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
* First batch some overlay * Almost all overlay * effect & gamestate * kaleido stuffs * more overlay * more left over from code folder * remaining hardcoded line and file * Open & Close _DISP __FILE__ & __LINE__ clean up * Some if (1) {} remove * LOG_xxxx __FILE__ , __LINE__ cleaned * ASSERT macro __FILE__ __LINE__ * mtx without line/file in functions * " if (1) {} " & "if (0) {}" and tab/white place * LogUtils as macro * GameState_, GameAlloc_, SystemArena_ & ZeldaArena_ * Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_" This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596. * Like last commit but as macro * Fix matrix not using macros * use function not macro * DebugArena_* functions GameAlloc_MallocDebug BgCheck_PosErrorCheck as macros removed issues with ; in macro file
81 lines
2.0 KiB
C
81 lines
2.0 KiB
C
#include "global.h"
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void GameAlloc_Log(GameAlloc* this) {
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GameAllocEntry* iter;
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osSyncPrintf("this = %08x\n", this);
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iter = this->base.next;
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while (iter != &this->base) {
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osSyncPrintf("ptr = %08x size = %d\n", iter, iter->size);
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iter = iter->next;
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}
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}
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void* GameAlloc_MallocDebug(GameAlloc* this, size_t size, const char* file, s32 line) {
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GameAllocEntry* ptr = SystemArena_MallocDebug(size + sizeof(GameAllocEntry), __FILE__, __LINE__);
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if (ptr != NULL) {
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ptr->size = size;
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ptr->prev = this->head;
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this->head->next = ptr;
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this->head = ptr;
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ptr->next = &this->base;
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this->base.prev = this->head;
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return ptr + 1;
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} else {
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return NULL;
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}
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}
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void* GameAlloc_Malloc(GameAlloc* this, size_t size) {
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GameAllocEntry* ptr = SYSTEM_ARENA_MALLOC_DEBUG(size + sizeof(GameAllocEntry));
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if (ptr != NULL) {
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ptr->size = size;
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ptr->prev = this->head;
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this->head->next = ptr;
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this->head = ptr;
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ptr->next = &this->base;
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this->base.prev = this->head;
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return ptr + 1;
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} else {
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return NULL;
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}
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}
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void GameAlloc_Free(GameAlloc* this, void* data) {
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GameAllocEntry* ptr;
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if (data != NULL) {
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ptr = &((GameAllocEntry*)data)[-1];
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LOG_CHECK_NULL_POINTER("ptr->prev", ptr->prev);
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LOG_CHECK_NULL_POINTER("ptr->next", ptr->next);
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ptr->prev->next = ptr->next;
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ptr->next->prev = ptr->prev;
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this->head = this->base.prev;
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SYSTEM_ARENA_FREE_DEBUG(ptr);
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}
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}
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void GameAlloc_Cleanup(GameAlloc* this) {
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GameAllocEntry* next = this->base.next;
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GameAllocEntry* cur;
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while (&this->base != next) {
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cur = next;
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next = next->next;
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SYSTEM_ARENA_FREE_DEBUG(cur);
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}
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this->head = &this->base;
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this->base.next = &this->base;
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this->base.prev = &this->base;
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}
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void GameAlloc_Init(GameAlloc* this) {
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this->head = &this->base;
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this->base.next = &this->base;
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this->base.prev = &this->base;
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}
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