mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
95 lines
5.5 KiB
C
95 lines
5.5 KiB
C
#ifndef OBJECTS_OBJECT_ANUBICE_H
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#define OBJECTS_OBJECT_ANUBICE_H 1
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#include "align_asset_macro.h"
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#define dobject_anubiceTex_000F90 "__OTR__objects/object_anubice/object_anubiceTex_000F90"
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static const ALIGN_ASSET(2) char object_anubiceTex_000F90[] = dobject_anubiceTex_000F90;
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#define dobject_anubiceTex_001090 "__OTR__objects/object_anubice/object_anubiceTex_001090"
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static const ALIGN_ASSET(2) char object_anubiceTex_001090[] = dobject_anubiceTex_001090;
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#define dobject_anubiceTex_001110 "__OTR__objects/object_anubice/object_anubiceTex_001110"
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static const ALIGN_ASSET(2) char object_anubiceTex_001110[] = dobject_anubiceTex_001110;
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#define dobject_anubiceTex_001510 "__OTR__objects/object_anubice/object_anubiceTex_001510"
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static const ALIGN_ASSET(2) char object_anubiceTex_001510[] = dobject_anubiceTex_001510;
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#define dobject_anubiceTex_001590 "__OTR__objects/object_anubice/object_anubiceTex_001590"
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static const ALIGN_ASSET(2) char object_anubiceTex_001590[] = dobject_anubiceTex_001590;
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#define dobject_anubiceTex_001610 "__OTR__objects/object_anubice/object_anubiceTex_001610"
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static const ALIGN_ASSET(2) char object_anubiceTex_001610[] = dobject_anubiceTex_001610;
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#define dobject_anubiceTex_001690 "__OTR__objects/object_anubice/object_anubiceTex_001690"
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static const ALIGN_ASSET(2) char object_anubiceTex_001690[] = dobject_anubiceTex_001690;
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#define dobject_anubiceTex_001A90 "__OTR__objects/object_anubice/object_anubiceTex_001A90"
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static const ALIGN_ASSET(2) char object_anubiceTex_001A90[] = dobject_anubiceTex_001A90;
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#define dobject_anubiceTex_0036A0 "__OTR__objects/object_anubice/object_anubiceTex_0036A0"
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static const ALIGN_ASSET(2) char object_anubiceTex_0036A0[] = dobject_anubiceTex_0036A0;
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#define dgAnubiceSkel "__OTR__objects/object_anubice/gAnubiceSkel"
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static const ALIGN_ASSET(2) char gAnubiceSkel[] = dgAnubiceSkel;
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#define dgAnubiceFallDownAnim "__OTR__objects/object_anubice/gAnubiceFallDownAnim"
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static const ALIGN_ASSET(2) char gAnubiceFallDownAnim[] = dgAnubiceFallDownAnim;
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#define dgAnubiceAttackingAnim "__OTR__objects/object_anubice/gAnubiceAttackingAnim"
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static const ALIGN_ASSET(2) char gAnubiceAttackingAnim[] = dgAnubiceAttackingAnim;
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#define dgAnubiceIdleAnim "__OTR__objects/object_anubice/gAnubiceIdleAnim"
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static const ALIGN_ASSET(2) char gAnubiceIdleAnim[] = dgAnubiceIdleAnim;
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#define dgAnubiceEyesDL "__OTR__objects/object_anubice/gAnubiceEyesDL"
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static const ALIGN_ASSET(2) char gAnubiceEyesDL[] = dgAnubiceEyesDL;
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#define dgAnubiceFireAttackDL "__OTR__objects/object_anubice/gAnubiceFireAttackDL"
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static const ALIGN_ASSET(2) char gAnubiceFireAttackDL[] = dgAnubiceFireAttackDL;
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#define dgAnubiceLaughingAnim "__OTR__objects/object_anubice/gAnubiceLaughingAnim"
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static const ALIGN_ASSET(2) char gAnubiceLaughingAnim[] = dgAnubiceLaughingAnim;
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#define dgAnubiceStandUpAnim "__OTR__objects/object_anubice/gAnubiceStandUpAnim"
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static const ALIGN_ASSET(2) char gAnubiceStandUpAnim[] = dgAnubiceStandUpAnim;
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#define dgAnubiceUnusedParticleMaterialDL "__OTR__objects/object_anubice/gAnubiceUnusedParticleMaterialDL"
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static const ALIGN_ASSET(2) char gAnubiceUnusedParticleMaterialDL[] = dgAnubiceUnusedParticleMaterialDL;
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#define dgAnubiceUnusedParticleModelDL "__OTR__objects/object_anubice/gAnubiceUnusedParticleModelDL"
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static const ALIGN_ASSET(2) char gAnubiceUnusedParticleModelDL[] = dgAnubiceUnusedParticleModelDL;
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#define dgAnubiceAnim_000A48 "__OTR__objects/object_anubice/gAnubiceAnim_000A48"
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static const ALIGN_ASSET(2) char gAnubiceAnim_000A48[] = dgAnubiceAnim_000A48;
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#define dgAnubiceAnim_000BAC "__OTR__objects/object_anubice/gAnubiceAnim_000BAC"
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static const ALIGN_ASSET(2) char gAnubiceAnim_000BAC[] = dgAnubiceAnim_000BAC;
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#define dgAnubiceSkelLimbsLimb_0038B8DL_002CE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038B8DL_002CE0"
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static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0;
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#define dgAnubiceSkelLimbsLimb_0038D0DL_002E30 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038D0DL_002E30"
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static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038D0DL_002E30[] = dgAnubiceSkelLimbsLimb_0038D0DL_002E30;
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#define dgAnubiceSkelLimbsLimb_0038DCDL_002EE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038DCDL_002EE0"
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static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038DCDL_002EE0[] = dgAnubiceSkelLimbsLimb_0038DCDL_002EE0;
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#define dgAnubiceSkelLimbsLimb_0038F4DL_002F90 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038F4DL_002F90"
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static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038F4DL_002F90[] = dgAnubiceSkelLimbsLimb_0038F4DL_002F90;
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#define dgAnubiceSkelLimbsLimb_003900DL_003040 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003900DL_003040"
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static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003900DL_003040[] = dgAnubiceSkelLimbsLimb_003900DL_003040;
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#define dgAnubiceSkelLimbsLimb_003918DL_003108 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003918DL_003108"
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static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003918DL_003108[] = dgAnubiceSkelLimbsLimb_003918DL_003108;
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#define dgAnubiceSkelLimbsLimb_003930DL_003288 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003930DL_003288"
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static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003930DL_003288[] = dgAnubiceSkelLimbsLimb_003930DL_003288;
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#define dgAnubiceSkelLimbsLimb_003948DL_0031A0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003948DL_0031A0"
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static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003948DL_0031A0[] = dgAnubiceSkelLimbsLimb_003948DL_0031A0;
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#endif // OBJECTS_OBJECT_ANUBICE_H
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