mirror of
https://github.com/HarbourMasters/Shipwright.git
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39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
223 lines
7.9 KiB
C
223 lines
7.9 KiB
C
/*
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* File: z_obj_lift.c
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* Overlay: ovl_Obj_Lift
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* Description: Square, collapsing platform
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*/
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#include "z_obj_lift.h"
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#include "objects/object_d_lift/object_d_lift.h"
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#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
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#define FLAGS ACTOR_FLAG_4
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void ObjLift_Init(Actor* thisx, GlobalContext* globalCtx);
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void ObjLift_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void ObjLift_Update(Actor* thisx, GlobalContext* globalCtx);
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void ObjLift_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80B9651C(ObjLift* this);
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void func_80B9664C(ObjLift* this);
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void func_80B967C0(ObjLift* this);
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void func_80B96560(ObjLift* this, GlobalContext* globalCtx);
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void func_80B96678(ObjLift* this, GlobalContext* globalCtx);
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void func_80B96840(ObjLift* this, GlobalContext* globalCtx);
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const ActorInit Obj_Lift_InitVars = {
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ACTOR_OBJ_LIFT,
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ACTORCAT_BG,
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FLAGS,
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OBJECT_D_LIFT,
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sizeof(ObjLift),
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(ActorFunc)ObjLift_Init,
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(ActorFunc)ObjLift_Destroy,
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(ActorFunc)ObjLift_Update,
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(ActorFunc)ObjLift_Draw,
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NULL,
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};
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static s16 sFallTimerDurations[] = { 0, 10, 20, 30, 40, 50, 60 };
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typedef struct {
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/* 0x00 */ s16 x;
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/* 0x02 */ s16 z;
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} ObjLiftFramgentScale; // size = 0x4
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static ObjLiftFramgentScale sFragmentScales[] = {
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{ 120, -120 }, { 120, 0 }, { 120, 120 }, { 0, -120 }, { 0, 0 },
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{ 0, 120 }, { -120, -120 }, { -120, 0 }, { -120, 120 },
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_F32_DIV1000(gravity, -600, ICHAIN_CONTINUE), ICHAIN_F32_DIV1000(minVelocityY, -15000, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 2000, ICHAIN_CONTINUE), ICHAIN_F32(uncullZoneScale, 500, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 2000, ICHAIN_STOP),
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};
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static f32 sScales[] = { 0.1f, 0.05f };
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static f32 sMaxFallDistances[] = { -18.0f, -9.0f };
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void ObjLift_SetupAction(ObjLift* this, ObjLiftActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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void ObjLift_InitDynaPoly(ObjLift* this, GlobalContext* globalCtx, CollisionHeader* collision, s32 flags) {
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s32 pad;
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CollisionHeader* colHeader = NULL;
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s32 pad2;
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DynaPolyActor_Init(&this->dyna, flags);
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CollisionHeader_GetVirtual(collision, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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if (this->dyna.bgId == BG_ACTOR_MAX) {
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osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_obj_lift.c", 188,
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this->dyna.actor.id, this->dyna.actor.params);
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}
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}
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void func_80B96160(ObjLift* this, GlobalContext* globalCtx) {
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Vec3f pos;
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Vec3f velocity;
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Vec3f* temp_s3;
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s32 pad0;
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s32 i;
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temp_s3 = &this->dyna.actor.world.pos;
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for (i = 0; i < ARRAY_COUNT(sFragmentScales); i++) {
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pos.x = sFragmentScales[i].x * this->dyna.actor.scale.x + temp_s3->x;
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pos.y = temp_s3->y;
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pos.z = sFragmentScales[i].z * this->dyna.actor.scale.z + temp_s3->z;
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velocity.x = sFragmentScales[i].x * this->dyna.actor.scale.x * 0.8f;
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velocity.y = Rand_ZeroOne() * 10.0f + 6.0f;
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velocity.z = sFragmentScales[i].z * this->dyna.actor.scale.z * 0.8f;
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EffectSsKakera_Spawn(globalCtx, &pos, &velocity, temp_s3, -256, (Rand_ZeroOne() < 0.5f) ? 64 : 32, 15, 15, 0,
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(Rand_ZeroOne() * 50.0f + 50.0f) * this->dyna.actor.scale.x, 0, 32, 50, KAKERA_COLOR_NONE,
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OBJECT_D_LIFT, gCollapsingPlatformDL);
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}
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if (((this->dyna.actor.params >> 1) & 1) == 0) {
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func_80033480(globalCtx, &this->dyna.actor.world.pos, 120.0f, 12, 120, 100, 1);
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} else if (((this->dyna.actor.params >> 1) & 1) == 1) {
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func_80033480(globalCtx, &this->dyna.actor.world.pos, 60.0f, 8, 60, 100, 1);
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}
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}
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void ObjLift_Init(Actor* thisx, GlobalContext* globalCtx) {
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ObjLift* this = (ObjLift*)thisx;
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ObjLift_InitDynaPoly(this, globalCtx, &gCollapsingPlatformCol, DPM_PLAYER);
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if (Flags_GetSwitch(globalCtx, (this->dyna.actor.params >> 2) & 0x3F)) {
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Actor_Kill(&this->dyna.actor);
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return;
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}
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Actor_SetScale(&this->dyna.actor, sScales[(this->dyna.actor.params >> 1) & 1]);
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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this->unk168.x = Rand_ZeroOne() * 65535.5f;
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this->unk168.y = Rand_ZeroOne() * 65535.5f;
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this->unk168.z = Rand_ZeroOne() * 65535.5f;
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func_80B9651C(this);
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osSyncPrintf("(Dungeon Lift)(arg_data 0x%04x)\n", this->dyna.actor.params);
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}
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void ObjLift_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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ObjLift* this = (ObjLift*)thisx;
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DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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void func_80B9651C(ObjLift* this) {
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this->timer = sFallTimerDurations[(this->dyna.actor.params >> 8) & 7];
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ObjLift_SetupAction(this, func_80B96560);
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}
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void func_80B96560(ObjLift* this, GlobalContext* globalCtx) {
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s32 pad;
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s32 quakeIndex;
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if (func_8004356C(&this->dyna)) {
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if (this->timer <= 0) {
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if (((this->dyna.actor.params >> 8) & 7) == 7) {
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func_80B967C0(this);
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} else {
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quakeIndex = Quake_Add(GET_ACTIVE_CAM(globalCtx), 1);
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Quake_SetSpeed(quakeIndex, 10000);
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Quake_SetQuakeValues(quakeIndex, 2, 0, 0, 0);
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Quake_SetCountdown(quakeIndex, 20);
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func_80B9664C(this);
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}
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}
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} else {
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this->timer = sFallTimerDurations[(this->dyna.actor.params >> 8) & 7];
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}
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}
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void func_80B9664C(ObjLift* this) {
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this->timer = 20;
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ObjLift_SetupAction(this, func_80B96678);
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}
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void func_80B96678(ObjLift* this, GlobalContext* globalCtx) {
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if (this->timer <= 0) {
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func_80B967C0(this);
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} else {
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this->unk168.x += 10000;
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this->dyna.actor.world.rot.x = (s16)(Math_SinS(this->unk168.x) * 300.0f) + this->dyna.actor.home.rot.x;
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this->dyna.actor.world.rot.z = (s16)(Math_CosS(this->unk168.x) * 300.0f) + this->dyna.actor.home.rot.z;
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this->dyna.actor.shape.rot.x = this->dyna.actor.world.rot.x;
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this->dyna.actor.shape.rot.z = this->dyna.actor.world.rot.z;
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this->unk168.y += 18000;
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this->dyna.actor.world.pos.y = Math_SinS(this->unk168.y) + this->dyna.actor.home.pos.y;
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this->unk168.z += 18000;
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this->dyna.actor.world.pos.x = Math_SinS(this->unk168.z) * 3.0f + this->dyna.actor.home.pos.x;
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this->dyna.actor.world.pos.z = Math_CosS(this->unk168.z) * 3.0f + this->dyna.actor.home.pos.z;
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}
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if ((this->timer & 3) == 3) {
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->dyna.actor.world.pos, 16, NA_SE_EV_BLOCK_SHAKE);
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}
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}
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void func_80B967C0(ObjLift* this) {
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ObjLift_SetupAction(this, func_80B96840);
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Math_Vec3f_Copy(&this->dyna.actor.world.pos, &this->dyna.actor.home.pos);
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this->dyna.actor.shape.rot = this->dyna.actor.world.rot = this->dyna.actor.home.rot;
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}
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void func_80B96840(ObjLift* this, GlobalContext* globalCtx) {
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s32 pad;
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s32 bgId;
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Vec3f sp2C;
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Actor_MoveForward(&this->dyna.actor);
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Math_Vec3f_Copy(&sp2C, &this->dyna.actor.prevPos);
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sp2C.y += sMaxFallDistances[(this->dyna.actor.params >> 1) & 1];
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this->dyna.actor.floorHeight =
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BgCheck_EntityRaycastFloor4(&globalCtx->colCtx, &this->dyna.actor.floorPoly, &bgId, &this->dyna.actor, &sp2C);
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if ((this->dyna.actor.floorHeight - this->dyna.actor.world.pos.y) >=
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(sMaxFallDistances[(this->dyna.actor.params >> 1) & 1] - 0.001f)) {
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func_80B96160(this, globalCtx);
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->dyna.actor.world.pos, 20, NA_SE_EV_BOX_BREAK);
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Flags_SetSwitch(globalCtx, (this->dyna.actor.params >> 2) & 0x3F);
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Actor_Kill(&this->dyna.actor);
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}
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}
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void ObjLift_Update(Actor* thisx, GlobalContext* globalCtx) {
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ObjLift* this = (ObjLift*)thisx;
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if (this->timer > 0) {
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this->timer--;
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}
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this->actionFunc(this, globalCtx);
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}
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void ObjLift_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Gfx_DrawDListOpa(globalCtx, gCollapsingPlatformDL);
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}
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