Shipwright/soh/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c

164 lines
5.5 KiB
C

/*
* File: z_bg_hidan_kousi.c
* Overlay: ovl_Bg_Hidan_Kousi
* Description:
*/
#include "z_bg_hidan_kousi.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS ACTOR_FLAG_4
void BgHidanKousi_Init(Actor* thisx, GlobalContext* globalCtx);
void BgHidanKousi_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgHidanKousi_Update(Actor* thisx, GlobalContext* globalCtx);
void BgHidanKousi_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80889ACC(BgHidanKousi* this);
void func_80889B5C(BgHidanKousi* this, GlobalContext* globalCtx);
void func_80889BC0(BgHidanKousi* this, GlobalContext* globalCtx);
void func_80889C18(BgHidanKousi* this, GlobalContext* globalCtx);
void func_80889C90(BgHidanKousi* this, GlobalContext* globalCtx);
void func_80889D28(BgHidanKousi* this, GlobalContext* globalCtx);
static f32 D_80889E40[] = { 120.0f, 150.0f, 150.0f };
const ActorInit Bg_Hidan_Kousi_InitVars = {
ACTOR_BG_HIDAN_KOUSI,
ACTORCAT_PROP,
FLAGS,
OBJECT_HIDAN_OBJECTS,
sizeof(BgHidanKousi),
(ActorFunc)BgHidanKousi_Init,
(ActorFunc)BgHidanKousi_Destroy,
(ActorFunc)BgHidanKousi_Update,
(ActorFunc)BgHidanKousi_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
static CollisionHeader* sMetalFencesCollisions[] = {
&gFireTempleMetalFenceWithSlantCol,
&gFireTempleMetalFenceCol,
&gFireTempleMetalFence2Col,
};
static s16 D_80889E7C[] = {
0x4000,
0xC000,
0xC000,
0x0000,
};
static Gfx* sMetalFencesDLs[] = {
gFireTempleMetalFenceWithSlantDL,
gFireTempleMetalFenceDL,
gFireTempleMetalFence2DL,
};
void BgHidanKousi_SetupAction(BgHidanKousi* this, BgHidanKousiActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
void BgHidanKousi_Init(Actor* thisx, GlobalContext* globalCtx) {
BgHidanKousi* this = (BgHidanKousi*)thisx;
s32 pad;
CollisionHeader* colHeader = NULL;
DynaPolyActor_Init(&this->dyna, DPM_UNK);
Actor_SetFocus(thisx, 50.0f);
osSyncPrintf("◯◯◯炎の神殿オブジェクト【格子(arg_data : %0x)】出現 (%d %d)\n", thisx->params, thisx->params & 0xFF,
((s32)thisx->params >> 8) & 0xFF);
Actor_ProcessInitChain(thisx, sInitChain);
if (((thisx->params & 0xFF) < 0) || ((thisx->params & 0xFF) >= 3)) {
osSyncPrintf("arg_data おかしい 【格子】\n");
}
CollisionHeader_GetVirtual(sMetalFencesCollisions[thisx->params & 0xFF], &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
thisx->world.rot.y = D_80889E7C[this->dyna.actor.params & 0xFF] + thisx->shape.rot.y;
if (Flags_GetSwitch(globalCtx, (thisx->params >> 8) & 0xFF)) {
func_80889ACC(this);
BgHidanKousi_SetupAction(this, func_80889D28);
} else {
BgHidanKousi_SetupAction(this, func_80889B5C);
}
}
void BgHidanKousi_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgHidanKousi* this = (BgHidanKousi*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void func_80889ACC(BgHidanKousi* this) {
s32 pad[2];
Vec3s* rot = &this->dyna.actor.world.rot;
f32 temp1 = D_80889E40[this->dyna.actor.params & 0xFF] * Math_SinS(rot->y);
f32 temp2 = D_80889E40[this->dyna.actor.params & 0xFF] * Math_CosS(rot->y);
this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x + temp1;
this->dyna.actor.world.pos.z = this->dyna.actor.home.pos.z + temp2;
}
void func_80889B5C(BgHidanKousi* this, GlobalContext* globalCtx) {
if (Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 8) & 0xFF)) {
BgHidanKousi_SetupAction(this, func_80889BC0);
OnePointCutscene_Attention(globalCtx, &this->dyna.actor);
this->unk_168 = 0xC8;
}
}
void func_80889BC0(BgHidanKousi* this, GlobalContext* globalCtx) {
this->unk_168 -= 1;
if (this->dyna.actor.category == func_8005B198() || (this->unk_168 <= 0)) {
BgHidanKousi_SetupAction(this, func_80889C18);
}
}
void func_80889C18(BgHidanKousi* this, GlobalContext* globalCtx) {
this->dyna.actor.speedXZ += 0.2f;
if (this->dyna.actor.speedXZ > 2.0f) {
this->dyna.actor.speedXZ = 2.0f;
BgHidanKousi_SetupAction(this, func_80889C90);
}
Actor_MoveForward(&this->dyna.actor);
func_8002F974(&this->dyna.actor, NA_SE_EV_METALDOOR_SLIDE - SFX_FLAG);
}
void func_80889C90(BgHidanKousi* this, GlobalContext* globalCtx) {
func_8002D7EC(&this->dyna.actor);
if (D_80889E40[this->dyna.actor.params & 0xFF] <
Math_Vec3f_DistXYZ(&this->dyna.actor.home.pos, &this->dyna.actor.world.pos)) {
func_80889ACC(this);
BgHidanKousi_SetupAction(this, func_80889D28);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_METALDOOR_STOP);
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_METALDOOR_SLIDE - SFX_FLAG);
}
}
void func_80889D28(BgHidanKousi* this, GlobalContext* globalCtx) {
}
void BgHidanKousi_Update(Actor* thisx, GlobalContext* globalCtx) {
BgHidanKousi* this = (BgHidanKousi*)thisx;
this->actionFunc(this, globalCtx);
}
void BgHidanKousi_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sMetalFencesDLs[thisx->params & 0xFF]);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}