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
* First batch some overlay * Almost all overlay * effect & gamestate * kaleido stuffs * more overlay * more left over from code folder * remaining hardcoded line and file * Open & Close _DISP __FILE__ & __LINE__ clean up * Some if (1) {} remove * LOG_xxxx __FILE__ , __LINE__ cleaned * ASSERT macro __FILE__ __LINE__ * mtx without line/file in functions * " if (1) {} " & "if (0) {}" and tab/white place * LogUtils as macro * GameState_, GameAlloc_, SystemArena_ & ZeldaArena_ * Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_" This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596. * Like last commit but as macro * Fix matrix not using macros * use function not macro * DebugArena_* functions GameAlloc_MallocDebug BgCheck_PosErrorCheck as macros removed issues with ; in macro file
64 lines
1.4 KiB
C
64 lines
1.4 KiB
C
#include "global.h"
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#include "vt.h"
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u32 gCurrentRegion = 0;
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LocaleCartInfo sCartInfo;
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void Locale_Init(void) {
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osEPiReadIo(gCartHandle, 0x38, &sCartInfo.mediaFormat);
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osEPiReadIo(gCartHandle, 0x3C, &sCartInfo.regionInfo);
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switch (sCartInfo.countryCode) {
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case 'J': // "NTSC-U (North America)"
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gCurrentRegion = REGION_US;
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break;
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case 'E': // "NTSC-J (Japan)"
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gCurrentRegion = REGION_JP;
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break;
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case 'P': // "PAL (Europe)"
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gCurrentRegion = REGION_EU;
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break;
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default:
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osSyncPrintf(VT_COL(RED, WHITE));
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osSyncPrintf("z_locale_init: 日本用かアメリカ用か判別できません\n");
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LOG_HUNGUP_THREAD();
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osSyncPrintf(VT_RST);
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break;
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}
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osSyncPrintf("z_locale_init:日本用かアメリカ用か3コンで判断させる\n");
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}
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void Locale_ResetRegion(void) {
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gCurrentRegion = REGION_NULL;
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}
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u32 func_80001F48(void) {
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if (gCurrentRegion == REGION_NATIVE) {
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return 0;
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}
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if (gPadMgr.validCtrlrsMask & 4) {
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return 0;
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}
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return 1;
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}
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u32 func_80001F8C(void) {
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if (gCurrentRegion == REGION_NATIVE) {
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return 0;
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}
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if (gPadMgr.validCtrlrsMask & 4) {
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return 1;
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}
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return 0;
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}
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// This function appears to be unused?
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u32 Locale_IsRegionNative(void) {
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return gCurrentRegion == REGION_NATIVE;
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}
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