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subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
#ifndef Z_EN_DAIKU_KAKARIKO_H
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#define Z_EN_DAIKU_KAKARIKO_H
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#include "ultra64.h"
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#include "global.h"
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struct EnDaikuKakariko;
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typedef void (*EnDaikuKakarikoActionFunc)(struct EnDaikuKakariko*, GlobalContext*);
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typedef struct EnDaikuKakariko {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ EnDaikuKakarikoActionFunc actionFunc;
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/* 0x0194 */ ColliderCylinder collider;
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/* 0x01E0 */ s32 talkState;
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/* 0x01E4 */ s32 waypoint;
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/* 0x01E8 */ f32 runSpeed;
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/* 0x01EC */ s32 currentAnimIndex;
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/* 0x01F0 */ char unk_1F0[8]; // Unused variables?
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/* 0x01F8 */ s32 pathContinue; // If true, continue looping through the path data
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/* 0x01FC */ s32 run; // If true the carpenter will run
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/* 0x0200 */ u16 flags;
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/* 0x0202 */ u16 runFlag;
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/* 0x0204 */ struct_80034A14_arg1 npcInfo; // Info related to NPCs and turning their head towards the player
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/* 0x022C */ Vec3s jointTable[17];
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/* 0x0292 */ Vec3s morphTable[17];
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/* 0x02F8 */ s32 timer;
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/* 0x02FC */ Vec3s neckAngle;
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/* 0x0302 */ Vec3s neckAngleTarget;
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} EnDaikuKakariko; // size = 0x0308
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#endif
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