mirror of
https://github.com/HarbourMasters/Shipwright.git
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39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
254 lines
8.7 KiB
C
254 lines
8.7 KiB
C
#include "z_efc_erupc.h"
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#include "objects/object_efc_erupc/object_efc_erupc.h"
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
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void EfcErupc_Init(Actor* thisx, GlobalContext* globalCtx);
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void EfcErupc_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EfcErupc_Update(Actor* thisx, GlobalContext* globalCtx);
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void EfcErupc_Draw(Actor* thisx, GlobalContext* globalCtx);
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void EfcErupc_UpdateAction(EfcErupc* this, GlobalContext* globalCtx);
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void EfcErupc_DrawParticles(EfcErupcParticles* particles, GlobalContext* globalCtx);
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void EfcErupc_UpdateParticles(EfcErupc* this, GlobalContext* globalCtx);
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void EfcErupc_AddParticle(EfcErupcParticles* particles, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 scaleFactor);
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void EfcErupc_InitParticles(EfcErupcParticles* particles);
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const ActorInit Efc_Erupc_InitVars = {
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ACTOR_EFC_ERUPC,
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ACTORCAT_ITEMACTION,
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FLAGS,
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OBJECT_EFC_ERUPC,
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sizeof(EfcErupc),
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(ActorFunc)EfcErupc_Init,
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(ActorFunc)EfcErupc_Destroy,
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(ActorFunc)EfcErupc_Update,
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(ActorFunc)EfcErupc_Draw,
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NULL,
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};
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void EfcErupc_SetupAction(EfcErupc* this, EfcErupcActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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void EfcErupc_Init(Actor* thisx, GlobalContext* globalCtx) {
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EfcErupc* this = (EfcErupc*)thisx;
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EfcErupc_SetupAction(this, EfcErupc_UpdateAction);
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Actor_SetScale(&this->actor, 1.0f);
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EfcErupc_InitParticles(this->particles);
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this->unk14C = this->unk14E = this->unk150 = 0;
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this->unk152 = 5;
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this->unk154 = -100;
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}
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void EfcErupc_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EfcErupc_UpdateAction(EfcErupc* this, GlobalContext* globalCtx) {
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Vec3f pos;
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Vec3f vel;
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Vec3f accel;
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s32 i;
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if (globalCtx->csCtx.state != 0) {
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if (globalCtx->csCtx.npcActions[1] != NULL) {
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if (globalCtx->csCtx.npcActions[1]->action == 2) {
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if (this->unk150 == 30) {
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func_800788CC(NA_SE_IT_EARTHQUAKE);
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}
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if (this->unk150 <= 64) {
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if (this->unk154 < 200) {
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this->unk154 += 10;
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}
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} else {
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if (this->unk154 > -100) {
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this->unk154 -= 10;
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}
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}
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this->unk150++;
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} else {
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if (this->unk154 > -100) {
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this->unk154 -= 10;
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}
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}
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}
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}
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if (globalCtx->csCtx.state != 0) {
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if (globalCtx->csCtx.npcActions[2] != NULL) {
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switch (globalCtx->csCtx.npcActions[2]->action) {
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case 2:
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if (this->unk14E == 0) {
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func_800F3F3C(6);
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gSaveContext.eventChkInf[2] |= 0x8000;
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}
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this->unk14E++;
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break;
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case 3:
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this->unk14E = 30;
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}
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this->unk14C++;
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}
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}
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accel.z = 0.0f;
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accel.x = 0.0f;
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pos.y = this->actor.world.pos.y + 300.0f;
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for (i = 0; i < this->unk152; i++) {
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pos.x = Rand_CenteredFloat(100.0f) + this->actor.world.pos.x;
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pos.z = Rand_CenteredFloat(100.0f) + this->actor.world.pos.z;
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vel.x = Rand_CenteredFloat(100.0f);
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vel.y = Rand_ZeroFloat(100.0f);
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vel.z = Rand_CenteredFloat(100.0f);
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accel.y = this->unk154 * 0.1f;
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EfcErupc_AddParticle(this->particles, &pos, &vel, &accel, 80.0f);
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}
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}
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void EfcErupc_Update(Actor* thisx, GlobalContext* globalCtx) {
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EfcErupc* this = (EfcErupc*)thisx;
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this->actionFunc(this, globalCtx);
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EfcErupc_UpdateParticles(this, globalCtx);
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}
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void EfcErupc_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EfcErupc* this = (EfcErupc*)thisx;
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u16 csAction;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_efc_erupc.c", 282);
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func_80093D84(globalCtx->state.gfxCtx);
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, this->unk14C * 1, this->unk14E * -4, 32, 64, 1,
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this->unk14C * 4, this->unk14E * -20, 64, 64));
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gSPSegment(
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POLY_XLU_DISP++, 0x09,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, this->unk150 * -4, 16, 128, 1, 0, this->unk150 * 12, 32, 32));
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gSPSegment(
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POLY_XLU_DISP++, 0x0A,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, this->unk150 * -4, 16, 128, 1, 0, this->unk150 * 12, 32, 32));
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Matrix_Push();
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Matrix_Scale(0.8f, 0.8f, 0.8f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_efc_erupc.c", 321),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (globalCtx->csCtx.state != 0) {
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if ((globalCtx->csCtx.npcActions[1] != 0) && (globalCtx->csCtx.npcActions[1]->action == 2)) {
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gSPDisplayList(POLY_XLU_DISP++, object_efc_erupc_DL_002570);
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}
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}
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Matrix_Pop();
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Matrix_Scale(3.4f, 3.4f, 3.4f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_efc_erupc.c", 333),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (globalCtx->csCtx.state != 0) {
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CsCmdActorAction* csActorAction = globalCtx->csCtx.npcActions[2];
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if (csActorAction != 0) {
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csAction = csActorAction->action;
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if ((csAction == 2) || (csAction == 3)) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 200, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, 100, 0, 0, 255);
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gSPDisplayList(POLY_XLU_DISP++, object_efc_erupc_DL_001720);
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}
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}
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_efc_erupc.c", 356);
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EfcErupc_DrawParticles(this->particles, globalCtx);
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}
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void EfcErupc_DrawParticles(EfcErupcParticles* particles, GlobalContext* globalCtx) {
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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s16 i;
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s32 pad;
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OPEN_DISPS(gfxCtx, "../z_efc_erupc.c", 368);
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for (i = 0; i < EFC_ERUPC_NUM_PARTICLES; i++, particles++) {
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if (particles->isActive) {
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func_80093D84(globalCtx->state.gfxCtx);
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gSPDisplayList(POLY_XLU_DISP++, object_efc_erupc_DL_002760);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, particles->color.r, particles->color.g, particles->color.b,
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particles->alpha);
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gDPSetEnvColor(POLY_XLU_DISP++, 150, 0, 0, 0);
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gDPPipeSync(POLY_XLU_DISP++);
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Matrix_Translate(particles->pos.x, particles->pos.y, particles->pos.z, MTXMODE_NEW);
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Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
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Matrix_Scale(particles->scale, particles->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_efc_erupc.c", 393),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, object_efc_erupc_DL_0027D8);
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}
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}
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CLOSE_DISPS(gfxCtx, "../z_efc_erupc.c", 399);
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}
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static Color_RGB8 D_8099D770[] = {
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{ 255, 128, 0 },
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{ 255, 0, 0 },
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{ 255, 255, 0 },
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{ 255, 0, 0 },
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};
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void EfcErupc_UpdateParticles(EfcErupc* this, GlobalContext* globalCtx) {
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s16 i;
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s16 index;
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Color_RGB8 particleColors[] = {
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{ 255, 128, 0 },
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{ 255, 0, 0 },
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{ 0, 0, 0 },
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{ 100, 0, 0 },
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};
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Color_RGB8* color;
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EfcErupcParticles* cur = this->particles;
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for (i = 0; i < EFC_ERUPC_NUM_PARTICLES; i++, cur++) {
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if (cur->isActive) {
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cur->pos.x += cur->vel.x;
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cur->pos.y += cur->vel.y;
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cur->pos.z += cur->vel.z;
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cur->vel.x += cur->accel.x;
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cur->vel.y += cur->accel.y;
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cur->vel.z += cur->accel.z;
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cur->animTimer += 1;
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index = cur->animTimer % 4;
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color = &particleColors[index];
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cur->color.r = color->r;
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cur->color.g = color->g;
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cur->color.b = color->b;
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cur->alpha -= 20;
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if (cur->alpha <= 0) {
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cur->alpha = 0;
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cur->isActive = false;
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}
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}
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}
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}
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void EfcErupc_AddParticle(EfcErupcParticles* particles, Vec3f* pos, Vec3f* vel, Vec3f* accel, f32 scaleFactor) {
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s16 i;
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for (i = 0; i < EFC_ERUPC_NUM_PARTICLES; i++, particles++) {
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if (!particles->isActive) {
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particles->isActive = true;
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particles->pos = *pos;
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particles->vel = *vel;
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particles->accel = *accel;
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particles->scale = scaleFactor / 1000.0f;
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particles->alpha = 255;
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particles->animTimer = (s16)Rand_ZeroFloat(10.0f);
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return;
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}
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}
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}
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void EfcErupc_InitParticles(EfcErupcParticles* particles) {
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s16 i;
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for (i = 0; i < EFC_ERUPC_NUM_PARTICLES; i++, particles++) {
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particles->isActive = false;
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}
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}
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