Shipwright/soh/src/overlays/actors/ovl_Door_Toki/z_door_toki.c

59 lines
1.6 KiB
C

/*
* File: z_door_toki.c
* Overlay: ovl_Door_Toki
* Description: Door of Time Collision
*/
#include "z_door_toki.h"
#include "objects/object_toki_objects/object_toki_objects.h"
#define FLAGS 0
void DoorToki_Init(Actor* thisx, GlobalContext* globalCtx);
void DoorToki_Destroy(Actor* thisx, GlobalContext* globalCtx);
void DoorToki_Update(Actor* thisx, GlobalContext* globalCtx);
const ActorInit Door_Toki_InitVars = {
ACTOR_DOOR_TOKI,
ACTORCAT_BG,
FLAGS,
OBJECT_TOKI_OBJECTS,
sizeof(DoorToki),
(ActorFunc)DoorToki_Init,
(ActorFunc)DoorToki_Destroy,
(ActorFunc)DoorToki_Update,
NULL,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 1000, ICHAIN_STOP),
};
void DoorToki_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
DoorToki* this = (DoorToki*)thisx;
CollisionHeader* colHeader = NULL;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
CollisionHeader_GetVirtual(&gDoorTokiCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
}
void DoorToki_Destroy(Actor* thisx, GlobalContext* globalCtx) {
DoorToki* this = (DoorToki*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void DoorToki_Update(Actor* thisx, GlobalContext* globalCtx) {
DoorToki* this = (DoorToki*)thisx;
if (gSaveContext.eventChkInf[4] & 0x800) {
func_8003EBF8(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
} else {
func_8003EC50(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
}