER_COLLECTION_GROUP_COUNT,
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// Grottos are all 0x3E
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} SpoilerCollectionCheckGroup;
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typedef enum {
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COLLECTTYPE_NORMAL,
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COLLECTTYPE_REPEATABLE,
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COLLECTTYPE_NEVER,
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} SpoilerItemCollectType;
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typedef enum {
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REVEALTYPE_NORMAL,
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REVEALTYPE_SCENE,
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REVEALTYPE_ALWAYS,
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} SpoilerItemRevealType;
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#define SPOILER_SPHERES_MAX 50
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#define SPOILER_ITEMS_MAX 512
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#define SPOILER_STRING_DATA_SIZE 16384
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typedef struct {
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std::string LocationStr;
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std::string ItemStr;
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uint16_t LocationStrOffset;
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uint16_t ItemStrOffset;
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SpoilerCollectionCheckType CollectionCheckType;
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uint8_t LocationScene;
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uint8_t LocationFlag;
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SpoilerCollectionCheckGroup Group;
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SpoilerItemCollectType CollectType;
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SpoilerItemRevealType RevealType;
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} SpoilerItemLocation;
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typedef struct {
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uint8_t ItemCount;
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uint16_t ItemLocationsOffset;
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} SpoilerSphere;
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typedef struct {
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uint8_t SphereCount;
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uint16_t ItemLocationsCount;
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SpoilerSphere Spheres[SPOILER_SPHERES_MAX];
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SpoilerItemLocation ItemLocations[SPOILER_ITEMS_MAX];
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uint16_t SphereItemLocations[SPOILER_ITEMS_MAX];
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char StringData[SPOILER_STRING_DATA_SIZE];
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uint16_t GroupItemCounts[SPOILER_COLLECTION_GROUP_COUNT];
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uint16_t GroupOffsets[SPOILER_COLLECTION_GROUP_COUNT];
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} SpoilerData;
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void GenerateHash();
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const RandomizerHash& GetRandomizerHash();
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void WriteIngameSpoilerLog();
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const char* SpoilerLog_Write(int language);
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const SpoilerData& GetSpoilerData(); |