Shipwright/soh/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h

18 lines
369 B
C

#ifndef Z_OBJ_KIBAKO_H
#define Z_OBJ_KIBAKO_H
#include "ultra64.h"
#include "global.h"
struct ObjKibako;
typedef void (*ObjKibakoActionFunc)(struct ObjKibako*, GlobalContext*);
typedef struct ObjKibako {
/* 0x0000 */ Actor actor;
/* 0x014C */ ObjKibakoActionFunc actionFunc;
/* 0x0150 */ ColliderCylinder collider;
} ObjKibako; // size = 0x019C
#endif