Shipwright/soh/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c

369 lines
12 KiB
C

/*
* File: z_bg_spot15_rrbox.c
* Overlay: ovl_Bg_Spot15_Rrbox
* Description: Milk Crate
*/
#include "z_bg_spot15_rrbox.h"
#include "objects/object_spot15_obj/object_spot15_obj.h"
#define FLAGS 0
void BgSpot15Rrbox_Init(Actor* thisx, GlobalContext* globalCtx);
void BgSpot15Rrbox_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgSpot15Rrbox_Update(Actor* thisx, GlobalContext* globalCtx);
void BgSpot15Rrbox_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_808B4084(BgSpot15Rrbox* this, GlobalContext* globalCtx);
void func_808B40AC(BgSpot15Rrbox* this, GlobalContext* globalCtx);
void func_808B4194(BgSpot15Rrbox* this, GlobalContext* globalCtx);
void func_808B4380(BgSpot15Rrbox* this, GlobalContext* globalCtx);
void func_808B43D0(BgSpot15Rrbox* this, GlobalContext* globalCtx);
void func_808B44B8(BgSpot15Rrbox* this, GlobalContext* globalCtx);
void func_808B4178(BgSpot15Rrbox* this, GlobalContext* globalCtx);
void func_808B44CC(BgSpot15Rrbox* this, GlobalContext* globalCtx);
static s16 D_808B4590 = 0;
const ActorInit Bg_Spot15_Rrbox_InitVars = {
ACTOR_BG_SPOT15_RRBOX,
ACTORCAT_BG,
FLAGS,
OBJECT_SPOT15_OBJ,
sizeof(BgSpot15Rrbox),
(ActorFunc)BgSpot15Rrbox_Init,
(ActorFunc)BgSpot15Rrbox_Destroy,
(ActorFunc)BgSpot15Rrbox_Update,
(ActorFunc)BgSpot15Rrbox_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 500, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
};
static Vec3f D_808B45C4[] = {
{ 770.0f, 1490.0f, -299.0f },
{ 770.0f, 1550.0f, -299.0f },
};
static Vec3f D_808B45DC[] = {
{ 29.99f, 0.01f, -29.99f }, { -29.99f, 0.01f, -29.99f }, { -29.99f, 0.01f, 29.99f },
{ 29.99f, 0.01f, 29.99f }, { 0.0f, 0.01f, 0.0f },
};
void func_808B3960(BgSpot15Rrbox* this, GlobalContext* globalCtx, CollisionHeader* collision, s32 flags) {
s32 pad;
CollisionHeader* colHeader = NULL;
u32 pad2;
DynaPolyActor_Init(&this->dyna, flags);
CollisionHeader_GetVirtual(collision, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
if (this->dyna.bgId == BG_ACTOR_MAX) {
osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
this->dyna.actor.id, this->dyna.actor.params);
}
}
void func_808B39E8(Vec3f* arg0, Vec3f* arg1, f32 arg2, f32 arg3) {
arg0->x = (arg1->z * arg2) + (arg1->x * arg3);
arg0->y = arg1->y;
arg0->z = (arg1->z * arg3) - (arg1->x * arg2);
}
void func_808B3A34(BgSpot15Rrbox* this) {
this->bgId = BG_ACTOR_MAX;
}
s32 func_808B3A40(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
DynaPolyActor* dynaPolyActor = DynaPoly_GetActor(&globalCtx->colCtx, this->bgId);
if ((dynaPolyActor != NULL) &&
Math3D_Dist2DSq(dynaPolyActor->actor.world.pos.x, dynaPolyActor->actor.world.pos.z,
this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.z) < 0.01f) {
return true;
}
return false;
}
s32 func_808B3AAC(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
s16 rotY;
Actor* actor = &this->dyna.actor;
if (globalCtx->sceneNum == SCENE_SOUKO) {
return true;
} else if (func_808B3A40(this, globalCtx)) {
return false;
}
if (actor->world.pos.x <= 930.0f && actor->world.pos.z >= -360.0f) {
if (this->dyna.unk_150 >= 0.0f) {
rotY = actor->world.rot.y;
} else {
rotY = actor->world.rot.y + 0x8000;
}
if (rotY < 0x2000 && rotY > -0x6000) {
return gSaveContext.eventChkInf[1] & 0x10;
}
return true;
}
return true;
}
void BgSpot15Rrbox_Init(Actor* thisx, GlobalContext* globalCtx) {
BgSpot15Rrbox* this = (BgSpot15Rrbox*)thisx;
func_808B3960(this, globalCtx, &gLonLonMilkCrateCol, DPM_UNK);
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
func_808B3A34(this);
if (Flags_GetSwitch(globalCtx, (this->dyna.actor.params & 0x3F))) {
func_808B44B8(this, globalCtx);
this->dyna.actor.world.pos = D_808B45C4[D_808B4590];
D_808B4590++;
} else {
func_808B4084(this, globalCtx);
}
osSyncPrintf("(spot15 ロンロン木箱)(arg_data 0x%04x)\n", this->dyna.actor.params);
}
void BgSpot15Rrbox_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgSpot15Rrbox* this = (BgSpot15Rrbox*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
D_808B4590 = 0;
}
s32 func_808B3CA0(BgSpot15Rrbox* this, GlobalContext* globalCtx, s32 arg2) {
f32 chkDist = 0.0f;
Vec3f actorPosition;
Vec3f actorScale;
func_808B3A34(this);
actorScale.x = D_808B45DC[arg2].x * (this->dyna.actor.scale.x * 10.0f);
actorScale.y = D_808B45DC[arg2].y * (this->dyna.actor.scale.y * 10.0f);
actorScale.z = D_808B45DC[arg2].z * (this->dyna.actor.scale.z * 10.0f);
func_808B39E8(&actorPosition, &actorScale, this->unk_16C, this->unk_170);
actorPosition.x += this->dyna.actor.world.pos.x;
actorPosition.y += this->dyna.actor.prevPos.y;
actorPosition.z += this->dyna.actor.world.pos.z;
this->dyna.actor.floorHeight = BgCheck_EntityRaycastFloor6(&globalCtx->colCtx, &this->dyna.actor.floorPoly,
&this->bgId, &this->dyna.actor, &actorPosition, chkDist);
if ((this->dyna.actor.floorHeight - this->dyna.actor.world.pos.y) >= -0.001f) {
this->dyna.actor.world.pos.y = this->dyna.actor.floorHeight;
return true;
}
return false;
}
f32 func_808B3DDC(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
s32 i;
Vec3f position;
Vec3f scale;
Actor* actor = &this->dyna.actor;
f32 yIntersect;
f32 returnValue = BGCHECK_Y_MIN;
s32 bgId;
func_808B3A34(this);
for (i = 0; i < ARRAY_COUNT(D_808B45DC); i++) {
scale.x = D_808B45DC[i].x * (actor->scale.x * 10.0f);
scale.y = D_808B45DC[i].y * (actor->scale.y * 10.0f);
scale.z = D_808B45DC[i].z * (actor->scale.z * 10.0f);
func_808B39E8(&position, &scale, this->unk_16C, this->unk_170);
position.x += actor->world.pos.x;
position.y += actor->prevPos.y;
position.z += actor->world.pos.z;
yIntersect = BgCheck_EntityRaycastFloor6(&globalCtx->colCtx, &actor->floorPoly, &bgId, actor, &position, 0);
if (returnValue < yIntersect) {
returnValue = yIntersect;
this->bgId = bgId;
}
}
return returnValue;
}
s32 func_808B3F58(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
if (func_808B3CA0(this, globalCtx, 0)) {
return true;
}
if (func_808B3CA0(this, globalCtx, 1)) {
return true;
}
if (func_808B3CA0(this, globalCtx, 2)) {
return true;
}
if (func_808B3CA0(this, globalCtx, 3)) {
return true;
}
if (func_808B3CA0(this, globalCtx, 4)) {
return true;
}
return false;
}
s32 func_808B4010(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
return !func_800435D8(globalCtx, &this->dyna, this->dyna.actor.scale.x * 290.0f,
this->dyna.actor.scale.x * 290.0f + 20.0f, 1.0f);
}
void func_808B4084(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
this->actionFunc = func_808B40AC;
this->dyna.actor.gravity = 0.0f;
this->dyna.actor.velocity.x = 0.0f;
this->dyna.actor.velocity.y = 0.0f;
this->dyna.actor.velocity.z = 0.0f;
}
void func_808B40AC(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (this->unk_168 <= 0 && fabsf(this->dyna.unk_150) > 0.001f) {
if (func_808B3AAC(this, globalCtx) && !func_808B4010(this, globalCtx)) {
this->unk_17C = this->dyna.unk_150;
func_808B4178(this, globalCtx);
} else {
player->stateFlags2 &= ~0x10;
this->dyna.unk_150 = 0.0f;
}
} else {
player->stateFlags2 &= ~0x10;
this->dyna.unk_150 = 0.0f;
}
}
void func_808B4178(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
this->actionFunc = func_808B4194;
this->dyna.actor.gravity = 0.0f;
}
void func_808B4194(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
f32 sign;
Player* player = GET_PLAYER(globalCtx);
f32 tempUnk178;
s32 approxFResult;
Actor* actor = &this->dyna.actor;
this->unk_174 = this->unk_174 + ((CVar_GetS32("gFasterBlockPush", 0) / 2) * 0.5) + 0.5f;
this->unk_174 = CLAMP_MAX(this->unk_174, 2.0f);
approxFResult = Math_StepToF(&this->unk_178, 20.0f, this->unk_174);
sign = this->unk_17C >= 0.0f ? 1.0f : -1.0f;
tempUnk178 = (f32)sign * this->unk_178;
actor->world.pos.x = actor->home.pos.x + (tempUnk178 * this->unk_16C);
actor->world.pos.z = actor->home.pos.z + (tempUnk178 * this->unk_170);
if (!func_808B3F58(this, globalCtx)) {
actor->home.pos.x = actor->world.pos.x;
actor->home.pos.z = actor->world.pos.z;
player->stateFlags2 &= ~0x10;
this->dyna.unk_150 = 0.0f;
this->unk_178 = 0.0f;
this->unk_174 = 0.0f;
func_808B4380(this, globalCtx);
} else if (approxFResult) {
player = GET_PLAYER(globalCtx);
if (func_808B4010(this, globalCtx)) {
Audio_PlayActorSound2(actor, NA_SE_EV_WOOD_BOUND);
}
if (func_808B3A40(this, globalCtx)) {
func_80078884(NA_SE_SY_CORRECT_CHIME);
}
actor->home.pos.x = actor->world.pos.x;
actor->home.pos.z = actor->world.pos.z;
player->stateFlags2 &= ~0x10;
this->dyna.unk_150 = 0.0f;
this->unk_178 = 0.0f;
this->unk_174 = 0.0f;
this->unk_168 = 10 - ((CVar_GetS32("gFasterBlockPush", 0) * 3) / 2);
func_808B4084(this, globalCtx);
}
Audio_PlayActorSound2(actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
}
void func_808B4380(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
this->dyna.actor.velocity.x = 0.0f;
this->dyna.actor.velocity.y = 0.0f;
this->dyna.actor.velocity.z = 0.0f;
this->dyna.actor.gravity = -1.0f;
this->dyna.actor.floorHeight = func_808B3DDC(this, globalCtx);
this->actionFunc = func_808B43D0;
}
void func_808B43D0(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
f32 floorHeight;
Player* player = GET_PLAYER(globalCtx);
Actor* actor = &this->dyna.actor;
if (fabsf(this->dyna.unk_150) > 0.001f) {
this->dyna.unk_150 = 0.0f;
player->stateFlags2 &= ~0x10;
}
Actor_MoveForward(actor);
if (actor->world.pos.y <= BGCHECK_Y_MIN + 10.0f) {
// "Lon Lon wooden crate fell too much"
osSyncPrintf("Warning : ロンロン木箱落ちすぎた(%s %d)(arg_data 0x%04x)\n", __FILE__, __LINE__,
actor->params);
Actor_Kill(actor);
return;
}
floorHeight = actor->floorHeight;
if ((floorHeight - actor->world.pos.y) >= -0.001f) {
actor->world.pos.y = floorHeight;
func_808B4084(this, globalCtx);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_WOOD_BOUND);
}
}
void func_808B44B8(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
this->actionFunc = func_808B44CC;
}
void func_808B44CC(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
player->stateFlags2 &= ~0x10;
this->dyna.unk_150 = 0.0f;
}
void BgSpot15Rrbox_Update(Actor* thisx, GlobalContext* globalCtx) {
BgSpot15Rrbox* this = (BgSpot15Rrbox*)thisx;
if (this->unk_168 > 0) {
this->unk_168--;
}
this->dyna.actor.world.rot.y = this->dyna.unk_158;
this->unk_16C = Math_SinS(this->dyna.actor.world.rot.y);
this->unk_170 = Math_CosS(this->dyna.actor.world.rot.y);
this->actionFunc(this, globalCtx);
}
void BgSpot15Rrbox_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, gLonLonMilkCrateDL);
}