Shipwright/soh/soh/Enhancements/gameplaystats.cpp

507 lines
30 KiB
C++

#include "gameplaystats.h"
#include "ImGuiImpl.h"
#include "../UIWidgets.hpp"
#include <map>
#include <string>
#include <libultraship/bridge.h>
#include <Hooks.h>
extern "C" {
#include <z64.h>
#include "variables.h"
}
#define COLOR_WHITE ImVec4(1.00f, 1.00f, 1.00f, 1.00f)
#define COLOR_RED ImVec4(1.00f, 0.00f, 0.00f, 1.00f)
#define COLOR_GREEN ImVec4(0.10f, 1.00f, 0.10f, 1.00f)
#define COLOR_BLUE ImVec4(0.00f, 0.33f, 1.00f, 1.00f)
#define COLOR_PURPLE ImVec4(0.54f, 0.19f, 0.89f, 1.00f)
#define COLOR_YELLOW ImVec4(1.00f, 1.00f, 0.00f, 1.00f)
#define COLOR_ORANGE ImVec4(1.00f, 0.67f, 0.11f, 1.00f)
#define COLOR_LIGHT_BLUE ImVec4(0.00f, 0.88f, 1.00f, 1.00f)
#define COLOR_GREY ImVec4(0.78f, 0.78f, 0.78f, 1.00f)
char timestampDisplayName[TIMESTAMP_MAX][21] = { "" };
ImVec4 timestampDisplayColor[TIMESTAMP_MAX];
typedef struct {
char name[21];
u32 time;
ImVec4 color;
}TimestampInfo;
// Timestamps are an array of structs, each with a name, time, and color
// Names and colors are set up at the bottom of this file
// Times are stored in gSaveContext.sohStats.timestamp
TimestampInfo timestampDisplay[TIMESTAMP_MAX];
void DisplayTimeHHMMSS(uint32_t timeInTenthsOfSeconds, const char* text, ImVec4 color) {
uint32_t sec = timeInTenthsOfSeconds / 10;
uint32_t hh = sec / 3600;
uint32_t mm = (sec - hh * 3600) / 60;
uint32_t ss = sec - hh * 3600 - mm * 60;
uint32_t ds = timeInTenthsOfSeconds % 10;
ImGui::PushStyleColor(ImGuiCol_Text, color);
ImGui::Text(text);
ImGui::SameLine();
// Hack to keep the timers aligned and prevent them from shifting around
// Put a leading zero in front of the seconds or minutes if they're less than 10
if (mm < 10 && ss < 10) {
ImGui::Text("%u:0%u:0%u.%u", hh, mm, ss, ds);
}
if (mm < 10 && ss >= 10) {
ImGui::Text("%u:0%u:%u.%u", hh, mm, ss, ds);
}
if (mm >= 10 && ss < 10) {
ImGui::Text("%u:%u:0%u.%u", hh, mm, ss, ds);
}
if (mm >= 10 && ss >= 10) {
ImGui::Text("%u:%u:%u.%u", hh, mm, ss, ds);
}
ImGui::PopStyleColor();
}
void SortChronological(TimestampInfo* arr, size_t len) {
TimestampInfo temp;
for (int i = 0; i < len; i++) {
for (int j = 0; j + 1 < len - i; j++) {
if (arr[j].time > arr[j + 1].time) {
temp = arr[j];
arr[j] = arr[j + 1];
arr[j + 1] = temp;
}
}
}
}
void DisplayStat(const char* text, uint32_t value) {
ImGui::Text(text);
ImGui::SameLine();
// Hack to keep the digits properly aligned in the column
if (value < 10) {
ImGui::Text(" %u", value);
} else if (value < 100) {
ImGui::Text(" %u", value);
} else if (value < 1000) {
ImGui::Text(" %u", value);
} else if (value < 10000) {
ImGui::Text(" %u", value);
} else if (value < 100000) {
ImGui::Text(" %u", value);
} else {
ImGui::Text("%u", value);
}
}
void DisplayStatIfNonZero(const char* text, uint32_t value) {
if (value > 0) {
DisplayStat(text, value);
}
return;
}
void DrawStatsTracker(bool& open) {
if (!open) {
CVarSetInteger("gGameplayStatsEnabled", 0);
return;
}
ImGui::SetNextWindowSize(ImVec2(480, 550), ImGuiCond_Appearing);
if (!ImGui::Begin("Gameplay Stats", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;
}
bool showTimestamps = (CVarGetInteger("gGameplayStatsMode", 0) <= 1);
bool showCounts = ( (CVarGetInteger("gGameplayStatsMode", 0) == 0) || (CVarGetInteger("gGameplayStatsMode", 0) == 2) );
u32 totalTimer = GAMEPLAYSTAT_TOTAL_TIME;
u32 enemiesDefeated = 0;
u32 ammoUsed = 0;
u32 buttonPresses = 0;
// Sum of all enemies defeated
for (int i = COUNT_ENEMIES_DEFEATED_ANUBIS; i <= COUNT_ENEMIES_DEFEATED_WOLFOS; i++) {
if (i == COUNT_ENEMIES_DEFEATED_FLOORMASTER) {
// Special case: You must kill 3 mini Floormasters for it count as one defeated Floormaster
enemiesDefeated += gSaveContext.sohStats.count[i] / 3;
} else {
enemiesDefeated += gSaveContext.sohStats.count[i];
}
}
// Sum of all ammo used
for (int i = COUNT_AMMO_USED_STICK; i <= COUNT_AMMO_USED_BEAN; i++) {
ammoUsed += gSaveContext.sohStats.count[i];
}
// Sum of all button presses
for (int i = COUNT_BUTTON_PRESSES_A; i <= COUNT_BUTTON_PRESSES_START; i++) {
buttonPresses += gSaveContext.sohStats.count[i];
}
// Set up the array of timestamps and then sort it chronologically
for (int i = 0; i < TIMESTAMP_MAX; i++) {
strcpy(timestampDisplay[i].name, timestampDisplayName[i]);
timestampDisplay[i].time = gSaveContext.sohStats.timestamp[i];
timestampDisplay[i].color = timestampDisplayColor[i];
}
SortChronological(timestampDisplay, sizeof(timestampDisplay) / sizeof(timestampDisplay[0]));
// Begin drawing the table and showing the stats
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, { 8.0f, 8.0f });
ImGui::BeginTable("timers", 1, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV);
ImGui::TableSetupColumn("Timers", ImGuiTableColumnFlags_WidthStretch, 200.0f);
ImGui::TableNextColumn();
DisplayTimeHHMMSS(totalTimer, "Total Game Time: ", COLOR_WHITE);
UIWidgets::Tooltip("Timer accuracy may be affected by game performance and loading.");
DisplayTimeHHMMSS(gSaveContext.sohStats.playTimer / 2, "Gameplay Time: ", COLOR_WHITE);
UIWidgets::Tooltip("Timer accuracy may be affected by game performance and loading.");
DisplayTimeHHMMSS(gSaveContext.sohStats.pauseTimer / 3, "Pause Menu Time: ", COLOR_WHITE);
ImGui::PopStyleVar(1);
ImGui::EndTable();
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, { 8.0f, 8.0f });
ImGui::BeginTable("gameStatsTable", (showTimestamps && showCounts) ? 2 : 1, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV);
if (showTimestamps) {
ImGui::TableSetupColumn("Timestamps", ImGuiTableColumnFlags_WidthStretch, 200.0f);
}
if (showCounts) {
ImGui::TableSetupColumn("Counts", ImGuiTableColumnFlags_WidthStretch, 200.0f);
}
ImGui::TableHeadersRow();
ImGui::TableNextRow();
if (showTimestamps) {
ImGui::TableNextColumn();
// Display chronological timestamps of items obtained and bosses defeated
for (int i = 0; i < TIMESTAMP_MAX; i++) {
// To be shown, the entry must have a non-zero time and a string for its display name
if (timestampDisplay[i].time > 0 && strnlen(timestampDisplay[i].name, 21) > 1) {
DisplayTimeHHMMSS(timestampDisplay[i].time, timestampDisplay[i].name, timestampDisplay[i].color);
}
}
}
if (showCounts) {
ImGui::TableNextColumn();
DisplayStat("Enemies Defeated: ", enemiesDefeated);
// Show breakdown of enemies defeated in a tree. Only show counts for enemies if they've been defeated at least once.
if (enemiesDefeated > 0) {
if (ImGui::TreeNode("Enemy Details...")) {
DisplayStatIfNonZero("Anubis: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ANUBIS]);
DisplayStatIfNonZero("Armos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ARMOS]);
DisplayStatIfNonZero("Arwing: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ARWING]);
DisplayStatIfNonZero("Bari: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BARI]);
DisplayStatIfNonZero("Biri: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BIRI]);
DisplayStatIfNonZero("Beamos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BEAMOS]);
DisplayStatIfNonZero("Big Octo: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BIG_OCTO]);
DisplayStatIfNonZero("Bubble (Blue): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE]);
DisplayStatIfNonZero("Bubble (Green): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN]);
DisplayStatIfNonZero("Bubble (Red): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_RED]);
DisplayStatIfNonZero("Bubble (White): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE]);
DisplayStatIfNonZero("Business Scrub: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB]);
DisplayStatIfNonZero("Dark Link: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DARK_LINK]);
DisplayStatIfNonZero("Dead Hand: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEAD_HAND]);
DisplayStatIfNonZero("Deku Baba: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA]);
DisplayStatIfNonZero("Deku Baba (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG]);
DisplayStatIfNonZero("Deku Scrub: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_SCRUB]);
DisplayStatIfNonZero("Dinolfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DINOLFOS]);
DisplayStatIfNonZero("Dodongo: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DODONGO]);
DisplayStatIfNonZero("Dodongo (Baby): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DODONGO_BABY]);
DisplayStatIfNonZero("Door Mimic: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DOOR_TRAP]);
DisplayStatIfNonZero("Flare Dancer: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLARE_DANCER]);
DisplayStatIfNonZero("Floormaster: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLOORMASTER]/3);
DisplayStatIfNonZero("Flying Floor Tile: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLOOR_TILE]);
DisplayStatIfNonZero("Flying Pot: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLYING_POT]);
DisplayStatIfNonZero("Freezard: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FREEZARD]);
DisplayStatIfNonZero("Gerudo Thief: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GERUDO_THIEF]);
DisplayStatIfNonZero("Gibdo: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GIBDO]);
DisplayStatIfNonZero("Gohma Larva: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GOHMA_LARVA]);
DisplayStatIfNonZero("Guay: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GUAY]);
DisplayStatIfNonZero("Iron Knuckle: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE]);
DisplayStatIfNonZero("Iron Knuckle (Nab): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU]);
DisplayStatIfNonZero("Keese: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE]);
DisplayStatIfNonZero("Keese (Fire): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE_FIRE]);
DisplayStatIfNonZero("Keese (Ice): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE_ICE]);
DisplayStatIfNonZero("Leever: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LEEVER]);
DisplayStatIfNonZero("Leever (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LEEVER_BIG]);
DisplayStatIfNonZero("Like-Like: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LIKE_LIKE]);
DisplayStatIfNonZero("Lizalfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LIZALFOS]);
DisplayStatIfNonZero("Mad Scrub: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MAD_SCRUB]);
DisplayStatIfNonZero("Moblin: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MOBLIN]);
DisplayStatIfNonZero("Moblin (Club): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB]);
DisplayStatIfNonZero("Octorok: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_OCTOROK]);
DisplayStatIfNonZero("Parasitic Tentacle: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE]);
DisplayStatIfNonZero("Peahat: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PEAHAT]);
DisplayStatIfNonZero("Peahat Larva: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA]);
DisplayStatIfNonZero("Poe: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE]);
DisplayStatIfNonZero("Poe (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_BIG]);
DisplayStatIfNonZero("Poe (Composer): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_COMPOSER]);
DisplayStatIfNonZero("Poe Sisters: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_SISTERS]);
DisplayStatIfNonZero("Redead: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_REDEAD]);
DisplayStatIfNonZero("Shabom: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SHABOM]);
DisplayStatIfNonZero("Shellblade: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SHELLBLADE]);
DisplayStatIfNonZero("Skull Kid: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULL_KID]);
DisplayStatIfNonZero("Skulltula: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA]);
DisplayStatIfNonZero("Skulltula (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG]);
DisplayStatIfNonZero("Skulltula (Gold): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD]);
DisplayStatIfNonZero("Skullwalltula: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLWALLTULA]);
DisplayStatIfNonZero("Spike: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SPIKE]);
DisplayStatIfNonZero("Stalchild: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STALCHILD]);
DisplayStatIfNonZero("Stalfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STALFOS]);
DisplayStatIfNonZero("Stinger: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STINGER]);
DisplayStatIfNonZero("Tailpasaran: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TAILPASARAN]);
DisplayStatIfNonZero("Tektite (Blue): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE]);
DisplayStatIfNonZero("Tektite (Red): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_RED]);
DisplayStatIfNonZero("Torch Slug: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TORCH_SLUG]);
DisplayStatIfNonZero("Wallmaster: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WALLMASTER]);
DisplayStatIfNonZero("Withered Deku Baba: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA]);
DisplayStatIfNonZero("Wolfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WOLFOS]);
DisplayStatIfNonZero("Wolfos (White): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE]);
ImGui::NewLine();
ImGui::TreePop();
}
}
DisplayStat("Rupees Collected: ", gSaveContext.sohStats.count[COUNT_RUPEES_COLLECTED]);
UIWidgets::Tooltip("Includes rupees collected with a full wallet.");
DisplayStat("Rupees Spent: ", gSaveContext.sohStats.count[COUNT_RUPEES_SPENT]);
DisplayStat("Chests Opened: ", gSaveContext.sohStats.count[COUNT_CHESTS_OPENED]);
DisplayStat("Ammo Used: ", ammoUsed);
// Show breakdown of ammo used in a collapsible tree. Only show ammo types if they've been used at least once.
if (ammoUsed > 0) {
if (ImGui::TreeNode("Ammo Details...")) {
DisplayStatIfNonZero("Deku Sticks: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_STICK]);
DisplayStatIfNonZero("Deku Nuts: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_NUT]);
DisplayStatIfNonZero("Deku Seeds: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_SEED]);
DisplayStatIfNonZero("Bombs: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_BOMB]);
DisplayStatIfNonZero("Bombchus: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_BOMBCHU]);
DisplayStatIfNonZero("Arrows: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_ARROW]);
DisplayStatIfNonZero("Beans: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_BEAN]);
ImGui::NewLine();
ImGui::TreePop();
}
}
DisplayStat("Damage Taken: ", gSaveContext.sohStats.count[COUNT_DAMAGE_TAKEN]);
DisplayStat("Sword Swings: ", gSaveContext.sohStats.count[COUNT_SWORD_SWINGS]);
DisplayStat("Steps Taken: ", gSaveContext.sohStats.count[COUNT_STEPS]);
// If using MM Bunny Hood enhancement, show how long it's been equipped (not counting pause time)
if (CVarGetInteger("gMMBunnyHood", 0) || gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD] > 0) {
DisplayTimeHHMMSS(gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD] / 2, "Bunny Hood Time: ", COLOR_WHITE);
}
DisplayStat("Rolls: ", gSaveContext.sohStats.count[COUNT_ROLLS]);
DisplayStat("Bonks: ", gSaveContext.sohStats.count[COUNT_BONKS]);
DisplayStat("Sidehops: ", gSaveContext.sohStats.count[COUNT_SIDEHOPS]);
DisplayStat("Backflips: ", gSaveContext.sohStats.count[COUNT_BACKFLIPS]);
DisplayStat("Ice Traps: ", gSaveContext.sohStats.count[COUNT_ICE_TRAPS]);
DisplayStat("Pauses: ", gSaveContext.sohStats.count[COUNT_PAUSES]);
DisplayStat("Pots Smashed: ", gSaveContext.sohStats.count[COUNT_POTS_BROKEN]);
DisplayStat("Bushes Cut: ", gSaveContext.sohStats.count[COUNT_BUSHES_CUT]);
DisplayStat("Buttons Pressed: ", buttonPresses);
// Show breakdown of ammo used in a collapsible tree. Only show ammo types if they've been used at least once.
if (buttonPresses > 0) {
if (ImGui::TreeNode("Buttons...")) {
DisplayStatIfNonZero("A: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_A]);
DisplayStatIfNonZero("B: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_B]);
DisplayStatIfNonZero("L: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_L]);
DisplayStatIfNonZero("R: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_R]);
DisplayStatIfNonZero("Z: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_Z]);
DisplayStatIfNonZero("C-Up: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CUP]);
DisplayStatIfNonZero("C-Right: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CRIGHT]);
DisplayStatIfNonZero("C-Down: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CDOWN]);
DisplayStatIfNonZero("C-Left: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CLEFT]);
DisplayStatIfNonZero("D-Up: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DUP]);
DisplayStatIfNonZero("D-Right: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DRIGHT]);
DisplayStatIfNonZero("D-Down: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DDOWN]);
DisplayStatIfNonZero("D-Left: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DLEFT]);
DisplayStatIfNonZero("Start: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_START]);
ImGui::NewLine();
ImGui::TreePop();
}
}
}
ImGui::PopStyleVar(1);
ImGui::EndTable();
const char* gameplayStatsModeOptions[3] = { "Both", "Timestamps", "Counts"};
ImGui::Text("Display Mode");
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
UIWidgets::EnhancementCombobox("gGameplayStatsMode", gameplayStatsModeOptions, 3, 0);
ImGui::Text("Note: Gameplay stats are saved to the current file and will be\nlost if you quit without saving.");
ImGui::End();
}
// Entries listed here will have a timestamp shown in the stat window
void SetupDisplayNames() {
// To add a timestamp for an item or event, add it to this list and ensure
// it has a corresponding entry in the enum (see gameplaystats.h)
strcpy(timestampDisplayName[ITEM_BOW], "Fairy Bow: ");
strcpy(timestampDisplayName[ITEM_ARROW_FIRE], "Fire Arrows: ");
strcpy(timestampDisplayName[ITEM_DINS_FIRE], "Din's Fire: ");
strcpy(timestampDisplayName[ITEM_SLINGSHOT], "Slingshot: ");
strcpy(timestampDisplayName[ITEM_OCARINA_FAIRY], "Fairy Ocarina: ");
strcpy(timestampDisplayName[ITEM_OCARINA_TIME], "Ocarina of Time: ");
strcpy(timestampDisplayName[ITEM_BOMBCHU], "Bombchus: ");
strcpy(timestampDisplayName[ITEM_HOOKSHOT], "Hookshot: ");
strcpy(timestampDisplayName[ITEM_LONGSHOT], "Longshot: ");
strcpy(timestampDisplayName[ITEM_ARROW_ICE], "Ice Arrows: ");
strcpy(timestampDisplayName[ITEM_FARORES_WIND], "Farore's Wind: ");
strcpy(timestampDisplayName[ITEM_BOOMERANG], "Boomerang: ");
strcpy(timestampDisplayName[ITEM_LENS], "Lens of Truth: ");
strcpy(timestampDisplayName[ITEM_HAMMER], "Megaton Hammer: ");
strcpy(timestampDisplayName[ITEM_ARROW_LIGHT], "Light Arrows: ");
strcpy(timestampDisplayName[ITEM_BOTTLE], "Bottle: ");
strcpy(timestampDisplayName[ITEM_LETTER_ZELDA], "Zelda's Letter: ");
strcpy(timestampDisplayName[ITEM_SWORD_KOKIRI], "Kokiri Sword: ");
strcpy(timestampDisplayName[ITEM_SWORD_MASTER], "Master Sword: ");
strcpy(timestampDisplayName[ITEM_SWORD_BGS], "Biggoron's Sword: ");
strcpy(timestampDisplayName[ITEM_SHIELD_DEKU], "Deku Shield: ");
strcpy(timestampDisplayName[ITEM_SHIELD_HYLIAN], "Hylian Shield: ");
strcpy(timestampDisplayName[ITEM_SHIELD_MIRROR], "Mirror Shield: ");
strcpy(timestampDisplayName[ITEM_TUNIC_GORON], "Goron Tunic: ");
strcpy(timestampDisplayName[ITEM_TUNIC_ZORA], "Zora Tunic: ");
strcpy(timestampDisplayName[ITEM_BOOTS_IRON], "Iron Boots: ");
strcpy(timestampDisplayName[ITEM_BOOTS_HOVER], "Hover Boots: ");
strcpy(timestampDisplayName[ITEM_BOMB_BAG_20], "Bomb Bag: ");
strcpy(timestampDisplayName[ITEM_BRACELET], "Goron's Bracelet: ");
strcpy(timestampDisplayName[ITEM_GAUNTLETS_SILVER], "Silver Gauntlets: ");
strcpy(timestampDisplayName[ITEM_GAUNTLETS_GOLD], "Gold Gauntlets: ");
strcpy(timestampDisplayName[ITEM_SCALE_SILVER], "Silver Scale: ");
strcpy(timestampDisplayName[ITEM_SCALE_GOLDEN], "Gold Scale: ");
strcpy(timestampDisplayName[ITEM_WALLET_ADULT], "Adult's Wallet: ");
strcpy(timestampDisplayName[ITEM_WALLET_GIANT], "Giant's Wallet: ");
strcpy(timestampDisplayName[ITEM_WEIRD_EGG], "Weird Egg: ");
strcpy(timestampDisplayName[ITEM_GERUDO_CARD], "Gerudo's Card: ");
strcpy(timestampDisplayName[ITEM_COJIRO], "Cojiro: ");
strcpy(timestampDisplayName[ITEM_POCKET_EGG], "Pocket Egg: ");
strcpy(timestampDisplayName[ITEM_MASK_SKULL], "Skull Mask: ");
strcpy(timestampDisplayName[ITEM_MASK_SPOOKY], "Spooky Mask: ");
strcpy(timestampDisplayName[ITEM_MASK_KEATON], "Keaton Mask: ");
strcpy(timestampDisplayName[ITEM_MASK_BUNNY], "Bunny Hood: ");
strcpy(timestampDisplayName[ITEM_ODD_MUSHROOM], "Odd Mushroom: ");
strcpy(timestampDisplayName[ITEM_ODD_POTION], "Odd Potion: ");
strcpy(timestampDisplayName[ITEM_SAW], "Poacher's Saw: ");
strcpy(timestampDisplayName[ITEM_SWORD_BROKEN], "Broken Goron Sword: ");
strcpy(timestampDisplayName[ITEM_PRESCRIPTION], "Prescription: ");
strcpy(timestampDisplayName[ITEM_FROG], "Eyeball Frog: ");
strcpy(timestampDisplayName[ITEM_EYEDROPS], "Eye Drops: ");
strcpy(timestampDisplayName[ITEM_CLAIM_CHECK], "Claim Check: ");
strcpy(timestampDisplayName[ITEM_SONG_MINUET], "Minuet of Forest: ");
strcpy(timestampDisplayName[ITEM_SONG_BOLERO], "Bolero of Fire: ");
strcpy(timestampDisplayName[ITEM_SONG_SERENADE], "Serenade of Water: ");
strcpy(timestampDisplayName[ITEM_SONG_REQUIEM], "Requiem of Spirit: ");
strcpy(timestampDisplayName[ITEM_SONG_NOCTURNE], "Nocturne of Shadow: ");
strcpy(timestampDisplayName[ITEM_SONG_PRELUDE], "Prelude of Light: ");
strcpy(timestampDisplayName[ITEM_SONG_LULLABY], "Zelda's Lullaby: ");
strcpy(timestampDisplayName[ITEM_SONG_EPONA], "Epona's Song: ");
strcpy(timestampDisplayName[ITEM_SONG_SARIA], "Saria's Song: ");
strcpy(timestampDisplayName[ITEM_SONG_SUN], "Sun's Song: ");
strcpy(timestampDisplayName[ITEM_SONG_TIME], "Song of Time: ");
strcpy(timestampDisplayName[ITEM_SONG_STORMS], "Song of Storms: ");
strcpy(timestampDisplayName[ITEM_MEDALLION_FOREST], "Forest Medallion: ");
strcpy(timestampDisplayName[ITEM_MEDALLION_FIRE], "Fire Medallion: ");
strcpy(timestampDisplayName[ITEM_MEDALLION_WATER], "Water Medallion: ");
strcpy(timestampDisplayName[ITEM_MEDALLION_SPIRIT], "Spirit Medallion: ");
strcpy(timestampDisplayName[ITEM_MEDALLION_SHADOW], "Shadow Medallion: ");
strcpy(timestampDisplayName[ITEM_MEDALLION_LIGHT], "Light Medallion: ");
strcpy(timestampDisplayName[ITEM_KOKIRI_EMERALD], "Kokiri's Emerald: ");
strcpy(timestampDisplayName[ITEM_GORON_RUBY], "Goron's Ruby: ");
strcpy(timestampDisplayName[ITEM_ZORA_SAPPHIRE], "Zora's Sapphire: ");
strcpy(timestampDisplayName[ITEM_KEY_BOSS], "Ganon's Boss Key: ");
strcpy(timestampDisplayName[ITEM_SINGLE_MAGIC], "Magic: ");
strcpy(timestampDisplayName[ITEM_DOUBLE_DEFENSE], "Double Defense: ");
// Other events
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_GOHMA], "Gohma Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_KING_DODONGO], "KD Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_BARINADE], "Barinade Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_PHANTOM_GANON], "PG Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_VOLVAGIA], "Volvagia Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_MORPHA], "Morpha Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_BONGO_BONGO], "Bongo Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_TWINROVA], "Twinrova Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_GANONDORF], "Ganondorf Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_GANON], "Ganon Defeated: ");
}
void SetupDisplayColors() {
for (int i = 0; i < TIMESTAMP_MAX; i++) {
switch (i) {
case ITEM_SONG_MINUET:
case ITEM_KOKIRI_EMERALD:
case ITEM_SONG_SARIA:
case ITEM_MEDALLION_FOREST:
timestampDisplayColor[i] = COLOR_GREEN;
break;
case ITEM_SONG_BOLERO:
case ITEM_GORON_RUBY:
case ITEM_MEDALLION_FIRE:
timestampDisplayColor[i] = COLOR_RED;
break;
case ITEM_SONG_SERENADE:
case ITEM_ZORA_SAPPHIRE:
case ITEM_MEDALLION_WATER:
timestampDisplayColor[i] = COLOR_BLUE;
break;
case ITEM_SONG_LULLABY:
case ITEM_SONG_NOCTURNE:
case ITEM_MEDALLION_SHADOW:
timestampDisplayColor[i] = COLOR_PURPLE;
break;
case ITEM_SONG_EPONA:
case ITEM_SONG_REQUIEM:
case ITEM_MEDALLION_SPIRIT:
timestampDisplayColor[i] = COLOR_ORANGE;
break;
case ITEM_SONG_SUN:
case ITEM_SONG_PRELUDE:
case ITEM_MEDALLION_LIGHT:
case ITEM_ARROW_LIGHT:
timestampDisplayColor[i] = COLOR_YELLOW;
break;
case ITEM_SONG_STORMS:
timestampDisplayColor[i] = COLOR_GREY;
break;
case ITEM_SONG_TIME:
timestampDisplayColor[i] = COLOR_LIGHT_BLUE;
break;
default:
timestampDisplayColor[i] = COLOR_WHITE;
break;
}
}
}
void InitStatTracker() {
SohImGui::AddWindow("Enhancements", "Gameplay Stats", DrawStatsTracker, CVarGetInteger("gGameplayStatsEnabled", 0) == 1);
SetupDisplayNames();
SetupDisplayColors();
}