Shipwright/soh/assets/scenes/dungeons/men/men_room_3.h

41 lines
1.9 KiB
C

#ifndef DUNGEONS_MEN_ROOM_3_H
#define DUNGEONS_MEN_ROOM_3_H 1
#include "align_asset_macro.h"
#define dmen_room_3DL_001740 "__OTR__scenes/nonmq/men_scene/men_room_3DL_001740"
static const ALIGN_ASSET(2) char men_room_3DL_001740[] = dmen_room_3DL_001740;
#define dmen_room_3Tex_004050 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_004050"
static const ALIGN_ASSET(2) char men_room_3Tex_004050[] = dmen_room_3Tex_004050;
#define dmen_room_3Tex_003850 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_003850"
static const ALIGN_ASSET(2) char men_room_3Tex_003850[] = dmen_room_3Tex_003850;
#define dmen_room_3Tex_007450 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_007450"
static const ALIGN_ASSET(2) char men_room_3Tex_007450[] = dmen_room_3Tex_007450;
#define dmen_room_3Tex_005050 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_005050"
static const ALIGN_ASSET(2) char men_room_3Tex_005050[] = dmen_room_3Tex_005050;
#define dmen_room_3Tex_005C50 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_005C50"
static const ALIGN_ASSET(2) char men_room_3Tex_005C50[] = dmen_room_3Tex_005C50;
#define dmen_room_3Tex_006450 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_006450"
static const ALIGN_ASSET(2) char men_room_3Tex_006450[] = dmen_room_3Tex_006450;
#define dmen_room_3Tex_005850 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_005850"
static const ALIGN_ASSET(2) char men_room_3Tex_005850[] = dmen_room_3Tex_005850;
#define dmen_room_3Tex_004850 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_004850"
static const ALIGN_ASSET(2) char men_room_3Tex_004850[] = dmen_room_3Tex_004850;
#define dmen_room_3DL_002768 "__OTR__scenes/nonmq/men_scene/men_room_3DL_002768"
static const ALIGN_ASSET(2) char men_room_3DL_002768[] = dmen_room_3DL_002768;
#define dmen_room_3DL_0031B8 "__OTR__scenes/nonmq/men_scene/men_room_3DL_0031B8"
static const ALIGN_ASSET(2) char men_room_3DL_0031B8[] = dmen_room_3DL_0031B8;
#endif // DUNGEONS_MEN_ROOM_3_H