Shipwright/soh/assets/objects/object_jj/object_jj.h

113 lines
5.6 KiB
C

#ifndef OBJECTS_OBJECT_JJ_H
#define OBJECTS_OBJECT_JJ_H 1
#include "align_asset_macro.h"
#define dgJabuJabuAnim "__OTR__objects/object_jj/gJabuJabuAnim"
static const ALIGN_ASSET(2) char gJabuJabuAnim[] = dgJabuJabuAnim;
#define dgJabuJabuEyeOpenTex "__OTR__objects/object_jj/gJabuJabuEyeOpenTex"
static const ALIGN_ASSET(2) char gJabuJabuEyeOpenTex[] = dgJabuJabuEyeOpenTex;
#define dgJabuJabuEyeHalfTex "__OTR__objects/object_jj/gJabuJabuEyeHalfTex"
static const ALIGN_ASSET(2) char gJabuJabuEyeHalfTex[] = dgJabuJabuEyeHalfTex;
#define dgJabuJabuEyeClosedTex "__OTR__objects/object_jj/gJabuJabuEyeClosedTex"
static const ALIGN_ASSET(2) char gJabuJabuEyeClosedTex[] = dgJabuJabuEyeClosedTex;
#define dgJabuJabuSkel "__OTR__objects/object_jj/gJabuJabuSkel"
static const ALIGN_ASSET(2) char gJabuJabuSkel[] = dgJabuJabuSkel;
#define dgJabuJabuBodyDL "__OTR__objects/object_jj/gJabuJabuBodyDL"
static const ALIGN_ASSET(2) char gJabuJabuBodyDL[] = dgJabuJabuBodyDL;
#define dgJabuJabuLeftUpperFlipperDL "__OTR__objects/object_jj/gJabuJabuLeftUpperFlipperDL"
static const ALIGN_ASSET(2) char gJabuJabuLeftUpperFlipperDL[] = dgJabuJabuLeftUpperFlipperDL;
#define dgJabuJabuLeftMidFlipperDL "__OTR__objects/object_jj/gJabuJabuLeftMidFlipperDL"
static const ALIGN_ASSET(2) char gJabuJabuLeftMidFlipperDL[] = dgJabuJabuLeftMidFlipperDL;
#define dgJabuJabuLeftLowerFlipperDL "__OTR__objects/object_jj/gJabuJabuLeftLowerFlipperDL"
static const ALIGN_ASSET(2) char gJabuJabuLeftLowerFlipperDL[] = dgJabuJabuLeftLowerFlipperDL;
#define dgJabuJabuHeadDL "__OTR__objects/object_jj/gJabuJabuHeadDL"
static const ALIGN_ASSET(2) char gJabuJabuHeadDL[] = dgJabuJabuHeadDL;
#define dgJabuJabuLeftFrillDL "__OTR__objects/object_jj/gJabuJabuLeftFrillDL"
static const ALIGN_ASSET(2) char gJabuJabuLeftFrillDL[] = dgJabuJabuLeftFrillDL;
#define dgJabuJabuRightFrillDL "__OTR__objects/object_jj/gJabuJabuRightFrillDL"
static const ALIGN_ASSET(2) char gJabuJabuRightFrillDL[] = dgJabuJabuRightFrillDL;
#define dgJabuJabuRightUpperFlipperDL "__OTR__objects/object_jj/gJabuJabuRightUpperFlipperDL"
static const ALIGN_ASSET(2) char gJabuJabuRightUpperFlipperDL[] = dgJabuJabuRightUpperFlipperDL;
#define dgJabuJabuRightMidFlipperDL "__OTR__objects/object_jj/gJabuJabuRightMidFlipperDL"
static const ALIGN_ASSET(2) char gJabuJabuRightMidFlipperDL[] = dgJabuJabuRightMidFlipperDL;
#define dgJabuJabuRightLowerFlipperDL "__OTR__objects/object_jj/gJabuJabuRightLowerFlipperDL"
static const ALIGN_ASSET(2) char gJabuJabuRightLowerFlipperDL[] = dgJabuJabuRightLowerFlipperDL;
#define dgJabuJabuFlukeDL "__OTR__objects/object_jj/gJabuJabuFlukeDL"
static const ALIGN_ASSET(2) char gJabuJabuFlukeDL[] = dgJabuJabuFlukeDL;
#define dgJabuJabuFrillTex "__OTR__objects/object_jj/gJabuJabuFrillTex"
static const ALIGN_ASSET(2) char gJabuJabuFrillTex[] = dgJabuJabuFrillTex;
#define dgJabuJabuNostrilTex "__OTR__objects/object_jj/gJabuJabuNostrilTex"
static const ALIGN_ASSET(2) char gJabuJabuNostrilTex[] = dgJabuJabuNostrilTex;
#define dgJabuJabuNoseDecorationTex "__OTR__objects/object_jj/gJabuJabuNoseDecorationTex"
static const ALIGN_ASSET(2) char gJabuJabuNoseDecorationTex[] = dgJabuJabuNoseDecorationTex;
#define dgJabuJabuToothTex "__OTR__objects/object_jj/gJabuJabuToothTex"
static const ALIGN_ASSET(2) char gJabuJabuToothTex[] = dgJabuJabuToothTex;
#define dgJabuJabuLipTex "__OTR__objects/object_jj/gJabuJabuLipTex"
static const ALIGN_ASSET(2) char gJabuJabuLipTex[] = dgJabuJabuLipTex;
#define dgJabuJabuLipMouthCornerTex "__OTR__objects/object_jj/gJabuJabuLipMouthCornerTex"
static const ALIGN_ASSET(2) char gJabuJabuLipMouthCornerTex[] = dgJabuJabuLipMouthCornerTex;
#define dgJabuJabuDiademSideTex "__OTR__objects/object_jj/gJabuJabuDiademSideTex"
static const ALIGN_ASSET(2) char gJabuJabuDiademSideTex[] = dgJabuJabuDiademSideTex;
#define dgJabuJabuLateralTex "__OTR__objects/object_jj/gJabuJabuLateralTex"
static const ALIGN_ASSET(2) char gJabuJabuLateralTex[] = dgJabuJabuLateralTex;
#define dgJabuJabuEyeOrbitTex "__OTR__objects/object_jj/gJabuJabuEyeOrbitTex"
static const ALIGN_ASSET(2) char gJabuJabuEyeOrbitTex[] = dgJabuJabuEyeOrbitTex;
#define dgJabuJabuDorsalTex "__OTR__objects/object_jj/gJabuJabuDorsalTex"
static const ALIGN_ASSET(2) char gJabuJabuDorsalTex[] = dgJabuJabuDorsalTex;
#define dgJabuJabuCapOuterTex "__OTR__objects/object_jj/gJabuJabuCapOuterTex"
static const ALIGN_ASSET(2) char gJabuJabuCapOuterTex[] = dgJabuJabuCapOuterTex;
#define dgJabuJabuCapInnerTex "__OTR__objects/object_jj/gJabuJabuCapInnerTex"
static const ALIGN_ASSET(2) char gJabuJabuCapInnerTex[] = dgJabuJabuCapInnerTex;
#define dgJabuJabuMouthRoofTex "__OTR__objects/object_jj/gJabuJabuMouthRoofTex"
static const ALIGN_ASSET(2) char gJabuJabuMouthRoofTex[] = dgJabuJabuMouthRoofTex;
#define dgJabuJabuDiademCenterTex "__OTR__objects/object_jj/gJabuJabuDiademCenterTex"
static const ALIGN_ASSET(2) char gJabuJabuDiademCenterTex[] = dgJabuJabuDiademCenterTex;
#define dgJabuJabuFinTex "__OTR__objects/object_jj/gJabuJabuFinTex"
static const ALIGN_ASSET(2) char gJabuJabuFinTex[] = dgJabuJabuFinTex;
#define dgJabuJabuMouthFloorTex "__OTR__objects/object_jj/gJabuJabuMouthFloorTex"
static const ALIGN_ASSET(2) char gJabuJabuMouthFloorTex[] = dgJabuJabuMouthFloorTex;
#define dgJabuJabuHeadCol "__OTR__objects/object_jj/gJabuJabuHeadCol"
static const ALIGN_ASSET(2) char gJabuJabuHeadCol[] = dgJabuJabuHeadCol;
#define dgJabuJabuBodyCol "__OTR__objects/object_jj/gJabuJabuBodyCol"
static const ALIGN_ASSET(2) char gJabuJabuBodyCol[] = dgJabuJabuBodyCol;
#define dgJabuJabuUnusedCol "__OTR__objects/object_jj/gJabuJabuUnusedCol"
static const ALIGN_ASSET(2) char gJabuJabuUnusedCol[] = dgJabuJabuUnusedCol;
#endif // OBJECTS_OBJECT_JJ_H