mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-24 09:08:52 -05:00
d24c8453db
subrepo: subdir: "libultraship" merged: "a484cda98" upstream: origin: "https://github.com/HarbourMasters/libultraship.git" branch: "main" commit: "a484cda98" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
398 lines
6.7 KiB
C++
398 lines
6.7 KiB
C++
#pragma once
|
|
|
|
#include "Resource.h"
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
namespace Ship
|
|
{
|
|
enum class SceneCommandID : uint8_t
|
|
{
|
|
SetStartPositionList = 0x00,
|
|
SetActorList = 0x01,
|
|
SetCsCamera = 0x02,
|
|
SetCollisionHeader = 0x03,
|
|
SetRoomList = 0x04,
|
|
SetWind = 0x05,
|
|
SetEntranceList = 0x06,
|
|
SetSpecialObjects = 0x07,
|
|
SetRoomBehavior = 0x08,
|
|
Unused09 = 0x09,
|
|
SetMesh = 0x0A,
|
|
SetObjectList = 0x0B,
|
|
SetLightList = 0x0C,
|
|
SetPathways = 0x0D,
|
|
SetTransitionActorList = 0x0E,
|
|
SetLightingSettings = 0x0F,
|
|
SetTimeSettings = 0x10,
|
|
SetSkyboxSettings = 0x11,
|
|
SetSkyboxModifier = 0x12,
|
|
SetExitList = 0x13,
|
|
EndMarker = 0x14,
|
|
SetSoundSettings = 0x15,
|
|
SetEchoSettings = 0x16,
|
|
SetCutscenes = 0x17,
|
|
SetAlternateHeaders = 0x18,
|
|
SetCameraSettings = 0x19,
|
|
|
|
// MM Commands
|
|
SetWorldMapVisited = 0x19,
|
|
SetAnimatedMaterialList = 0x1A,
|
|
SetActorCutsceneList = 0x1B,
|
|
SetMinimapList = 0x1C,
|
|
Unused1D = 0x1D,
|
|
SetMinimapChests = 0x1E,
|
|
|
|
Error = 0xFF
|
|
};
|
|
|
|
class SceneCommand
|
|
{
|
|
public:
|
|
SceneCommandID cmdID;
|
|
void* cachedGameData = 0;
|
|
|
|
// Data for a given class goes here...
|
|
SceneCommand(BinaryReader* reader);
|
|
};
|
|
|
|
class LightingSettings
|
|
{
|
|
public:
|
|
uint8_t ambientClrR, ambientClrG, ambientClrB;
|
|
uint8_t diffuseDirA_X, diffuseDirA_Y, diffuseDirA_Z;
|
|
uint8_t diffuseClrA_R, diffuseClrA_G, diffuseClrA_B;
|
|
uint8_t diffuseDirB_X, diffuseDirB_Y, diffuseDirB_Z;
|
|
uint8_t diffuseClrB_R, diffuseClrB_G, diffuseClrB_B;
|
|
uint8_t fogClrR, fogClrG, fogClrB;
|
|
uint16_t fogNear;
|
|
uint16_t fogFar;
|
|
};
|
|
|
|
class LightInfo
|
|
{
|
|
public:
|
|
LightInfo();
|
|
public:
|
|
uint8_t type;
|
|
int16_t x, y, z;
|
|
uint8_t r, g, b;
|
|
uint8_t drawGlow;
|
|
int16_t radius;
|
|
};
|
|
|
|
|
|
class SetWind : public SceneCommand
|
|
{
|
|
public:
|
|
uint8_t windWest;
|
|
uint8_t windVertical;
|
|
uint8_t windSouth;
|
|
uint8_t clothFlappingStrength;
|
|
|
|
SetWind(BinaryReader* reader);
|
|
};
|
|
|
|
class ExitList : public SceneCommand
|
|
{
|
|
public:
|
|
std::vector<uint16_t> exits;
|
|
|
|
ExitList(BinaryReader* reader);
|
|
};
|
|
|
|
class SetTimeSettings : public SceneCommand
|
|
{
|
|
public:
|
|
uint8_t hour;
|
|
uint8_t min;
|
|
uint8_t unk;
|
|
|
|
SetTimeSettings(BinaryReader* reader);
|
|
};
|
|
|
|
class SetSkyboxModifier : public SceneCommand
|
|
{
|
|
public:
|
|
uint8_t disableSky;
|
|
uint8_t disableSunMoon;
|
|
|
|
SetSkyboxModifier(BinaryReader* reader);
|
|
};
|
|
|
|
class SetEchoSettings : public SceneCommand
|
|
{
|
|
public:
|
|
uint8_t echo;
|
|
|
|
SetEchoSettings(BinaryReader* reader);
|
|
};
|
|
|
|
class SetSoundSettings : public SceneCommand
|
|
{
|
|
public:
|
|
uint8_t reverb;
|
|
uint8_t nightTimeSFX;
|
|
uint8_t musicSequence;
|
|
|
|
SetSoundSettings(BinaryReader* reader);
|
|
};
|
|
|
|
class SetSkyboxSettings : public SceneCommand
|
|
{
|
|
public:
|
|
uint8_t unk1; // (MM Only)
|
|
uint8_t skyboxNumber;
|
|
uint8_t cloudsType;
|
|
uint8_t isIndoors;
|
|
|
|
SetSkyboxSettings(BinaryReader* reader);
|
|
};
|
|
|
|
class SetRoomBehavior : public SceneCommand
|
|
{
|
|
public:
|
|
uint8_t gameplayFlags;
|
|
uint32_t gameplayFlags2;
|
|
|
|
uint8_t currRoomUnk2;
|
|
|
|
uint8_t showInvisActors;
|
|
uint8_t currRoomUnk5;
|
|
|
|
uint8_t msgCtxUnk;
|
|
|
|
uint8_t enablePosLights;
|
|
uint8_t kankyoContextUnkE2;
|
|
|
|
SetRoomBehavior(BinaryReader* reader);
|
|
};
|
|
|
|
class SetCsCamera : public SceneCommand
|
|
{
|
|
public:
|
|
SetCsCamera(BinaryReader* reader);
|
|
};
|
|
|
|
class BGImage
|
|
{
|
|
public:
|
|
uint16_t unk_00;
|
|
uint8_t id;
|
|
std::string sourceBackground;
|
|
uint32_t unk_0C;
|
|
uint32_t tlut;
|
|
uint16_t width;
|
|
uint16_t height;
|
|
uint8_t fmt;
|
|
uint8_t siz;
|
|
uint16_t mode0;
|
|
uint16_t tlutCount;
|
|
};
|
|
|
|
class MeshData
|
|
{
|
|
public:
|
|
int x, y, z;
|
|
int unk_06;
|
|
std::string opa, xlu;
|
|
|
|
// Do I look like I know what a JPEG is?
|
|
uint8_t imgFmt;
|
|
std::string imgOpa, imgXlu;
|
|
std::vector<BGImage> images;
|
|
|
|
MeshData();
|
|
};
|
|
|
|
class SetMesh : public SceneCommand
|
|
{
|
|
public:
|
|
uint8_t data;
|
|
uint8_t meshHeaderType;
|
|
std::vector<MeshData> meshes;
|
|
//std::shared_ptr<PolygonTypeBase> polyType;
|
|
|
|
SetMesh(BinaryReader* reader);
|
|
};
|
|
|
|
class SetCameraSettings : public SceneCommand
|
|
{
|
|
public:
|
|
uint8_t cameraMovement;
|
|
uint32_t mapHighlights;
|
|
|
|
SetCameraSettings(BinaryReader* reader);
|
|
};
|
|
|
|
class SetLightingSettings : public SceneCommand
|
|
{
|
|
public:
|
|
std::vector<LightingSettings> settings;
|
|
|
|
SetLightingSettings(BinaryReader* reader);
|
|
};
|
|
|
|
class SetLightList : public SceneCommand
|
|
{
|
|
public:
|
|
std::vector<LightInfo> lights;
|
|
|
|
SetLightList(BinaryReader* reader);
|
|
};
|
|
|
|
class SetRoom
|
|
{
|
|
public:
|
|
std::string name;
|
|
uint32_t vromStart;
|
|
uint32_t vromEnd;
|
|
|
|
SetRoom(BinaryReader* reader);
|
|
};
|
|
|
|
class SetRoomList : public SceneCommand
|
|
{
|
|
public:
|
|
std::vector<SetRoom> rooms;
|
|
|
|
SetRoomList(BinaryReader* reader);
|
|
};
|
|
|
|
class SetCollisionHeader : public SceneCommand
|
|
{
|
|
public:
|
|
std::string filePath;
|
|
|
|
SetCollisionHeader(BinaryReader* reader);
|
|
};
|
|
|
|
class EntranceEntry
|
|
{
|
|
public:
|
|
uint8_t startPositionIndex;
|
|
uint8_t roomToLoad;
|
|
};
|
|
|
|
class SetEntranceList : public SceneCommand
|
|
{
|
|
public:
|
|
std::vector<EntranceEntry> entrances;
|
|
|
|
SetEntranceList(BinaryReader* reader);
|
|
};
|
|
|
|
class SetSpecialObjects : public SceneCommand
|
|
{
|
|
public:
|
|
uint8_t elfMessage;
|
|
uint16_t globalObject;
|
|
|
|
SetSpecialObjects(BinaryReader* reader);
|
|
};
|
|
|
|
class SetObjectList : public SceneCommand
|
|
{
|
|
public:
|
|
std::vector<uint16_t> objects;
|
|
|
|
SetObjectList(BinaryReader* reader);
|
|
};
|
|
|
|
class SetCutscenes : public SceneCommand
|
|
{
|
|
public:
|
|
std::string cutscenePath;
|
|
|
|
SetCutscenes(BinaryReader* reader);
|
|
};
|
|
|
|
class SetPathways : public SceneCommand
|
|
{
|
|
public:
|
|
std::vector<std::string> paths;
|
|
|
|
SetPathways(BinaryReader* reader);
|
|
};
|
|
|
|
class SetAlternateHeaders : public SceneCommand
|
|
{
|
|
public:
|
|
std::vector<std::string> headers;
|
|
|
|
SetAlternateHeaders(BinaryReader* reader);
|
|
};
|
|
|
|
class TransitionActorEntry
|
|
{
|
|
public:
|
|
uint8_t frontObjectRoom;
|
|
uint8_t frontTransitionReaction;
|
|
uint8_t backObjectRoom;
|
|
uint8_t backTransitionReaction;
|
|
uint16_t actorNum;
|
|
int16_t posX, posY, posZ;
|
|
int16_t rotY;
|
|
uint16_t initVar;
|
|
};
|
|
|
|
class ActorSpawnEntry
|
|
{
|
|
public:
|
|
uint16_t actorNum;
|
|
int16_t posX;
|
|
int16_t posY;
|
|
int16_t posZ;
|
|
int16_t rotX;
|
|
int16_t rotY;
|
|
int16_t rotZ;
|
|
uint16_t initVar;
|
|
};
|
|
|
|
|
|
class SetStartPositionList : public SceneCommand
|
|
{
|
|
public:
|
|
std::vector<ActorSpawnEntry> entries;
|
|
|
|
SetStartPositionList(BinaryReader* reader);
|
|
};
|
|
|
|
class SetActorList : public SceneCommand
|
|
{
|
|
public:
|
|
std::vector<ActorSpawnEntry> entries;
|
|
|
|
SetActorList(BinaryReader* reader);
|
|
};
|
|
|
|
class SetTransitionActorList : public SceneCommand
|
|
{
|
|
public:
|
|
std::vector<TransitionActorEntry> entries;
|
|
|
|
SetTransitionActorList(BinaryReader* reader);
|
|
};
|
|
|
|
|
|
class EndMarker : public SceneCommand
|
|
{
|
|
public:
|
|
EndMarker(BinaryReader* reader);
|
|
};
|
|
|
|
class Scene : public Resource
|
|
{
|
|
public:
|
|
std::vector<SceneCommand*> commands;
|
|
|
|
~Scene();
|
|
};
|
|
|
|
class SceneV0 : public ResourceFile
|
|
{
|
|
public:
|
|
SceneCommand* ParseSceneCommand(BinaryReader* reader);
|
|
void ParseFileBinary(BinaryReader* reader, Resource* res) override;
|
|
};
|
|
} |