mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-23 16:48:52 -05:00
b7f9960a60
* supply ZAPD.out path as an argument to extract_assets.py rather than regenerating the script Generating an entirely new script file to change a string is excessive. Instead, extract_assets.py takes in one optional positional argument that contains the path to ZAPD.out, the original purpose for the string replacement. This also removes the need for the file(CHMOD ...) command, which bumps the minimum cmake version all the way up to 3.19. Additionally, there was an extra script being generated in OTRExporter/CMakeLists.txt that used the same CHMOD logic, but did not accurately declare its minimum version to 3.19, this removes that unused logic. * OTRExporter: accept a rom path as an argument to extract_assets.py
196 lines
8.6 KiB
CMake
196 lines
8.6 KiB
CMake
cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
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set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
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set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
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#set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use") - issue with soh compile with MSVC
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if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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set(MACOSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
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endif()
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project(Ship C CXX)
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set(PROJECT_VERSION_MAJOR "3")
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set(PROJECT_VERSION_MINOR "0")
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set(PROJECT_VERSION_PATCH "0")
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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include(CMake/automate-vcpkg.cmake)
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set(VCPKG_TRIPLET x64-windows-static)
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set(VCPKG_TARGET_TRIPLET x64-windows-static)
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vcpkg_bootstrap()
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vcpkg_install_packages(zlib bzip2 libpng SDL2 GLEW glfw3)
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endif()
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################################################################################
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# Set target arch type if empty. Visual studio solution generator provides it.
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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if(NOT CMAKE_VS_PLATFORM_NAME)
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set(CMAKE_VS_PLATFORM_NAME "x64")
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endif()
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message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
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if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
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OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
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message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
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endif()
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endif()
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################################################################################
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# Global configuration types
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
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set(CMAKE_C_FLAGS_DEBUG "-O3 -ffast-math")
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set(CMAKE_CXX_FLAGS_DEBUG "-O3 -ffast-math")
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set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
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else()
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set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG")
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set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG")
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set(CMAKE_OBJCXX_FLAGS_RELEASE "-O2 -DNDEBUG")
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endif()
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if(NOT CMAKE_BUILD_TYPE )
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE)
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endif()
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################################################################################
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# Global compiler options
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################################################################################
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if(MSVC)
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# remove default flags provided with CMake for MSVC
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set(CMAKE_C_FLAGS "")
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set(CMAKE_C_FLAGS_DEBUG "")
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set(CMAKE_C_FLAGS_RELEASE "")
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set(CMAKE_CXX_FLAGS "")
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set(CMAKE_CXX_FLAGS_DEBUG "")
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set(CMAKE_CXX_FLAGS_RELEASE "")
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endif()
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################################################################################
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# Global linker options
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################################################################################
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if(MSVC)
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# remove default flags provided with CMake for MSVC
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set(CMAKE_EXE_LINKER_FLAGS "")
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set(CMAKE_MODULE_LINKER_FLAGS "")
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set(CMAKE_SHARED_LINKER_FLAGS "")
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set(CMAKE_STATIC_LINKER_FLAGS "")
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set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
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set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
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set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
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set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
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set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
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set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
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set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
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endif()
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################################################################################
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# Common utils
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################################################################################
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include(CMake/Utils.cmake)
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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get_linux_lsb_release_information()
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message(STATUS "Linux ${LSB_RELEASE_ID_SHORT} ${LSB_RELEASE_VERSION_SHORT} ${LSB_RELEASE_CODENAME_SHORT}")
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else()
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message(STATUS ${CMAKE_SYSTEM_NAME})
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endif()
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################################################################################
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# Additional Global Settings(add specific info there)
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################################################################################
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include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
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################################################################################
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# Use solution folders feature
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################################################################################
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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################################################################################
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# Sub-projects
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################################################################################
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add_subdirectory(libultraship/libultraship ${CMAKE_BINARY_DIR}/libultraship)
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add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
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add_subdirectory(ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
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add_subdirectory(OTRExporter)
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add_subdirectory(soh)
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if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|NintendoSwitch|CafeOS")
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add_subdirectory(OTRGui)
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endif()
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set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES)
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set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.desktop")
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set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon.png")
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if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
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INSTALL(PROGRAMS "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.sh" DESTINATION . COMPONENT appimage)
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endif()
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find_package(Python3 COMPONENTS Interpreter)
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add_custom_target(
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ExtractAssets
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# CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions
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COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f oot.otr
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>"
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COMMAND ${CMAKE_COMMAND} -E copy oot.otr ${CMAKE_SOURCE_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy oot.otr ${CMAKE_BINARY_DIR}/soh
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
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COMMENT "Running asset extraction..."
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DEPENDS ZAPD
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BYPRODUCTS oot.otr ${CMAKE_SOURCE_DIR}/oot.otr
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)
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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find_package(ImageMagick COMPONENTS convert)
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if (ImageMagick_FOUND)
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execute_process (
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COMMAND ${ImageMagick_convert_EXECUTABLE} soh/macosx/sohIcon.png -resize 512x512 ${CMAKE_BINARY_DIR}/sohIcon.png
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OUTPUT_VARIABLE outVar
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)
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endif()
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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add_custom_target(CreateOSXIcons
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COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/soh.iconset
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COMMAND sips -z 16 16 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16.png
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COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16@2x.png
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COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32.png
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COMMAND sips -z 64 64 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32@2x.png
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COMMAND sips -z 128 128 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128.png
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COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128@2x.png
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COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256.png
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COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256@2x.png
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COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512.png
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COMMAND cp soh/macosx/sohIcon.png ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512@2x.png
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COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/soh.icns ${CMAKE_BINARY_DIR}/macosx/soh.iconset
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMENT "Creating OSX icons ..."
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)
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add_dependencies(soh CreateOSXIcons)
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
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INSTALL(FILES ${CMAKE_SOURCE_DIR}/README.md DESTINATION . COMPONENT ship RENAME readme.txt )
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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set(CPACK_GENERATOR "External")
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elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
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set(CPACK_GENERATOR "ZIP")
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elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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set(CPACK_GENERATOR "Bundle")
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endif()
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set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/CMake/Packaging-2.cmake)
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include(CMake/Packaging.cmake)
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