Shipwright/soh/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.h

24 lines
647 B
C

#ifndef Z_BG_HAKA_SGAMI_H
#define Z_BG_HAKA_SGAMI_H
#include "ultra64.h"
#include "global.h"
struct BgHakaSgami;
typedef void (*BgHakaSgamiActionFunc)(struct BgHakaSgami*, GlobalContext*);
typedef struct BgHakaSgami {
/* 0x0000 */ Actor actor;
/* 0x014C */ BgHakaSgamiActionFunc actionFunc;
/* 0x0150 */ s8 requiredObjBankIndex;
/* 0x0151 */ s8 unk_151;
/* 0x0152 */ s16 timer;
/* 0x0154 */ s32 blureEffectIndex[2];
/* 0x015C */ ColliderCylinder colliderScytheCenter;
/* 0x01A8 */ ColliderTris colliderScythe;
/* 0x01C8 */ ColliderTrisElement colliderScytheItems[4];
} BgHakaSgami; // size = 0x0338
#endif