mirror of
https://github.com/HarbourMasters/Shipwright.git
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45e5e5ca72
* Experimental 60 fps * Fix compile error * Fix compile error * Fix compile error
167 lines
5.0 KiB
C
167 lines
5.0 KiB
C
#ifndef Z_BOSS_GANON_H
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#define Z_BOSS_GANON_H
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#include "ultra64.h"
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#include "global.h"
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struct BossGanon;
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typedef void (*BossGanonActionFunc)(struct BossGanon*, GlobalContext*);
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typedef enum {
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/* 0 */ GDF_FWORK_0,
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/* 1 */ GDF_FWORK_1,
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/* 2 */ GDF_CENTER_POS,
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/* 3 */ GDF_TRIFORCE_PRIM_B,
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/* 4 */ GDF_TRIFORCE_PRIM_A,
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/* 5 */ GDF_TRIFORCE_ENV_G,
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/* 6 */ GDF_TRIFORCE_SCALE,
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/* 7 */ GDF_VORTEX_ALPHA,
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/* 8 */ GDF_VORTEX_SCALE,
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/* 9 */ GDF_FWORK_UNUSED_9,
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/* 10 */ GDF_FWORK_MAX
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} GanondorfFwork;
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typedef enum {
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/* 0 */ GDF_WINDOW_SHATTER_OFF,
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/* 1 */ GDF_WINDOW_SHATTER_PARTIAL,
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/* 2 */ GDF_WINDOW_SHATTER_FULL
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} WindowShatterState;
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typedef enum {
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/* 0 */ GDF_SHOCK_DORF_YELLOW,
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/* 1 */ GDF_SHOCK_PLAYER_YELLOW,
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/* 2 */ GDF_SHOCK_PLAYER_PURPLE
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} GanondorfShockType;
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typedef enum {
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/* 0 */ GDF_EFF_NONE,
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/* 1 */ GDF_EFF_SPARKLE,
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/* 2 */ GDF_EFF_LIGHT_RAY,
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/* 3 */ GDF_EFF_SHOCK,
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/* 4 */ GDF_EFF_LIGHTNING,
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/* 5 */ GDF_EFF_IMPACT_DUST_DARK,
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/* 6 */ GDF_EFF_IMPACT_DUST_LIGHT,
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/* 7 */ GDF_EFF_SHOCKWAVE,
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/* 8 */ GDF_EFF_BLACK_DOT,
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/* 9 */ GDF_EFF_WINDOW_SHARD
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} GanondorfEffectType;
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typedef enum {
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/* 0 */ GDF_TRIFORCE_PLAYER,
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/* 1 */ GDF_TRIFORCE_ZELDA,
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/* 2 */ GDF_TRIFORCE_DORF
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} GanondorfTriforceType;
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typedef struct {
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/* 0x00 */ u8 type;
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/* 0x01 */ u8 timer;
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/* 0x04 */ Vec3f pos;
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/* 0x10 */ Vec3f velocity;
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/* 0x1C */ Vec3f accel;
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/* 0x28 */ Color_RGB8 color;
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/* 0x2C */ s16 alpha;
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/* 0x2E */ s16 unk_2E;
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/* 0x30 */ s16 unk_30;
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/* 0x34 */ f32 scale;
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/* 0x38 */ f32 unk_38; // scale target mostly, but used for other things
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/* 0x3C */ f32 unk_3C; // mostly z rot
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/* 0x40 */ f32 unk_40;
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/* 0x44 */ f32 unk_44; // mostly x rot
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/* 0x48 */ f32 unk_48; // mostly y rot
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u32 epoch;
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} GanondorfEffect; // size = 0x4C
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typedef struct BossGanon {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ s32 animBankIndex;
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/* 0x0150 */ SkelAnime skelAnime;
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/* 0x0194 */ BossGanonActionFunc actionFunc;
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/* 0x0198 */ u8 unk_198;
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/* 0x0199 */ u8 legSwayEnabled;
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/* 0x019A */ u8 unk_19A;
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/* 0x019C */ s16 unk_19C; // timer
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/* 0x019E */ u8 unk_19E;
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/* 0x019F */ u8 unk_19F;
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/* 0x01A0 */ s8 envLightMode;
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/* 0x01A2 */ s16 unk_1A2;
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/* 0x01A4 */ s16 unk_1A4;
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/* 0x01A6 */ s16 unk_1A6;
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/* 0x01A8 */ s16 unk_1A8;
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/* 0x01AA */ s16 unk_1AA;
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/* 0x01AC */ s16 unk_1AC;
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/* 0x01AE */ s16 triforceType;
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/* 0x01B0 */ char unk_1B0[0x6];
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/* 0x01B6 */ s16 timers[5];
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/* 0x01C0 */ u8 startVolley;
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/* 0x01C2 */ s16 unk_1C2;
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/* 0x01C4 */ s16 screenFlashTimer;
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/* 0x01C8 */ f32 fwork[GDF_FWORK_MAX];
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/* 0x01F0 */ Vec3f unk_1F0;
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/* 0x01FC */ Vec3f unk_1FC;
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/* 0x0208 */ Vec3f unk_208;
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/* 0x0214 */ Vec3f unk_214;
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/* 0x0220 */ Vec3f unk_220;
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/* 0x022C */ Vec3f unk_22C;
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/* 0x0238 */ Vec3f unk_238;
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/* 0x0244 */ char unk_244[0x10];
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/* 0x0254 */ f32 handLightBallScale;
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/* 0x0258 */ f32 unk_258;
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/* 0x025C */ u8 unk_25C;
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/* 0x0260 */ Vec3f unk_260; // hand position?
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/* 0x026C */ s16 unk_26C; // timer?
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/* 0x0270 */ f32 unk_270;
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/* 0x0274 */ u8 unk_274;
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/* 0x0278 */ Vec3f unk_278;
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/* 0x0284 */ f32 unk_284; // scale for something
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/* 0x0288 */ f32 unk_288;
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/* 0x028C */ f32 unk_28C; // scale for something
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/* 0x0290 */ f32 unk_290;
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/* 0x0294 */ f32 unk_294[15];
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/* 0x02D0 */ f32 unk_2D0; // scale for something
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/* 0x02D4 */ s16 unk_2D4; // timer
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/* 0x02D8 */ Vec3f triforcePos;
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/* 0x02E4 */ u8 shockGlow;
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/* 0x02E6 */ s16 unk_2E6; // timer
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/* 0x02E8 */ s16 unk_2E8; // timer
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/* 0x02EC */ Vec3f unk_2EC[18]; // body parts pos for ganondorf, used for other things as well
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/* 0x03C4 */ Vec3f unk_3C4[18];
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/* 0x049C */ f32 unk_49C[18];
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/* 0x04E4 */ s16 unk_4E4[18];
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/* 0x0508 */ f32 unk_508;
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/* 0x050C */ Vec3f legRot;
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/* 0x0518 */ char unk_518[0xF8];
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/* 0x0610 */ ColliderCylinder collider;
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/* 0x065C */ char unk_65C[0x10];
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/* 0x066C */ u8 lensFlareMode;
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/* 0x066E */ s16 lensFlareTimer;
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/* 0x0670 */ f32 lensFlareScale;
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/* 0x0674 */ u32 csTimer;
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/* 0x0678 */ s16 csState;
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/* 0x067A */ s16 csCamIndex;
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/* 0x067C */ char unk_67C[0x4];
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/* 0x0680 */ Vec3f csCamEye;
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/* 0x068C */ Vec3f csCamAt;
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/* 0x0698 */ char unk_698[0xC];
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/* 0x06A4 */ Vec3f csCamEyeMaxStep;
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/* 0x06B0 */ Vec3f csCamAtMaxStep;
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/* 0x06BC */ Vec3f csCamTargetEye;
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/* 0x06C8 */ char unk_6C8[0xC];
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/* 0x06D4 */ Vec3f csCamTargetAt;
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/* 0x06E0 */ char unk_6E0[0xC];
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/* 0x06EC */ f32 csCamMaxStepScale;
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/* 0x06F0 */ f32 csCamMovementScale;
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/* 0x06F4 */ f32 csCamFov;
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/* 0x06F8 */ char unk_6F8[0xC];
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/* 0x0704 */ f32 unk_704;
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/* 0x0708 */ char unk_708[0x4];
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/* 0x070C */ f32 unk_70C;
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/* 0x070C */ f32 unk_710;
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/* 0x0714 */ f32 whiteFillAlpha;
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/* 0x0718 */ s16 organAlpha;
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/* 0x071A */ u8 useOpenHand;
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/* 0x071B */ u8 windowShatterState;
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} BossGanon; // size = 0x71C
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#endif
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