Shipwright/soh/assets/objects/object_zf/object_zf.h

245 lines
12 KiB
C

#ifndef OBJECTS_OBJECT_ZF_H
#define OBJECTS_OBJECT_ZF_H 1
#include "align_asset_macro.h"
#define dgZfDinolfosTLUT "__OTR__objects/object_zf/gZfDinolfosTLUT"
static const ALIGN_ASSET(2) char gZfDinolfosTLUT[] = dgZfDinolfosTLUT;
#define dobject_zf_Tex_000200 "__OTR__objects/object_zf/object_zf_Tex_000200"
static const ALIGN_ASSET(2) char object_zf_Tex_000200[] = dobject_zf_Tex_000200;
#define dobject_zf_Tex_000240 "__OTR__objects/object_zf/object_zf_Tex_000240"
static const ALIGN_ASSET(2) char object_zf_Tex_000240[] = dobject_zf_Tex_000240;
#define dgZfDinolfosSpineTex "__OTR__objects/object_zf/gZfDinolfosSpineTex"
static const ALIGN_ASSET(2) char gZfDinolfosSpineTex[] = dgZfDinolfosSpineTex;
#define dobject_zf_Tex_0003C0 "__OTR__objects/object_zf/object_zf_Tex_0003C0"
static const ALIGN_ASSET(2) char object_zf_Tex_0003C0[] = dobject_zf_Tex_0003C0;
#define dobject_zf_Tex_000440 "__OTR__objects/object_zf/object_zf_Tex_000440"
static const ALIGN_ASSET(2) char object_zf_Tex_000440[] = dobject_zf_Tex_000440;
#define dobject_zf_Tex_000540 "__OTR__objects/object_zf/object_zf_Tex_000540"
static const ALIGN_ASSET(2) char object_zf_Tex_000540[] = dobject_zf_Tex_000540;
#define dobject_zf_Tex_000580 "__OTR__objects/object_zf/object_zf_Tex_000580"
static const ALIGN_ASSET(2) char object_zf_Tex_000580[] = dobject_zf_Tex_000580;
#define dobject_zf_Tex_000600 "__OTR__objects/object_zf/object_zf_Tex_000600"
static const ALIGN_ASSET(2) char object_zf_Tex_000600[] = dobject_zf_Tex_000600;
#define dgZfDinolfosNormalEyeTex "__OTR__objects/object_zf/gZfDinolfosNormalEyeTex"
static const ALIGN_ASSET(2) char gZfDinolfosNormalEyeTex[] = dgZfDinolfosNormalEyeTex;
#define dgZfDinolfosRightThighDL "__OTR__objects/object_zf/gZfDinolfosRightThighDL"
static const ALIGN_ASSET(2) char gZfDinolfosRightThighDL[] = dgZfDinolfosRightThighDL;
#define dgZfDinolfosRightShinDL "__OTR__objects/object_zf/gZfDinolfosRightShinDL"
static const ALIGN_ASSET(2) char gZfDinolfosRightShinDL[] = dgZfDinolfosRightShinDL;
#define dgZfDinolfosRightFootDL "__OTR__objects/object_zf/gZfDinolfosRightFootDL"
static const ALIGN_ASSET(2) char gZfDinolfosRightFootDL[] = dgZfDinolfosRightFootDL;
#define dgZfDinolfosLeftThighDL "__OTR__objects/object_zf/gZfDinolfosLeftThighDL"
static const ALIGN_ASSET(2) char gZfDinolfosLeftThighDL[] = dgZfDinolfosLeftThighDL;
#define dgZfDinolfosLeftShinDL "__OTR__objects/object_zf/gZfDinolfosLeftShinDL"
static const ALIGN_ASSET(2) char gZfDinolfosLeftShinDL[] = dgZfDinolfosLeftShinDL;
#define dgZfDinolfosLeftFootDL "__OTR__objects/object_zf/gZfDinolfosLeftFootDL"
static const ALIGN_ASSET(2) char gZfDinolfosLeftFootDL[] = dgZfDinolfosLeftFootDL;
#define dgZfDinolfosRightUpperArmDL "__OTR__objects/object_zf/gZfDinolfosRightUpperArmDL"
static const ALIGN_ASSET(2) char gZfDinolfosRightUpperArmDL[] = dgZfDinolfosRightUpperArmDL;
#define dgZfDinolfosRightForearmDL "__OTR__objects/object_zf/gZfDinolfosRightForearmDL"
static const ALIGN_ASSET(2) char gZfDinolfosRightForearmDL[] = dgZfDinolfosRightForearmDL;
#define dgZfDinolfosSwordDL "__OTR__objects/object_zf/gZfDinolfosSwordDL"
static const ALIGN_ASSET(2) char gZfDinolfosSwordDL[] = dgZfDinolfosSwordDL;
#define dgZfDinolfosLeftUpperArmDL "__OTR__objects/object_zf/gZfDinolfosLeftUpperArmDL"
static const ALIGN_ASSET(2) char gZfDinolfosLeftUpperArmDL[] = dgZfDinolfosLeftUpperArmDL;
#define dgZfDinolfosLeftForearmDL "__OTR__objects/object_zf/gZfDinolfosLeftForearmDL"
static const ALIGN_ASSET(2) char gZfDinolfosLeftForearmDL[] = dgZfDinolfosLeftForearmDL;
#define dgZfDinolfosLeftHandDL "__OTR__objects/object_zf/gZfDinolfosLeftHandDL"
static const ALIGN_ASSET(2) char gZfDinolfosLeftHandDL[] = dgZfDinolfosLeftHandDL;
#define dgZfDinolfosTailBaseDL "__OTR__objects/object_zf/gZfDinolfosTailBaseDL"
static const ALIGN_ASSET(2) char gZfDinolfosTailBaseDL[] = dgZfDinolfosTailBaseDL;
#define dgZfDinolfosTailTipDL "__OTR__objects/object_zf/gZfDinolfosTailTipDL"
static const ALIGN_ASSET(2) char gZfDinolfosTailTipDL[] = dgZfDinolfosTailTipDL;
#define dgZfDinolfosScabbardDL "__OTR__objects/object_zf/gZfDinolfosScabbardDL"
static const ALIGN_ASSET(2) char gZfDinolfosScabbardDL[] = dgZfDinolfosScabbardDL;
#define dgZfDinolfosTrunkDL "__OTR__objects/object_zf/gZfDinolfosTrunkDL"
static const ALIGN_ASSET(2) char gZfDinolfosTrunkDL[] = dgZfDinolfosTrunkDL;
#define dgZfDinolfosChestArmorDL "__OTR__objects/object_zf/gZfDinolfosChestArmorDL"
static const ALIGN_ASSET(2) char gZfDinolfosChestArmorDL[] = dgZfDinolfosChestArmorDL;
#define dgZfDinolfosNeckDL "__OTR__objects/object_zf/gZfDinolfosNeckDL"
static const ALIGN_ASSET(2) char gZfDinolfosNeckDL[] = dgZfDinolfosNeckDL;
#define dgZfDinolfosJawDL "__OTR__objects/object_zf/gZfDinolfosJawDL"
static const ALIGN_ASSET(2) char gZfDinolfosJawDL[] = dgZfDinolfosJawDL;
#define dgZfDinolfosHeadDL "__OTR__objects/object_zf/gZfDinolfosHeadDL"
static const ALIGN_ASSET(2) char gZfDinolfosHeadDL[] = dgZfDinolfosHeadDL;
#define dgZfDinolfosSkel "__OTR__objects/object_zf/gZfDinolfosSkel"
static const ALIGN_ASSET(2) char gZfDinolfosSkel[] = dgZfDinolfosSkel;
#define dgZfWalkingAnim "__OTR__objects/object_zf/gZfWalkingAnim"
static const ALIGN_ASSET(2) char gZfWalkingAnim[] = dgZfWalkingAnim;
#define dgZfLandingAnim "__OTR__objects/object_zf/gZfLandingAnim"
static const ALIGN_ASSET(2) char gZfLandingAnim[] = dgZfLandingAnim;
#define dgZfJumpingAnim "__OTR__objects/object_zf/gZfJumpingAnim"
static const ALIGN_ASSET(2) char gZfJumpingAnim[] = dgZfJumpingAnim;
#define dgZfSlashAnim "__OTR__objects/object_zf/gZfSlashAnim"
static const ALIGN_ASSET(2) char gZfSlashAnim[] = dgZfSlashAnim;
#define dgZfCryingAnim "__OTR__objects/object_zf/gZfCryingAnim"
static const ALIGN_ASSET(2) char gZfCryingAnim[] = dgZfCryingAnim;
#define dobject_zf_Tex_00B120 "__OTR__objects/object_zf/object_zf_Tex_00B120"
static const ALIGN_ASSET(2) char object_zf_Tex_00B120[] = dobject_zf_Tex_00B120;
#define dobject_zf_Tex_00B920 "__OTR__objects/object_zf/object_zf_Tex_00B920"
static const ALIGN_ASSET(2) char object_zf_Tex_00B920[] = dobject_zf_Tex_00B920;
#define dobject_zf_Tex_00B9A0 "__OTR__objects/object_zf/object_zf_Tex_00B9A0"
static const ALIGN_ASSET(2) char object_zf_Tex_00B9A0[] = dobject_zf_Tex_00B9A0;
#define dobject_zf_Tex_00BA20 "__OTR__objects/object_zf/object_zf_Tex_00BA20"
static const ALIGN_ASSET(2) char object_zf_Tex_00BA20[] = dobject_zf_Tex_00BA20;
#define dobject_zf_Tex_00BAA0 "__OTR__objects/object_zf/object_zf_Tex_00BAA0"
static const ALIGN_ASSET(2) char object_zf_Tex_00BAA0[] = dobject_zf_Tex_00BAA0;
#define dobject_zf_Tex_00BB20 "__OTR__objects/object_zf/object_zf_Tex_00BB20"
static const ALIGN_ASSET(2) char object_zf_Tex_00BB20[] = dobject_zf_Tex_00BB20;
#define dobject_zf_Tex_00BBA0 "__OTR__objects/object_zf/object_zf_Tex_00BBA0"
static const ALIGN_ASSET(2) char object_zf_Tex_00BBA0[] = dobject_zf_Tex_00BBA0;
#define dobject_zf_Tex_00BDA0 "__OTR__objects/object_zf/object_zf_Tex_00BDA0"
static const ALIGN_ASSET(2) char object_zf_Tex_00BDA0[] = dobject_zf_Tex_00BDA0;
#define dobject_zf_Tex_00BE20 "__OTR__objects/object_zf/object_zf_Tex_00BE20"
static const ALIGN_ASSET(2) char object_zf_Tex_00BE20[] = dobject_zf_Tex_00BE20;
#define dobject_zf_Tex_00C020 "__OTR__objects/object_zf/object_zf_Tex_00C020"
static const ALIGN_ASSET(2) char object_zf_Tex_00C020[] = dobject_zf_Tex_00C020;
#define dobject_zf_Tex_00C220 "__OTR__objects/object_zf/object_zf_Tex_00C220"
static const ALIGN_ASSET(2) char object_zf_Tex_00C220[] = dobject_zf_Tex_00C220;
#define dobject_zf_Tex_00C2A0 "__OTR__objects/object_zf/object_zf_Tex_00C2A0"
static const ALIGN_ASSET(2) char object_zf_Tex_00C2A0[] = dobject_zf_Tex_00C2A0;
#define dgZfLizalfosLeftThighDL "__OTR__objects/object_zf/gZfLizalfosLeftThighDL"
static const ALIGN_ASSET(2) char gZfLizalfosLeftThighDL[] = dgZfLizalfosLeftThighDL;
#define dgZfLizalfosLeftShinDL "__OTR__objects/object_zf/gZfLizalfosLeftShinDL"
static const ALIGN_ASSET(2) char gZfLizalfosLeftShinDL[] = dgZfLizalfosLeftShinDL;
#define dgZfLizalfosLeftFootDL "__OTR__objects/object_zf/gZfLizalfosLeftFootDL"
static const ALIGN_ASSET(2) char gZfLizalfosLeftFootDL[] = dgZfLizalfosLeftFootDL;
#define dgZfLizalfosLeftUpperArmDL "__OTR__objects/object_zf/gZfLizalfosLeftUpperArmDL"
static const ALIGN_ASSET(2) char gZfLizalfosLeftUpperArmDL[] = dgZfLizalfosLeftUpperArmDL;
#define dgZfLizalfosLeftForearmDL "__OTR__objects/object_zf/gZfLizalfosLeftForearmDL"
static const ALIGN_ASSET(2) char gZfLizalfosLeftForearmDL[] = dgZfLizalfosLeftForearmDL;
#define dgZfLizalfosLeftHandDL "__OTR__objects/object_zf/gZfLizalfosLeftHandDL"
static const ALIGN_ASSET(2) char gZfLizalfosLeftHandDL[] = dgZfLizalfosLeftHandDL;
#define dgZfLizalfosRightThighDL "__OTR__objects/object_zf/gZfLizalfosRightThighDL"
static const ALIGN_ASSET(2) char gZfLizalfosRightThighDL[] = dgZfLizalfosRightThighDL;
#define dgZfLizalfosRightShinDL "__OTR__objects/object_zf/gZfLizalfosRightShinDL"
static const ALIGN_ASSET(2) char gZfLizalfosRightShinDL[] = dgZfLizalfosRightShinDL;
#define dgZfLizalfosRightFootDL "__OTR__objects/object_zf/gZfLizalfosRightFootDL"
static const ALIGN_ASSET(2) char gZfLizalfosRightFootDL[] = dgZfLizalfosRightFootDL;
#define dgZfLizalfosRightUpperArmDL "__OTR__objects/object_zf/gZfLizalfosRightUpperArmDL"
static const ALIGN_ASSET(2) char gZfLizalfosRightUpperArmDL[] = dgZfLizalfosRightUpperArmDL;
#define dgZfLizalfosRightForearmDL "__OTR__objects/object_zf/gZfLizalfosRightForearmDL"
static const ALIGN_ASSET(2) char gZfLizalfosRightForearmDL[] = dgZfLizalfosRightForearmDL;
#define dgZfLizalfosSwordDL "__OTR__objects/object_zf/gZfLizalfosSwordDL"
static const ALIGN_ASSET(2) char gZfLizalfosSwordDL[] = dgZfLizalfosSwordDL;
#define dgZfEmptyHandDL "__OTR__objects/object_zf/gZfEmptyHandDL"
static const ALIGN_ASSET(2) char gZfEmptyHandDL[] = dgZfEmptyHandDL;
#define dgZfLizalfosJawDL "__OTR__objects/object_zf/gZfLizalfosJawDL"
static const ALIGN_ASSET(2) char gZfLizalfosJawDL[] = dgZfLizalfosJawDL;
#define dgZfLizalfosHeadDL "__OTR__objects/object_zf/gZfLizalfosHeadDL"
static const ALIGN_ASSET(2) char gZfLizalfosHeadDL[] = dgZfLizalfosHeadDL;
#define dgZfLizalfosTrunkDL "__OTR__objects/object_zf/gZfLizalfosTrunkDL"
static const ALIGN_ASSET(2) char gZfLizalfosTrunkDL[] = dgZfLizalfosTrunkDL;
#define dgZfLizalfosNeckDL "__OTR__objects/object_zf/gZfLizalfosNeckDL"
static const ALIGN_ASSET(2) char gZfLizalfosNeckDL[] = dgZfLizalfosNeckDL;
#define dgZfLizalfosChestArmorDL "__OTR__objects/object_zf/gZfLizalfosChestArmorDL"
static const ALIGN_ASSET(2) char gZfLizalfosChestArmorDL[] = dgZfLizalfosChestArmorDL;
#define dgZfLizalfosTailBaseDL "__OTR__objects/object_zf/gZfLizalfosTailBaseDL"
static const ALIGN_ASSET(2) char gZfLizalfosTailBaseDL[] = dgZfLizalfosTailBaseDL;
#define dgZfLizalfosTailTipDL "__OTR__objects/object_zf/gZfLizalfosTailTipDL"
static const ALIGN_ASSET(2) char gZfLizalfosTailTipDL[] = dgZfLizalfosTailTipDL;
#define dgZfLizalfosScabbardDL "__OTR__objects/object_zf/gZfLizalfosScabbardDL"
static const ALIGN_ASSET(2) char gZfLizalfosScabbardDL[] = dgZfLizalfosScabbardDL;
#define dgZfSheathedSwordDL "__OTR__objects/object_zf/gZfSheathedSwordDL"
static const ALIGN_ASSET(2) char gZfSheathedSwordDL[] = dgZfSheathedSwordDL;
#define dgZfLizalfosSkel "__OTR__objects/object_zf/gZfLizalfosSkel"
static const ALIGN_ASSET(2) char gZfLizalfosSkel[] = dgZfLizalfosSkel;
#define dgZfHopCrouchingAnim "__OTR__objects/object_zf/gZfHopCrouchingAnim"
static const ALIGN_ASSET(2) char gZfHopCrouchingAnim[] = dgZfHopCrouchingAnim;
#define dgZfHopLeapingAnim "__OTR__objects/object_zf/gZfHopLeapingAnim"
static const ALIGN_ASSET(2) char gZfHopLeapingAnim[] = dgZfHopLeapingAnim;
#define dgZfHopLandingAnim "__OTR__objects/object_zf/gZfHopLandingAnim"
static const ALIGN_ASSET(2) char gZfHopLandingAnim[] = dgZfHopLandingAnim;
#define dgZfSheathingSwordAnim "__OTR__objects/object_zf/gZfSheathingSwordAnim"
static const ALIGN_ASSET(2) char gZfSheathingSwordAnim[] = dgZfSheathingSwordAnim;
#define dgZfDrawingSwordAnim "__OTR__objects/object_zf/gZfDrawingSwordAnim"
static const ALIGN_ASSET(2) char gZfDrawingSwordAnim[] = dgZfDrawingSwordAnim;
#define dgZfDyingAnim "__OTR__objects/object_zf/gZfDyingAnim"
static const ALIGN_ASSET(2) char gZfDyingAnim[] = dgZfDyingAnim;
#define dgZfKnockedBackAnim "__OTR__objects/object_zf/gZfKnockedBackAnim"
static const ALIGN_ASSET(2) char gZfKnockedBackAnim[] = dgZfKnockedBackAnim;
#define dgZfSidesteppingAnim "__OTR__objects/object_zf/gZfSidesteppingAnim"
static const ALIGN_ASSET(2) char gZfSidesteppingAnim[] = dgZfSidesteppingAnim;
#endif // OBJECTS_OBJECT_ZF_H