Shipwright/soh/src/overlays/actors/ovl_En_Boom/z_en_boom.h

24 lines
673 B
C

#ifndef Z_EN_BOOM_H
#define Z_EN_BOOM_H
#include "ultra64.h"
#include "global.h"
struct EnBoom;
typedef void (*EnBoomActionFunc)(struct EnBoom*, GlobalContext*);
typedef struct EnBoom {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderQuad collider;
/* 0x01CC */ Actor* moveTo; // actor boomerang moves toward
/* 0x01D0 */ Actor* grabbed; // actor grabbed by the boomerang
/* 0x01D4 */ u8 returnTimer; // returns to Link when 0
/* 0x01D5 */ u8 activeTimer; // increments once every update
/* 0x01D8 */ s32 effectIndex;
/* 0x01DC */ WeaponInfo boomerangInfo;
/* 0x01F8 */ EnBoomActionFunc actionFunc;
} EnBoom; // size = 0x01FC
#endif