Shipwright/soh/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h

26 lines
653 B
C

#ifndef Z_EN_BOM_CHU_H
#define Z_EN_BOM_CHU_H
#include "ultra64.h"
#include "global.h"
struct EnBomChu;
typedef void (*EnBomChuActionFunc)(struct EnBomChu*, GlobalContext*);
typedef struct EnBomChu {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnBomChuActionFunc actionFunc;
/* 0x0150 */ s16 timer;
/* 0x0154 */ Vec3f axisForwards;
/* 0x0160 */ Vec3f axisUp;
/* 0x016C */ Vec3f axisLeft;
/* 0x0178 */ f32 visualJitter;
/* 0x017C */ s32 blure1Index;
/* 0x0180 */ s32 blure2Index;
/* 0x0184 */ ColliderJntSph collider;
/* 0x01A4 */ ColliderJntSphElement colliderElements[1];
} EnBomChu; // size = 0x01E4
#endif