Shipwright/soh/src/overlays/actors/ovl_En_Hy/z_en_hy.c

1263 lines
50 KiB
C

/*
* File: z_en_hy.c
* Overlay: ovl_En_Hy
* Description: Hylian NPCs
*/
#include "z_en_hy.h"
#include "objects/object_aob/object_aob.h"
#include "objects/object_ahg/object_ahg.h"
#include "objects/object_bob/object_bob.h"
#include "objects/object_boj/object_boj.h"
#include "objects/object_bba/object_bba.h"
#include "objects/object_bji/object_bji.h"
#include "objects/object_cne/object_cne.h"
#include "objects/object_cob/object_cob.h"
#include "objects/object_os_anime/object_os_anime.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
void EnHy_Init(Actor* thisx, GlobalContext* globalCtx);
void EnHy_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnHy_Update(Actor* thisx, GlobalContext* globalCtx);
void EnHy_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnHy_InitImpl(EnHy* this, GlobalContext* globalCtx);
void func_80A7134C(EnHy* this, GlobalContext* globalCtx);
void func_80A71530(EnHy* this, GlobalContext* globalCtx);
void func_80A711B4(EnHy* this, GlobalContext* globalCtx);
void func_80A712C0(EnHy* this, GlobalContext* globalCtx);
void func_80A710F8(EnHy* this, GlobalContext* globalCtx);
void func_80A7127C(EnHy* this, GlobalContext* globalCtx);
void EnHy_DoNothing(EnHy* this, GlobalContext* globalCtx);
void func_80A714C4(EnHy* this, GlobalContext* globalCtx);
const ActorInit En_Hy_InitVars = {
ACTOR_EN_HY,
ACTORCAT_NPC,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(EnHy),
(ActorFunc)EnHy_Init,
(ActorFunc)EnHy_Destroy,
(ActorFunc)EnHy_Update,
(ActorFunc)EnHy_Draw,
NULL,
};
static ColliderCylinderInit sColCylInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 20, 46, 0, { 0, 0, 0 } },
};
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
// NULL-terminated arrays of eye textures
static void* sEyeTexturesAOB[] = { gDogLadyEyeOpenTex, gDogLadyEyeHalfTex, gDogLadyEyeClosedTex, NULL };
static void* sEyeTexturesAHG7[] = { object_ahg_Tex_00057C, object_ahg_Tex_00067C, object_ahg_Tex_00077C, NULL };
static void* sEyeTexturesBBA[] = { object_bba_Tex_0004C8, NULL };
static void* sEyeTexturesBJI13[] = { object_bji_Tex_0005FC, object_bji_Tex_0009FC, object_bji_Tex_000DFC, NULL };
static void* sEyeTexturesBOJ2[] = { object_boj_Tex_0005FC, object_boj_Tex_0006FC, object_boj_Tex_0007FC, NULL };
static void* sEyeTexturesBOB[] = { object_bob_Tex_0007C8, object_bob_Tex_000FC8, object_bob_Tex_0017C8, NULL };
typedef struct {
/* 0x00 */ s16 objectId;
/* 0x04 */ Gfx* headDList;
/* 0x08 */ void** eyeTextures;
} EnHyHeadInfo; // size = 0xC
typedef enum {
/* 0 */ ENHY_HEAD_AOB,
/* 1 */ ENHY_HEAD_BOB,
/* 2 */ ENHY_HEAD_BOJ_2,
/* 3 */ ENHY_HEAD_BOJ_3,
/* 4 */ ENHY_HEAD_BOJ_4,
/* 5 */ ENHY_HEAD_BOJ_5,
/* 6 */ ENHY_HEAD_BOJ_6,
/* 7 */ ENHY_HEAD_AHG_7,
/* 8 */ ENHY_HEAD_AHG_8,
/* 9 */ ENHY_HEAD_AHG_9,
/* 10 */ ENHY_HEAD_BBA,
/* 11 */ ENHY_HEAD_CNE_11,
/* 12 */ ENHY_HEAD_CNE_12,
/* 13 */ ENHY_HEAD_BJI_13,
/* 14 */ ENHY_HEAD_BJI_14,
/* 15 */ ENHY_HEAD_COB
} EnHyHeadIndex;
static EnHyHeadInfo sHeadInfo[] = {
/* ENHY_HEAD_AOB */ { OBJECT_AOB, gDogLadyHeadDL, sEyeTexturesAOB },
/* ENHY_HEAD_BOB */ { OBJECT_BOB, object_bob_DL_003B78, sEyeTexturesBOB },
/* ENHY_HEAD_BOJ_2 */ { OBJECT_BOJ, object_boj_DL_0026F0, sEyeTexturesBOJ2 },
/* ENHY_HEAD_BOJ_3 */ { OBJECT_BOJ, object_boj_DL_0052E0, NULL },
/* ENHY_HEAD_BOJ_4 */ { OBJECT_BOJ, object_boj_DL_005528, NULL },
/* ENHY_HEAD_BOJ_5 */ { OBJECT_BOJ, object_boj_DL_005738, NULL },
/* ENHY_HEAD_BOJ_6 */ { OBJECT_BOJ, object_boj_DL_0059B0, NULL },
/* ENHY_HEAD_AHG_7 */ { OBJECT_AHG, object_ahg_DL_0030F0, sEyeTexturesAHG7 },
/* ENHY_HEAD_AHG_8 */ { OBJECT_AHG, object_ahg_DL_005508, NULL },
/* ENHY_HEAD_AHG_9 */ { OBJECT_AHG, object_ahg_DL_005728, NULL },
/* ENHY_HEAD_BBA */ { OBJECT_BBA, object_bba_DL_002948, sEyeTexturesBBA },
/* ENHY_HEAD_CNE_11 */ { OBJECT_CNE, gCneHeadBrownHairDL, NULL },
/* ENHY_HEAD_CNE_12 */ { OBJECT_CNE, gCneHeadOrangeHairDL, NULL },
/* ENHY_HEAD_BJI_13 */ { OBJECT_BJI, object_bji_DL_002560, sEyeTexturesBJI13 },
/* ENHY_HEAD_BJI_14 */ { OBJECT_BJI, object_bji_DL_003F68, NULL },
/* ENHY_HEAD_COB */ { OBJECT_COB, object_cob_DL_001300, NULL },
};
typedef struct {
/* 0x00 */ s16 objectId;
/* 0x04 */ FlexSkeletonHeader* skeleton;
} EnHySkeletonInfo; // size = 0x8
typedef enum {
/* 0 */ ENHY_SKEL_AOB,
/* 1 */ ENHY_SKEL_BOB,
/* 2 */ ENHY_SKEL_BOJ,
/* 3 */ ENHY_SKEL_AHG,
/* 4 */ ENHY_SKEL_BBA,
/* 5 */ ENHY_SKEL_CNE,
/* 6 */ ENHY_SKEL_BJI,
/* 7 */ ENHY_SKEL_COB
} EnHySkeletonIndex;
static EnHySkeletonInfo sSkeletonInfo[] = {
/* ENHY_SKEL_AOB */ { OBJECT_AOB, &gDogLadySkel },
/* ENHY_SKEL_BOB */ { OBJECT_BOB, &object_bob_Skel_0000F0 },
/* ENHY_SKEL_BOJ */ { OBJECT_BOJ, &object_boj_Skel_0000F0 },
/* ENHY_SKEL_AHG */ { OBJECT_AHG, &object_ahg_Skel_0000F0 },
/* ENHY_SKEL_BBA */ { OBJECT_BBA, &object_bba_Skel_0000F0 },
/* ENHY_SKEL_CNE */ { OBJECT_CNE, &gCneSkel },
/* ENHY_SKEL_BJI */ { OBJECT_BJI, &object_bji_Skel_0000F0 },
/* ENHY_SKEL_COB */ { OBJECT_COB, &object_cob_Skel_0021F8 },
};
typedef enum {
/* 0 */ ENHY_ANIM_0,
/* 1 */ ENHY_ANIM_1,
/* 2 */ ENHY_ANIM_2,
/* 3 */ ENHY_ANIM_3,
/* 4 */ ENHY_ANIM_4,
/* 5 */ ENHY_ANIM_5,
/* 6 */ ENHY_ANIM_6,
/* 7 */ ENHY_ANIM_7,
/* 8 */ ENHY_ANIM_8,
/* 9 */ ENHY_ANIM_9,
/* 10 */ ENHY_ANIM_10,
/* 11 */ ENHY_ANIM_11,
/* 12 */ ENHY_ANIM_12,
/* 13 */ ENHY_ANIM_13,
/* 14 */ ENHY_ANIM_14,
/* 15 */ ENHY_ANIM_15,
/* 16 */ ENHY_ANIM_16,
/* 17 */ ENHY_ANIM_17,
/* 18 */ ENHY_ANIM_18,
/* 19 */ ENHY_ANIM_19,
/* 20 */ ENHY_ANIM_20,
/* 21 */ ENHY_ANIM_21,
/* 22 */ ENHY_ANIM_22,
/* 23 */ ENHY_ANIM_23,
/* 24 */ ENHY_ANIM_24,
/* 25 */ ENHY_ANIM_25,
/* 26 */ ENHY_ANIM_26
} EnHyAnimationIndex;
static AnimationInfo sAnimationInfo[] = {
/* ENHY_ANIM_0 */ { &gObjOsAnim_092C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_1 */ { &gObjOsAnim_0228, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_2 */ { &gObjOsAnim_4CF4, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_3 */ { &gObjOsAnim_16EC, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_4 */ { &gObjOsAnim_265C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_5 */ { &gObjOsAnim_42AC, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_6 */ { &gObjOsAnim_28DC, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_7 */ { &gObjOsAnim_2160, 1.0f, 0.0f, -1.0f, 0x00, -10.0f },
/* ENHY_ANIM_8 */ { &gObjOsAnim_265C, 1.0f, 0.0f, -1.0f, 0x00, -10.0f },
/* ENHY_ANIM_9 */ { &gObjOsAnim_4E90, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_10 */ { &gObjOsAnim_1E7C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_11 */ { &gObjOsAnim_0170, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_12 */ { &gObjOsAnim_00B4, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_13 */ { &gObjOsAnim_3D84, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_14 */ { &gObjOsAnim_41F8, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_15 */ { &gObjOsAnim_300C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_16 */ { &gObjOsAnim_31B0, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_17 */ { &gObjOsAnim_31B0, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
/* ENHY_ANIM_18 */ { &gObjOsAnim_2D0C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_19 */ { &gObjOsAnim_2DC0, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_20 */ { &gObjOsAnim_4408, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_21 */ { &gObjOsAnim_1F18, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_22 */ { &gObjOsAnim_4F28, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
/* ENHY_ANIM_23 */ { &gObjOsAnim_33B4, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
/* ENHY_ANIM_24 */ { &gObjOsAnim_12E8, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
/* ENHY_ANIM_25 */ { &gObjOsAnim_0FE4, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
/* ENHY_ANIM_26 */ { &gObjOsAnim_0BFC, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
};
typedef struct {
/* 0x00 */ u8 headInfoIndex; // EnHyHeadIndex
/* 0x01 */ u8 skelInfoIndex2; // EnHySkeletonIndex, see EnHy#objBankIndexSkel2
/* 0x02 */ Color_RGBA8 envColorSeg8;
/* 0x06 */ u8 skelInfoIndex1; // EnHySkeletonIndex, see EnHy#objBankIndexSkel1
/* 0x07 */ Color_RGBA8 envColorSeg9;
/* 0x0B */ u8 animInfoIndex; // EnHyAnimationIndex
} EnHyModelInfo; // size = 0xC
static EnHyModelInfo sModelInfo[] = {
/* ENHY_TYPE_AOB */
{ ENHY_HEAD_AOB, ENHY_SKEL_AOB, { 255, 255, 255, 255 }, ENHY_SKEL_AOB, { 255, 255, 255, 255 }, ENHY_ANIM_0 },
/* ENHY_TYPE_COB */
{ ENHY_HEAD_COB, ENHY_SKEL_COB, { 255, 255, 255, 255 }, ENHY_SKEL_COB, { 255, 255, 255, 255 }, ENHY_ANIM_22 },
/* ENHY_TYPE_AHG_2 */
{ ENHY_HEAD_AHG_7, ENHY_SKEL_AHG, { 255, 255, 255, 255 }, ENHY_SKEL_AHG, { 255, 255, 255, 255 }, ENHY_ANIM_1 },
/* ENHY_TYPE_BOJ_3 */
{ ENHY_HEAD_BOJ_3, ENHY_SKEL_BOJ, { 255, 255, 255, 0 }, ENHY_SKEL_BOJ, { 55, 55, 255, 0 }, ENHY_ANIM_15 },
/* ENHY_TYPE_AHG_4 */
{ ENHY_HEAD_AHG_8, ENHY_SKEL_AHG, { 0, 0, 0, 0 }, ENHY_SKEL_AHG, { 255, 0, 0, 0 }, ENHY_ANIM_11 },
/* ENHY_TYPE_BOJ_5 */
{ ENHY_HEAD_BOJ_4, ENHY_SKEL_BOJ, { 50, 80, 0, 0 }, ENHY_SKEL_BOJ, { 50, 80, 0, 0 }, ENHY_ANIM_16 },
/* ENHY_TYPE_BBA */
{ ENHY_HEAD_BBA, ENHY_SKEL_BBA, { 255, 255, 255, 255 }, ENHY_SKEL_BBA, { 255, 255, 255, 255 }, ENHY_ANIM_10 },
/* ENHY_TYPE_BJI_7 */
{ ENHY_HEAD_BJI_13, ENHY_SKEL_BJI, { 0, 50, 160, 0 }, ENHY_SKEL_BJI, { 255, 255, 255, 0 }, ENHY_ANIM_4 },
/* ENHY_TYPE_CNE_8 */
{ ENHY_HEAD_CNE_11, ENHY_SKEL_CNE, { 160, 180, 255, 0 }, ENHY_SKEL_CNE, { 160, 180, 255, 0 }, ENHY_ANIM_9 },
/* ENHY_TYPE_BOJ_9 */
{ ENHY_HEAD_BOJ_2, ENHY_SKEL_BOJ, { 220, 0, 80, 0 }, ENHY_SKEL_BOJ, { 255, 255, 255, 0 }, ENHY_ANIM_13 },
/* ENHY_TYPE_BOJ_10 */
{ ENHY_HEAD_BOJ_2, ENHY_SKEL_BOJ, { 0, 130, 220, 0 }, ENHY_SKEL_BOJ, { 255, 255, 255, 0 }, ENHY_ANIM_14 },
/* ENHY_TYPE_CNE_11 */
{ ENHY_HEAD_CNE_12, ENHY_SKEL_CNE, { 70, 160, 230, 0 }, ENHY_SKEL_CNE, { 255, 255, 100, 0 }, ENHY_ANIM_20 },
/* ENHY_TYPE_BOJ_12 */
{ ENHY_HEAD_BOJ_5, ENHY_SKEL_BOJ, { 150, 60, 90, 0 }, ENHY_SKEL_BOJ, { 255, 240, 150, 0 }, ENHY_ANIM_18 },
/* ENHY_TYPE_AHG_13 */
{ ENHY_HEAD_AHG_9, ENHY_SKEL_AHG, { 200, 180, 255, 0 }, ENHY_SKEL_AHG, { 200, 180, 255, 0 }, ENHY_ANIM_12 },
/* ENHY_TYPE_BOJ_14 */
{ ENHY_HEAD_BOJ_6, ENHY_SKEL_BOJ, { 140, 255, 110, 0 }, ENHY_SKEL_BOJ, { 255, 255, 255, 0 }, ENHY_ANIM_19 },
/* ENHY_TYPE_BJI_15 */
{ ENHY_HEAD_BJI_14, ENHY_SKEL_BJI, { 130, 70, 20, 0 }, ENHY_SKEL_BJI, { 130, 180, 255, 0 }, ENHY_ANIM_21 },
/* ENHY_TYPE_BOJ_16 */
{ ENHY_HEAD_BOJ_2, ENHY_SKEL_BOJ, { 255, 255, 255, 255 }, ENHY_SKEL_BOJ, { 255, 255, 255, 255 }, ENHY_ANIM_5 },
/* ENHY_TYPE_AHG_17 */
{ ENHY_HEAD_AHG_8, ENHY_SKEL_AHG, { 90, 100, 20, 255 }, ENHY_SKEL_AHG, { 100, 140, 50, 255 }, ENHY_ANIM_11 },
/* ENHY_TYPE_BOB_18 */
{ ENHY_HEAD_BOB, ENHY_SKEL_BOB, { 255, 255, 255, 255 }, ENHY_SKEL_BOB, { 255, 255, 255, 255 }, ENHY_ANIM_6 },
/* ENHY_TYPE_BJI_19 */
{ ENHY_HEAD_BJI_14, ENHY_SKEL_BJI, { 160, 0, 100, 0 }, ENHY_SKEL_BJI, { 70, 130, 210, 0 }, ENHY_ANIM_21 },
/* ENHY_TYPE_AHG_20 */
{ ENHY_HEAD_AHG_9, ENHY_SKEL_AHG, { 160, 230, 0, 0 }, ENHY_SKEL_AHG, { 0, 150, 110, 0 }, ENHY_ANIM_12 },
};
typedef struct {
/* 0x00 */ Vec3s offset;
/* 0x06 */ s16 radius;
/* 0x08 */ s16 height;
} EnHyColliderInfo; // size 0xA
static EnHyColliderInfo sColliderInfo[] = {
/* ENHY_TYPE_AOB */ { { 0, 0, 4 }, 24, 70 },
/* ENHY_TYPE_COB */ { { 0, 0, 8 }, 28, 62 },
/* ENHY_TYPE_AHG_2 */ { { 0, 0, 4 }, 20, 60 },
/* ENHY_TYPE_BOJ_3 */ { { 0, 0, 2 }, 20, 60 },
/* ENHY_TYPE_AHG_4 */ { { 0, 0, -2 }, 20, 60 },
/* ENHY_TYPE_BOJ_5 */ { { 0, 0, 8 }, 24, 40 },
/* ENHY_TYPE_BBA */ { { 0, 0, 10 }, 26, 40 },
/* ENHY_TYPE_BJI_7 */ { { 0, 0, 12 }, 26, 58 },
/* ENHY_TYPE_CNE_8 */ { { 0, 0, 2 }, 18, 68 },
/* ENHY_TYPE_BOJ_9 */ { { 0, 0, 4 }, 20, 60 },
/* ENHY_TYPE_BOJ_10 */ { { 0, 0, 4 }, 20, 60 },
/* ENHY_TYPE_CNE_11 */ { { 0, 0, 6 }, 20, 64 },
/* ENHY_TYPE_BOJ_12 */ { { 0, 0, 0 }, 18, 60 },
/* ENHY_TYPE_AHG_13 */ { { 0, 0, 0 }, 16, 60 },
/* ENHY_TYPE_BOJ_14 */ { { 0, 0, 0 }, 16, 64 },
/* ENHY_TYPE_BJI_15 */ { { 0, 0, 8 }, 20, 58 },
/* ENHY_TYPE_BOJ_16 */ { { 4, 0, 0 }, 18, 62 },
/* ENHY_TYPE_AHG_17 */ { { 4, 0, 0 }, 18, 62 },
/* ENHY_TYPE_BOB_18 */ { { 0, 0, 8 }, 28, 62 },
/* ENHY_TYPE_BJI_19 */ { { 0, 0, 0 }, 16, 60 },
/* ENHY_TYPE_AHG_20 */ { { 0, 0, 8 }, 20, 58 },
};
typedef struct {
/* 0x00 */ u8 unkPresetIndex;
/* 0x04 */ f32 unkValueChild;
/* 0x08 */ f32 unkValueAdult;
} EnHyInit1Info; // size = 0xC
static EnHyInit1Info sInit1Info[] = {
/* ENHY_TYPE_AOB */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_COB */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_AHG_2 */ { 0x07, 40.0f, 20.0f },
/* ENHY_TYPE_BOJ_3 */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_AHG_4 */ { 0x07, 40.0f, 20.0f },
/* ENHY_TYPE_BOJ_5 */ { 0x08, 0.0f, -20.0f },
/* ENHY_TYPE_BBA */ { 0x09, 20.0f, 0.0f },
/* ENHY_TYPE_BJI_7 */ { 0x09, 20.0f, 0.0f },
/* ENHY_TYPE_CNE_8 */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_BOJ_9 */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_BOJ_10 */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_CNE_11 */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_BOJ_12 */ { 0x00, 0.0f, 0.0f },
/* ENHY_TYPE_AHG_13 */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_BOJ_14 */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_BJI_15 */ { 0x0A, 20.0f, 0.0f },
/* ENHY_TYPE_BOJ_16 */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_AHG_17 */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_BOB_18 */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_BJI_19 */ { 0x06, 20.0f, 10.0f },
/* ENHY_TYPE_AHG_20 */ { 0x0A, 20.0f, 0.0f },
};
typedef struct {
/* 0x00 */ f32 shadowScale;
/* 0x04 */ Vec3f modelOffset;
/* 0x10 */ f32 scale;
/* 0x14 */ s8 targetMode;
/* 0x18 */ f32 unkRange;
} EnHyInit2Info; // size = 0x1C
static EnHyInit2Info sInit2Info[] = {
/* ENHY_TYPE_AOB */ { 36.0f, { 0.0f, 0.0f, 600.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_COB */ { 40.0f, { -100.0f, 0.0f, 400.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_AHG_2 */ { 22.0f, { 0.0f, 0.0f, -200.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_BOJ_3 */ { 20.0f, { -100.0f, 0.0f, 0.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_AHG_4 */ { 22.0f, { 0.0f, 0.0f, 0.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_BOJ_5 */ { 21.0f, { 0.0f, 0.0f, 0.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_BBA */ { 25.0f, { -100.0f, 0.0f, 600.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_BJI_7 */ { 28.0f, { -100.0f, 0.0f, 800.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_CNE_8 */ { 17.0f, { 0.0f, 0.0f, 700.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_BOJ_9 */ { 18.0f, { 0.0f, 0.0f, 100.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_BOJ_10 */ { 18.0f, { 0.0f, 0.0f, -200.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_CNE_11 */ { 17.0f, { 0.0f, 0.0f, 700.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_BOJ_12 */ { 21.0f, { 0.0f, 0.0f, -300.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_AHG_13 */ { 20.0f, { 0.0f, 0.0f, -200.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_BOJ_14 */ { 18.0f, { -200.0f, 0.0f, -200.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_BJI_15 */ { 27.0f, { -100.0f, 0.0f, 800.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_BOJ_16 */ { 19.0f, { 400.0f, 0.0f, 0.0f }, 0.01f, 0x04, 30.0f },
/* ENHY_TYPE_AHG_17 */ { 19.0f, { 400.0f, 0.0f, 0.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_BOB_18 */ { 40.0f, { -100.0f, 0.0f, 400.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_BJI_19 */ { 17.0f, { 0.0f, 0.0f, 700.0f }, 0.01f, 0x06, 30.0f },
/* ENHY_TYPE_AHG_20 */ { 20.0f, { 0.0f, 0.0f, -200.0f }, 0.01f, 0x06, 30.0f },
};
s32 EnHy_FindSkelAndHeadObjects(EnHy* this, GlobalContext* globalCtx) {
u8 headInfoIndex = sModelInfo[this->actor.params & 0x7F].headInfoIndex;
u8 skelInfoIndex2 = sModelInfo[this->actor.params & 0x7F].skelInfoIndex2;
u8 skelInfoIndex1 = sModelInfo[this->actor.params & 0x7F].skelInfoIndex1;
this->objBankIndexSkel1 = Object_GetIndex(&globalCtx->objectCtx, sSkeletonInfo[skelInfoIndex1].objectId);
if (this->objBankIndexSkel1 < 0) {
return false;
}
this->objBankIndexSkel2 = Object_GetIndex(&globalCtx->objectCtx, sSkeletonInfo[skelInfoIndex2].objectId);
if (this->objBankIndexSkel2 < 0) {
return false;
}
this->objBankIndexHead = Object_GetIndex(&globalCtx->objectCtx, sHeadInfo[headInfoIndex].objectId);
if (this->objBankIndexHead < 0) {
return false;
}
return true;
}
s32 EnHy_AreSkelAndHeadObjectsLoaded(EnHy* this, GlobalContext* globalCtx) {
if (!Object_IsLoaded(&globalCtx->objectCtx, this->objBankIndexSkel1)) {
return false;
}
if (!Object_IsLoaded(&globalCtx->objectCtx, this->objBankIndexSkel2)) {
return false;
}
if (!Object_IsLoaded(&globalCtx->objectCtx, this->objBankIndexHead)) {
return false;
}
return true;
}
s32 EnHy_FindOsAnimeObject(EnHy* this, GlobalContext* globalCtx) {
this->objBankIndexOsAnime = Object_GetIndex(&globalCtx->objectCtx, OBJECT_OS_ANIME);
if (this->objBankIndexOsAnime < 0) {
return false;
}
return true;
}
s32 EnHy_IsOsAnimeObjectLoaded(EnHy* this, GlobalContext* globalCtx) {
if (!Object_IsLoaded(&globalCtx->objectCtx, this->objBankIndexOsAnime)) {
return false;
}
return true;
}
void func_80A6F7CC(EnHy* this, GlobalContext* globalCtx, s32 getItemId) {
this->unkGetItemId = getItemId;
func_8002F434(&this->actor, globalCtx, getItemId, this->actor.xzDistToPlayer + 1.0f,
fabsf(this->actor.yDistToPlayer) + 1.0f);
}
u16 func_80A6F810(GlobalContext* globalCtx, Actor* thisx) {
Player* player = GET_PLAYER(globalCtx);
EnHy* this = (EnHy*)thisx;
u16 textId = Text_GetFaceReaction(globalCtx, (this->actor.params & 0x7F) + 37);
if (textId != 0) {
if ((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_5) {
player->exchangeItemId = EXCH_ITEM_BLUE_FIRE;
}
return textId;
}
switch (this->actor.params & 0x7F) {
case ENHY_TYPE_AOB:
if (globalCtx->sceneNum == SCENE_KAKARIKO) {
return (this->unk_330 & 0x800) ? 0x508D : ((gSaveContext.infTable[12] & 0x800) ? 0x508C : 0x508B);
} else if (globalCtx->sceneNum == SCENE_MARKET_DAY) {
return (gSaveContext.eventInf[3] & 1) ? 0x709B : 0x709C;
} else if (gSaveContext.dogIsLost) {
s16 followingDog = (gSaveContext.dogParams & 0xF00) >> 8;
if (followingDog != 0) {
this->unk_215 = false;
return (followingDog == 1) ? 0x709F : 0x709E;
} else {
return 0x709D;
}
} else {
return 0x70A0;
}
case ENHY_TYPE_COB:
if (gSaveContext.eventChkInf[8] & 1) {
return (gSaveContext.infTable[12] & 2) ? 0x7017 : 0x7045;
} else {
return (gSaveContext.infTable[12] & 1) ? 0x7017 : 0x7016;
}
case ENHY_TYPE_AHG_2:
if (globalCtx->sceneNum == SCENE_KAKARIKO) {
return 0x5086;
} else if (globalCtx->sceneNum == SCENE_SPOT01) {
return 0x5085;
} else if (gSaveContext.eventChkInf[8] & 1) {
return (gSaveContext.infTable[12] & 8) ? 0x701A : 0x7047;
} else if (gSaveContext.eventChkInf[1] & 0x10) {
return 0x701A;
} else if (gSaveContext.eventChkInf[1] & 1) {
return 0x701B;
} else if (gSaveContext.infTable[12] & 4) {
return 0x701C;
} else {
return 0x701A;
}
case ENHY_TYPE_BOJ_3:
return (gSaveContext.eventChkInf[8] & 1) ? ((gSaveContext.infTable[12] & 0x10) ? 0x7001 : 0x70EB) : 0x7001;
case ENHY_TYPE_AHG_4:
return (gSaveContext.eventChkInf[8] & 1) ? 0x704B : ((gSaveContext.infTable[12] & 0x20) ? 0x7024 : 0x7023);
case ENHY_TYPE_BOJ_5:
player->exchangeItemId = EXCH_ITEM_BLUE_FIRE;
return 0x700C;
case ENHY_TYPE_BBA:
return (gSaveContext.eventChkInf[8] & 1) ? 0x704A : ((gSaveContext.infTable[12] & 0x40) ? 0x7022 : 0x7021);
case ENHY_TYPE_BJI_7:
if (globalCtx->sceneNum == SCENE_KAKARIKO) {
return 0x5088;
} else if (globalCtx->sceneNum == SCENE_SPOT01) {
return 0x5087;
} else {
return (gSaveContext.eventChkInf[8] & 1) ? 0x704D
: ((gSaveContext.infTable[12] & 0x80) ? 0x7028 : 0x7027);
}
case ENHY_TYPE_CNE_8:
if (gSaveContext.eventChkInf[8] & 1) {
return (gSaveContext.infTable[12] & 0x200) ? 0x701E : 0x7048;
} else {
return (gSaveContext.infTable[12] & 0x100) ? 0x701E : 0x701D;
}
case ENHY_TYPE_BOJ_9:
if (globalCtx->sceneNum == SCENE_KAKARIKO) {
return (gSaveContext.eventChkInf[10] & 0x400) ? 0x5082 : 0x5081;
} else if (globalCtx->sceneNum == SCENE_SPOT01) {
return CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) ? 0x5080 : 0x507F;
} else {
return (gSaveContext.eventChkInf[8] & 1) ? 0x7049
: ((gSaveContext.infTable[12] & 0x400) ? 0x7020 : 0x701F);
}
case ENHY_TYPE_BOJ_10:
if (globalCtx->sceneNum == SCENE_LABO) {
return (gSaveContext.eventChkInf[10] & 0x400) ? 0x507E : 0x507D;
} else if (globalCtx->sceneNum == SCENE_SPOT01) {
return CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) ? 0x507C : 0x507B;
} else {
return (gSaveContext.eventChkInf[8] & 1) ? 0x7046
: ((gSaveContext.infTable[12] & 0x2000) ? 0x7019 : 0x7018);
}
case ENHY_TYPE_CNE_11:
return (gSaveContext.infTable[8] & 0x800) ? ((gSaveContext.infTable[12] & 0x1000) ? 0x7014 : 0x70A4)
: 0x7014;
case ENHY_TYPE_BOJ_12:
if (globalCtx->sceneNum == SCENE_SPOT01) {
return !IS_DAY ? 0x5084 : 0x5083;
} else {
return (gSaveContext.eventChkInf[8] & 1) ? 0x7044 : 0x7015;
}
case ENHY_TYPE_AHG_13:
return 0x7055;
case ENHY_TYPE_BOJ_14:
return 0x7089;
case ENHY_TYPE_BJI_15:
return 0x708A;
case ENHY_TYPE_BOJ_16:
return 0x700E;
case ENHY_TYPE_AHG_17:
if (!LINK_IS_ADULT) {
if (IS_DAY) {
return (gSaveContext.infTable[22] & 1) ? 0x5058 : 0x5057;
} else {
return (gSaveContext.infTable[22] & 2) ? 0x505A : 0x5059;
}
} else if (IS_DAY) {
return (gSaveContext.infTable[22] & 4) ? 0x505C : 0x505B;
} else {
return 0x5058;
}
case ENHY_TYPE_BOB_18:
if (!LINK_IS_ADULT) {
return (gSaveContext.eventChkInf[8] & 1) ? 0x505F : ((gSaveContext.infTable[22] & 8) ? 0x505E : 0x505D);
} else {
return (this->unk_330 & 0x800) ? 0x5062 : ((gSaveContext.infTable[22] & 0x10) ? 0x5061 : 0x5060);
}
case ENHY_TYPE_BJI_19:
return 0x7120;
case ENHY_TYPE_AHG_20:
return 0x7121;
default:
return 0;
}
}
s16 func_80A70058(GlobalContext* globalCtx, Actor* thisx) {
EnHy* this = (EnHy*)thisx;
s16 beggarItems[] = { ITEM_BLUE_FIRE, ITEM_FISH, ITEM_BUG, ITEM_FAIRY };
s16 beggarRewards[] = { 150, 100, 50, 25 };
switch (Message_GetState(&globalCtx->msgCtx)) {
case TEXT_STATE_NONE:
case TEXT_STATE_DONE_HAS_NEXT:
case TEXT_STATE_CHOICE:
case TEXT_STATE_DONE:
case TEXT_STATE_SONG_DEMO_DONE:
case TEXT_STATE_8:
case TEXT_STATE_9:
return 1;
case TEXT_STATE_DONE_FADING:
switch (this->actor.textId) {
case 0x709E:
case 0x709F:
if (!this->unk_215) {
Audio_PlaySoundGeneral(this->actor.textId == 0x709F ? NA_SE_SY_CORRECT_CHIME : NA_SE_SY_ERROR,
&D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->unk_215 = true;
}
break;
case 0x70F0:
case 0x70F1:
case 0x70F2:
case 0x70F3:
if (this->skelAnime.animation != &gObjOsAnim_33B4) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENHY_ANIM_23);
Audio_PlayFanfare(NA_BGM_ITEM_GET | 0x900);
}
break;
}
return 1;
case TEXT_STATE_CLOSING:
switch (this->actor.textId) {
case 0x70F0:
case 0x70F1:
case 0x70F2:
case 0x70F3:
Rupees_ChangeBy(beggarRewards[this->actor.textId - 0x70F0]);
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENHY_ANIM_17);
Player_UpdateBottleHeld(globalCtx, GET_PLAYER(globalCtx), ITEM_BOTTLE, PLAYER_AP_BOTTLE);
break;
case 0x7016:
gSaveContext.infTable[12] |= 1;
break;
case 0x7045:
gSaveContext.infTable[12] |= 2;
break;
case 0x701B:
gSaveContext.infTable[12] |= 4;
break;
case 0x7047:
gSaveContext.infTable[12] |= 8;
break;
case 0x70EB:
gSaveContext.infTable[12] |= 0x10;
break;
case 0x7023:
gSaveContext.infTable[12] |= 0x20;
break;
case 0x7021:
gSaveContext.infTable[12] |= 0x40;
break;
case 0x7027:
gSaveContext.infTable[12] |= 0x80;
break;
case 0x701D:
gSaveContext.infTable[12] |= 0x100;
break;
case 0x7048:
gSaveContext.infTable[12] |= 0x200;
break;
case 0x701F:
gSaveContext.infTable[12] |= 0x400;
break;
case 0x7018:
gSaveContext.infTable[12] |= 0x2000;
break;
case 0x70A4:
gSaveContext.infTable[12] |= 0x1000;
break;
case 0x5057:
gSaveContext.infTable[22] |= 1;
break;
case 0x5059:
gSaveContext.infTable[22] |= 2;
break;
case 0x505B:
gSaveContext.infTable[22] |= 4;
break;
case 0x505D:
gSaveContext.infTable[22] |= 8;
break;
case 0x5060:
gSaveContext.infTable[22] |= 0x10;
break;
case 0x508B:
gSaveContext.infTable[12] |= 0x800;
break;
case 0x709E:
gSaveContext.dogParams = 0;
break;
case 0x709F:
if (gSaveContext.infTable[25] & 2) { // Already brought the lost dog back
func_80A6F7CC(this, globalCtx, GI_RUPEE_BLUE);
} else {
if (!gSaveContext.n64ddFlag) {
func_80A6F7CC(this, globalCtx, GI_HEART_PIECE);
} else {
this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_MARKET_LOST_DOG, GI_HEART_PIECE);
// The follownig line and last arguments of GiveItemEntryFromActor are copied from func_80A6F7CC
this->unkGetItemId = this->getItemEntry.getItemId;
GiveItemEntryFromActor(&this->actor, globalCtx, this->getItemEntry, this->actor.xzDistToPlayer + 1.0f, fabsf(this->actor.yDistToPlayer) + 1.0f);
}
}
this->actionFunc = func_80A714C4;
break;
}
return 0;
case TEXT_STATE_EVENT:
if (!Message_ShouldAdvance(globalCtx)) {
return 1;
} else {
return 2;
}
}
return 1;
}
void EnHy_UpdateEyes(EnHy* this) {
if (DECR(this->nextEyeIndexTimer) == 0) {
u8 headInfoIndex = sModelInfo[this->actor.params & 0x7F].headInfoIndex;
this->curEyeIndex++;
if ((sHeadInfo[headInfoIndex].eyeTextures != NULL) &&
(sHeadInfo[headInfoIndex].eyeTextures[this->curEyeIndex] == NULL)) {
this->nextEyeIndexTimer = Rand_S16Offset(30, 30);
this->curEyeIndex = 0;
}
}
}
void EnHy_InitCollider(EnHy* this) {
u8 type = this->actor.params & 0x7F;
this->collider.dim.radius = sColliderInfo[type].radius;
this->collider.dim.height = sColliderInfo[type].height;
}
void EnHy_InitSetProperties(EnHy* this) {
u8 type = this->actor.params & 0x7F;
this->actor.shape.shadowScale = sInit2Info[type].shadowScale;
Actor_SetScale(&this->actor, sInit2Info[type].scale);
this->actor.targetMode = sInit2Info[type].targetMode;
this->modelOffset = sInit2Info[type].modelOffset;
this->unkRange = sInit2Info[type].unkRange;
this->unkRange += this->collider.dim.radius;
}
void EnHy_UpdateCollider(EnHy* this, GlobalContext* globalCtx) {
Vec3s pos;
pos.x = this->actor.world.pos.x;
pos.y = this->actor.world.pos.y;
pos.z = this->actor.world.pos.z;
pos.x += sColliderInfo[this->actor.params & 0x7F].offset.x;
pos.y += sColliderInfo[this->actor.params & 0x7F].offset.y;
pos.z += sColliderInfo[this->actor.params & 0x7F].offset.z;
this->collider.dim.pos = pos;
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void func_80A70834(EnHy* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if ((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_5) {
if (!Inventory_HasSpecificBottle(ITEM_BLUE_FIRE) && !Inventory_HasSpecificBottle(ITEM_BUG) &&
!Inventory_HasSpecificBottle(ITEM_FISH)) {
switch (func_8002F368(globalCtx)) {
case EXCH_ITEM_POE:
case EXCH_ITEM_BIG_POE:
case EXCH_ITEM_LETTER_RUTO:
this->actor.textId = 0x70EF;
break;
default:
if (Player_GetMask(globalCtx) == PLAYER_MASK_NONE) {
this->actor.textId = 0x70ED;
}
break;
}
} else {
switch (func_8002F368(globalCtx)) {
case EXCH_ITEM_BLUE_FIRE:
this->actor.textId = 0x70F0;
break;
case EXCH_ITEM_FISH:
this->actor.textId = 0x70F1;
break;
case EXCH_ITEM_BUG:
this->actor.textId = 0x70F2;
break;
default:
if (Player_GetMask(globalCtx) == PLAYER_MASK_NONE) {
this->actor.textId = 0x700C;
}
break;
}
}
player->actor.textId = this->actor.textId;
}
}
void func_80A70978(EnHy* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
s16 phi_a3;
switch (this->actor.params & 0x7F) {
case ENHY_TYPE_BOJ_3:
case ENHY_TYPE_BJI_7:
case ENHY_TYPE_BOJ_9:
case ENHY_TYPE_BOJ_10:
phi_a3 = (this->unk_1E8.unk_00 == 0) ? 1 : 2;
break;
case ENHY_TYPE_BOJ_12:
phi_a3 = 1;
break;
case ENHY_TYPE_AHG_2:
case ENHY_TYPE_AHG_17:
phi_a3 = 4;
break;
case ENHY_TYPE_AOB:
case ENHY_TYPE_BOB_18:
phi_a3 = (this->unk_1E8.unk_00 == 0) ? 2 : 4;
break;
default:
phi_a3 = 2;
break;
}
this->unk_1E8.unk_18 = player->actor.world.pos;
if (LINK_IS_ADULT) {
this->unk_1E8.unk_14 = sInit1Info[this->actor.params & 0x7F].unkValueAdult;
} else {
this->unk_1E8.unk_14 = sInit1Info[this->actor.params & 0x7F].unkValueChild;
}
func_80034A14(&this->actor, &this->unk_1E8, sInit1Info[this->actor.params & 0x7F].unkPresetIndex, phi_a3);
if (func_800343CC(globalCtx, &this->actor, &this->unk_1E8.unk_00, this->unkRange, func_80A6F810, func_80A70058)) {
func_80A70834(this, globalCtx);
}
}
s32 EnHy_ShouldSpawn(EnHy* this, GlobalContext* globalCtx) {
switch (globalCtx->sceneNum) {
case SCENE_SPOT01:
if (!((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_9 || (this->actor.params & 0x7F) == ENHY_TYPE_BOJ_10 ||
(this->actor.params & 0x7F) == ENHY_TYPE_BOJ_12 || (this->actor.params & 0x7F) == ENHY_TYPE_AHG_2 ||
(this->actor.params & 0x7F) == ENHY_TYPE_BJI_7)) {
return true;
} else if (!LINK_IS_ADULT) {
return true;
} else if ((this->actor.params & 0x7F) != ENHY_TYPE_BOJ_12 && IS_NIGHT) {
return false;
} else {
return true;
}
case SCENE_LABO:
if ((this->actor.params & 0x7F) != ENHY_TYPE_BOJ_10) {
return true;
} else if (LINK_IS_CHILD) {
return false;
} else if ((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_10 && IS_DAY) {
return false;
} else {
return true;
}
case SCENE_IMPA:
if ((this->actor.params & 0x7F) != ENHY_TYPE_AOB) {
return true;
} else if (IS_DAY) {
return false;
} else {
return true;
}
case SCENE_KAKARIKO:
if ((this->actor.params & 0x7F) == ENHY_TYPE_AOB) {
return !LINK_IS_ADULT ? false : true;
} else if (!((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_9 ||
(this->actor.params & 0x7F) == ENHY_TYPE_AHG_2 ||
(this->actor.params & 0x7F) == ENHY_TYPE_BJI_7)) {
return true;
} else if (IS_DAY) {
return false;
} else if (LINK_IS_CHILD) {
return false;
} else {
return true;
}
case SCENE_MARKET_ALLEY:
case SCENE_MARKET_ALLEY_N:
if ((this->actor.params & 0x7F) != ENHY_TYPE_BOJ_14) {
return true;
} else if (IS_NIGHT) {
return false;
} else if ((gSaveContext.eventChkInf[8] & 1) && !(gSaveContext.eventChkInf[4] & 0x20)) {
return false;
} else {
return true;
}
default:
switch (this->actor.params & 0x7F) {
case ENHY_TYPE_BJI_19:
case ENHY_TYPE_AHG_20:
if (LINK_IS_ADULT) {
return false;
}
}
return true;
}
}
void EnHy_Init(Actor* thisx, GlobalContext* globalCtx) {
EnHy* this = (EnHy*)thisx;
if ((this->actor.params & 0x7F) >= ENHY_TYPE_MAX || !EnHy_FindOsAnimeObject(this, globalCtx) ||
!EnHy_FindSkelAndHeadObjects(this, globalCtx)) {
Actor_Kill(&this->actor);
}
if (!EnHy_ShouldSpawn(this, globalCtx)) {
Actor_Kill(&this->actor);
}
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
this->actionFunc = EnHy_InitImpl;
}
void EnHy_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnHy* this = (EnHy*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
void EnHy_InitImpl(EnHy* this, GlobalContext* globalCtx) {
if (EnHy_IsOsAnimeObjectLoaded(this, globalCtx) && EnHy_AreSkelAndHeadObjectsLoaded(this, globalCtx)) {
this->actor.objBankIndex = this->objBankIndexSkel1;
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
SkelAnime_InitFlex(globalCtx, &this->skelAnime,
sSkeletonInfo[sModelInfo[this->actor.params & 0x7F].skelInfoIndex1].skeleton, NULL,
this->jointTable, this->morphTable, 16);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 0.0f);
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->objBankIndexOsAnime].segment);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sColCylInit);
EnHy_InitCollider(this);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, sModelInfo[this->actor.params & 0x7F].animInfoIndex);
if ((globalCtx->sceneNum == SCENE_MARKET_ALLEY) || (globalCtx->sceneNum == SCENE_MARKET_DAY)) {
this->actor.flags &= ~ACTOR_FLAG_4;
this->actor.uncullZoneScale = 0.0f;
}
if (globalCtx->sceneNum == SCENE_KAKARIKO) {
this->unk_330 = gSaveContext.eventChkInf[6];
}
EnHy_InitSetProperties(this);
this->path = Path_GetByIndex(globalCtx, (this->actor.params & 0x780) >> 7, 15);
switch (this->actor.params & 0x7F) {
case ENHY_TYPE_BOJ_3:
if (this->path != NULL) {
this->actor.speedXZ = 3.0f;
}
this->actionFunc = func_80A711B4;
break;
case ENHY_TYPE_BJI_7:
this->pathReverse = false;
this->actionFunc = func_80A712C0;
break;
case ENHY_TYPE_AOB:
if (globalCtx->sceneNum == SCENE_MARKET_DAY) {
this->actionFunc = func_80A710F8;
break;
}
// fall-through
case ENHY_TYPE_COB:
case ENHY_TYPE_AHG_2:
case ENHY_TYPE_AHG_4:
case ENHY_TYPE_BBA:
case ENHY_TYPE_CNE_8:
case ENHY_TYPE_AHG_13:
case ENHY_TYPE_BOJ_14:
case ENHY_TYPE_BJI_15:
case ENHY_TYPE_BOJ_16:
case ENHY_TYPE_AHG_17:
case ENHY_TYPE_BOB_18:
case ENHY_TYPE_BJI_19:
case ENHY_TYPE_AHG_20:
this->actionFunc = func_80A7127C;
break;
case ENHY_TYPE_BOJ_5:
case ENHY_TYPE_BOJ_9:
case ENHY_TYPE_BOJ_10:
case ENHY_TYPE_CNE_11:
case ENHY_TYPE_BOJ_12:
this->actionFunc = EnHy_DoNothing;
break;
default:
Actor_Kill(&this->actor);
break;
}
}
}
void func_80A710F8(EnHy* this, GlobalContext* globalCtx) {
if (this->unk_1E8.unk_00 != 0) {
if (this->skelAnime.animation != &gObjOsAnim_0BFC) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENHY_ANIM_26);
}
} else if (gSaveContext.eventInf[3] & 1) {
if (this->skelAnime.animation != &gObjOsAnim_0FE4) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENHY_ANIM_25);
}
} else if (this->skelAnime.animation != &gObjOsAnim_12E8) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENHY_ANIM_24);
}
}
void func_80A711B4(EnHy* this, GlobalContext* globalCtx) {
s16 yaw;
f32 distSq;
distSq = Path_OrientAndGetDistSq(&this->actor, this->path, this->waypoint, &yaw);
Math_SmoothStepToS(&this->actor.world.rot.y, yaw, 10, 1000, 1);
this->actor.shape.rot = this->actor.world.rot;
if ((distSq > 0.0f) && (distSq < 1000.0f)) {
this->waypoint++;
if (this->waypoint > (this->path->count - 1)) {
this->waypoint = 0;
}
}
}
void func_80A7127C(EnHy* this, GlobalContext* globalCtx) {
func_80034F54(globalCtx, this->unk_21C, this->unk_23C, 16);
}
void EnHy_DoNothing(EnHy* this, GlobalContext* globalCtx) {
}
void func_80A712C0(EnHy* this, GlobalContext* globalCtx) {
if ((this->actor.xzDistToPlayer <= 100.0f) && (this->path != NULL)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENHY_ANIM_7);
this->actor.speedXZ = 0.4f;
this->actionFunc = func_80A7134C;
}
func_80034F54(globalCtx, this->unk_21C, this->unk_23C, 16);
}
void func_80A7134C(EnHy* this, GlobalContext* globalCtx) {
s16 yaw;
f32 distSq;
if ((this->skelAnime.animation == &gObjOsAnim_2160) && (this->unk_1E8.unk_00 != 0)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENHY_ANIM_8);
}
if ((this->skelAnime.animation == &gObjOsAnim_265C) && (this->unk_1E8.unk_00 == 0)) {
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENHY_ANIM_7);
}
this->actor.speedXZ = 0.4f;
distSq = Path_OrientAndGetDistSq(&this->actor, this->path, this->waypoint, &yaw);
Math_SmoothStepToS(&this->actor.world.rot.y, yaw, 10, 1000, 1);
this->actor.shape.rot = this->actor.world.rot;
if (!(distSq <= 0.0f) && !(distSq >= 1000.0f)) {
if (!this->pathReverse) {
this->waypoint++;
if (this->waypoint > (this->path->count - 1)) {
this->pathReverse = true;
this->waypoint = this->path->count - 2;
}
} else {
this->waypoint--;
if (this->waypoint < 0) {
this->pathReverse = false;
this->waypoint = 1;
}
}
}
}
void func_80A714C4(EnHy* this, GlobalContext* globalCtx) {
if (Actor_HasParent(&this->actor, globalCtx)) {
this->actionFunc = func_80A71530;
} else {
if (!gSaveContext.n64ddFlag || this->getItemEntry.getItemId == GI_NONE) {
func_8002F434(&this->actor, globalCtx, this->unkGetItemId, this->actor.xzDistToPlayer + 1.0f, fabsf(this->actor.yDistToPlayer) + 1.0f);
} else {
GiveItemEntryFromActor(&this->actor, globalCtx, this->getItemEntry, this->actor.xzDistToPlayer + 1.0f, fabsf(this->actor.yDistToPlayer) + 1.0f);
}
}
}
void func_80A71530(EnHy* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) {
if (gSaveContext.n64ddFlag) {
if (!(gSaveContext.infTable[25] & 2)) {
gSaveContext.infTable[25] |= 2;
}
gSaveContext.dogParams = 0;
gSaveContext.dogIsLost = false;
} else {
switch (this->unkGetItemId) {
case GI_HEART_PIECE:
gSaveContext.dogParams = 0;
gSaveContext.dogIsLost = false;
gSaveContext.infTable[25] |= 2;
break;
case GI_RUPEE_BLUE:
Rupees_ChangeBy(5);
gSaveContext.dogParams = 0;
gSaveContext.dogIsLost = false;
break;
}
}
this->actionFunc = func_80A7127C;
}
}
void EnHy_Update(Actor* thisx, GlobalContext* globalCtx) {
EnHy* this = (EnHy*)thisx;
if (this->actionFunc != EnHy_InitImpl) {
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->objBankIndexOsAnime].segment);
SkelAnime_Update(&this->skelAnime);
EnHy_UpdateEyes(this);
if (this->unk_1E8.unk_00 == 0) {
Actor_MoveForward(&this->actor);
}
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
}
this->actionFunc(this, globalCtx);
func_80A70978(this, globalCtx);
EnHy_UpdateCollider(this, globalCtx);
}
s32 EnHy_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnHy* this = (EnHy*)thisx;
s32 pad;
Vec3s sp48;
u8 i;
UNK_PTR ptr;
OPEN_DISPS(globalCtx->state.gfxCtx);
if (limbIndex == 15) {
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->objBankIndexHead].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->objBankIndexHead].segment);
i = sModelInfo[this->actor.params & 0x7F].headInfoIndex;
*dList = sHeadInfo[i].headDList;
if (sHeadInfo[i].eyeTextures != NULL) {
ptr = sHeadInfo[i].eyeTextures[this->curEyeIndex];
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(ptr));
}
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->objBankIndexSkel1].segment);
}
if (limbIndex == 15) {
Matrix_Translate(1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
sp48 = this->unk_1E8.unk_08;
Matrix_RotateX((sp48.y / (f32)0x8000) * M_PI, MTXMODE_APPLY);
Matrix_RotateZ((sp48.x / (f32)0x8000) * M_PI, MTXMODE_APPLY);
Matrix_Translate(-1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
}
if (limbIndex == 8) {
sp48 = this->unk_1E8.unk_0E;
Matrix_RotateX((-sp48.y / (f32)0x8000) * M_PI, MTXMODE_APPLY);
Matrix_RotateZ((sp48.x / (f32)0x8000) * M_PI, MTXMODE_APPLY);
}
if ((limbIndex == 8) || (limbIndex == 9) || (limbIndex == 12)) {
rot->y += Math_SinS(this->unk_21C[limbIndex]) * 200.0f;
rot->z += Math_CosS(this->unk_23C[limbIndex]) * 200.0f;
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
return false;
}
void EnHy_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnHy* this = (EnHy*)thisx;
s32 pad;
Vec3f sp3C = { 400.0f, 0.0f, 0.0f };
OPEN_DISPS(globalCtx->state.gfxCtx);
if (limbIndex == 7) {
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->objBankIndexSkel2].segment);
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->objBankIndexSkel2].segment);
}
if ((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_3 && limbIndex == 8) {
gSPDisplayList(POLY_OPA_DISP++, object_boj_DL_005BC8);
}
if (limbIndex == 15) {
Matrix_MultVec3f(&sp3C, &this->actor.focus.pos);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
Gfx* EnHy_SetEnvColor(GraphicsContext* globalCtx, u8 envR, u8 envG, u8 envB, u8 envA) {
Gfx* dList;
dList = Graph_Alloc(globalCtx, 2 * sizeof(Gfx));
gDPSetEnvColor(dList, envR, envG, envB, envA);
gSPEndDisplayList(dList + 1);
return dList;
}
void EnHy_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnHy* this = (EnHy*)thisx;
Color_RGBA8 envColorSeg8;
Color_RGBA8 envColorSeg9;
Color_RGBA8 envColorSeg10;
OPEN_DISPS(globalCtx->state.gfxCtx);
if (this->actionFunc != EnHy_InitImpl) {
func_80093D18(globalCtx->state.gfxCtx);
Matrix_Translate(this->modelOffset.x, this->modelOffset.y, this->modelOffset.z, MTXMODE_APPLY);
envColorSeg8 = sModelInfo[this->actor.params & 0x7F].envColorSeg8;
envColorSeg9 = sModelInfo[this->actor.params & 0x7F].envColorSeg9;
switch (this->actor.params & 0x7F) {
// ENHY_TYPE_AOB
// ENHY_TYPE_COB
case ENHY_TYPE_AHG_2:
case ENHY_TYPE_BOJ_3:
case ENHY_TYPE_AHG_4:
case ENHY_TYPE_BOJ_5:
// ENHY_TYPE_BBA
case ENHY_TYPE_BJI_7:
case ENHY_TYPE_CNE_8:
case ENHY_TYPE_BOJ_9:
case ENHY_TYPE_BOJ_10:
case ENHY_TYPE_CNE_11:
case ENHY_TYPE_BOJ_12:
case ENHY_TYPE_AHG_13:
case ENHY_TYPE_BOJ_14:
case ENHY_TYPE_BJI_15:
case ENHY_TYPE_BOJ_16:
case ENHY_TYPE_AHG_17:
// ENHY_TYPE_BOB_18
case ENHY_TYPE_BJI_19:
case ENHY_TYPE_AHG_20:
gSPSegment(POLY_OPA_DISP++, 0x08,
EnHy_SetEnvColor(globalCtx->state.gfxCtx, envColorSeg8.r, envColorSeg8.g, envColorSeg8.b,
envColorSeg8.a));
gSPSegment(POLY_OPA_DISP++, 0x09,
EnHy_SetEnvColor(globalCtx->state.gfxCtx, envColorSeg9.r, envColorSeg9.g, envColorSeg9.b,
envColorSeg9.a));
if ((this->actor.params & 0x7F) == ENHY_TYPE_CNE_8 || (this->actor.params & 0x7F) == ENHY_TYPE_CNE_11) {
if ((this->actor.params & 0x7F) == ENHY_TYPE_CNE_8) {
envColorSeg10 = envColorSeg8;
}
if ((this->actor.params & 0x7F) == ENHY_TYPE_CNE_11) {
envColorSeg10.r = envColorSeg10.g = envColorSeg10.b = 255;
envColorSeg10.a = 0;
}
gSPSegment(POLY_OPA_DISP++, 0x0A,
EnHy_SetEnvColor(globalCtx->state.gfxCtx, envColorSeg10.r, envColorSeg10.g,
envColorSeg10.b, envColorSeg10.a));
}
break;
}
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, EnHy_OverrideLimbDraw, EnHy_PostLimbDraw, &this->actor);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}