mirror of
https://github.com/HarbourMasters/Shipwright.git
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e42b18cf71
* Fixed soh filters * add more makefile changes * almost ready * more updates * update * update * Update Makefiles to handle both platforms * Allow for overriding the CXX and CC executables * Restore original structure while supporting custom CXX flags * Remove some platform specific libs * Dynamic target name * Make X11 paths package-agnostic * Remove changes to `gfx_opengl.cpp` * Use OpenGL2 on MacOS instead of OpenGL3 * make it actually render something * render at least the first texture, still need to figure out the second one * Let’s use OpenGL 3 again * maybe this works to get the right texture? link's eyes still look off a bit * did this work? * set the platform to macos * actual numbers are right, but logic is ugly XXX/TODO, i know * add zlib to ldflags for ZAPDUtils * A bit of cleanup * Revert unneeded changes * Remove GL_CHECK * Fix issues with z64 branch * use an std::map instead of a giant array * three point filter fix (#2) * Fix mac compilation * fix audio for 64 bit * revert audio heap size, keep bigger pools * Add more Apple specific checks to our modifications * Add building instructions for macOS * Remove unecessary step from building instructions * Add missing SDL2 & GLEW to Linux LDLIBS * Update BUILDING.md Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Update soh/.gitignore to include other arch binaries Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Use right platform name for debugging window Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Fix stormlib on macos (arm64) * Simplify some of the ifdef checks * Revert an older no longer necessary fix * Remove remaining unecessary deviations * Update building instructions after StormLib changes * Feature: Use OpenGL 4.1 (#1) * Further tweak the BUILDING * Tidy up * reword -j message * Add Jenkins CI Support (#2) * Fix type issues * add target <appbundle> and <filledappbundle> add makefile targets to create an .app `filledappbundle` creates the target with the .otr included this should perhaps be moved to Application Support though * pull gcc's rpath from otool output * move make target to the end so it's not default * Add Jenkins and make exe in par with other platforms * Actually save build artefacts * Fix artefact path * Remove x11 mentions and linking (not used) * Update building instructions for generating app * use appsupport directory * Add new app icon * Update target to match macOS types * Update more audio types * fix null deref in Audio_PlayFanfare * Remove old import from z64 * address final nit with apple ifdefs Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Co-authored-by: Jeffrey Crowell <github@crowell.biz> Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> |
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.. | ||
any/any | ||
NuGet | ||
OtherStructs | ||
Overlays | ||
yaz0 | ||
ZRoom | ||
CRC32.h | ||
ctpl_stl.h | ||
Declaration.cpp | ||
Declaration.h | ||
FileWorker.cpp | ||
FileWorker.h | ||
GameConfig.cpp | ||
GameConfig.h | ||
genbuildinfo.py | ||
Globals.cpp | ||
Globals.h | ||
ImageBackend.cpp | ||
ImageBackend.h | ||
Main.cpp | ||
OutputFormatter.cpp | ||
OutputFormatter.h | ||
packages.config | ||
WarningHandler.cpp | ||
WarningHandler.h | ||
ZAnimation.cpp | ||
ZAnimation.h | ||
ZAPD.vcxproj | ||
ZAPD.vcxproj.filters | ||
ZArray.cpp | ||
ZArray.h | ||
ZAudio.cpp | ||
ZAudio.h | ||
ZAudioDecode.cpp | ||
ZBackground.cpp | ||
ZBackground.h | ||
ZBlob.cpp | ||
ZBlob.h | ||
ZCollision.cpp | ||
ZCollision.h | ||
ZCutscene.cpp | ||
ZCutscene.h | ||
ZCutsceneMM.cpp | ||
ZCutsceneMM.h | ||
ZDisplayList.cpp | ||
ZDisplayList.h | ||
ZFile.cpp | ||
ZFile.h | ||
ZLimb.cpp | ||
ZLimb.h | ||
ZMtx.cpp | ||
ZMtx.h | ||
ZPath.cpp | ||
ZPath.h | ||
ZPlayerAnimationData.cpp | ||
ZPlayerAnimationData.h | ||
ZResource.cpp | ||
ZResource.h | ||
ZRom.cpp | ||
ZRom.h | ||
ZScalar.cpp | ||
ZScalar.h | ||
ZSkeleton.cpp | ||
ZSkeleton.h | ||
ZString.cpp | ||
ZString.h | ||
ZSymbol.cpp | ||
ZSymbol.h | ||
ZText.cpp | ||
ZText.h | ||
ZTexture.cpp | ||
ZTexture.h | ||
ZTextureAnimation.cpp | ||
ZTextureAnimation.h | ||
ZVector.cpp | ||
ZVector.h | ||
ZVtx.cpp | ||
ZVtx.h |