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* First batch some overlay * Almost all overlay * effect & gamestate * kaleido stuffs * more overlay * more left over from code folder * remaining hardcoded line and file * Open & Close _DISP __FILE__ & __LINE__ clean up * Some if (1) {} remove * LOG_xxxx __FILE__ , __LINE__ cleaned * ASSERT macro __FILE__ __LINE__ * mtx without line/file in functions * " if (1) {} " & "if (0) {}" and tab/white place * LogUtils as macro * GameState_, GameAlloc_, SystemArena_ & ZeldaArena_ * Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_" This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596. * Like last commit but as macro * Fix matrix not using macros * use function not macro * DebugArena_* functions GameAlloc_MallocDebug BgCheck_PosErrorCheck as macros removed issues with ; in macro file
79 lines
3.1 KiB
C++
79 lines
3.1 KiB
C++
#include "OTRGlobals.h"
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#include "ResourceMgr.h"
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#include "Scene.h"
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#include "Utils/StringHelper.h"
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#include "global.h"
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#include "vt.h"
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#include "Vertex.h"
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extern "C" void Gameplay_InitScene(GlobalContext * globalCtx, s32 spawn);
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extern "C" void Gameplay_InitEnvironment(GlobalContext * globalCtx, s16 skyboxId);
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void OTRGameplay_InitScene(GlobalContext* globalCtx, s32 spawn);
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s32 OTRScene_ExecuteCommands(GlobalContext* globalCtx, Ship::Scene* sceneCmd);
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//Ship::OTRResource* OTRGameplay_LoadFile(GlobalContext* globalCtx, RomFile* file) {
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Ship::Resource* OTRGameplay_LoadFile(GlobalContext* globalCtx, const char* fileName)
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{
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auto res = OTRGlobals::Instance->context->GetResourceManager()->LoadResource(fileName);
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return res.get();
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}
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extern "C" void OTRGameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s32 spawn) {
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SceneTableEntry* scene = &gSceneTable[sceneNum];
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scene->unk_13 = 0;
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globalCtx->loadedScene = scene;
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globalCtx->sceneNum = sceneNum;
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globalCtx->sceneConfig = scene->config;
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//osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f);
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std::string scenePath = StringHelper::Sprintf("scenes/%s/%s", scene->sceneFile.fileName, scene->sceneFile.fileName);
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globalCtx->sceneSegment = (Ship::Scene*)OTRGameplay_LoadFile(globalCtx, scenePath.c_str());
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// Failed to load scene... default to doodongs cavern
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if (globalCtx->sceneSegment == nullptr)
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{
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lusprintf(__FILE__, __LINE__, 2, "Unable to load scene %s... Defaulting to Doodong's Cavern!\n",
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scenePath.c_str());
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OTRGameplay_SpawnScene(globalCtx, 0x01, 0);
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return;
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}
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scene->unk_13 = 0;
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//ASSERT(globalCtx->sceneSegment != NULL);
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//gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment);
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OTRGameplay_InitScene(globalCtx, spawn);
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osSyncPrintf("ROOM SIZE=%fK\n", func_80096FE8(globalCtx, &globalCtx->roomCtx) / 1024.0f);
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}
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void OTRGameplay_InitScene(GlobalContext* globalCtx, s32 spawn) {
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globalCtx->curSpawn = spawn;
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globalCtx->linkActorEntry = nullptr;
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globalCtx->unk_11DFC = nullptr;
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globalCtx->setupEntranceList = nullptr;
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globalCtx->setupExitList = nullptr;
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globalCtx->cUpElfMsgs = nullptr;
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globalCtx->setupPathList = nullptr;
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globalCtx->numSetupActors = 0;
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Object_InitBank(globalCtx, &globalCtx->objectCtx);
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LightContext_Init(globalCtx, &globalCtx->lightCtx);
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TransitionActor_InitContext(&globalCtx->state, &globalCtx->transiActorCtx);
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func_80096FD4(globalCtx, &globalCtx->roomCtx.curRoom);
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YREG(15) = 0;
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gSaveContext.worldMapArea = 0;
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OTRScene_ExecuteCommands(globalCtx, globalCtx->sceneSegment);
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Gameplay_InitEnvironment(globalCtx, globalCtx->skyboxId);
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/* auto data = static_cast<Ship::Vertex*>(Ship::GlobalCtx2::GetInstance()
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->GetResourceManager()
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->LoadResource("object_link_child\\object_link_childVtx_01FE08")
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.get());
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auto data2 = ResourceMgr_LoadVtxByCRC(0x68d4ea06044e228f);*/
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volatile int a = 0;
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} |