Shipwright/soh/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h

25 lines
635 B
C

#ifndef Z_EN_FLOORMAS_H
#define Z_EN_FLOORMAS_H
#include "ultra64.h"
#include "global.h"
typedef struct EnFloormas EnFloormas;
typedef void (*EnFloormasActionFunc)(EnFloormas* this, GlobalContext* globalCtx);
struct EnFloormas{
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnFloormasActionFunc actionFunc;
/* 0x0194 */ s16 actionTimer;
/* 0x0196 */ s16 actionTarget;
/* 0x0198 */ s16 zOffset;
/* 0x019A */ s16 smActionTimer;
/* 0x019C */ Vec3s jointTable[25];
/* 0x0232 */ Vec3s morphTable[25];
/* 0x02C8 */ ColliderCylinder collider;
}; // size = 0x0314
#endif