mirror of
https://github.com/HarbourMasters/Shipwright.git
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39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
299 lines
11 KiB
C
299 lines
11 KiB
C
/*
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* File: z_bg_hidan_sima.c
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* Overlay: ovl_Bg_Hidan_Sima
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* Description: Stone platform (Fire Temple)
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*/
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#include "z_bg_hidan_sima.h"
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#include "objects/object_hidan_objects/object_hidan_objects.h"
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#define FLAGS 0
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void BgHidanSima_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgHidanSima_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgHidanSima_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgHidanSima_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_8088E518(BgHidanSima* this, GlobalContext* globalCtx);
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void func_8088E5D0(BgHidanSima* this, GlobalContext* globalCtx);
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void func_8088E6D0(BgHidanSima* this, GlobalContext* globalCtx);
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void func_8088E760(BgHidanSima* this, GlobalContext* globalCtx);
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void func_8088E7A8(BgHidanSima* this, GlobalContext* globalCtx);
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void func_8088E90C(BgHidanSima* this);
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const ActorInit Bg_Hidan_Sima_InitVars = {
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ACTOR_BG_HIDAN_SIMA,
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ACTORCAT_BG,
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FLAGS,
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OBJECT_HIDAN_OBJECTS,
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sizeof(BgHidanSima),
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(ActorFunc)BgHidanSima_Init,
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(ActorFunc)BgHidanSima_Destroy,
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(ActorFunc)BgHidanSima_Update,
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(ActorFunc)BgHidanSima_Draw,
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NULL,
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};
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static ColliderJntSphElementInit sJntSphElementsInit[2] = {
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{
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{
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ELEMTYPE_UNK0,
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{ 0x20000000, 0x01, 0x04 },
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{ 0x00000000, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NONE,
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BUMP_NONE,
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OCELEM_NONE,
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},
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{ 1, { { 0, 40, 100 }, 22 }, 100 },
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},
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{
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{
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ELEMTYPE_UNK0,
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{ 0x20000000, 0x01, 0x04 },
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{ 0x00000000, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NONE,
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BUMP_NONE,
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OCELEM_NONE,
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},
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{ 1, { { 0, 40, 145 }, 30 }, 100 },
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},
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};
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static ColliderJntSphInit sJntSphInit = {
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{
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COLTYPE_NONE,
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AT_ON | AT_TYPE_ENEMY,
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AC_NONE,
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OC1_NONE,
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OC2_TYPE_2,
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COLSHAPE_JNTSPH,
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},
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ARRAY_COUNT(sJntSphElementsInit),
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sJntSphElementsInit,
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
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};
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static void* sFireballsTexs[] = {
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gFireTempleFireball0Tex, gFireTempleFireball1Tex, gFireTempleFireball2Tex, gFireTempleFireball3Tex,
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gFireTempleFireball4Tex, gFireTempleFireball5Tex, gFireTempleFireball6Tex, gFireTempleFireball7Tex,
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};
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void BgHidanSima_Init(Actor* thisx, GlobalContext* globalCtx) {
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BgHidanSima* this = (BgHidanSima*)thisx;
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s32 pad;
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CollisionHeader* colHeader = NULL;
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s32 i;
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
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if (this->dyna.actor.params == 0) {
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CollisionHeader_GetVirtual(&gFireTempleStonePlatform1Col, &colHeader);
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} else {
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CollisionHeader_GetVirtual(&gFireTempleStonePlatform2Col, &colHeader);
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}
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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Collider_InitJntSph(globalCtx, &this->collider);
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Collider_SetJntSph(globalCtx, &this->collider, &this->dyna.actor, &sJntSphInit, this->elements);
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for (i = 0; i < ARRAY_COUNT(sJntSphElementsInit); i++) {
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this->collider.elements[i].dim.worldSphere.radius = this->collider.elements[i].dim.modelSphere.radius;
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}
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if (this->dyna.actor.params == 0) {
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this->actionFunc = func_8088E518;
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} else {
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this->actionFunc = func_8088E760;
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}
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}
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void BgHidanSima_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BgHidanSima* this = (BgHidanSima*)thisx;
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DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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Collider_DestroyJntSph(globalCtx, &this->collider);
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}
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void func_8088E518(BgHidanSima* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 3.4f);
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if (func_8004356C(&this->dyna) && !(player->stateFlags1 & 0x6000)) {
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this->timer = 20;
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this->dyna.actor.world.rot.y = Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x4000;
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if (this->dyna.actor.home.pos.y <= this->dyna.actor.world.pos.y) {
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this->actionFunc = func_8088E5D0;
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} else {
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this->actionFunc = func_8088E6D0;
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}
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}
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}
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void func_8088E5D0(BgHidanSima* this, GlobalContext* globalCtx) {
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if (this->timer != 0) {
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this->timer--;
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}
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if (this->timer != 0) {
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this->dyna.actor.world.pos.x =
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Math_SinS(this->dyna.actor.world.rot.y + (this->timer * 0x4000)) * 5.0f + this->dyna.actor.home.pos.x;
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this->dyna.actor.world.pos.z =
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Math_CosS(this->dyna.actor.world.rot.y + (this->timer * 0x4000)) * 5.0f + this->dyna.actor.home.pos.z;
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} else {
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this->actionFunc = func_8088E6D0;
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this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x;
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this->dyna.actor.world.pos.z = this->dyna.actor.home.pos.z;
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}
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if (!(this->timer % 4)) {
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func_800AA000(this->dyna.actor.xyzDistToPlayerSq, 180, 10, 100);
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Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_SHAKE);
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}
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}
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void func_8088E6D0(BgHidanSima* this, GlobalContext* globalCtx) {
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if (func_8004356C(&this->dyna)) {
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this->timer = 20;
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} else if (this->timer != 0) {
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this->timer--;
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}
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Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y - 100.0f, 1.7f);
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if (this->timer == 0) {
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this->actionFunc = func_8088E518;
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}
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}
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void func_8088E760(BgHidanSima* this, GlobalContext* globalCtx) {
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if (this->timer != 0) {
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this->timer--;
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}
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if (this->timer == 0) {
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this->dyna.actor.world.rot.y += 0x8000;
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this->timer = 60;
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this->actionFunc = func_8088E7A8;
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}
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}
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void func_8088E7A8(BgHidanSima* this, GlobalContext* globalCtx) {
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f32 temp;
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if (this->timer != 0) {
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this->timer--;
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}
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if (this->dyna.actor.world.rot.y != this->dyna.actor.home.rot.y) {
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temp = (sinf(((60 - this->timer) * 0.01667 - 0.5) * M_PI) + 1) * 200;
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} else {
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temp = (sinf((this->timer * 0.01667 - 0.5) * M_PI) + 1) * -200;
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}
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this->dyna.actor.world.pos.x = Math_SinS(this->dyna.actor.world.rot.y) * temp + this->dyna.actor.home.pos.x;
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this->dyna.actor.world.pos.z = Math_CosS(this->dyna.actor.world.rot.y) * temp + this->dyna.actor.home.pos.z;
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if (this->timer == 0) {
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this->timer = 20;
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this->actionFunc = func_8088E760;
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}
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func_8002F974(&this->dyna.actor, NA_SE_EV_FIRE_PILLAR - SFX_FLAG);
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}
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void func_8088E90C(BgHidanSima* this) {
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ColliderJntSphElement* elem;
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s32 i;
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f32 cos = Math_CosS(this->dyna.actor.world.rot.y + 0x8000);
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f32 sin = Math_SinS(this->dyna.actor.world.rot.y + 0x8000);
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for (i = 0; i < 2; i++) {
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elem = &this->collider.elements[i];
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elem->dim.worldSphere.center.x = this->dyna.actor.world.pos.x + sin * elem->dim.modelSphere.center.z;
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elem->dim.worldSphere.center.y = (s16)this->dyna.actor.world.pos.y + elem->dim.modelSphere.center.y;
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elem->dim.worldSphere.center.z = this->dyna.actor.world.pos.z + cos * elem->dim.modelSphere.center.z;
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}
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}
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void BgHidanSima_Update(Actor* thisx, GlobalContext* globalCtx) {
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BgHidanSima* this = (BgHidanSima*)thisx;
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s32 pad;
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this->actionFunc(this, globalCtx);
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if (this->dyna.actor.params != 0) {
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s32 temp = (this->dyna.actor.world.rot.y == this->dyna.actor.shape.rot.y) ? this->timer : (this->timer + 80);
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if (this->actionFunc == func_8088E7A8) {
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temp += 20;
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}
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this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - ((1.0f - cosf(temp * (M_PI / 20))) * 5.0f);
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if (this->actionFunc == func_8088E7A8) {
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func_8088E90C(this);
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CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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}
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}
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}
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Gfx* func_8088EB54(GlobalContext* globalCtx, BgHidanSima* this, Gfx* gfx) {
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MtxF mtxF;
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s32 phi_s5;
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s32 s3;
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s32 v0;
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f32 cos;
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f32 sin;
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s32 pad[2];
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Matrix_MtxFCopy(&mtxF, &gMtxFClear);
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cos = Math_CosS(this->dyna.actor.world.rot.y + 0x8000);
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sin = Math_SinS(this->dyna.actor.world.rot.y + 0x8000);
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phi_s5 = (60 - this->timer) >> 1;
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phi_s5 = CLAMP_MAX(phi_s5, 3);
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v0 = 3 - (this->timer >> 1);
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v0 = CLAMP_MIN(v0, 0);
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mtxF.xw = this->dyna.actor.world.pos.x + ((79 - ((this->timer % 6) * 4)) + v0 * 25) * sin;
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mtxF.zw = this->dyna.actor.world.pos.z + ((79 - ((this->timer % 6) * 4)) + v0 * 25) * cos;
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mtxF.yw = this->dyna.actor.world.pos.y + 40.0f;
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mtxF.zz = v0 * 0.4f + 1.0f;
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mtxF.yy = v0 * 0.4f + 1.0f;
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mtxF.xx = v0 * 0.4f + 1.0f;
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for (s3 = v0; s3 < phi_s5; s3++) {
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mtxF.xw += 25.0f * sin;
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mtxF.zw += 25.0f * cos;
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mtxF.xx += 0.4f;
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mtxF.yy += 0.4f;
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mtxF.zz += 0.4f;
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gSPSegment(gfx++, 0x09, SEGMENTED_TO_VIRTUAL(sFireballsTexs[(this->timer + s3) % 7]));
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gSPMatrix(gfx++,
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Matrix_MtxFToMtx(Matrix_CheckFloats(&mtxF, "../z_bg_hidan_sima.c", 611),
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Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx))),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfx++, gFireTempleFireballDL);
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}
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mtxF.xw = this->dyna.actor.world.pos.x + (phi_s5 * 25 + 80) * sin;
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mtxF.zw = this->dyna.actor.world.pos.z + (phi_s5 * 25 + 80) * cos;
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gSPSegment(gfx++, 0x09, SEGMENTED_TO_VIRTUAL(sFireballsTexs[(this->timer + s3) % 7]));
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gSPMatrix(gfx++,
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Matrix_MtxFToMtx(Matrix_CheckFloats(&mtxF, "../z_bg_hidan_sima.c", 624),
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Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx))),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfx++, gFireTempleFireballDL);
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return gfx;
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}
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void BgHidanSima_Draw(Actor* thisx, GlobalContext* globalCtx) {
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BgHidanSima* this = (BgHidanSima*)thisx;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_sima.c", 641);
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func_80093D18(globalCtx->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_sima.c", 645),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->dyna.actor.params == 0) {
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gSPDisplayList(POLY_OPA_DISP++, gFireTempleStonePlatform1DL);
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} else {
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gSPDisplayList(POLY_OPA_DISP++, gFireTempleStonePlatform2DL);
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if (this->actionFunc == func_8088E7A8) {
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POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 1, 255, 255, 0, 150);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 255);
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POLY_XLU_DISP = func_8088EB54(globalCtx, this, POLY_XLU_DISP);
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}
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_sima.c", 668);
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}
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