Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_4.h

44 lines
2.4 KiB
C

#ifndef DUNGEONS_GANONTIKA_ROOM_4_H
#define DUNGEONS_GANONTIKA_ROOM_4_H 1
#include "align_asset_macro.h"
#define dganontika_room_4DL_001440 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4DL_001440"
static const ALIGN_ASSET(2) char ganontika_room_4DL_001440[] = dganontika_room_4DL_001440;
#define dganontika_room_4Tex_006A88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_006A88"
static const ALIGN_ASSET(2) char ganontika_room_4Tex_006A88[] = dganontika_room_4Tex_006A88;
#define dganontika_room_4Tex_006C88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_006C88"
static const ALIGN_ASSET(2) char ganontika_room_4Tex_006C88[] = dganontika_room_4Tex_006C88;
#define dganontika_room_4Tex_006288 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_006288"
static const ALIGN_ASSET(2) char ganontika_room_4Tex_006288[] = dganontika_room_4Tex_006288;
#define dganontika_room_4Tex_004A88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_004A88"
static const ALIGN_ASSET(2) char ganontika_room_4Tex_004A88[] = dganontika_room_4Tex_004A88;
#define dganontika_room_4Tex_005A88 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_005A88"
static const ALIGN_ASSET(2) char ganontika_room_4Tex_005A88[] = dganontika_room_4Tex_005A88;
#define dganontika_room_4Tex_004288 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_004288"
static const ALIGN_ASSET(2) char ganontika_room_4Tex_004288[] = dganontika_room_4Tex_004288;
#define dganontika_room_4DL_002850 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4DL_002850"
static const ALIGN_ASSET(2) char ganontika_room_4DL_002850[] = dganontika_room_4DL_002850;
#define dganontika_room_4Tex_005288 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4Tex_005288"
static const ALIGN_ASSET(2) char ganontika_room_4Tex_005288[] = dganontika_room_4Tex_005288;
#define dganontika_room_4DL_003048 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4DL_003048"
static const ALIGN_ASSET(2) char ganontika_room_4DL_003048[] = dganontika_room_4DL_003048;
#define dganontika_room_4DL_0037C8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4DL_0037C8"
static const ALIGN_ASSET(2) char ganontika_room_4DL_0037C8[] = dganontika_room_4DL_0037C8;
#define dganontika_room_4DL_003FD8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_4DL_003FD8"
static const ALIGN_ASSET(2) char ganontika_room_4DL_003FD8[] = dganontika_room_4DL_003FD8;
#endif // DUNGEONS_GANONTIKA_ROOM_4_H