39 lines
1.1 KiB
C
Executable File
39 lines
1.1 KiB
C
Executable File
#ifndef Z_EN_TITE_H
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#define Z_EN_TITE_H
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#include "ultra64.h"
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#include "global.h"
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struct EnTite;
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typedef void (*EnTiteActionFunc)(struct EnTite*, GlobalContext*);
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typedef enum {
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/* -2 */ TEKTITE_BLUE = -2,
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/* -1 */ TEKTITE_RED
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} EnTiteType;
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typedef struct EnTite {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ Vec3s jointTable[25];
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/* 0x0226 */ Vec3s morphTable[25];
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/* 0x02BC */ u8 action;
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/* 0x02BD */ u8 flipState;
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/* 0x02C0 */ EnTiteActionFunc actionFunc;
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/* 0x02C4 */ BodyBreak bodyBreak;
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/* 0x02DC */ s32 unk_2DC; // flags related to bgCheck drawn effects
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/* 0x02E0 */ s16 actionVar1; // Usage depends on current action function
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/* 0x02E2 */ u8 actionVar2; // Usage depends on current action function
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/* 0x02E3 */ u8 spawnIceTimer;
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/* 0x02E4 */ u8 damageEffect;
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/* 0x02E8 */ ColliderJntSph collider;
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/* 0x0308 */ ColliderJntSphElement colliderItem;
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/* 0x0348 */ Vec3f frontLeftFootPos;
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/* 0x0354 */ Vec3f frontRightFootPos;
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/* 0x0360 */ Vec3f backRightFootPos;
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/* 0x036C */ Vec3f backLeftFootPos;
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} EnTite; // size = 0x0378
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#endif
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